(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
--- a/src/town_cmd.cpp Sun Sep 09 11:23:49 2007 +0000
+++ b/src/town_cmd.cpp Sun Sep 09 11:30:44 2007 +0000
@@ -1928,7 +1928,8 @@
PlayerID old;
CommandCost r;
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
+ /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
+ if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (!IsTileType(tile, MP_HOUSE) &&
!IsTileType(tile, MP_CLEAR) &&
--- a/src/unmovable_cmd.cpp Sun Sep 09 11:23:49 2007 +0000
+++ b/src/unmovable_cmd.cpp Sun Sep 09 11:30:44 2007 +0000
@@ -110,6 +110,8 @@
return cost;
}
+static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
+
static void DrawTile_Unmovable(TileInfo *ti)
{
@@ -132,6 +134,9 @@
}
case UNMOVABLE_STATUE:
+ /* This should prevent statues from sinking into the ground when on a slope. */
+ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
+
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));