(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
/* $Id$ */
/** @file date_func.h Functions related to dates. */
#ifndef DATE_FUNC_H
#define DATE_FUNC_H
#include "date_type.h"
extern Year _cur_year;
extern Month _cur_month;
extern Date _date;
extern DateFract _date_fract;
void SetDate(Date date);
void ConvertDateToYMD(Date date, YearMonthDay *ymd);
Date ConvertYMDToDate(Year year, Month month, Day day);
#endif /* DATE_FUNC_H */