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205 char company[100]; |
205 char company[100]; |
206 StringID title; |
206 StringID title; |
207 uint16 score; |
207 uint16 score; |
208 } HighScore; |
208 } HighScore; |
209 |
209 |
210 VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5 |
210 VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 |
211 void SaveToHighScore(void); |
211 void SaveToHighScore(void); |
212 void LoadFromHighScore(void); |
212 void LoadFromHighScore(void); |
213 int SaveHighScoreValue(const Player *p); |
213 int8 SaveHighScoreValue(const Player *p); |
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214 int8 SaveHighScoreValueNetwork(void); |
214 |
215 |
215 #endif /* PLAYER_H */ |
216 #endif /* PLAYER_H */ |