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21 #include "map_func.h" |
21 #include "map_func.h" |
22 #include "date_func.h" |
22 #include "date_func.h" |
23 #include "core/random_func.hpp" |
23 #include "core/random_func.hpp" |
24 #include "engine.h" |
24 #include "engine.h" |
25 #include "settings_type.h" |
25 #include "settings_type.h" |
|
26 #include "newgrf_storage.h" |
26 |
27 |
27 #include "table/sprites.h" |
28 #include "table/sprites.h" |
28 |
29 |
29 void GenerateClearTile(); |
30 void GenerateClearTile(); |
30 void GenerateIndustries(); |
31 void GenerateIndustries(); |
115 GenerateIndustries(); |
116 GenerateIndustries(); |
116 GenerateUnmovables(); |
117 GenerateUnmovables(); |
117 GenerateTrees(); |
118 GenerateTrees(); |
118 } |
119 } |
119 } |
120 } |
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121 |
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122 ClearStorageChanges(true); |
120 |
123 |
121 /* These are probably pointless when inside the scenario editor. */ |
124 /* These are probably pointless when inside the scenario editor. */ |
122 SetGeneratingWorldProgress(GWP_GAME_INIT, 3); |
125 SetGeneratingWorldProgress(GWP_GAME_INIT, 3); |
123 StartupPlayers(); |
126 StartupPlayers(); |
124 IncreaseGeneratingWorldProgress(GWP_GAME_INIT); |
127 IncreaseGeneratingWorldProgress(GWP_GAME_INIT); |