(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
/* $Id$ */
/** @file namegen_func.h Town name generator stuff. */
#ifndef NAMEGEN_H
#define NAMEGEN_H
typedef byte TownNameGenerator(char *buf, uint32 seed, const char *last);
extern TownNameGenerator * const _town_name_generators[];
#endif /* NAMEGEN_H */