src/tunnelbridge_cmd.cpp
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Fri, 09 Nov 2007 11:20:36 +0000 truelight (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
Fri, 19 Oct 2007 22:46:55 +0000 rubidium (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.
Sun, 14 Oct 2007 21:20:12 +0000 maedhros (svn r11265) -Feature: Make more advanced rail types more expensive to build.
Sun, 14 Oct 2007 20:16:44 +0000 rubidium (svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
Mon, 08 Oct 2007 20:42:33 +0000 rubidium (svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
Fri, 05 Oct 2007 22:10:15 +0000 rubidium (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
Fri, 05 Oct 2007 17:55:12 +0000 rubidium (svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch.
Wed, 19 Sep 2007 16:36:42 +0000 rubidium (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
Sat, 15 Sep 2007 09:39:23 +0000 rubidium (svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
Fri, 14 Sep 2007 22:27:40 +0000 rubidium (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
Sun, 09 Sep 2007 11:23:49 +0000 rubidium (svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
Sat, 08 Sep 2007 09:52:02 +0000 rubidium (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
Thu, 30 Aug 2007 17:17:04 +0000 rubidium (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
Sat, 25 Aug 2007 20:32:18 +0000 rubidium (svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
Fri, 03 Aug 2007 23:18:56 +0000 rubidium (svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others.
Thu, 02 Aug 2007 22:33:53 +0000 rubidium (svn r10758) -Codechange: make the depot struct use the pool item class as super class.
Sun, 29 Jul 2007 23:42:59 +0000 rubidium (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Thu, 26 Jul 2007 16:51:10 +0000 rubidium (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
Thu, 26 Jul 2007 14:07:11 +0000 rubidium (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
Mon, 23 Jul 2007 16:15:40 +0000 truelight (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)
Mon, 16 Jul 2007 09:16:58 +0000 rubidium (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
Fri, 13 Jul 2007 15:12:36 +0000 rubidium (svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions.
Wed, 27 Jun 2007 19:00:14 +0000 rubidium (svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
Sun, 24 Jun 2007 20:17:39 +0000 rubidium (svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
Sun, 24 Jun 2007 20:06:10 +0000 rubidium (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
Sun, 24 Jun 2007 16:44:06 +0000 rubidium (svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening.
Thu, 21 Jun 2007 17:27:21 +0000 rubidium (svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :)
Thu, 21 Jun 2007 17:25:17 +0000 rubidium (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
Thu, 21 Jun 2007 14:58:30 +0000 rubidium (svn r10248) -Codechange: don't limit the cost of tunnels.
Mon, 18 Jun 2007 19:53:50 +0000 rubidium (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
Mon, 18 Jun 2007 10:48:15 +0000 rubidium (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
Mon, 11 Jun 2007 14:00:16 +0000 maedhros (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
Mon, 28 May 2007 21:32:26 +0000 rubidium (svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
Sat, 26 May 2007 21:34:38 +0000 rubidium (svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
Sat, 26 May 2007 20:30:40 +0000 rubidium (svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
Sat, 26 May 2007 10:40:34 +0000 rubidium (svn r9931) -Fix: some glitches with catenary and bridges.
Fri, 25 May 2007 22:07:40 +0000 rubidium (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
Fri, 25 May 2007 11:01:44 +0000 rubidium (svn r9919) -Codechange: prepare some more places for more road types.
Thu, 24 May 2007 22:41:50 +0000 rubidium (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
Sun, 20 May 2007 22:43:26 +0000 rubidium (svn r9894) -Fix (r9892): catenary was drawn on road bridges ;)
Sun, 20 May 2007 19:14:08 +0000 rubidium (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
Fri, 27 Apr 2007 20:01:25 +0000 rubidium (svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it.
Wed, 18 Apr 2007 00:41:09 +0000 belugas (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
Thu, 05 Apr 2007 07:49:04 +0000 peter1138 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
Wed, 04 Apr 2007 03:21:14 +0000 belugas (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
Sun, 01 Apr 2007 11:11:49 +0000 belugas (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
Sat, 24 Mar 2007 09:12:03 +0000 celestar (svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
Thu, 22 Mar 2007 03:42:43 +0000 belugas (svn r9400) -Codechange: Use some more representative enum names for landscape types.
Tue, 20 Mar 2007 13:47:00 +0000 maedhros (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
Thu, 08 Mar 2007 16:27:54 +0000 rubidium (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
Wed, 07 Mar 2007 12:11:48 +0000 rubidium (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
Sun, 04 Mar 2007 22:14:32 +0000 Darkvater (svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
Sat, 24 Feb 2007 18:44:30 +0000 tron (svn r8884) -Fix
Fri, 23 Feb 2007 01:48:53 +0000 belugas (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
Thu, 22 Feb 2007 08:43:02 +0000 tron (svn r8841) -Fix
Wed, 14 Feb 2007 11:53:39 +0000 celestar (svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts.
Tue, 13 Feb 2007 22:27:27 +0000 rubidium (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
Tue, 13 Feb 2007 10:46:45 +0000 rubidium (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.