src/depot_func.h
author translators
Sat, 29 Nov 2008 18:44:52 +0000
changeset 10391 8c1d42c0818d
parent 8962 1b263c69799d
permissions -rw-r--r--
(svn r14642) -Update: WebTranslator2 update to 2008-11-29 18:44:42
croatian - 163 fixed, 30 changed by knovak (193)
czech - 1 fixed, 1 changed by miris2009 (2)
esperanto - 41 fixed by Athaba (41)
german - 4 fixed, 2 changed by Athaba (6)
greek - 20 fixed by vesnikos (20)
hungarian - 6 changed by IPG (6)
indonesian - 46 fixed by fanioz (46)
malay - 259 fixed by SeaGates (259)
polish - 1 fixed, 10 changed by meush (11)
/* $Id$ */

/** @file depot_func.h Functions related to depots. */

#ifndef DEPOT_FUNC_H
#define DEPOT_FUNC_H

#include "depot_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
#include "direction_type.h"
#include "slope_type.h"

void ShowDepotWindow(TileIndex tile, VehicleType type);
void InitializeDepots();

void DeleteDepotHighlightOfVehicle(const Vehicle *v);

/**
 * Find out if the slope of the tile is suitable to build a depot of given direction
 * @param direction The direction in which the depot's exit points
 * @param tileh The slope of the tile in question
 * @return true if the construction is possible

 * This is checked by the ugly 0x4C >> direction magic, which does the following:
 * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
 * So: for direction (only the significant bits are shown)<p>
 * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
 * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
 * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
 * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
 * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
 */
static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
{
	return ((0x4C >> direction) & tileh) != 0;
}

#endif /* DEPOT_FUNC_H */