(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
authorDarkvater
Thu, 01 Feb 2007 16:28:11 +0000
changeset 5895 54d6e39ac5d0
parent 5894 afbd6aea0d56
child 5896 a9f7bdd841d4
(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
src/lang/american.txt
src/lang/brazilian_portuguese.txt
src/lang/bulgarian.txt
src/lang/catalan.txt
src/lang/czech.txt
src/lang/danish.txt
src/lang/dutch.txt
src/lang/english.txt
src/lang/esperanto.txt
src/lang/estonian.txt
src/lang/finnish.txt
src/lang/french.txt
src/lang/galician.txt
src/lang/german.txt
src/lang/hungarian.txt
src/lang/icelandic.txt
src/lang/italian.txt
src/lang/japanese.txt
src/lang/korean.txt
src/lang/lithuanian.txt
src/lang/norwegian_bokmal.txt
src/lang/norwegian_nynorsk.txt
src/lang/polish.txt
src/lang/portuguese.txt
src/lang/romanian.txt
src/lang/russian.txt
src/lang/simplified_chinese.txt
src/lang/slovak.txt
src/lang/slovenian.txt
src/lang/spanish.txt
src/lang/swedish.txt
src/lang/turkish.txt
src/lang/ukrainian.txt
--- a/src/lang/american.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/american.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Create Scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario Editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Land Generation
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Random Land
-STR_0227_RESET_LAND                                             :{BLACK}Reset Land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Increase area of land to lower/raise
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease area of land to lower/raise
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
--- a/src/lang/brazilian_portuguese.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/brazilian_portuguese.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -615,21 +615,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Criar Cenário
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Cenário
 STR_0223_LAND_GENERATION                                        :{WHITE}Gerar Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND                                             :{BLACK}Limpar Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar área de terreno a baixar/levantar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuir área de terreno a baixar/levantar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Gerar terreno aleatório
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetar terreno
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Limpar Terreno
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de altitudes
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de altitudes
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}Gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gerar indústrias
--- a/src/lang/bulgarian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/bulgarian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -611,21 +611,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Създай сценарий
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор на сценарии
 STR_0223_LAND_GENERATION                                        :{WHITE}Генератор на терен
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Случаен терен
-STR_0227_RESET_LAND                                             :{BLACK}Изчисти терена
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Намали площа на терена, за да го понижиш/повишиш
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Генерирай случаен терен
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Изчисти терена
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Изчисти терена
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Ползвай топо-карта
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Ползвай топо-карта
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Създаване на терен
 STR_022F_TOWN_GENERATION                                        :{BLACK}Създаване на град
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Създаване на индустрия
--- a/src/lang/catalan.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/catalan.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crea un Escenari
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor d'Escenaris
 STR_0223_LAND_GENERATION                                        :{WHITE}Generador de Terreny
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreny Aleatori
-STR_0227_RESET_LAND                                             :{BLACK}Restableix Terreny
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genera un terreny aleatori
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Restableix paisatge
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Restablir Paisatge
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Utilitza un mapa d'alçades
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utilitza un mapa d'alçades
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generació de Paisatges
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generació de Poblacions
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generació d'indústries
--- a/src/lang/czech.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/czech.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -727,21 +727,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Vytvořit mapu
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor mapy
 STR_0223_LAND_GENERATION                                        :{WHITE}Generovat zemi
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Náhodná země
-STR_0227_RESET_LAND                                             :{BLACK}Vymaž zemi
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zvětšit oblast země pro snížení/zvýšení
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmenšit oblast země pro snížení/zvýšení
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generovat náhodnou zemi
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Smazat krajinu
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Smazat krajinu
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Použít výškovou mapu
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Použít výškovou mapu
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generování krajiny
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generování měst
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generování průmyslu
@@ -3190,7 +3185,7 @@
 STR_GENERATION_ABORT                                            :{BLACK}Přerušit
 STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Přerušit generování krajiny
 STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Opravdu chceš přerušit tento proces?
-STR_PROGRESS                                                    :Z {WHITE}{NUM} % hotovo
+STR_PROGRESS                                                    :{WHITE}Z {NUM} % hotovo
 STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 STR_WORLD_GENERATION                                            :{BLACK}Tvorba krajiny
 STR_TREE_GENERATION                                             :{BLACK}Výsadba stromů
--- a/src/lang/danish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/danish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lav et scenarie
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarieeditor
 STR_0223_LAND_GENERATION                                        :{WHITE}Land generering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfældigt land
-STR_0227_RESET_LAND                                             :{BLACK}Nulstil land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Forstør landområdet der skal sænkes/hæves
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Formindsk landområdet der skal sænkes/hæves
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfældigt land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulstil landskab
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulstil landskab
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Brug højdekort
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Brug højdekort
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskabsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/dutch.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/dutch.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Maak scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Landontwikkeling
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Willekeurig land
-STR_0227_RESET_LAND                                             :{BLACK}Verwijder land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Vergroot het stuk land om te verhogen/verlagen
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Verklein het stuk land om te verhogen/verlagen
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genereer willekeurig land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Verwijder landschap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Verwijder landschap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Gebruik hoogtekaart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Gebruik hoogtekaart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landschapproductie
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadproductie
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrieproductie
--- a/src/lang/english.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/english.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -619,8 +619,6 @@
 STR_0223_LAND_GENERATION                                        :{WHITE}Land Generation
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Random Land
-STR_0227_RESET_LAND                                             :{BLACK}Reset Land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Increase area of land to lower/raise
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease area of land to lower/raise
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
--- a/src/lang/esperanto.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/esperanto.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Kreu Scenaron
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarkreilon
 STR_0223_LAND_GENERATION                                        :{WHITE}Landa Generado
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Hazarda Lando
-STR_0227_RESET_LAND                                             :{BLACK}Reigu Landon
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Grandigu landparton por (mal)altigi
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Malgrandigu landparton por (mal)altigi
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Kreu landon hazarde
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reigu landaspekton
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reigu Landaspekton
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uzu Altecmapon
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uzu Altecmapon
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landaspekta generado
 STR_022F_TOWN_GENERATION                                        :{BLACK}Urba generado
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industria generado
--- a/src/lang/estonian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/estonian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -709,21 +709,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Loo stsenaarium
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Kaardiredaktor
 STR_0223_LAND_GENERATION                                        :{WHITE}Maastiku loomine
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Juhuslik kaart
-STR_0227_RESET_LAND                                             :{BLACK}Nulli kaart
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Juhusliku kaardi loomine
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulli maastik
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulli maastik
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Kasuta Kõrguskaarti
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Kasuta Kõrguskaarti
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Maastiku loomine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Linnade loomine
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tööstuste loomine
--- a/src/lang/finnish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/finnish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Luo skenaario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Skenaariomuokkain
 STR_0223_LAND_GENERATION                                        :{WHITE}Maanrakennus
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Satunnainen maa
-STR_0227_RESET_LAND                                             :{BLACK}Nollaa maa
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Luo satunnainen maa
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nollaa maasto
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nollaa maasto
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Käytä korkeuskarttaa
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Käytä korkeuskarttaa
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Luo maasto
 STR_022F_TOWN_GENERATION                                        :{BLACK}Luo kaupunkeja
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Luo teollisuutta
--- a/src/lang/french.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/french.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Créer Scénario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Éditeur de Scénario
 STR_0223_LAND_GENERATION                                        :{WHITE}Génération de terrain
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Générer un terrain
-STR_0227_RESET_LAND                                             :{BLACK}RAZ du terrain
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Augmenter la quantité de terre à modifier
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuer la quantité de terre à modifier
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Générer une terre aléatoire
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Réinitialiser le terrain
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Réinitialiser le terrain
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Carte d'altitude
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utiliser une carte d'altitude
