src/main_gui.cpp
Mon, 27 Aug 2007 21:18:04 +0000 rubidium (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
Tue, 07 Aug 2007 15:20:31 +0000 rubidium (svn r10820) -Codechange: make negative currencies red and restore the colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies).
Sun, 29 Jul 2007 16:43:58 +0000 peter1138 (svn r10724) -Fix (r10723): Toolbar spacing was off-by-one
Sun, 29 Jul 2007 15:48:43 +0000 rubidium (svn r10723) -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width.
Sun, 29 Jul 2007 14:06:53 +0000 rubidium (svn r10722) -Codechange: unhardcode the positions of strings in the status bar.
Sun, 29 Jul 2007 14:01:22 +0000 rubidium (svn r10720) -Codechange: unhardcode the positions of the player toolbar menus.
Fri, 27 Jul 2007 12:49:04 +0000 rubidium (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
Mon, 23 Jul 2007 16:48:19 +0000 truelight (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
Mon, 23 Jul 2007 16:39:27 +0000 truelight (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
Mon, 16 Jul 2007 09:16:58 +0000 rubidium (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
Fri, 13 Jul 2007 15:02:22 +0000 truelight (svn r10548) -Fix [FS#1020]: don't segfault when you quit in the end-of-the-game screen
Tue, 10 Jul 2007 00:59:00 +0000 belugas (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Sun, 08 Jul 2007 18:40:15 +0000 maedhros (svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation.
Sat, 30 Jun 2007 17:51:50 +0000 peter1138 (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC)
Sat, 30 Jun 2007 11:28:26 +0000 peter1138 (svn r10398) -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor
Wed, 27 Jun 2007 14:15:48 +0000 rubidium (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
Mon, 25 Jun 2007 13:30:38 +0000 peter1138 (svn r10323) -Codechange: reference company name, number and player (president) name
Mon, 25 Jun 2007 10:40:56 +0000 peter1138 (svn r10321) -Codechange: refer to sign text by index
Sat, 23 Jun 2007 14:17:31 +0000 truelight (svn r10294) -Fix [FS#914]: WKC_PAUSE didn't work in SE (+ some cosmetic) (Smoovious)
Fri, 22 Jun 2007 18:43:11 +0000 truelight (svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p)
Thu, 21 Jun 2007 17:25:17 +0000 rubidium (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
Thu, 21 Jun 2007 14:54:51 +0000 rubidium (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string.
Thu, 21 Jun 2007 14:32:27 +0000 rubidium (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
Mon, 18 Jun 2007 21:44:47 +0000 rubidium (svn r10208) -Codechange: replace int32 with Money where appropriate.
Mon, 18 Jun 2007 21:00:14 +0000 rubidium (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
Wed, 13 Jun 2007 17:34:05 +0000 rubidium (svn r10145) -Fix: make compiling with networking disabled (again) possible.
Mon, 11 Jun 2007 14:00:16 +0000 maedhros (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
Sun, 10 Jun 2007 21:34:45 +0000 rubidium (svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once.
Sun, 10 Jun 2007 20:49:11 +0000 rubidium (svn r10085) -Fix [FS#839]: message that you had given money appeared even when an error occured.
Mon, 28 May 2007 16:46:16 +0000 peter1138 (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
Fri, 25 May 2007 22:07:40 +0000 rubidium (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
Fri, 25 May 2007 08:13:01 +0000 rubidium (svn r9917) -Codechange: prepare some more areas for more road types.
Wed, 23 May 2007 14:43:47 +0000 maedhros (svn r9903) -Fix (r9901): Make the demolish and level land tools work in the scenario editor again.
Wed, 23 May 2007 13:52:10 +0000 maedhros (svn r9901) -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted.
Wed, 23 May 2007 12:45:56 +0000 maedhros (svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
Mon, 21 May 2007 21:58:31 +0000 rubidium (svn r9897) -Codechange: prepare the toolbar for more road types.
Sat, 19 May 2007 23:52:04 +0000 truelight (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
Tue, 15 May 2007 16:08:46 +0000 truelight (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
Tue, 15 May 2007 14:08:39 +0000 truelight (svn r9844) -Codechange: replace zoomlevel with an enum
Mon, 07 May 2007 11:24:23 +0000 peter1138 (svn r9805) -Codechange: Use HASBIT() et al for display options bits.
Thu, 19 Apr 2007 17:54:45 +0000 peter1138 (svn r9677) -Codechange: Make the 'transparent buildings' menu item toggle all transparency, to keep its old behaviour.
Wed, 18 Apr 2007 22:41:53 +0000 rubidium (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces.
Wed, 18 Apr 2007 14:23:30 +0000 maedhros (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
Tue, 17 Apr 2007 20:23:13 +0000 belugas (svn r9662) -Documentation: Doxygen corrections and @file omissions
Wed, 11 Apr 2007 20:14:11 +0000 peter1138 (svn r9597) -Codechange: Exclude sign transparency when toggling all options on/off
Wed, 11 Apr 2007 20:03:05 +0000 peter1138 (svn r9595) -Fix (r9563): Transparency hotkeys didn't work
Thu, 05 Apr 2007 07:49:04 +0000 peter1138 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
Thu, 22 Mar 2007 03:42:43 +0000 belugas (svn r9400) -Codechange: Use some more representative enum names for landscape types.
Thu, 08 Mar 2007 16:27:54 +0000 rubidium (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
Wed, 07 Mar 2007 11:47:46 +0000 rubidium (svn r9050) -Codechange: Foo(void) -> Foo()
Tue, 06 Mar 2007 20:59:52 +0000 truelight (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
Sat, 03 Mar 2007 04:04:22 +0000 belugas (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
Thu, 01 Feb 2007 16:21:56 +0000 Darkvater (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
Thu, 01 Feb 2007 15:49:12 +0000 rubidium (svn r8511) -Codechange: make WindowClass an enumerated value.
Thu, 01 Feb 2007 12:51:10 +0000 Darkvater (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
Sun, 21 Jan 2007 11:49:18 +0000 maedhros (svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and include that
Sun, 21 Jan 2007 00:01:47 +0000 bjarni (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
Sun, 14 Jan 2007 21:32:13 +0000 Darkvater (svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL.
Sun, 14 Jan 2007 19:57:49 +0000 peter1138 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
Thu, 11 Jan 2007 11:05:01 +0000 celestar (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().