sound/sdl_s.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2189 5cdc11ffeaa4
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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24d868f1c576 (svn r2688) MSVC and Watcom can't handle identical file names in different directories, oh my...
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#ifndef SOUND_SDL_H
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#define SOUND_SDL_H
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5cdc11ffeaa4 (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
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#include "../hal.h"
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extern const HalSoundDriver _sdl_sound_driver;
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#endif