src/newgrf_industries.cpp
changeset 8264 b1e85998c7d3
parent 8254 1496654ca5e7
child 8275 f17d0c863ee3
equal deleted inserted replaced
8263:2b3e64c5e680 8264:b1e85998c7d3
     5 #include "stdafx.h"
     5 #include "stdafx.h"
     6 #include "openttd.h"
     6 #include "openttd.h"
     7 #include "debug.h"
     7 #include "debug.h"
     8 #include "variables.h"
     8 #include "variables.h"
     9 #include "landscape.h"
     9 #include "landscape.h"
    10 #include "table/strings.h"
       
    11 #include "industry.h"
    10 #include "industry.h"
    12 #include "industry_map.h"
    11 #include "industry_map.h"
    13 #include "newgrf.h"
    12 #include "newgrf.h"
    14 #include "newgrf_callbacks.h"
    13 #include "newgrf_callbacks.h"
    15 #include "newgrf_spritegroup.h"
    14 #include "newgrf_spritegroup.h"
    20 #include "newgrf_town.h"
    19 #include "newgrf_town.h"
    21 #include "window_func.h"
    20 #include "window_func.h"
    22 #include "town.h"
    21 #include "town.h"
    23 #include "player_func.h"
    22 #include "player_func.h"
    24 #include "player_base.h"
    23 #include "player_base.h"
       
    24 
       
    25 #include "table/strings.h"
    25 
    26 
    26 /* Since the industry IDs defined by the GRF file don't necessarily correlate
    27 /* Since the industry IDs defined by the GRF file don't necessarily correlate
    27  * to those used by the game, the IDs used for overriding old industries must be
    28  * to those used by the game, the IDs used for overriding old industries must be
    28  * translated when the idustry spec is set. */
    29  * translated when the idustry spec is set. */
    29 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
    30 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);