(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
authorDarkvater
Thu, 01 Feb 2007 12:51:10 +0000
changeset 5890 a5ba89d7f278
parent 5889 461a9fbf58da
child 5891 9601f4469a37
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
src/lang/american.txt
src/lang/brazilian_portuguese.txt
src/lang/bulgarian.txt
src/lang/catalan.txt
src/lang/czech.txt
src/lang/danish.txt
src/lang/dutch.txt
src/lang/english.txt
src/lang/esperanto.txt
src/lang/estonian.txt
src/lang/finnish.txt
src/lang/french.txt
src/lang/galician.txt
src/lang/german.txt
src/lang/hungarian.txt
src/lang/icelandic.txt
src/lang/italian.txt
src/lang/japanese.txt
src/lang/korean.txt
src/lang/lithuanian.txt
src/lang/norwegian_bokmal.txt
src/lang/norwegian_nynorsk.txt
src/lang/polish.txt
src/lang/portuguese.txt
src/lang/romanian.txt
src/lang/russian.txt
src/lang/simplified_chinese.txt
src/lang/slovak.txt
src/lang/slovenian.txt
src/lang/spanish.txt
src/lang/swedish.txt
src/lang/turkish.txt
src/lang/ukrainian.txt
src/main_gui.cpp
src/openttd.cpp
src/station_cmd.cpp
--- a/src/lang/american.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/american.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Are you sure you want to reset the landscape?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
--- a/src/lang/brazilian_portuguese.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/brazilian_portuguese.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -630,7 +630,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Limpar Terreno
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de altitudes
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de altitudes
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Tem a certeza que deseja limpar o terreno?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}Gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gerar indústrias
--- a/src/lang/bulgarian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/bulgarian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -626,7 +626,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Изчисти терена
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Ползвай топо-карта
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Ползвай топо-карта
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Желаете ли да изчистите терена?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Създаване на терен
 STR_022F_TOWN_GENERATION                                        :{BLACK}Създаване на град
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Създаване на индустрия
--- a/src/lang/catalan.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/catalan.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Restablir Paisatge
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Utilitza un mapa d'alçades
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utilitza un mapa d'alçades
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Estàs segur que vols restablir el paisatge?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generació de Paisatges
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generació de Poblacions
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generació d'indústries
--- a/src/lang/czech.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/czech.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -742,7 +742,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Smazat krajinu
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Použít výškovou mapu
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Použít výškovou mapu
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Urcite chceš smazat krajinu?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generování krajiny
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generování měst
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generování průmyslu
--- a/src/lang/danish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/danish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulstil landskab
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Brug højdekort
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Brug højdekort
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikker på, at du vil nulstille landskabet?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskabsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/dutch.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/dutch.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Verwijder landschap
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Gebruik hoogtekaart
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Gebruik hoogtekaart
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Weet je zeker dat je het land wilt verwijderen?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landschapproductie
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadproductie
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrieproductie
--- a/src/lang/english.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/english.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -626,9 +626,10 @@
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
+STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Are you sure you want to reset the landscape?
+STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
--- a/src/lang/esperanto.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/esperanto.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reigu Landaspekton
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uzu Altecmapon
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uzu Altecmapon
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landaspekta generado
 STR_022F_TOWN_GENERATION                                        :{BLACK}Urba generado
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industria generado
--- a/src/lang/estonian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/estonian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -724,7 +724,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulli maastik
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Kasuta Kõrguskaarti
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Kasuta Kõrguskaarti
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Maastiku loomine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Linnade loomine
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tööstuste loomine
--- a/src/lang/finnish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/finnish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -624,7 +624,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nollaa maasto
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Käytä korkeuskarttaa
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Käytä korkeuskarttaa
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Nollataanko maasto?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Luo maasto
 STR_022F_TOWN_GENERATION                                        :{BLACK}Luo kaupunkeja
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Luo teollisuutta
--- a/src/lang/french.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/french.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Réinitialiser le terrain
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Carte d'altitude
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utiliser une carte d'altitude
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Créer le terrain
 STR_022F_TOWN_GENERATION                                        :{BLACK}Créer les villes
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Créer les industries
--- a/src/lang/galician.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/galician.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -610,7 +610,6 @@
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Xerar terreo aleatorio
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reiniciar paisaxe
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reiniciar paisaxe
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Xeración de paisaxe
 STR_022F_TOWN_GENERATION                                        :{BLACK}Xeración de cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Xeración de industrias
--- a/src/lang/german.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/german.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Reliefkarte nutzen
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Reliefkarte nutzen
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrie errichten
--- a/src/lang/hungarian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/hungarian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -694,7 +694,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Táj törlése
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Magasságtérkép használata
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Magasságtérkép használata
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Biztosan le akarod törölni az egész tájat?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Táj szerkesztése
 STR_022F_TOWN_GENERATION                                        :{BLACK}Városkészítés
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gazdasági épület készítése
--- a/src/lang/icelandic.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/icelandic.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -605,7 +605,6 @@
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Mynda til land af handahófi
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Eyða landi
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Eyða landi
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ertu viss um að þú viljir eyða landinu?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landslagsgerð
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bæjargerð
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Iðnaðargerð
--- a/src/lang/italian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/italian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Azzerra Paesaggio
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usa Heightmap
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usa Heightmap
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generazione paesaggio
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generazione città
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generazione industrie
--- a/src/lang/japanese.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/japanese.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}地形のリセット
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}ハイトマップを使用
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}ハイトマップを使用
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}地形をリセットしてもよろしいですか?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}地形の作成
 STR_022F_TOWN_GENERATION                                        :{BLACK}市町村の建設
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}産業の建設
--- a/src/lang/korean.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/korean.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}풍경 리셋
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}DEM지형 사용
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}DEM지형 사용
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}정말로 지형을 초기화하시겠습니까?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}지형 생성기
