(svn r11489) -Fix r11488: Somehow the code was added multiple times
authorskidd13
Wed, 21 Nov 2007 19:18:34 +0000
changeset 7936 3df083e704f2
parent 7935 c2d1b2f4ecd6
child 7937 1e7a22ea20d4
(svn r11489) -Fix r11488: Somehow the code was added multiple times
src/core/random_func.cpp
src/core/random_func.hpp
--- a/src/core/random_func.cpp	Wed Nov 21 19:13:38 2007 +0000
+++ b/src/core/random_func.cpp	Wed Nov 21 19:18:34 2007 +0000
@@ -1,313 +1,3 @@
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
-	const uint32 s = _random_seeds[1][0];
-	const uint32 t = _random_seeds[1][1];
-
-	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
-	return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N              (624)                 // length of _mt_state vector
-#define M              (397)                 // a period parameter
-#define K              (0x9908B0DFU)         // a magic constant
-#define hiBit(u)       ((u) & 0x80000000U)   // mask all but highest   bit of u
-#define loBit(u)       ((u) & 0x00000001U)   // mask all but lowest    bit of u
-#define loBits(u)      ((u) & 0x7FFFFFFFU)   // mask     the highest   bit of u
-#define mixBits(u, v)  (hiBit(u)|loBits(v))  // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1];     // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next;          // _mt_next random value is computed from here
-static int    _mt_left = -1;      // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
-	register uint32 *s = _mt_state;
-	_mt_left = 0;
-
-	seed |= 1U;
-	seed &= 0xFFFFFFFFU;
-
-	*s = seed;
-
-	for (register uint i = N; i != 0; i--) {
-		seed *= 69069U;
-		*s++;
-		*s = seed & 0xFFFFFFFFU;
-	}
-}
-
-static uint32 ReloadRandom()
-{
-	if (_mt_left < -1) SetRandomSeed(4357U);
-
-	_mt_left = N - 1;
-	_mt_next = _mt_state + 1;
-
-	register uint32 *p0 = _mt_state;
-	register uint32 *p2 = _mt_state + 2;
-	register uint32 *pM = _mt_state + M;
-
-	register uint32 s0 = _mt_state[0];
-	register uint32 s1 = _mt_state[1];
-
-	register uint i = 0;
-
-	for (i = (N - M + 1); i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	pM = _mt_state;
-
-	for (i = M; i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	s1 = _mt_state[0];
-	*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
-	s1 ^= (s1 >> 11);
-	s1 ^= (s1 <<  7) & 0x9D2C5680U;
-	s1 ^= (s1 << 15) & 0xEFC60000U;
-	s1 ^= (s1 >> 18);
-	return s1;
-}
-
-uint32 Random()
-{
-	_mt_left--;
-	if (_mt_left < 0) return ReloadRandom();
-
-	uint32 y = *_mt_next;
-	*_mt_next++;
-
-	y ^= (y >> 11);
-	y ^= (y <<  7) & 0x9D2C5680U;
-	y ^= (y << 15) & 0xEFC60000U;
-	y ^= (y >> 18);
-	return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
-	_random_seeds[0][0] = seed;
-	_random_seeds[0][1] = seed;
-	_random_seeds[1][0] = seed * 0x1234567;
-	_random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
-	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
-		printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
-	const uint32 s = _random_seeds[0][0];
-	const uint32 t = _random_seeds[0][1];
-
-	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
-	return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
-	return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
-	const uint32 s = _random_seeds[1][0];
-	const uint32 t = _random_seeds[1][1];
-
-	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
-	return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N              (624)                 // length of _mt_state vector
-#define M              (397)                 // a period parameter
-#define K              (0x9908B0DFU)         // a magic constant
-#define hiBit(u)       ((u) & 0x80000000U)   // mask all but highest   bit of u
-#define loBit(u)       ((u) & 0x00000001U)   // mask all but lowest    bit of u
