(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
--- a/src/tunnelbridge_cmd.cpp Wed Jun 27 18:59:42 2007 +0000
+++ b/src/tunnelbridge_cmd.cpp Wed Jun 27 19:00:14 2007 +0000
@@ -499,6 +499,12 @@
}
end_tile = start_tile;
+
+ /** Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/
+ int tiles_coef = 3;
+ /** Number of tiles from start of tunnel */
+ int tiles = 0;
+
for (;;) {
end_tile += delta;
end_tileh = GetTileSlope(end_tile, &end_z);
@@ -509,8 +515,11 @@
return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
}
+ tiles++;
+ if (tiles == 25 || tiles == 50 || tiles == 100 || tiles == 200 || tiles == 400 || tiles == 800) tiles_coef++;
+
cost.AddCost(_price.build_tunnel);
- cost.AddCost(cost.GetCost() >> 3); // add a multiplier for longer tunnels
+ cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels
}
/* Add the cost of the entrance */