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Créer le terrain
 STR_022F_TOWN_GENERATION                                        :{BLACK}Créer les villes
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Créer les industries
--- a/src/lang/galician.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/galician.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -597,14 +597,11 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crear Escenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Escenario
 STR_0223_LAND_GENERATION                                        :{WHITE}Xeración de Terreo
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreo Aleatorio
-STR_0227_RESET_LAND                                             :{BLACK}Reiniciar Terreo
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Xerar terreo aleatorio
--- a/src/lang/german.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/german.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Szenario erstellen
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Szenario bearbeiten
 STR_0223_LAND_GENERATION                                        :{WHITE}Land erstellen
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Zufälliges Land
-STR_0227_RESET_LAND                                             :{BLACK}Land wiederherstellen
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken vergrößern
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken verkleinern
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Erzeuge Land durch Zufall
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landfläche wiederherstellen
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Reliefkarte nutzen
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Reliefkarte nutzen
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrie errichten
--- a/src/lang/hungarian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/hungarian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -679,21 +679,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Saját pálya készítése
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}pályaszerkesztő
 STR_0223_LAND_GENERATION                                        :{WHITE}Táj szerkesztése
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Véletlenszerű táj
-STR_0227_RESET_LAND                                             :{BLACK}Táj törlése
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendő/süllyesztendő földterület növelése
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Véletlenszerű táj készítése
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}A táj törlése
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Táj törlése
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Magasságtérkép használata
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Magasságtérkép használata
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Táj szerkesztése
 STR_022F_TOWN_GENERATION                                        :{BLACK}Városkészítés
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gazdasági épület készítése
--- a/src/lang/icelandic.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/icelandic.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -592,14 +592,11 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Búa til kort
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Kortagerð
 STR_0223_LAND_GENERATION                                        :{WHITE}Landslagsgerð
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Handahófskennt land
-STR_0227_RESET_LAND                                             :{BLACK}Eyða landi
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Stækka svæði til að lækka/hækka
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Minnka svæði til að lækka/hækka
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Mynda til land af handahófi
--- a/src/lang/italian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/italian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crea Scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor Scenario
 STR_0223_LAND_GENERATION                                        :{WHITE}Genera Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Casuale
-STR_0227_RESET_LAND                                             :{BLACK}Azzerra Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genera terreno casuale
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Azzerra paesaggio
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Azzerra Paesaggio
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usa Heightmap
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usa Heightmap
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generazione paesaggio
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generazione città
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generazione industrie
--- a/src/lang/japanese.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/japanese.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}シナリオを作成
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}シナリオエディタ
 STR_0223_LAND_GENERATION                                        :{WHITE}地形の作成
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}ランダムな地形
-STR_0227_RESET_LAND                                             :{BLACK}地形をリセット
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}上げる/下げる地域のサイズを拡大します
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}上げる/下げる地域のサイズを縮小します
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}ランダムな地形を作成します
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}地形をリセットします
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}地形のリセット
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}ハイトマップを使用
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}ハイトマップを使用
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}地形の作成
 STR_022F_TOWN_GENERATION                                        :{BLACK}市町村の建設
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}産業の建設
--- a/src/lang/korean.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/korean.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}시나리오 생성
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}시나리오 에디터
 STR_0223_LAND_GENERATION                                        :{WHITE}지형 생성기
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}무작위 지형
-STR_0227_RESET_LAND                                             :{BLACK}지형 초기화
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}지형 편집툴의 크기를 키움
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}지형 편집툴의 크기를 줄임
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}무작위 지형을 생성
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}풍경 초기화
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}풍경 리셋
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}DEM지형 사용
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}DEM지형 사용
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}지형 생성기
 STR_022F_TOWN_GENERATION                                        :{BLACK}마을 생성
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}산업 시설 생성
--- a/src/lang/lithuanian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/lithuanian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -643,21 +643,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Sukurti scenarijų
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarijaus redaktorius
 STR_0223_LAND_GENERATION                                        :{WHITE}Kraštovaidžio kūrimas
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Atsitiktinis reljefas
-STR_0227_RESET_LAND                                             :{BLACK}Anuliuoti reljefą
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Kurti atsitiktinę sausumą
