(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "../hal.h"
extern const HalSoundDriver _sdl_sound_driver;
#endif