command.h
author darkvater
Tue, 04 Jan 2005 00:07:58 +0000
changeset 880 f3d9b97fff06
parent 842 efc3546bc313
child 903 a301a264e0fc
permissions -rw-r--r--
(svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix)
#ifndef COMMAND_H
#define COMMAND_H

enum {
	CMD_BUILD_RAILROAD_TRACK = 0,
	CMD_REMOVE_RAILROAD_TRACK = 1,
	CMD_BUILD_SINGLE_RAIL = 2,
	CMD_REMOVE_SINGLE_RAIL = 3,
	CMD_LANDSCAPE_CLEAR = 4,
	CMD_BUILD_BRIDGE = 5,
	CMD_BUILD_RAILROAD_STATION = 6,
	CMD_BUILD_TRAIN_DEPOT = 7,
	CMD_BUILD_SIGNALS = 8,
	CMD_REMOVE_SIGNALS = 9,
	CMD_TERRAFORM_LAND = 10,
	CMD_PURCHASE_LAND_AREA = 11,
	CMD_SELL_LAND_AREA = 12,
	CMD_BUILD_TUNNEL = 13,

	CMD_REMOVE_FROM_RAILROAD_STATION = 14,
	CMD_CONVERT_RAIL = 15,

	CMD_BUILD_TRAIN_WAYPOINT = 16,
	CMD_RENAME_WAYPOINT = 17,
	CMD_REMOVE_TRAIN_WAYPOINT = 18,

	CMD_BUILD_TRUCK_STATION = 19,
	CMD_BUILD_BUS_STATION = 21,
	CMD_BUILD_LONG_ROAD = 23,
	CMD_REMOVE_LONG_ROAD = 24,
	CMD_BUILD_ROAD = 25,
	CMD_REMOVE_ROAD = 26,
	CMD_BUILD_ROAD_DEPOT = 27,

	CMD_BUILD_AIRPORT = 29,

	CMD_BUILD_DOCK = 30,

	CMD_BUILD_SHIP_DEPOT = 31,
	CMD_BUILD_BUOY = 32,

	CMD_PLANT_TREE = 33,

	CMD_BUILD_RAIL_VEHICLE = 34,
	CMD_MOVE_RAIL_VEHICLE = 35,

	CMD_START_STOP_TRAIN = 36,

	CMD_SELL_RAIL_WAGON = 38,

	CMD_TRAIN_GOTO_DEPOT = 39,
	CMD_FORCE_TRAIN_PROCEED = 40,
	CMD_REVERSE_TRAIN_DIRECTION = 41,

	CMD_MODIFY_ORDER = 42,
	CMD_SKIP_ORDER = 43,
	CMD_DELETE_ORDER = 44,
	CMD_INSERT_ORDER = 45,

	CMD_CHANGE_TRAIN_SERVICE_INT = 46,

	CMD_BUILD_INDUSTRY = 47,

	CMD_BUILD_COMPANY_HQ = 48,
	CMD_SET_PLAYER_FACE = 49,
	CMD_SET_PLAYER_COLOR = 50,

	CMD_INCREASE_LOAN = 51,
	CMD_DECREASE_LOAN = 52,

	CMD_WANT_ENGINE_PREVIEW = 53,

	CMD_NAME_VEHICLE = 54,
	CMD_RENAME_ENGINE = 55,
	CMD_CHANGE_COMPANY_NAME = 56,
	CMD_CHANGE_PRESIDENT_NAME = 57,
	CMD_RENAME_STATION = 58,

	CMD_SELL_AIRCRAFT = 59,
	CMD_START_STOP_AIRCRAFT = 60,
	CMD_BUILD_AIRCRAFT = 61,
	CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
	CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
	CMD_REFIT_AIRCRAFT = 64,

	CMD_PLACE_SIGN = 65,
	CMD_RENAME_SIGN = 66,

	CMD_BUILD_ROAD_VEH = 67,
	CMD_START_STOP_ROADVEH = 68,
	CMD_SELL_ROAD_VEH = 69,
	CMD_SEND_ROADVEH_TO_DEPOT = 70,
	CMD_TURN_ROADVEH = 71,
	CMD_CHANGE_ROADVEH_SERVICE_INT = 72,

	CMD_PAUSE = 73,

	CMD_BUY_SHARE_IN_COMPANY = 74,
	CMD_SELL_SHARE_IN_COMPANY = 75,
	CMD_BUY_COMPANY = 76,

	CMD_BUILD_TOWN = 77,

	CMD_RENAME_TOWN = 80,
	CMD_DO_TOWN_ACTION = 81,

	CMD_SET_ROAD_DRIVE_SIDE = 82,
	CMD_SET_TOWN_NAME_TYPE = 83,


	CMD_CHANGE_DIFFICULTY_LEVEL = 85,

	CMD_START_STOP_SHIP = 86,
	CMD_SELL_SHIP = 87,
	CMD_BUILD_SHIP = 88,
	CMD_SEND_SHIP_TO_DEPOT = 89,
	CMD_CHANGE_SHIP_SERVICE_INT = 90,
	CMD_REFIT_SHIP = 91,

	CMD_START_NEW_GAME = 92,
	CMD_LOAD_GAME = 93,
	CMD_CREATE_SCENARIO = 94,
	CMD_SET_SINGLE_PLAYER = 95,

	CMD_SET_NEW_LANDSCAPE_TYPE = 97,

	CMD_GEN_RANDOM_NEW_GAME = 98,

	CMD_CLONE_ORDER = 99,
	CMD_CLEAR_AREA = 100,

	CMD_RESUME = 101,

	CMD_MONEY_CHEAT = 102,
	CMD_BUILD_CANAL = 103,

	CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
	CMD_LEVEL_LAND = 105,	// level land

	CMD_REFIT_RAIL_VEHICLE = 106,
	CMD_RESTORE_ORDER_INDEX = 107,
	CMD_BUILD_LOCK = 108,

	CMD_START_SCENARIO = 109,
	CMD_BUILD_MANY_SIGNALS = 110,

	//CMD_DESTROY_INDUSTRY = 109,
	CMD_DESTROY_COMPANY_HQ = 111,
	CMD_GIVE_MONEY = 112,
	CMD_CHANGE_PATCH_SETTING = 113,

	CMD_REPLACE_VEHICLE = 114,
};

enum {
	DC_EXEC = 1,
	DC_AUTO = 2,								// don't allow building on structures
	DC_QUERY_COST = 4,					// query cost only, don't build.
	DC_NO_WATER = 8,						// don't allow building on water
	DC_NO_RAIL_OVERLAP = 0x10,	// don't allow overlap of rails (used in buildrail)
	DC_AI_BUILDING = 0x20,			// special building rules for AI
	DC_NO_TOWN_RATING = 0x40,		// town rating does not disallow you from building
	DC_FORCETEST = 0x80,				// force test too.

	CMD_ERROR = ((int32)0x80000000),
};

#define CMD_MSG(x) ((x)<<16)

enum {
	CMD_AUTO = 0x200,
	CMD_NO_WATER = 0x400,
	CMD_NETWORK_COMMAND = 0x800,		// execute the command without sending it on the network
	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
	CMD_SHOW_NO_ERROR = 0x2000,
};

//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)

/* command.c */
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);

int32 GetAvailableMoneyForCommand();

#endif /* COMMAND_H */