(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
--- a/src/genworld.cpp Tue Jan 15 18:44:22 2008 +0000
+++ b/src/genworld.cpp Tue Jan 15 18:51:46 2008 +0000
@@ -23,6 +23,7 @@
#include "core/random_func.hpp"
#include "engine.h"
#include "settings_type.h"
+#include "newgrf_storage.h"
#include "table/sprites.h"
@@ -118,6 +119,8 @@
}
}
+ ClearStorageChanges(true);
+
/* These are probably pointless when inside the scenario editor. */
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
StartupPlayers();
--- a/src/openttd.cpp Tue Jan 15 18:44:22 2008 +0000
+++ b/src/openttd.cpp Tue Jan 15 18:51:46 2008 +0000
@@ -974,8 +974,6 @@
* That check is enforced in DoCommand. */
void StateGameLoop()
{
- ClearStorageChanges(false);
-
/* dont execute the state loop during pause */
if (_pause_game) {
CallWindowTickEvent();
@@ -983,10 +981,14 @@
}
if (IsGeneratingWorld()) return;
+ ClearStorageChanges(false);
+
if (_game_mode == GM_EDITOR) {
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
+ ClearStorageChanges(true);
+
CallWindowTickEvent();
NewsLoop();
} else {
@@ -1000,6 +1002,7 @@
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
+ ClearStorageChanges(true);
AI_RunGameLoop();