src/engine_func.h
author translators
Fri, 28 Nov 2008 18:47:49 +0000
changeset 10389 05465e8a465c
parent 10207 c291a21b304e
child 10430 3125f2adebc5
permissions -rw-r--r--
(svn r14640) -Update: WebTranslator2 update to 2008-11-28 18:47:35
bulgarian - 1 fixed by Ar4i (1)
catalan - 1 fixed by arnaullv (1)
croatian - 43 fixed by knovak (43)
esperanto - 3 fixed by Athaba (3)
estonian - 8 fixed by t2t2 (8)
german - 1 fixed by Athaba (1)
latvian - 315 fixed, 112 changed by Reinis (414), yopzer (7), niko (6)
polish - 1 fixed by xaxa (1)
romanian - 6 fixed, 1 changed by kkmic (7)
ukrainian - 2 fixed by mad (2)
/* $Id$ */

/** @file engine_func.h Functions related to engines. */

#ifndef ENGINE_H
#define ENGINE_H

#include "engine_type.h"

void SetupEngines();
void StartupEngines();

Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();

/* Original engine data counts and offsets */
extern const uint8 _engine_counts[4];
extern const uint8 _engine_offsets[4];

void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);

void LoadCustomEngineNames();
void DeleteCustomEngineNames();

bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
CargoID GetEngineCargoType(EngineID engine);
void SetCachedEngineCounts();

#endif /* ENGINE_H */