611 STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY} |
611 STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY} |
612 STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) |
612 STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) |
613 STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! |
613 STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! |
614 STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! |
614 STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! |
615 STR_021F :{BLUE}{COMMA} |
615 STR_021F :{BLUE}{COMMA} |
616 STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario |
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617 STR_0221_OPENTTD :{YELLOW}OpenTTD |
616 STR_0221_OPENTTD :{YELLOW}OpenTTD |
618 STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor |
617 STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor |
619 STR_0223_LAND_GENERATION :{WHITE}Land Generation |
618 STR_0223_LAND_GENERATION :{WHITE}Land Generation |
620 STR_0224 :{BLACK}{UPARROW} |
619 STR_0224 :{BLACK}{UPARROW} |
621 STR_0225 :{BLACK}{DOWNARROW} |
620 STR_0225 :{BLACK}{DOWNARROW} |
622 STR_0226_RANDOM_LAND :{BLACK}Random Land |
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623 STR_0227_RESET_LAND :{BLACK}Reset Land |
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624 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise |
621 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise |
625 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise |
622 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise |
626 STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land |
623 STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land |
627 STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape |
624 STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape |
628 STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape |
625 STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape |
629 STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap |
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630 STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap |
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631 STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation |
626 STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation |
632 STR_022F_TOWN_GENERATION :{BLACK}Town generation |
627 STR_022F_TOWN_GENERATION :{BLACK}Town generation |
633 STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation |
628 STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation |
634 STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction |
629 STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction |
635 STR_0233_TOWN_GENERATION :{WHITE}Town Generation |
630 STR_0233_TOWN_GENERATION :{WHITE}Town Generation |