--- a/settings.c Sat May 07 10:26:45 2005 +0000
+++ b/settings.c Sat May 07 22:00:36 2005 +0000
@@ -966,6 +966,10 @@
* sure that it has a minimal impact on the pathfinding, only when two
* paths have equal length it will make a difference */
{"npf_rail_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_rail_curve_penalty, NULL},
+ /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
+ * apply to ships, as they can just come out the other end). XXX: Is this a
+ * good value? */
+ {"npf_rail_depot_reverse_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH * 50), &_patches.npf_rail_depot_reverse_penalty, NULL},
{"npf_buoy_penalty", SDT_UINT32, (void*)(2 * NPF_TILE_LENGTH), &_patches.npf_buoy_penalty, NULL},
/* This penalty is applied when a ship makes a turn. It is bigger than the
* rail curve penalty, since ships (realisticly) have more trouble with