-#define loBits(u)      ((u) & 0x7FFFFFFFU)   // mask     the highest   bit of u
-#define mixBits(u, v)  (hiBit(u)|loBits(v))  // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1];     // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next;          // _mt_next random value is computed from here
-static int    _mt_left = -1;      // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
-	register uint32 *s = _mt_state;
-	_mt_left = 0;
-
-	seed |= 1U;
-	seed &= 0xFFFFFFFFU;
-
-	*s = seed;
-
-	for (register uint i = N; i != 0; i--) {
-		seed *= 69069U;
-		*s++;
-		*s = seed & 0xFFFFFFFFU;
-	}
-}
-
-static uint32 ReloadRandom()
-{
-	if (_mt_left < -1) SetRandomSeed(4357U);
-
-	_mt_left = N - 1;
-	_mt_next = _mt_state + 1;
-
-	register uint32 *p0 = _mt_state;
-	register uint32 *p2 = _mt_state + 2;
-	register uint32 *pM = _mt_state + M;
-
-	register uint32 s0 = _mt_state[0];
-	register uint32 s1 = _mt_state[1];
-
-	register uint i = 0;
-
-	for (i = (N - M + 1); i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	pM = _mt_state;
-
-	for (i = M; i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	s1 = _mt_state[0];
-	*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
-	s1 ^= (s1 >> 11);
-	s1 ^= (s1 <<  7) & 0x9D2C5680U;
-	s1 ^= (s1 << 15) & 0xEFC60000U;
-	s1 ^= (s1 >> 18);
-	return s1;
-}
-
-uint32 Random()
-{
-	_mt_left--;
-	if (_mt_left < 0) return ReloadRandom();
-
-	uint32 y = *_mt_next;
-	*_mt_next++;
-
-	y ^= (y >> 11);
-	y ^= (y <<  7) & 0x9D2C5680U;
-	y ^= (y << 15) & 0xEFC60000U;
-	y ^= (y >> 18);
-	return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
-	_random_seeds[0][0] = seed;
-	_random_seeds[0][1] = seed;
-	_random_seeds[1][0] = seed * 0x1234567;
-	_random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
-	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
-		printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
-	const uint32 s = _random_seeds[0][0];
-	const uint32 t = _random_seeds[0][1];
-
-	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
-	return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
-	return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
 /* $Id$ */
 
 /** @file random_func.cpp */
@@ -463,468 +153,3 @@
 	return GB(Random(), 0, 16) * max >> 16;
 }
 #endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
-	const uint32 s = _random_seeds[1][0];
-	const uint32 t = _random_seeds[1][1];
-
-	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
-	return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N              (624)                 // length of _mt_state vector
-#define M              (397)                 // a period parameter
-#define K              (0x9908B0DFU)         // a magic constant
-#define hiBit(u)       ((u) & 0x80000000U)   // mask all but highest   bit of u
-#define loBit(u)       ((u) & 0x00000001U)   // mask all but lowest    bit of u
-#define loBits(u)      ((u) & 0x7FFFFFFFU)   // mask     the highest   bit of u
-#define mixBits(u, v)  (hiBit(u)|loBits(v))  // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1];     // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next;          // _mt_next random value is computed from here
-static int    _mt_left = -1;      // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
-	register uint32 *s = _mt_state;
-	_mt_left = 0;
-
-	seed |= 1U;
-	seed &= 0xFFFFFFFFU;
-
-	*s = seed;
-
-	for (register uint i = N; i != 0; i--) {
-		seed *= 69069U;
-		*s++;
-		*s = seed & 0xFFFFFFFFU;
-	}
-}
-
-static uint32 ReloadRandom()
-{
-	if (_mt_left < -1) SetRandomSeed(4357U);
-
-	_mt_left = N - 1;
-	_mt_next = _mt_state + 1;
-
-	register uint32 *p0 = _mt_state;
-	register uint32 *p2 = _mt_state + 2;
-	register uint32 *pM = _mt_state + M;
-
-	register uint32 s0 = _mt_state[0];
-	register uint32 s1 = _mt_state[1];
