973 {"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL}, |
973 {"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL}, |
974 /* This penalty is applied when a ship makes a turn. It is bigger than the |
974 /* This penalty is applied when a ship makes a turn. It is bigger than the |
975 * rail curve penalty, since ships (realisticly) have more trouble with |
975 * rail curve penalty, since ships (realisticly) have more trouble with |
976 * making turns */ |
976 * making turns */ |
977 {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, |
977 {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, |
|
978 /* This is the penalty for road, same as for rail. */ |
|
979 {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, |
978 |
980 |
979 {NULL, 0, NULL, NULL, NULL} |
981 {NULL, 0, NULL, NULL, NULL} |
980 }; |
982 }; |
981 |
983 |
982 static const SettingDesc currency_settings[] = { |
984 static const SettingDesc currency_settings[] = { |