road.h
author bjarni
Thu, 23 Feb 2006 18:52:13 +0000
changeset 3072 d1e6aa66a450
parent 3070 980529af506f
child 3099 571719b2cee3
permissions -rw-r--r--
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
/* $Id$ */

#ifndef ROAD_H
#define ROAD_H

#include "macros.h"

typedef enum RoadBits {
	ROAD_NW  = 1,
	ROAD_SW  = 2,
	ROAD_SE  = 4,
	ROAD_NE  = 8,
	ROAD_X   = ROAD_SW | ROAD_NE,
	ROAD_Y   = ROAD_NW | ROAD_SE,
	ROAD_ALL = ROAD_X  | ROAD_Y
} RoadBits;

static inline RoadBits GetRoadBits(TileIndex tile)
{
	return GB(_m[tile].m5, 0, 4);
}

static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
	return _m[tile].m5 & 8 ? ROAD_Y : ROAD_X;
}

typedef enum RoadType {
	ROAD_NORMAL,
	ROAD_CROSSING,
	ROAD_DEPOT
} RoadType;

static inline RoadType GetRoadType(TileIndex tile)
{
	return GB(_m[tile].m5, 4, 4);
}

#endif