(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
/* $Id$ */
/** @file osx_stdafx.h OSX is different on some places. */
#ifndef MACOS_STDAFX_H
#define MACOS_STDAFX_H
#include <CoreServices/CoreServices.h>
// remove the variables that CoreServices defines, but we define ourselves too
#undef bool
#undef false
#undef true
/* Name conflict */
#define GetTime OTTD_GetTime
#define SL_ERROR OSX_SL_ERROR
#endif /* MACOS_STDAFX_H */