(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
/* $Id$ */
/** @file signs_func.h Functions related to signs. */
#ifndef SIGNS_FUNC_H
#define SIGNS_FUNC_H
#include "signs_type.h"
extern SignID _new_sign_id;
extern bool _sign_sort_dirty;
void UpdateAllSignVirtCoords();
void PlaceProc_Sign(TileIndex tile);
/* signs_gui.cpp */
void ShowRenameSignWindow(const Sign *si);
void ShowSignList();
#endif /* SIGNS_FUNC_H */