src/gamelog.h
author translators
Sat, 29 Nov 2008 18:44:52 +0000
changeset 10391 8c1d42c0818d
parent 9704 54123af5f9a5
permissions -rw-r--r--
(svn r14642) -Update: WebTranslator2 update to 2008-11-29 18:44:42
croatian - 163 fixed, 30 changed by knovak (193)
czech - 1 fixed, 1 changed by miris2009 (2)
esperanto - 41 fixed by Athaba (41)
german - 4 fixed, 2 changed by Athaba (6)
greek - 20 fixed by vesnikos (20)
hungarian - 6 changed by IPG (6)
indonesian - 46 fixed by fanioz (46)
malay - 259 fixed by SeaGates (259)
polish - 1 fixed, 10 changed by meush (11)
/* $Id$ */

/** @file gamelog.h Functions to be called to log possibly unsafe game events */

#ifndef GAMELOG_H
#define GAMELOG_H

#include "newgrf_config.h"

enum GamelogActionType {
	GLAT_START,        ///< Game created
	GLAT_LOAD,         ///< Game loaded
	GLAT_GRF,          ///< GRF changed
	GLAT_CHEAT,        ///< Cheat was used
	GLAT_PATCH,        ///< Patches setting changed
	GLAT_GRFBUG,       ///< GRF bug was triggered
	GLAT_END,          ///< So we know how many GLATs are there
	GLAT_NONE  = 0xFF, ///< No logging active; in savegames, end of list
};

void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();

void GamelogReset();

typedef void GamelogPrintProc(const char *s);
void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log

void GamelogPrintDebug(int level);
void GamelogPrintConsole();

void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogPatch(const char *name, int32 oldval, int32 newval);

void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);

void GamelogTestRevision();
void GamelogTestMode();
void GamelogTestGRF();

bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);

#endif /* GAMELOG_H */