network_gamelist.h
author tron
Wed, 16 Nov 2005 14:07:34 +0000
changeset 2666 ae363cb59955
parent 2186 db48cf29b983
permissions -rw-r--r--
(svn r3208) Don't explicitly pass the engine type to look for to GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */