src/newgrf_town.cpp
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Tue, 15 Apr 2008 22:27:28 +0000 rubidium (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Mon, 25 Feb 2008 13:48:23 +0000 frosch (svn r12247) -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) returned wrong values.
Wed, 20 Feb 2008 14:30:53 +0000 smatz (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value
Sun, 13 Jan 2008 14:37:30 +0000 rubidium (svn r11834) -Codechange: only include settings_type.h if needed.
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Wed, 04 Jul 2007 06:37:43 +0000 peter1138 (svn r10430) -Fix: Too many town rating entry lookups (KUDr)
Sat, 21 Apr 2007 08:51:42 +0000 maedhros (svn r9709) -Fix (r9706): Larger towns use t->larger_towns, not the town index.
Sat, 21 Apr 2007 07:17:14 +0000 peter1138 (svn r9706) -Codechange: Support NewGRF town var 40 'largertowns' variable properly.
Mon, 19 Mar 2007 11:27:30 +0000 maedhros (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for