src/core/random_func.hpp
changeset 7936 3df083e704f2
parent 7935 c2d1b2f4ecd6
child 7967 a230c063a672
--- a/src/core/random_func.hpp	Wed Nov 21 19:13:38 2007 +0000
+++ b/src/core/random_func.hpp	Wed Nov 21 19:18:34 2007 +0000
@@ -1,81 +1,3 @@
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
 /* $Id$ */
 
 /** @file random_func.h */
@@ -115,120 +37,3 @@
 uint InteractiveRandomRange(uint max);
 
 #endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */