Wed, 14 May 2008 15:29:48 +0000 |
smatz |
(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
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Tue, 13 May 2008 21:36:09 +0000 |
smatz |
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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Tue, 13 May 2008 12:15:52 +0000 |
rubidium |
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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Sun, 11 May 2008 15:08:44 +0000 |
glx |
(svn r13047) -Codechange: remove vp_d
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Fri, 09 May 2008 09:29:27 +0000 |
rubidium |
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Thu, 08 May 2008 23:26:17 +0000 |
smatz |
(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
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Thu, 08 May 2008 16:48:29 +0000 |
smatz |
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
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Tue, 06 May 2008 15:11:33 +0000 |
rubidium |
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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Mon, 05 May 2008 15:07:09 +0000 |
smatz |
(svn r12955) -Fix (r12858): compilation with desync debug was broken
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Sun, 04 May 2008 22:38:18 +0000 |
rubidium |
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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Sun, 04 May 2008 21:53:36 +0000 |
smatz |
(svn r12944) -Codechange: use rev.h instead of externs at many places
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Tue, 29 Apr 2008 21:31:29 +0000 |
peter1138 |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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Tue, 29 Apr 2008 18:19:29 +0000 |
rubidium |
(svn r12921) -Codechange: coding style fixes and documentation updates.
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Fri, 25 Apr 2008 16:33:40 +0000 |
smatz |
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
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Wed, 23 Apr 2008 22:17:33 +0000 |
rubidium |
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
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Wed, 23 Apr 2008 00:16:21 +0000 |
rubidium |
(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
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Sun, 20 Apr 2008 08:43:31 +0000 |
rubidium |
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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Sun, 20 Apr 2008 08:22:59 +0000 |
rubidium |
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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Sat, 19 Apr 2008 10:18:38 +0000 |
rubidium |
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
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Sat, 19 Apr 2008 08:21:55 +0000 |
rubidium |
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
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Fri, 18 Apr 2008 21:49:38 +0000 |
rubidium |
(svn r12779) -Codechange: remove a few constants from openttd.h.
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Fri, 18 Apr 2008 10:16:51 +0000 |
rubidium |
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
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Thu, 17 Apr 2008 21:21:01 +0000 |
rubidium |
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
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Thu, 17 Apr 2008 19:10:30 +0000 |
rubidium |
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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Thu, 17 Apr 2008 18:24:45 +0000 |
smatz |
(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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Thu, 17 Apr 2008 00:44:20 +0000 |
smatz |
(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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Sun, 13 Apr 2008 19:46:26 +0000 |
rubidium |
(svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems.
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Sun, 13 Apr 2008 16:54:19 +0000 |
rubidium |
(svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles.
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Thu, 10 Apr 2008 17:23:51 +0000 |
rubidium |
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
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Thu, 10 Apr 2008 08:30:15 +0000 |
rubidium |
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
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Mon, 07 Apr 2008 20:03:46 +0000 |
rubidium |
(svn r12617) -Codechange: add type safety to the Order's load and unload types.
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Sun, 06 Apr 2008 15:09:45 +0000 |
rubidium |
(svn r12593) -Codechange: hide Order's flags in most of the code.
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Sun, 06 Apr 2008 07:48:51 +0000 |
rubidium |
(svn r12588) -Codechange: do not access the destination of an order directly.
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Sun, 06 Apr 2008 07:07:21 +0000 |
rubidium |
(svn r12586) -Codechange: do not access an order's refit variables directly.
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Sat, 05 Apr 2008 23:36:54 +0000 |
rubidium |
(svn r12584) -Codechange: do not access the order type directly.
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Thu, 03 Apr 2008 23:52:43 +0000 |
smatz |
(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
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Thu, 03 Apr 2008 21:54:31 +0000 |
smatz |
(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
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Mon, 31 Mar 2008 07:25:49 +0000 |
rubidium |
(svn r12501) -Codechange: split signs.h.
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Mon, 31 Mar 2008 07:03:35 +0000 |
rubidium |
(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
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Mon, 31 Mar 2008 06:42:26 +0000 |
rubidium |
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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Mon, 31 Mar 2008 00:17:39 +0000 |
rubidium |
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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Mon, 31 Mar 2008 00:06:17 +0000 |
rubidium |
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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Fri, 28 Mar 2008 08:53:36 +0000 |
rubidium |
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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Tue, 18 Mar 2008 12:28:21 +0000 |
skidd13 |
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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Thu, 06 Mar 2008 14:21:10 +0000 |
frosch |
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
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Tue, 04 Mar 2008 12:14:34 +0000 |
peter1138 |
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
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Wed, 20 Feb 2008 19:37:02 +0000 |
peter1138 |
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
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Wed, 20 Feb 2008 16:24:56 +0000 |
smatz |
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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Mon, 18 Feb 2008 18:35:36 +0000 |
smatz |
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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Thu, 14 Feb 2008 15:59:16 +0000 |
frosch |
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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Wed, 13 Feb 2008 19:24:40 +0000 |
smatz |
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
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Wed, 13 Feb 2008 14:21:36 +0000 |
smatz |
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
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Sun, 10 Feb 2008 14:16:25 +0000 |
smatz |
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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Sun, 10 Feb 2008 14:00:52 +0000 |
smatz |
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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Sat, 09 Feb 2008 17:36:21 +0000 |
smatz |
(svn r12096) -Fix: remove leftover property when loading older savegames
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Fri, 08 Feb 2008 19:57:56 +0000 |
smatz |
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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Wed, 06 Feb 2008 15:32:06 +0000 |
frosch |
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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Sat, 02 Feb 2008 09:28:43 +0000 |
peter1138 |
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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Thu, 24 Jan 2008 14:57:43 +0000 |
frosch |
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
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Wed, 23 Jan 2008 14:51:36 +0000 |
smatz |
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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