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25 } AiBuildRec; |
25 } AiBuildRec; |
26 |
26 |
27 typedef struct PlayerAI { |
27 typedef struct PlayerAI { |
28 byte state; |
28 byte state; |
29 byte tick; // Used to determine how often to move |
29 byte tick; // Used to determine how often to move |
30 uint16 state_counter; |
30 uint32 state_counter; // Can hold tile index! |
31 uint16 timeout_counter; |
31 uint16 timeout_counter; |
32 |
32 |
33 byte state_mode; |
33 byte state_mode; |
34 byte banned_tile_count; |
34 byte banned_tile_count; |
35 byte railtype_to_use; |
35 byte railtype_to_use; |