(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
/* $Id$ */
/** @file signs_type.h Types related to signs */
#ifndef SIGNS_TYPE_H
#define SIGNS_TYPE_H
typedef uint16 SignID;
struct Sign;
enum {
INVALID_SIGN = 0xFFFF,
};
#endif /* SIGNS_TYPE_H */