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Anuliuoti kraštovaizdį
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Anuliuoti kraštovaizdį
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Naudoti Papildoma Zemelapi
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Naudoti Papildoma Zemelapi
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Kraštovaizdžio kūrimas
 STR_022F_TOWN_GENERATION                                        :{BLACK}Miesto įkūrimas
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Pramonės kūrimas
--- a/src/lang/norwegian_bokmal.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/norwegian_bokmal.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lag scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarioredigerer
 STR_0223_LAND_GENERATION                                        :{WHITE}Landgenerering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND                                             :{BLACK}Tilbakestill land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Øk størrelse av landareal å heve/senke
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mink størrelse av landareal å heve/senke
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfeldig landskap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Tilbakestill landskap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Tilbakestill landskap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høydekart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høydekart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/norwegian_nynorsk.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/norwegian_nynorsk.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lag scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarioredigering
 STR_0223_LAND_GENERATION                                        :{WHITE}Landgenerering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND                                             :{BLACK}Nullstill land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfeldig landskap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nullstill landskap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nullstill landskap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høgdekart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høgdekart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/polish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/polish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -666,21 +666,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Tworzenie Scenariusza
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Edytor Scenariuszy
 STR_0223_LAND_GENERATION                                        :{WHITE}Tworzenie terenu
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Przypadkowy ląd
-STR_0227_RESET_LAND                                             :{BLACK}Kasowanie lądu
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Tworzenie przypadkowego lądu
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetuj krajobraz
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetuj krajobraz
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Użyj mapy wysokości
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Użyj mapy wysokości
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Tworzenie krajobrazu
 STR_022F_TOWN_GENERATION                                        :{BLACK}Tworzenie miast
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tworzenie przedsiębiorstw
--- a/src/lang/portuguese.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/portuguese.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Criar Cenário
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Cenário
 STR_0223_LAND_GENERATION                                        :{WHITE}Gerar Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND                                             :{BLACK}Repor Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar área de terreno a baixar/levantar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuir área de terreno a baixar/levantar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Gerar terreno aleatório
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Repor terreno
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Repor Terreno
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de alturas
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}A gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}A gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}A gerar indústrias
--- a/src/lang/romanian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/romanian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Creeazã scenariu
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor scenarii
 STR_0223_LAND_GENERATION                                        :{WHITE}Generator suprafatã uscat
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Uscat aleatoriu
-STR_0227_RESET_LAND                                             :{BLACK}Reseteazã terenul
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mãreste aria de editare a terenului
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Micsoreazã aria de editare a terenului
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genereazã teren aleator
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reseteazã peisajul
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetare peisaj
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Foloseste harta de inaltimi
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Foloseste harta inaltimi
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generare peisaj
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generare oras
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generare industrii
--- a/src/lang/russian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/russian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Создать сценарий
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор сценариев
 STR_0223_LAND_GENERATION                                        :{WHITE}Генератор карты
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Случайная карта
-STR_0227_RESET_LAND                                             :{BLACK}Сбросить карту
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Увеличить площадь изменения рельефа
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Уменьшить площадь изменения рельефа
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Создать случайную карту
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Сбросить карту
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Сбросить карту
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Исп. РЕЛЬЕФ
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Исп. РЕЛЬЕФ
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Создание ландшафта
 STR_022F_TOWN_GENERATION                                        :{BLACK}Создание города
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Создание промышленности
--- a/src/lang/simplified_chinese.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/simplified_chinese.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}创建场景
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}场景编辑器
 STR_0223_LAND_GENERATION                                        :{WHITE}生成土地
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}随机土地
-STR_0227_RESET_LAND                                             :{BLACK}重置土地
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}增加要升高/降低的土地面积
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}减少要升高/降低的土地面积
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}随机生成土地
