Mon, 10 Apr 2006 07:15:58 +0000 |
tron |
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Fri, 31 Mar 2006 12:59:43 +0000 |
peter1138 |
(svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
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Mon, 27 Mar 2006 14:28:56 +0000 |
belugas |
(svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and clean-up a little further
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Fri, 24 Mar 2006 18:16:39 +0000 |
belugas |
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
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Thu, 16 Mar 2006 00:20:33 +0000 |
Darkvater |
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
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Mon, 20 Feb 2006 19:43:26 +0000 |
Darkvater |
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
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Mon, 06 Feb 2006 23:28:07 +0000 |
Darkvater |
(svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Makes MSVC happy? Yes.
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Mon, 06 Feb 2006 10:05:41 +0000 |
peter1138 |
(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
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Mon, 06 Feb 2006 08:43:05 +0000 |
tron |
(svn r3563) Simplify the code for calculating the highscore table in network games and saving of old ecenomy data
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Mon, 06 Feb 2006 08:28:31 +0000 |
tron |
(svn r3562) Remove pointless buffer copies
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Wed, 01 Feb 2006 07:36:15 +0000 |
tron |
(svn r3511) More whitespace ([FS#46] by Rubidium)
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Tue, 31 Jan 2006 22:16:15 +0000 |
Darkvater |
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
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Sun, 29 Jan 2006 12:52:07 +0000 |
peter1138 |
(svn r3468) - Fix: Rail type availability should take climate type into account.
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Wed, 25 Jan 2006 18:11:06 +0000 |
Darkvater |
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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Thu, 12 Jan 2006 15:52:18 +0000 |
peter1138 |
(svn r3396) - Autoreplace changes:
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Thu, 05 Jan 2006 12:40:50 +0000 |
tron |
(svn r3365) Staticise 36 functions
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Mon, 02 Jan 2006 19:55:09 +0000 |
peter1138 |
(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command.
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Mon, 26 Dec 2005 15:41:24 +0000 |
peter1138 |
(svn r3343) Fix calculation of available rail types where all engines of a particular type are obsolete.
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Wed, 14 Dec 2005 06:49:54 +0000 |
tron |
(svn r3300) Remove unreachable code - in this case some duplicate breaks
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Sat, 26 Nov 2005 16:41:14 +0000 |
peter1138 |
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
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Tue, 22 Nov 2005 15:55:38 +0000 |
truelight |
(svn r3226) -Fix: GPMI implementation had minor glitches
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Mon, 21 Nov 2005 14:28:31 +0000 |
truelight |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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Mon, 14 Nov 2005 19:48:04 +0000 |
tron |
(svn r3181) -Bracing
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Mon, 14 Nov 2005 08:09:57 +0000 |
tron |
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
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Sun, 13 Nov 2005 21:16:34 +0000 |
tron |
(svn r3176) Use proper types, not some variants of int
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Mon, 07 Nov 2005 23:20:47 +0000 |
bjarni |
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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Mon, 07 Nov 2005 17:31:21 +0000 |
Darkvater |
(svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at a typo, shall we :P
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Mon, 07 Nov 2005 13:30:43 +0000 |
Darkvater |
(svn r3151) - Fix: showing the highscore might crash the game with an invalid string message in the case when a highscore file was used before certain strings were added.
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Mon, 31 Oct 2005 11:22:52 +0000 |
peter1138 |
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
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Tue, 25 Oct 2005 18:29:32 +0000 |
tron |
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
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Sat, 22 Oct 2005 06:39:32 +0000 |
tron |
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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Thu, 20 Oct 2005 17:43:13 +0000 |
tron |
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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Wed, 19 Oct 2005 06:46:41 +0000 |
tron |
(svn r3064) Replace some numbers by sprite names
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Fri, 07 Oct 2005 07:35:15 +0000 |
tron |
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
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Mon, 03 Oct 2005 21:20:01 +0000 |
tron |
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
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Fri, 30 Sep 2005 20:37:25 +0000 |
tron |
(svn r3001) s/Player*/const Player*/
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Wed, 28 Sep 2005 19:35:36 +0000 |
tron |
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
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Sun, 18 Sep 2005 20:56:44 +0000 |
Darkvater |
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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Wed, 14 Sep 2005 18:03:38 +0000 |
Darkvater |
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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Wed, 07 Sep 2005 15:10:11 +0000 |
truelight |
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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Fri, 02 Sep 2005 19:10:45 +0000 |
truelight |
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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Sat, 06 Aug 2005 16:07:22 +0000 |
bjarni |
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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Tue, 26 Jul 2005 19:34:03 +0000 |
tron |
(svn r2720) Remove unused declarations and definitions
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Sun, 24 Jul 2005 15:56:31 +0000 |
celestar |
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Sat, 23 Jul 2005 06:51:26 +0000 |
tron |
(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 bits
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Fri, 22 Jul 2005 07:02:20 +0000 |
tron |
(svn r2673) Include functions.h directly, not globally via openttd.h
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Thu, 21 Jul 2005 22:15:02 +0000 |
tron |
(svn r2669) Shuffle some more stuff around to reduce dependencies
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Thu, 21 Jul 2005 19:36:43 +0000 |
tron |
(svn r2664) Remove depedency on player.h from variables.h
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Thu, 21 Jul 2005 06:31:02 +0000 |
tron |
(svn r2660) Get rid of some more shifting/anding/casting
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Wed, 20 Jul 2005 22:02:58 +0000 |
celestar |
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
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Wed, 20 Jul 2005 15:29:28 +0000 |
tron |
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
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Mon, 18 Jul 2005 23:33:14 +0000 |
truelight |
(svn r2629) -Codechange: removed stupid comment on top of players.c
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Sun, 17 Jul 2005 18:11:17 +0000 |
Darkvater |
(svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings
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Sun, 17 Jul 2005 15:34:10 +0000 |
truelight |
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
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Sun, 17 Jul 2005 13:34:19 +0000 |
truelight |
(svn r2602) -Codechange: removed unused variable (disable_computer)
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Fri, 15 Jul 2005 18:30:13 +0000 |
ludde |
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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Fri, 24 Jun 2005 12:38:35 +0000 |
tron |
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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Tue, 21 Jun 2005 16:28:17 +0000 |
celestar |
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
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Sat, 04 Jun 2005 11:56:32 +0000 |
tron |
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
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