table/animcursors.h
author bjarni
Sat, 22 Jan 2005 23:11:25 +0000
changeset 1096 87415b0c6fdb
parent 0 29654efe3188
child 1914 2b4b3c3a95b4
permissions -rw-r--r--
(svn r1597) fix: autoreplace vehicle lists are now redrawn when a new vehicle becomes available (thanks LordOfThePigs for pointing this one out)
#define ANIM_CURSOR_LINE(a,b) a,b,
#define ANIM_CURSOR_END() 0xFFFF

static const uint16 _demolish_animcursor[] = {
	ANIM_CURSOR_LINE(0x2C0, 29)
	ANIM_CURSOR_LINE(0x2C1, 29)
	ANIM_CURSOR_LINE(0x2C2, 29)
	ANIM_CURSOR_LINE(0x2C3, 29)
	ANIM_CURSOR_END()
};

static const uint16 _lower_land_animcursor[] = {
	ANIM_CURSOR_LINE(0x2BB, 29)
	ANIM_CURSOR_LINE(0x2BC, 29)
	ANIM_CURSOR_LINE(0x2BD, 98)
	ANIM_CURSOR_END()
};

static const uint16 _raise_land_animcursor[] = {
	ANIM_CURSOR_LINE(0x2B8, 29)
	ANIM_CURSOR_LINE(0x2B9, 29)
	ANIM_CURSOR_LINE(0x2BA, 98)
	ANIM_CURSOR_END()
};

static const uint16 _pick_station_animcursor[] = {
	ANIM_CURSOR_LINE(0x2CC, 29)
	ANIM_CURSOR_LINE(0x2CD, 29)
	ANIM_CURSOR_LINE(0x2CE, 98)
	ANIM_CURSOR_END()
};

static const uint16 _build_signals_animcursor[] = {
	ANIM_CURSOR_LINE(0x50C, 148)
	ANIM_CURSOR_LINE(0x50D, 148)
	ANIM_CURSOR_END()
};

static const uint16 * const _animcursors[] = {
	_demolish_animcursor,
	_lower_land_animcursor,
	_raise_land_animcursor,
	_pick_station_animcursor,
	_build_signals_animcursor
};