sound/sdl_s.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2189 5cdc11ffeaa4
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */

#ifndef SOUND_SDL_H
#define SOUND_SDL_H

#include "../hal.h"

extern const HalSoundDriver _sdl_sound_driver;

#endif