-
-	register uint i = 0;
-
-	for (i = (N - M + 1); i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	pM = _mt_state;
-
-	for (i = M; i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	s1 = _mt_state[0];
-	*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
-	s1 ^= (s1 >> 11);
-	s1 ^= (s1 <<  7) & 0x9D2C5680U;
-	s1 ^= (s1 << 15) & 0xEFC60000U;
-	s1 ^= (s1 >> 18);
-	return s1;
-}
-
-uint32 Random()
-{
-	_mt_left--;
-	if (_mt_left < 0) return ReloadRandom();
-
-	uint32 y = *_mt_next;
-	*_mt_next++;
-
-	y ^= (y >> 11);
-	y ^= (y <<  7) & 0x9D2C5680U;
-	y ^= (y << 15) & 0xEFC60000U;
-	y ^= (y >> 18);
-	return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
-	_random_seeds[0][0] = seed;
-	_random_seeds[0][1] = seed;
-	_random_seeds[1][0] = seed * 0x1234567;
-	_random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
-	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
-		printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
-	const uint32 s = _random_seeds[0][0];
-	const uint32 t = _random_seeds[0][1];
-
-	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
-	return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
-	return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
-	const uint32 s = _random_seeds[1][0];
-	const uint32 t = _random_seeds[1][1];
-
-	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
-	return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N              (624)                 // length of _mt_state vector
-#define M              (397)                 // a period parameter
-#define K              (0x9908B0DFU)         // a magic constant
-#define hiBit(u)       ((u) & 0x80000000U)   // mask all but highest   bit of u
-#define loBit(u)       ((u) & 0x00000001U)   // mask all but lowest    bit of u
-#define loBits(u)      ((u) & 0x7FFFFFFFU)   // mask     the highest   bit of u
-#define mixBits(u, v)  (hiBit(u)|loBits(v))  // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1];     // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next;          // _mt_next random value is computed from here
-static int    _mt_left = -1;      // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
-	register uint32 *s = _mt_state;
-	_mt_left = 0;
-
-	seed |= 1U;
-	seed &= 0xFFFFFFFFU;
-
-	*s = seed;
-
-	for (register uint i = N; i != 0; i--) {
-		seed *= 69069U;
-		*s++;
-		*s = seed & 0xFFFFFFFFU;
-	}
-}
-
-static uint32 ReloadRandom()
-{
-	if (_mt_left < -1) SetRandomSeed(4357U);
-
-	_mt_left = N - 1;
-	_mt_next = _mt_state + 1;
-
-	register uint32 *p0 = _mt_state;
-	register uint32 *p2 = _mt_state + 2;
-	register uint32 *pM = _mt_state + M;
-
-	register uint32 s0 = _mt_state[0];
-	register uint32 s1 = _mt_state[1];
-
-	register uint i = 0;
-
-	for (i = (N - M + 1); i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	pM = _mt_state;
-
-	for (i = M; i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	s1 = _mt_state[0];
-	*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
-	s1 ^= (s1 >> 11);
-	s1 ^= (s1 <<  7) & 0x9D2C5680U;
-	s1 ^= (s1 << 15) & 0xEFC60000U;
-	s1 ^= (s1 >> 18);
-	return s1;
-}
-
-uint32 Random()
-{
-	_mt_left--;
-	if (_mt_left < 0) return ReloadRandom();
-
-	uint32 y = *_mt_next;
-	*_mt_next++;
-
-	y ^= (y >> 11);
-	y ^= (y <<  7) & 0x9D2C5680U;
-	y ^= (y << 15) & 0xEFC60000U;
-	y ^= (y >> 18);
-	return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
-	_random_seeds[0][0] = seed;
-	_random_seeds[0][1] = seed;
-	_random_seeds[1][0] = seed * 0x1234567;
-	_random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
-	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
-		printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
-	const uint32 s = _random_seeds[0][0];
-	const uint32 t = _random_seeds[0][1];
-
-	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
