(svn r2447) * Add: [NPF] Penalty for road vehicles making turns.
--- a/npf.c Thu Jun 16 01:25:01 2005 +0000
+++ b/npf.c Thu Jun 16 17:53:40 2005 +0000
@@ -322,8 +322,10 @@
/* Check for slope */
cost += NPFSlopeCost(current);
- /* Check for turns */
- //TODO
+ /* Check for turns. Road vehicles only really drive diagonal, turns are
+ * represented by non-diagonal tracks */
+ if (!IsDiagonalTrackdir(current->direction))
+ cost += _patches.npf_road_curve_penalty;
NPFMarkTile(tile);
DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
--- a/settings.c Thu Jun 16 01:25:01 2005 +0000
+++ b/settings.c Thu Jun 16 17:53:40 2005 +0000
@@ -975,6 +975,8 @@
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
{"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL},
+ /* This is the penalty for road, same as for rail. */
+ {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL},
{NULL, 0, NULL, NULL, NULL}
};
--- a/variables.h Thu Jun 16 01:25:01 2005 +0000
+++ b/variables.h Thu Jun 16 17:53:40 2005 +0000
@@ -215,6 +215,7 @@
uint32 npf_rail_depot_reverse_penalty; /* The penalty for reversing in depots */
uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */
uint32 npf_water_curve_penalty; /* The penalty for curves */
+ uint32 npf_road_curve_penalty; /* The penalty for curves */
bool population_in_label; // Show the population of a town in his label?
} Patches;