975 * rail curve penalty, since ships (realisticly) have more trouble with |
975 * rail curve penalty, since ships (realisticly) have more trouble with |
976 * making turns */ |
976 * making turns */ |
977 {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, |
977 {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, |
978 /* This is the penalty for road, same as for rail. */ |
978 /* This is the penalty for road, same as for rail. */ |
979 {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, |
979 {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, |
|
980 /* This is the penalty for level crossings, for both road and rail vehicles */ |
|
981 {"npf_crossing_penalty", SDT_UINT32, (void*)(3 * NPF_TILE_LENGTH), &_patches.npf_crossing_penalty, NULL}, |
980 |
982 |
981 {NULL, 0, NULL, NULL, NULL} |
983 {NULL, 0, NULL, NULL, NULL} |
982 }; |
984 }; |
983 |
985 |
984 static const SettingDesc currency_settings[] = { |
986 static const SettingDesc currency_settings[] = { |