equal
deleted
inserted
replaced
6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "train.h" |
7 #include "train.h" |
8 #include "roadveh.h" |
8 #include "roadveh.h" |
9 #include "ship.h" |
9 #include "ship.h" |
10 #include "aircraft.h" |
10 #include "aircraft.h" |
11 #include "table/strings.h" |
|
12 #include "table/sprites.h" |
|
13 #include "gui.h" |
11 #include "gui.h" |
14 #include "textbuf_gui.h" |
12 #include "textbuf_gui.h" |
15 #include "viewport_func.h" |
13 #include "viewport_func.h" |
16 #include "gfx_func.h" |
14 #include "gfx_func.h" |
17 #include "command_func.h" |
15 #include "command_func.h" |
22 #include "spritecache.h" |
20 #include "spritecache.h" |
23 #include "strings_func.h" |
21 #include "strings_func.h" |
24 #include "window_func.h" |
22 #include "window_func.h" |
25 #include "vehicle_func.h" |
23 #include "vehicle_func.h" |
26 #include "player_func.h" |
24 #include "player_func.h" |
|
25 |
|
26 #include "table/strings.h" |
|
27 #include "table/sprites.h" |
27 |
28 |
28 /* |
29 /* |
29 * Since all depot window sizes aren't the same, we need to modify sizes a little. |
30 * Since all depot window sizes aren't the same, we need to modify sizes a little. |
30 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. |
31 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. |
31 * How long they should be moved and for what window types are controlled in ShowDepotWindow() |
32 * How long they should be moved and for what window types are controlled in ShowDepotWindow() |