 STR_022F_TOWN_GENERATION                                        :{BLACK}마을 생성
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}산업 시설 생성
--- a/src/lang/lithuanian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/lithuanian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -658,7 +658,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Anuliuoti kraštovaizdį
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Naudoti Papildoma Zemelapi
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Naudoti Papildoma Zemelapi
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ar tikrai norite anuliuoti kraštovaiždį?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Kraštovaizdžio kūrimas
 STR_022F_TOWN_GENERATION                                        :{BLACK}Miesto įkūrimas
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Pramonės kūrimas
--- a/src/lang/norwegian_bokmal.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/norwegian_bokmal.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -624,7 +624,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Tilbakestill landskap
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høydekart
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høydekart
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/norwegian_nynorsk.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/norwegian_nynorsk.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nullstill landskap
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høgdekart
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høgdekart
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikker på at du vil nullstille landskapet?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/polish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/polish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -681,7 +681,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetuj krajobraz
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Użyj mapy wysokości
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Użyj mapy wysokości
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Tworzenie krajobrazu
 STR_022F_TOWN_GENERATION                                        :{BLACK}Tworzenie miast
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tworzenie przedsiębiorstw
--- a/src/lang/portuguese.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/portuguese.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Repor Terreno
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de alturas
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de alturas
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Tem a certeza que deseja repor o terreno?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}A gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}A gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}A gerar indústrias
--- a/src/lang/romanian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/romanian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetare peisaj
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Foloseste harta de inaltimi
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Foloseste harta inaltimi
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generare peisaj
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generare oras
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generare industrii
--- a/src/lang/russian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/russian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -624,7 +624,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Сбросить карту
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Исп. РЕЛЬЕФ
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Исп. РЕЛЬЕФ
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Вы уверены что хотите сбросить землю?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Создание ландшафта
 STR_022F_TOWN_GENERATION                                        :{BLACK}Создание города
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Создание промышленности
--- a/src/lang/simplified_chinese.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/simplified_chinese.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}重置景观
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}使用高度图
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}使用高度图
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}你确定要重置景观吗?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}生成景观
 STR_022F_TOWN_GENERATION                                        :{BLACK}生成城镇
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}生成工业
--- a/src/lang/slovak.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/slovak.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -692,7 +692,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zresetovat Uzemie
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Pouzit vyskovu mapu
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Pouzit vyskovu mapu
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Si si isty ze chces zresetovat uzemie ?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Vytvorenie uzemia
 STR_022F_TOWN_GENERATION                                        :{BLACK}Vytvorenie mesta
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Vytvorenie priemyslu
--- a/src/lang/slovenian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/slovenian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -670,7 +670,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zbriši pokrajino
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uporabi višinsko karto
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uporabi višinsko karto
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Zagotovo želiš uničiti pokrajino?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generator pokrajine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generator mest
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generator industrije
--- a/src/lang/spanish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/spanish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -629,7 +629,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Hacer reset del paisaje
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar Mapa de alturas
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar Mapa de alturas
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generación de paisaje
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generación de poblaciones
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generación de industria
--- a/src/lang/swedish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/swedish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Återställ landskapet
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Använd höjdkarta
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Använd höjdkarta
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Vill du verkligen återställa landskapet?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Skapa landskap
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygg städer
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Bygg industrier
--- a/src/lang/turkish.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/turkish.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -628,7 +628,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Haritayı Sıfırla
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Yükseklik Haritasi Kullan
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Yükseklik Haritasi Kullan
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Her taraf su olsun mu?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Harita yapımı
 STR_022F_TOWN_GENERATION                                        :{BLACK}Şehir yapımı
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Fabrika yapımı
--- a/src/lang/ukrainian.txt	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/lang/ukrainian.txt	Thu Feb 01 12:51:10 2007 +0000
@@ -737,7 +737,6 @@
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Очистити ландшафт
 STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Використовувати рельєф
 STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Взяти з карти висот
-STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ви дійсно бажаєте очистити ландшафт?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Створення ландшафту
 STR_022F_TOWN_GENERATION                                        :{BLACK}Створення міст
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Створення виробництва
--- a/src/main_gui.cpp	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/main_gui.cpp	Thu Feb 01 12:51:10 2007 +0000
@@ -1146,18 +1146,19 @@
 {  WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW},
 {   WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_0223_LAND_GENERATION,  STR_018C_WINDOW_TITLE_DRAG_THIS},
 { WWT_STICKYBOX,   RESIZE_NONE,     7,   170,   181,     0,    13, STR_NULL,                  STR_STICKY_BUTTON},
-{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,    95, 0x0,                       STR_NULL},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    14,    35, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    14,    35, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    14,    35, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    14,    35, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    14,    35, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    14,    35, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
-{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    14,    35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
-{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    14,    35, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
-{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    43,    54, STR_0224,                  STR_0228_INCREASE_SIZE_OF_LAND_AREA},
-{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    56,    67, STR_0225,                  STR_0229_DECREASE_SIZE_OF_LAND_AREA},
-{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   149,    75,    86, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
+{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,   102, 0x0,                       STR_NULL},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    16,    37, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    16,    37, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    16,    37, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    16,    37, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    16,    37, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    16,    37, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    16,    37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    16,    37, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    45,    56, SPR_ARROW_UP,              STR_0228_INCREASE_SIZE_OF_LAND_AREA},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    58,    69, SPR_ARROW_DOWN,            STR_0229_DECREASE_SIZE_OF_LAND_AREA},
+{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    76,    87, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
+{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    89,   100, STR_022B_RESET_LANDSCAPE,  STR_RESET_LANDSCAPE_TOOLTIP},
 {   WIDGETS_END},
 };
 
