equal
deleted
inserted
replaced
5 #include "stdafx.h" |
5 #include "stdafx.h" |
6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "debug.h" |
7 #include "debug.h" |
8 #include "variables.h" |
8 #include "variables.h" |
9 #include "landscape.h" |
9 #include "landscape.h" |
10 #include "table/strings.h" |
|
11 #include "industry.h" |
10 #include "industry.h" |
12 #include "industry_map.h" |
11 #include "industry_map.h" |
13 #include "newgrf.h" |
12 #include "newgrf.h" |
14 #include "newgrf_callbacks.h" |
13 #include "newgrf_callbacks.h" |
15 #include "newgrf_spritegroup.h" |
14 #include "newgrf_spritegroup.h" |
20 #include "newgrf_town.h" |
19 #include "newgrf_town.h" |
21 #include "window_func.h" |
20 #include "window_func.h" |
22 #include "town.h" |
21 #include "town.h" |
23 #include "player_func.h" |
22 #include "player_func.h" |
24 #include "player_base.h" |
23 #include "player_base.h" |
|
24 |
|
25 #include "table/strings.h" |
25 |
26 |
26 /* Since the industry IDs defined by the GRF file don't necessarily correlate |
27 /* Since the industry IDs defined by the GRF file don't necessarily correlate |
27 * to those used by the game, the IDs used for overriding old industries must be |
28 * to those used by the game, the IDs used for overriding old industries must be |
28 * translated when the idustry spec is set. */ |
29 * translated when the idustry spec is set. */ |
29 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE); |
30 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE); |