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}重置景观
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}重置景观
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}使用高度图
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}使用高度图
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}生成景观
 STR_022F_TOWN_GENERATION                                        :{BLACK}生成城镇
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}生成工业
--- a/src/lang/slovak.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/slovak.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -677,21 +677,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Vytvorit scenar
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor scenarov
 STR_0223_LAND_GENERATION                                        :{WHITE}Generovanie uzemia
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Nahodne uzemie
-STR_0227_RESET_LAND                                             :{BLACK}Zresetovat uzemie
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Vygenerovat nahodne uzemie
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zresetovat uzemie
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zresetovat Uzemie
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Pouzit vyskovu mapu
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Pouzit vyskovu mapu
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Vytvorenie uzemia
 STR_022F_TOWN_GENERATION                                        :{BLACK}Vytvorenie mesta
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Vytvorenie priemyslu
--- a/src/lang/slovenian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/slovenian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -655,21 +655,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Ustvari Scenarij
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Urejevalnik scenarijev
 STR_0223_LAND_GENERATION                                        :{WHITE}Generator terena
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Naključni teren
-STR_0227_RESET_LAND                                             :{BLACK}Ponastavi teren
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Povečaj območje za nižanje/višanje terena
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmanjšaj območje za nižanje/višanje terena
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Ustvari naključni teren
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zbriši pokrajino
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zbriši pokrajino
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uporabi višinsko karto
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uporabi višinsko karto
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generator pokrajine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generator mest
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generator industrije
--- a/src/lang/spanish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/spanish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crear Escenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de escenarios
 STR_0223_LAND_GENERATION                                        :{WHITE}Generación de terrenos
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno al azar
-STR_0227_RESET_LAND                                             :{BLACK}Reponer terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generar terreno al azar
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Hacer reset del paisaje
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Hacer reset del paisaje
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar Mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar Mapa de alturas
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generación de paisaje
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generación de poblaciones
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generación de industria
--- a/src/lang/swedish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/swedish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Nytt scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario-editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Skapa mark
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Slumpmässig mark
-STR_0227_RESET_LAND                                             :{BLACK}Återställ mark
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Öka storlek av yta att höja/sänka
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Minska storlek av yta att höja/sänka
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generera slumpmässig mark
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Återställ landskapet
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Återställ landskapet
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Använd höjdkarta
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Använd höjdkarta
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Skapa landskap
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygg städer
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Bygg industrier
--- a/src/lang/turkish.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/turkish.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Senaryo Yap
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Senaryo Editörü
 STR_0223_LAND_GENERATION                                        :{WHITE}Yer Yapımı
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Rastgele Yerler
-STR_0227_RESET_LAND                                             :{BLACK}Yerleri Sıfırla
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}yükseltme/alçaltma alanını arttır
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}yükseltme/alçaltma alanını arttır
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Rastgele harita yap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Haritayı sıfırla
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Haritayı Sıfırla
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Yükseklik Haritasi Kullan
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Yükseklik Haritasi Kullan
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Harita yapımı
 STR_022F_TOWN_GENERATION                                        :{BLACK}Şehir yapımı
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Fabrika yapımı
--- a/src/lang/ukrainian.txt	Thu Feb 01 16:21:56 2007 +0000
+++ b/src/lang/ukrainian.txt	Thu Feb 01 16:28:11 2007 +0000
@@ -722,21 +722,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Створити сценарій
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор сценарію
 STR_0223_LAND_GENERATION                                        :{WHITE}Створити ландшафт
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Випадковий ландшафт
-STR_0227_RESET_LAND                                             :{BLACK}Очистити ділянку
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Збільшити область ділянки для підняття/опускання
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Зменшити область ділянки для підняття/опускання
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Створити випадкову ділянку
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Очистити ландшафт
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Очистити ландшафт
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Використовувати рельєф
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Взяти з карти висот
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Створення ландшафту
 STR_022F_TOWN_GENERATION                                        :{BLACK}Створення міст
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Створення виробництва