@@ -1237,6 +1238,34 @@
 	EditorTerraformClick_Transmitter
 };
 
+
+/** Callback function for the scenario editor 'reset landscape' confirmation window
+ * @param yes_clicked boolean value, true when yes was clicked, false otherwise */
+static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
+{
+	if (confirmed) {
+		Player *p;
+
+		/* Set generating_world to true to get instant-green grass after removing
+		 * player property. */
+		_generating_world = true;
+		/* Delete all players */
+		FOR_ALL_PLAYERS(p) {
+			if (p->is_active) {
+				ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
+				p->is_active = false;
+			}
+		}
+		_generating_world = false;
+
+		/* Delete all stations owned by a player */
+		Station *st;
+		FOR_ALL_STATIONS(st) {
+			if (IsValidPlayer(st->owner)) delete st;
+		}
+	}
+}
+
 static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
 {
 	switch (e->event) {
@@ -1296,6 +1325,13 @@
 			HandleButtonClick(w, 14);
 			ShowCreateScenario();
 			break;
+		case 15: /* Reset landscape */
+			ShowQuery(
+			  STR_022C_RESET_LANDSCAPE,
+			  STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
+			  NULL,
+			  ResetLandscapeConfirmationCallback);
+			break;
 		}
 		break;
 
@@ -1332,7 +1368,7 @@
 }
 
 static const WindowDesc _scen_edit_land_gen_desc = {
-	WDP_AUTO, WDP_AUTO, 182, 96,
+	WDP_AUTO, WDP_AUTO, 182, 103,
 	WC_SCEN_LAND_GEN,0,
 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
 	_scen_edit_land_gen_widgets,
--- a/src/openttd.cpp	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/openttd.cpp	Thu Feb 01 12:51:10 2007 +0000
@@ -70,8 +70,6 @@
 void DoPaletteAnimations(void);
 void MusicLoop(void);
 void ResetMusic(void);
-void InitializeStations(void);
-void DeleteAllPlayerStations(void);
 
 extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
 extern Player* DoStartupNewPlayer(bool is_ai);
@@ -840,23 +838,10 @@
 
 	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
 		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
-			Player *p;
-
 			_opt_ptr = &_opt;
 
 			SetLocalPlayer(OWNER_NONE);
-			_generating_world = true;
-			/* Delete all players */
-			FOR_ALL_PLAYERS(p) {
-				if (p->is_active) {
-					ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
-					p->is_active = false;
-				}
-			}
-			_generating_world = false;
 			_patches_newgame.starting_year = _cur_year;
-			// delete all stations owned by a player
-			DeleteAllPlayerStations();
 		} else {
 			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
 		}
--- a/src/station_cmd.cpp	Thu Feb 01 01:40:46 2007 +0000
+++ b/src/station_cmd.cpp	Thu Feb 01 12:51:10 2007 +0000
@@ -2299,16 +2299,6 @@
 	return 0;
 }
 
-
-void DeleteAllPlayerStations(void)
-{
-	Station *st;
-
-	FOR_ALL_STATIONS(st) {
-		if (IsValidPlayer(st->owner)) delete st;
-	}
-}
-
 /* this function is called for one station each tick */
 static void StationHandleBigTick(Station *st)
 {