-	return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
-	return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
-	const uint32 s = _random_seeds[1][0];
-	const uint32 t = _random_seeds[1][1];
-
-	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
-	return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N              (624)                 // length of _mt_state vector
-#define M              (397)                 // a period parameter
-#define K              (0x9908B0DFU)         // a magic constant
-#define hiBit(u)       ((u) & 0x80000000U)   // mask all but highest   bit of u
-#define loBit(u)       ((u) & 0x00000001U)   // mask all but lowest    bit of u
-#define loBits(u)      ((u) & 0x7FFFFFFFU)   // mask     the highest   bit of u
-#define mixBits(u, v)  (hiBit(u)|loBits(v))  // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1];     // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next;          // _mt_next random value is computed from here
-static int    _mt_left = -1;      // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
-	register uint32 *s = _mt_state;
-	_mt_left = 0;
-
-	seed |= 1U;
-	seed &= 0xFFFFFFFFU;
-
-	*s = seed;
-
-	for (register uint i = N; i != 0; i--) {
-		seed *= 69069U;
-		*s++;
-		*s = seed & 0xFFFFFFFFU;
-	}
-}
-
-static uint32 ReloadRandom()
-{
-	if (_mt_left < -1) SetRandomSeed(4357U);
-
-	_mt_left = N - 1;
-	_mt_next = _mt_state + 1;
-
-	register uint32 *p0 = _mt_state;
-	register uint32 *p2 = _mt_state + 2;
-	register uint32 *pM = _mt_state + M;
-
-	register uint32 s0 = _mt_state[0];
-	register uint32 s1 = _mt_state[1];
-
-	register uint i = 0;
-
-	for (i = (N - M + 1); i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	pM = _mt_state;
-
-	for (i = M; i != 0; i--) {
-		s0 = s1;
-		s1 = *p2;
-		*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-		*p0++;
-		*p2++;
-		*pM++;
-	}
-
-	s1 = _mt_state[0];
-	*p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
-	s1 ^= (s1 >> 11);
-	s1 ^= (s1 <<  7) & 0x9D2C5680U;
-	s1 ^= (s1 << 15) & 0xEFC60000U;
-	s1 ^= (s1 >> 18);
-	return s1;
-}
-
-uint32 Random()
-{
-	_mt_left--;
-	if (_mt_left < 0) return ReloadRandom();
-
-	uint32 y = *_mt_next;
-	*_mt_next++;
-
-	y ^= (y >> 11);
-	y ^= (y <<  7) & 0x9D2C5680U;
-	y ^= (y << 15) & 0xEFC60000U;
-	y ^= (y >> 18);
-	return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
-	_random_seeds[0][0] = seed;
-	_random_seeds[0][1] = seed;
-	_random_seeds[1][0] = seed * 0x1234567;
-	_random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
-	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
-		printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
-	const uint32 s = _random_seeds[0][0];
-	const uint32 t = _random_seeds[0][1];
-
-	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
-	return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
-	return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
-	return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
--- a/src/core/random_func.hpp	Wed Nov 21 19:13:38 2007 +0000
+++ b/src/core/random_func.hpp	Wed Nov 21 19:18:34 2007 +0000
@@ -1,81 +1,3 @@
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
 /* $Id$ */
 
 /** @file random_func.h */
@@ -115,120 +37,3 @@
 uint InteractiveRandomRange(uint max);
 
 #endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- *  stdout if the first client joins (or if you are a client). This
- *  is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
-	#define Random() DoRandom(__LINE__, __FILE__)
-	uint32 DoRandom(int line, const char *file);
-	#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
-	uint DoRandomRange(uint max, int line, const char *file);
-#else
-	uint32 Random();
-	uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */