src/town_cmd.cpp
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Sun, 23 Dec 2007 11:20:41 +0000 rubidium (svn r11685) -Codechange: remove a few 'useless' includes.
Sat, 22 Dec 2007 23:30:28 +0000 rubidium (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Tue, 18 Dec 2007 20:38:16 +0000 rubidium (svn r11663) -Codechange: moving of the road related types and functions.
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
Sun, 25 Nov 2007 20:20:16 +0000 rubidium (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
Sun, 25 Nov 2007 15:35:25 +0000 skidd13 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Sat, 17 Nov 2007 23:16:41 +0000 rubidium (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
Thu, 15 Nov 2007 17:51:36 +0000 rubidium (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide.
Tue, 13 Nov 2007 22:44:41 +0000 rubidium (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash...
Mon, 12 Nov 2007 19:21:33 +0000 rubidium (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Fri, 09 Nov 2007 13:21:48 +0000 truelight (svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)
Fri, 09 Nov 2007 11:20:36 +0000 truelight (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
Sat, 20 Oct 2007 17:38:23 +0000 rubidium (svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
Sat, 20 Oct 2007 10:19:23 +0000 maedhros (svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.
Wed, 10 Oct 2007 01:36:15 +0000 glx (svn r11243) -Fix: update waypoint signs when renaming a town
Fri, 05 Oct 2007 22:39:15 +0000 rubidium (svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13.
Wed, 03 Oct 2007 00:57:54 +0000 belugas (svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
Sun, 30 Sep 2007 17:38:42 +0000 rubidium (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
Wed, 26 Sep 2007 17:33:32 +0000 rubidium (svn r11173) -Codechange: rename some callback enums so they are more uniform.
Wed, 26 Sep 2007 16:12:43 +0000 rubidium (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
Wed, 19 Sep 2007 18:15:59 +0000 rubidium (svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any other road.
Fri, 14 Sep 2007 22:27:40 +0000 rubidium (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
Fri, 14 Sep 2007 21:32:21 +0000 rubidium (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
Wed, 12 Sep 2007 23:56:21 +0000 belugas (svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13)
Sun, 09 Sep 2007 11:30:44 +0000 rubidium (svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
Sun, 09 Sep 2007 10:13:17 +0000 rubidium (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
Fri, 31 Aug 2007 13:06:28 +0000 rubidium (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
Thu, 30 Aug 2007 17:17:04 +0000 rubidium (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
Tue, 28 Aug 2007 01:09:41 +0000 belugas (svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13)
Mon, 27 Aug 2007 23:50:56 +0000 belugas (svn r10993) -Codechange: A few less magical numbers (skidd13)
Mon, 27 Aug 2007 21:18:04 +0000 rubidium (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
Sun, 05 Aug 2007 21:20:55 +0000 rubidium (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
Sat, 04 Aug 2007 23:35:27 +0000 glx (svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor
Fri, 03 Aug 2007 20:18:38 +0000 rubidium (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
Thu, 02 Aug 2007 23:21:52 +0000 rubidium (svn r10759) -Codechange: make the industry struct use the pool item class as super class.
Thu, 02 Aug 2007 21:05:54 +0000 rubidium (svn r10755) -Codechange: make the town struct use the pool item class as super class.
Sun, 29 Jul 2007 23:42:59 +0000 rubidium (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Thu, 26 Jul 2007 16:51:10 +0000 rubidium (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
Thu, 26 Jul 2007 14:07:11 +0000 rubidium (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
Wed, 11 Jul 2007 02:13:00 +0000 belugas (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :)
Wed, 11 Jul 2007 01:45:44 +0000 belugas (svn r10504) -Codechange: Shorten the test if no track bit has been found
Mon, 09 Jul 2007 19:38:12 +0000 rubidium (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
Tue, 03 Jul 2007 15:24:50 +0000 glx (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town
Wed, 27 Jun 2007 20:53:25 +0000 peter1138 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
Mon, 25 Jun 2007 13:30:38 +0000 peter1138 (svn r10323) -Codechange: reference company name, number and player (president) name
Thu, 21 Jun 2007 16:12:31 +0000 rubidium (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small.
Thu, 21 Jun 2007 15:13:09 +0000 rubidium (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile.
Mon, 18 Jun 2007 23:00:55 +0000 glx (svn r10211) -Feature: [NewGRF] Add support for action 0F
Mon, 18 Jun 2007 19:53:50 +0000 rubidium (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.