--- a/engine.h Mon Aug 28 12:57:33 2006 +0000
+++ b/engine.h Mon Aug 28 18:53:03 2006 +0000
@@ -27,7 +27,7 @@
// for when the 'powered wagon' callback fails. But it should really also determine what
// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
// Same goes for the callback result, which atm is only used to check if a wagon is powered.
- byte shorten_factor; // length on main map for this type is 8 - shorten_factor
+ byte shorten_factor; // length on main map for this type is 8 - shorten_factor
byte user_def_data; ///! Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
} RailVehicleInfo;
@@ -99,7 +99,7 @@
byte preview_wait;
byte railtype;
byte player_avail;
- byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
+ byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;
/**