(svn r3181) -Bracing
authortron
Mon, 14 Nov 2005 19:48:04 +0000
changeset 2639 eeaefdabfdfd
parent 2638 0811adaec525
child 2640 86da958243fd
(svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
ai/ai.c
ai/default/default.c
ai/trolly/build.c
aircraft_cmd.c
aircraft_gui.c
airport.c
airport_gui.c
bridge_gui.c
clear_cmd.c
debug.c
disaster_cmd.c
dock_gui.c
economy.c
engine.c
engine_gui.c
functions.h
gfx.c
gfxinit.c
graph_gui.c
industry_cmd.c
intro_gui.c
landscape.c
main_gui.c
misc_gui.c
music_gui.c
network.c
network_gui.c
news_gui.c
openttd.c
order_cmd.c
order_gui.c
player_gui.c
players.c
rail_cmd.c
rail_gui.c
road_cmd.c
road_gui.c
roadveh_gui.c
settings_gui.c
ship_cmd.c
ship_gui.c
station_cmd.c
station_gui.c
stdafx.h
strings.c
subsidy_gui.c
table/engines.h
table/sprites.h
terraform_gui.c
texteff.c
town_cmd.c
town_gui.c
train_cmd.c
train_gui.c
tree_cmd.c
tunnelbridge_cmd.c
vehicle.c
vehicle.h
vehicle_gui.c
water_cmd.c
widget.c
win32.c
window.c
--- a/ai/ai.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/ai/ai.c	Mon Nov 14 19:48:04 2005 +0000
@@ -125,9 +125,9 @@
 	Player *p = GetPlayer(player);
 	_current_player = player;
 
-	if (_patches.ainew_active)
+	if (_patches.ainew_active) {
 		AiNewDoGameLoop(p);
-	else {
+	} else {
 		/* Enable all kind of cheats the old AI needs in order to operate correctly... */
 		_is_old_ai_player = true;
 		AiDoGameLoop(p);
@@ -143,8 +143,7 @@
 void AI_RunGameLoop(void)
 {
 	/* Don't do anything if ai is disabled */
-	if (!_ai.enabled)
-		return;
+	if (!_ai.enabled) return;
 
 	/* New tick */
 	_ai.tick++;
@@ -212,11 +211,9 @@
  */
 void AI_Uninitialize(void)
 {
-	Player *p;
+	Player* p;
 
 	FOR_ALL_PLAYERS(p) {
-		if (p->is_active && p->is_ai) {
-			AI_PlayerDied(p->index);
-		}
+		if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
 	}
 }
--- a/ai/default/default.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/ai/default/default.c	Mon Nov 14 19:48:04 2005 +0000
@@ -278,11 +278,12 @@
 
 static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
 {
-	int i;
-
-	for (i = 0; bak->order[i].type != OT_NOTHING; i++)
+	uint i;
+
+	for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
 		if (CmdFailed(DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)))
 			break;
+	}
 }
 
 static void AiHandleReplaceTrain(Player *p)
@@ -673,8 +674,7 @@
 			return;
 	}
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 1))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
 
 	// Fill the source field
 	p->ai.dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
@@ -688,9 +688,9 @@
 	p->ai.src.buildcmd_a = 0x24;
 	p->ai.src.buildcmd_b = 0xFF;
 	p->ai.src.direction = AiGetDirectionBetweenTiles(
-			p->ai.src.spec_tile,
-			p->ai.dst.spec_tile
-		);
+		p->ai.src.spec_tile,
+		p->ai.dst.spec_tile
+	);
 	p->ai.src.cargo = fr.cargo | 0x80;
 
 	// Fill the dest field
@@ -703,17 +703,17 @@
 	p->ai.dst.buildcmd_a = 0x34;
 	p->ai.dst.buildcmd_b = 0xFF;
 	p->ai.dst.direction = AiGetDirectionBetweenTiles(
-			p->ai.dst.spec_tile,
-			p->ai.src.spec_tile
-		);
+		p->ai.dst.spec_tile,
+		p->ai.src.spec_tile
+	);
 	p->ai.dst.cargo = fr.cargo;
 
 	// Fill middle field 1
 	p->ai.mid1.spec_tile = AiGetPctTileBetween(
-			p->ai.src.spec_tile,
-			p->ai.dst.spec_tile,
-			0x55
-		);
+		p->ai.src.spec_tile,
+		p->ai.dst.spec_tile,
+		0x55
+	);
 	p->ai.mid1.use_tile = 0;
 	p->ai.mid1.rand_rng = 6;
 	p->ai.mid1.cur_building_rule = 0xFF;
@@ -726,10 +726,10 @@
 
 	// Fill middle field 2
 	p->ai.mid2.spec_tile = AiGetPctTileBetween(
-			p->ai.src.spec_tile,
-			p->ai.dst.spec_tile,
-			0xAA
-		);
+		p->ai.src.spec_tile,
+		p->ai.dst.spec_tile,
+		0xAA
+	);
 	p->ai.mid2.use_tile = 0;
 	p->ai.mid2.rand_rng = 6;
 	p->ai.mid2.cur_building_rule = 0xFF;
@@ -781,8 +781,7 @@
 			return;
 	}
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 1))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -854,8 +853,7 @@
 			return;
 	}
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 1))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -928,8 +926,7 @@
 	}
 
 	fr.cargo = CT_MAIL;
-	if (!AiCheckIfRouteIsGood(p, &fr, 1))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1034,8 +1031,7 @@
 	}
 
 	fr.cargo = CT_PASSENGERS;
-	if (!AiCheckIfRouteIsGood(p, &fr, 1))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1047,9 +1043,9 @@
 	p->ai.src.buildcmd_a = 0x10;
 	p->ai.src.buildcmd_b = 0xFF;
 	p->ai.src.direction = AiGetDirectionBetweenTiles(
-			GET_TOWN_OR_INDUSTRY_TILE(fr.from),
-			GET_TOWN_OR_INDUSTRY_TILE(fr.to)
-		);
+		GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+		GET_TOWN_OR_INDUSTRY_TILE(fr.to)
+	);
 	p->ai.src.cargo = fr.cargo;
 
 	// Fill the dest field
@@ -1062,9 +1058,9 @@
 	p->ai.dst.buildcmd_a = 0xFF;
 	p->ai.dst.buildcmd_b = 0xFF;
 	p->ai.dst.direction = AiGetDirectionBetweenTiles(
-			GET_TOWN_OR_INDUSTRY_TILE(fr.to),
-			GET_TOWN_OR_INDUSTRY_TILE(fr.from)
-		);
+		GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+		GET_TOWN_OR_INDUSTRY_TILE(fr.from)
+	);
 	p->ai.dst.cargo = fr.cargo;
 
 	// Fill common fields
@@ -1126,8 +1122,7 @@
 			return;
 	}
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 2))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1187,8 +1182,7 @@
 			return;
 	}
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 2))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
@@ -1250,8 +1244,7 @@
 
 	fr.cargo = CT_PASSENGERS;
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 2))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
@@ -1309,8 +1302,7 @@
 	fr.cargo = CT_PASSENGERS;
 	fr.from = fr.to = t;
 
-	if (!AiCheckIfRouteIsGood(p, &fr, 2))
-		return;
+	if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
 
 	// Fill the source field
 	p->ai.src.spec_tile = t->xy;
@@ -1360,7 +1352,6 @@
 	} else {
 		AiWantPassengerRouteInsideTown(p);
 	}
-
 }
 
 static void AiWantPassengerAircraftRoute(Player *p)
@@ -1615,14 +1606,13 @@
 			}
 		} else if (p->mode == 2) {
 			// Rail
-			if (IsTileType(c, MP_RAILWAY))
-				return CMD_ERROR;
+			if (IsTileType(c, MP_RAILWAY)) return CMD_ERROR;
 
 			j = p->attr;
 			k = 0;
 
 			// Build the rail
-			for(i=0; i!=6; i++,j>>=1) {
+			for (i = 0; i != 6; i++, j >>= 1) {
 				if (j&1) {
 					k = i;
 					ret = DoCommandByTile(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
@@ -1683,9 +1673,9 @@
 	int i;
 	const AiDefaultRailBlock *p;
 
-	for(i=0; (p = _default_rail_track_data[i]) != NULL; i++) {
+	for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
 		if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
-				(p->dir == 0xFF || p->dir == dir || ((p->dir-1)&3) == dir)) {
+				(p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
 			*cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING);
 			if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo))
 				return i;
@@ -1762,7 +1752,8 @@
 
 static void AiStateBuildDefaultRailBlocks(Player *p)
 {
-	int i, j;
+	uint i;
+	int j;
 	AiBuildRec *aib;
 	int rule;
 	int32 cost;
@@ -1823,8 +1814,7 @@
 	aib = &p->ai.src;
 	j = p->ai.num_build_rec;
 	do {
-		if (aib->cur_building_rule == 255)
-			return;
+		if (aib->cur_building_rule == 255) return;
 	} while (++aib,--j);
 
 	// yep, all are done. switch state to the rail building state.
@@ -1850,16 +1840,14 @@
 
 static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
 {
-	if (a->flag)
-		return true;
+	if (a->flag) return true;
 
 	if (length > 20 || tile == a->tile) {
 		a->flag = true;
 		return true;
 	}
 
-	if (DistanceMax(tile, a->tile2) < 4)
-		a->count++;
+	if (DistanceMax(tile, a->tile2) < 4) a->count++;
 
 	return false;
 }
@@ -1867,6 +1855,7 @@
 static bool AiDoFollowTrack(Player *p)
 {
 	AiRailPathFindData arpfd;
+
 	arpfd.tile = p->ai.start_tile_a;
 	arpfd.tile2 = p->ai.cur_tile_a;
 	arpfd.flag = false;
@@ -1909,26 +1898,29 @@
 {
 	int i;
 
-	for(i=0; i!=p->ai.banned_tile_count; i++)
-		if (p->ai.banned_tiles[i] == tile &&
-				p->ai.banned_val[i] == val)
-					return true;
+	for (i = 0; i != p->ai.banned_tile_count; i++) {
+		if (p->ai.banned_tiles[i] == tile && p->ai.banned_val[i] == val) {
+			return true;
+		}
+	}
 	return false;
 }
 
-static void AiBanTile(Player *p, TileIndex tile, byte val) {
+static void AiBanTile(Player* p, TileIndex tile, byte val)
+{
 	int i;
 
-	for(i=lengthof(p->ai.banned_tiles)-1; i!=0; i--) {
-		p->ai.banned_tiles[i] = p->ai.banned_tiles[i-1];
-		p->ai.banned_val[i] = p->ai.banned_val[i-1];
+	for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) {
+		p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1];
+		p->ai.banned_val[i] = p->ai.banned_val[i - 1];
 	}
 
 	p->ai.banned_tiles[0] = tile;
 	p->ai.banned_val[0] = val;
 
-	if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles))
+	if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles)) {
 		p->ai.banned_tile_count++;
+	}
 }
 
 static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir);
@@ -3201,11 +3193,13 @@
 
 	loco_id = _new_roadveh_id;
 
-	for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
-		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
-		bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
-							p->ai.cargo_type == CT_MAIL ||
-							(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
+	for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
+		AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
+		bool is_pass = (
+			p->ai.cargo_type == CT_PASSENGERS ||
+			p->ai.cargo_type == CT_MAIL ||
+			(_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
+		);
 		Order order;
 
 		order.type = OT_GOTO_STATION;
@@ -3220,15 +3214,10 @@
 	}
 
 	DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
-
 	DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
 
-	if (p->ai.num_want_fullload != 0)
-		p->ai.num_want_fullload--;
-
-	if (--p->ai.num_loco_to_build == 0) {
-		p->ai.state =	AIS_0;
-	}
+	if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
+	if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0;
 }
 
 static void AiStateDeleteRoadBlocks(Player *p)
--- a/ai/trolly/build.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/ai/trolly/build.c	Mon Nov 14 19:48:04 2005 +0000
@@ -250,8 +250,7 @@
 	int i = AiNew_PickVehicle(p);
 	if (i == -1) return CMD_ERROR;
 
-	if (p->ainew.tbt == AI_TRAIN)
-	return CMD_ERROR;
+	if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR;
 
 	return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
 }
--- a/aircraft_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/aircraft_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -155,8 +155,9 @@
 	avi = AircraftVehInfo(p1);
 	// allocate 2 or 3 vehicle structs, depending on type
 	if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
-				IsOrderPoolFull())
-					return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+			IsOrderPoolFull()) {
+		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+	}
 
 	unit_num = GetFreeUnitNumber(VEH_Aircraft);
 	if (unit_num > _patches.max_aircraft)
@@ -546,21 +547,15 @@
 {
 	const Station* st;
 
-	if (_patches.servint_aircraft == 0)
-		return;
-
-	if (!VehicleNeedsService(v))
-		return;
-
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (_patches.servint_aircraft == 0) return;
+	if (!VehicleNeedsService(v)) return;
+	if (v->vehstatus & VS_STOPPED) return;
 
 	if (v->current_order.type == OT_GOTO_DEPOT &&
 			v->current_order.flags & OF_HALT_IN_DEPOT)
 		return;
 
-	if (_patches.gotodepot && VehicleHasDepotOrders(v))
- 		return;
+	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 
 	st = GetStation(v->current_order.station);
 	// only goto depot if the target airport has terminals (eg. it is airport)
@@ -581,11 +576,9 @@
 {
 	int32 cost;
 
-	if (v->subtype > 2)
-		return;
+	if (v->subtype > 2) return;
 
-	if ((++v->day_counter & 7) == 0)
-		DecreaseVehicleValue(v);
+	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 
 	CheckOrders(v->index, OC_INIT);
 
@@ -593,8 +586,7 @@
 	AgeVehicle(v);
 	CheckIfAircraftNeedsService(v);
 
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (v->vehstatus & VS_STOPPED) return;
 
 	cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
 
@@ -622,13 +614,12 @@
 
 static void AgeAircraftCargo(Vehicle *v)
 {
-	if (_age_cargo_skip_counter != 0)
-		return;
+	if (_age_cargo_skip_counter != 0) return;
 
 	do {
-		if (v->cargo_days != 0xFF)
-			v->cargo_days++;
-	} while ( (v=v->next) != NULL );
+		if (v->cargo_days != 0xFF) v->cargo_days++;
+		v = v->next;
+	} while (v != NULL);
 }
 
 static void HelicopterTickHandler(Vehicle *v)
@@ -639,8 +630,7 @@
 
 	u = v->next->next;
 
-	if (u->vehstatus & VS_HIDDEN)
-		return;
+	if (u->vehstatus & VS_HIDDEN) return;
 
 	// if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
 	// loading/unloading at a terminal or stopped
@@ -707,7 +697,8 @@
 	VehiclePositionChanged(u);
 	EndVehicleMove(u);
 
-	if ((u=u->next) != NULL) {
+	u = u->next;
+	if (u != NULL) {
 		u->x_pos = x;
 		u->y_pos = y;
 		u->z_pos = z + 5;
@@ -729,7 +720,8 @@
 
 	u = v->next;
 	u->vehstatus |= VS_HIDDEN;
-	if ((u=u->next) != NULL) {
+	u = u->next;
+	if (u != NULL) {
 		u->vehstatus |= VS_HIDDEN;
 		u->cur_speed = 0;
 	}
@@ -752,10 +744,10 @@
 	byte t;
 
 	v->subspeed = (t=v->subspeed) + (byte)spd;
-	spd = min( v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
+	spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
 
 	// adjust speed for broken vehicles
-	if(v->vehstatus&VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
+	if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
 
 	//updates statusbar only if speed have changed to save CPU time
 	if (spd != v->cur_speed) {
@@ -764,19 +756,15 @@
 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 	}
 
-	if (!(v->direction & 1)) {
-		spd = spd * 3 >> 2;
-	}
+	if (!(v->direction & 1)) spd = spd * 3 / 4;
 
-	if (spd == 0)
-		return false;
+	if (spd == 0) return false;
 
-	if ((byte)++spd == 0)
-		return true;
+	if ((byte)++spd == 0) return true;
 
 	v->progress = (t = v->progress) - (byte)spd;
 
-	return (t < v->progress);
+	return t < v->progress;
 }
 
 // get Aircraft running altitude
@@ -822,9 +810,7 @@
 		// Make sure the rotors don't rotate too fast
 		if (u->cur_speed > 32) {
 			v->cur_speed = 0;
-			if (--u->cur_speed == 32) {
-				SndPlayVehicleFx(SND_18_HELICOPTER, v);
-			}
+			if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
 		} else {
 			u->cur_speed = 32;
 			if (UpdateAircraftSpeed(v)) {
@@ -865,9 +851,8 @@
 				u = v->next->next;
 
 				// Increase speed of rotors. When speed is 80, we've landed.
-				if (u->cur_speed >= 80)
-					return true;
-				u->cur_speed+=4;
+				if (u->cur_speed >= 80) return true;
+				u->cur_speed += 4;
 			} else if (v->z_pos > z) {
 				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
 			} else {
@@ -886,10 +871,7 @@
 
 	// At final pos?
 	if (dist == 0) {
-
-		// Clamp speed to 12.
-		if (v->cur_speed > 12)
-			v->cur_speed = 12;
+		if (v->cur_speed > 12) v->cur_speed = 12;
 
 		// Change direction smoothly to final direction.
 		dirdiff = amd->direction - v->direction;
@@ -900,8 +882,7 @@
 			return true;
 		}
 
-		if (!UpdateAircraftSpeed(v))
-			return false;
+		if (!UpdateAircraftSpeed(v)) return false;
 
 		v->direction = (v->direction+((dirdiff&7)<5?1:-1)) & 7;
 		v->cur_speed >>= 1;
@@ -910,24 +891,17 @@
 		return false;
 	}
 
-	// Clamp speed?
-	if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12)
-		v->cur_speed = 12;
+	if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12) v->cur_speed = 12;
 
-	if (!UpdateAircraftSpeed(v))
-		return false;
+	if (!UpdateAircraftSpeed(v)) return false;
 
-	// Decrease animation counter.
-	if (v->load_unload_time_rem != 0)
-		v->load_unload_time_rem--;
+	if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
 
 	// Turn. Do it slowly if in the air.
 	newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
 	if (newdir != v->direction) {
 		if (amd->flag & AMED_SLOWTURN) {
-			if (v->load_unload_time_rem == 0) {
-				v->load_unload_time_rem = 8;
-			}
+			if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
 			v->direction = newdir;
 		} else {
 			v->cur_speed >>= 1;
@@ -940,19 +914,15 @@
 	v->tile = gp.new_tile;
 
 	// If vehicle is in the air, use tile coordinate 0.
-	if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) {
-		v->tile = 0;
-	}
+	if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
 
 	// Adjust Z for land or takeoff?
 	z = v->z_pos;
 
 	if (amd->flag & AMED_TAKEOFF) {
-		z+=2;
-		// Determine running altitude
+		z += 2;
 		maxz = GetAircraftFlyingAltitude(v);
-		if (z > maxz)
-			z = maxz;
+		if (z > maxz) z = maxz;
 	}
 
 	if (amd->flag & AMED_LAND) {
@@ -969,7 +939,7 @@
 		if (curz > z) {
 			z++;
 		} else {
-			int t = max(1, dist-4);
+			int t = max(1, dist - 4);
 
 			z -= ((z - curz) + t - 1) / t;
 			if (z < curz) z = curz;
@@ -980,11 +950,13 @@
 	if (amd->flag & AMED_BRAKE) {
 		curz = GetSlopeZ(x, y) + 1;
 
-		if (z > curz) z--;
-		else if (z < curz) z++;
+		if (z > curz) {
+			z--;
+		} else if (z < curz) {
+			z++;
+		}
 
-		if (dist < 64 && v->cur_speed > 12)
-			v->cur_speed -= 4;
+		if (dist < 64 && v->cur_speed > 12) v->cur_speed -= 4;
 	}
 
 	SetAircraftPosition(v, gp.x, gp.y, z);
@@ -1061,8 +1033,7 @@
 
 static void HandleAircraftSmoke(Vehicle *v)
 {
-	if (!(v->vehstatus&VS_AIRCRAFT_BROKEN))
-		return;
+	if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
 
 	if (v->cur_speed < 10) {
 		v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
@@ -1098,8 +1069,7 @@
 			v->cur_order_index++;
 		}
 
-	if (v->cur_order_index >= v->num_orders)
-		v->cur_order_index = 0;
+	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 
 	order = GetVehicleOrder(v, v->cur_order_index);
 
@@ -1132,18 +1102,12 @@
 
 static void HandleAircraftLoading(Vehicle *v, int mode)
 {
-	if (v->current_order.type == OT_NOTHING)
-		return;
+	if (v->current_order.type == OT_NOTHING) return;
 
 	if (v->current_order.type != OT_DUMMY) {
-		if (v->current_order.type != OT_LOADING)
-			return;
-
-		if (mode != 0)
-			return;
-
-		if (--v->load_unload_time_rem)
-			return;
+		if (v->current_order.type != OT_LOADING) return;
+		if (mode != 0) return;
+		if (--v->load_unload_time_rem != 0) return;
 
 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 			SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
@@ -1155,8 +1119,7 @@
 			Order b = v->current_order;
 			v->current_order.type = OT_NOTHING;
 			v->current_order.flags = 0;
-			if (!(b.flags & OF_NON_STOP))
-				return;
+			if (!(b.flags & OF_NON_STOP)) return;
 		}
 	}
 	v->cur_order_index++;
@@ -1183,7 +1146,7 @@
 	v->cargo_count = 0;
 	v->next->cargo_count = 0,
 	st = GetStation(v->u.air.targetairport);
-	if(st->airport_tile==0) {
+	if (st->airport_tile == 0) {
 		newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
 	} else {
 		SetDParam(1, st->index);
@@ -1230,8 +1193,7 @@
 	Station *st;
 	Order old_order;
 
-	if (v->current_order.type == OT_GOTO_DEPOT)
-		return;
+	if (v->current_order.type == OT_GOTO_DEPOT) return;
 
 	st = GetStation(v->u.air.targetairport);
 	v->last_station_visited = v->u.air.targetairport;
@@ -1267,7 +1229,7 @@
 	InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 }
 
-static bool ValidateAircraftInHangar( uint data_a, uint data_b )
+static bool ValidateAircraftInHangar(uint data_a, uint data_b)
 {
 	const Vehicle* v = GetVehicle(data_a);
 
@@ -1348,7 +1310,8 @@
 		u->vehstatus &= ~VS_HIDDEN;
 
 		// Rotor blades
-		if ((u=u->next) != NULL) {
+		u = u->next;
+		if (u != NULL) {
 			u->vehstatus &= ~VS_HIDDEN;
 			u->cur_speed = 80;
 		}
@@ -1452,10 +1415,11 @@
 			v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
 			break;
 		case OT_GOTO_DEPOT:   // visit hangar for serivicing, sale, etc.
-			if (v->current_order.station == v->u.air.targetairport)
+			if (v->current_order.station == v->u.air.targetairport) {
 				v->u.air.state = HANGAR;
-			else
+			} else {
 				v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
+			}
 			break;
 		default:  // orders have been deleted (no orders), goto depot and don't bother us
 			v->current_order.type = OT_NOTHING;
@@ -1498,8 +1462,10 @@
 	AircraftNextAirportPos_and_Order(v);
 
 	// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
-	if ((v->owner == _local_player && p->engine_replacement[v->engine_type] != INVALID_ENGINE) ||
-		(v->owner == _local_player && p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
+	if (v->owner == _local_player && (
+				p->engine_replacement[v->engine_type] != INVALID_ENGINE ||
+				(p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30)
+			)) {
 		_current_player = _local_player;
 		DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
 		_current_player = OWNER_NONE;
@@ -1519,9 +1485,9 @@
 	// all other airports --> all types of flying devices (ALL)
 	// heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
 	// runway busy or not allowed to use this airstation, circle
-	if (! (v->subtype == Airport->acc_planes ||
-			st->airport_tile == 0 || (st->owner != OWNER_NONE && st->owner != v->owner) )) {
-
+	if (v->subtype != Airport->acc_planes &&
+			st->airport_tile != 0 &&
+			(st->owner == OWNER_NONE || st->owner == v->owner)) {
 		// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
 		// if it is an airplane, look for LANDING, for helicopter HELILANDING
 		// it is possible to choose from multiple landing runways, so loop until a free one is found
@@ -1636,10 +1602,10 @@
 
 static void AirportClearBlock(const Vehicle* v, const AirportFTAClass* Airport)
 {
-	Station *st;
 	// we have left the previous block, and entered the new one. Free the previous block
 	if (Airport->layout[v->u.air.previous_pos].block != Airport->layout[v->u.air.pos].block) {
-		st = GetStation(v->u.air.targetairport);
+		Station* st = GetStation(v->u.air.targetairport);
+
 		CLRBITS(st->airport_flags, Airport->layout[v->u.air.previous_pos].block);
 	}
 }
@@ -1689,10 +1655,10 @@
 	// matches our heading
 	do {
 		if (v->u.air.state == current->heading || current->heading == TO_ALL) {
-					if (AirportSetBlocks(v, current, Airport)) {
-						v->u.air.pos = current->next_position;
-					} // move to next position
-					return retval;
+			if (AirportSetBlocks(v, current, Airport)) {
+				v->u.air.pos = current->next_position;
+			} // move to next position
+			return retval;
 		}
 		current = current->next_in_chain;
 	} while (current != NULL);
@@ -1731,16 +1697,15 @@
 // returns true on success. Eg, next block was free and we have occupied it
 static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
 {
-	Station *st;
-	uint32 airport_flags;
-	AirportFTA *current, *reference, *next;
-	next = &Airport->layout[current_pos->next_position];
-	reference = &Airport->layout[v->u.air.pos];
+	AirportFTA* next = &Airport->layout[current_pos->next_position];
+	AirportFTA* reference = &Airport->layout[v->u.air.pos];
+	AirportFTA* current;
 
 	// if the next position is in another block, check it and wait until it is free
 	if (Airport->layout[current_pos->position].block != next->block) {
-		airport_flags = next->block;
-		st = GetStation(v->u.air.targetairport);
+		uint32 airport_flags = next->block;
+		Station* st = GetStation(v->u.air.targetairport);
+
 		//search for all all elements in the list with the same state, and blocks != N
 		// this means more blocks should be checked/set
 		current = current_pos;
@@ -1784,12 +1749,12 @@
 	return false;
 }
 
-static int GetNumTerminals(const AirportFTAClass *Airport)
+static uint GetNumTerminals(const AirportFTAClass *Airport)
 {
-	int i, num = 0;
+	uint num = 0;
+	uint i;
 
-	for (i = Airport->terminals[0]; i > 0; i--)
-		num += Airport->terminals[i];
+	for (i = Airport->terminals[0]; i > 0; i--) num += Airport->terminals[i];
 
 	return num;
 }
@@ -1846,12 +1811,12 @@
 	return FreeTerminal(v, 0, GetNumTerminals(Airport));
 }
 
-static int GetNumHelipads(const AirportFTAClass *Airport)
+static uint GetNumHelipads(const AirportFTAClass *Airport)
 {
-	int i, num = 0;
+	uint num = 0;
+	uint i;
 
-	for (i = Airport->helipads[0]; i > 0; i--)
-		num += Airport->helipads[i];
+	for (i = Airport->helipads[0]; i > 0; i--) num += Airport->helipads[i];
 
 	return num;
 }
@@ -1914,9 +1879,7 @@
 		return;
 	}
 
-	/* exit if aircraft is stopped */
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (v->vehstatus & VS_STOPPED) return;
 
 	/* aircraft is broken down? */
 	if (v->breakdown_ctr != 0) {
@@ -1931,8 +1894,7 @@
 	ProcessAircraftOrder(v);
 	HandleAircraftLoading(v, loop);
 
-	if (v->current_order.type >= OT_LOADING)
-		return;
+	if (v->current_order.type >= OT_LOADING) return;
 
 	// pass the right airport structure to the functions
 	// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
@@ -1944,24 +1906,22 @@
 {
 	int i;
 
-	if (v->subtype > 2)
-		return;
+	if (v->subtype > 2) return;
 
-	if (v->subtype == 0)
-		HelicopterTickHandler(v);
+	if (v->subtype == 0) HelicopterTickHandler(v);
 
 	AgeAircraftCargo(v);
 
-	for(i=0; i!=6; i++) {
+	for (i = 0; i != 6; i++) {
 		AircraftEventHandler(v, i);
 		if (v->type != VEH_Aircraft) // In case it was deleted
 			break;
 	}
 }
 
-void UpdateOilRig( void )
+void UpdateOilRig(void)
 {
-	Station *st;
+	Station* st;
 
 	FOR_ALL_STATIONS(st) {
 		if (st->airport_type == 5) st->airport_type = AT_OILRIG;
@@ -1987,7 +1947,7 @@
 	// skip those
 		if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
 			// airplane in terminal stopped doesn't hurt anyone, so goto next
-			if ((v_oldstyle->vehstatus & VS_STOPPED) && (v_oldstyle->u.air.state == 0)) {
+			if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
 				v_oldstyle->u.air.state = HANGAR;
 				continue;
 			}
--- a/aircraft_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/aircraft_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -65,13 +65,11 @@
 {
 	int image = GetAircraftImage(v, 6);
 	uint32 ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
-	if (v->vehstatus & VS_CRASHED)
-		ormod = PALETTE_CRASH;
-	DrawSprite(image | ormod, x+25, y+10);
-	if (v->subtype == 0)
-		DrawSprite(SPR_ROTOR_STOPPED, x + 25, y + 5);
+	if (v->vehstatus & VS_CRASHED) ormod = PALETTE_CRASH;
+	DrawSprite(image | ormod, x + 25, y + 10);
+	if (v->subtype == 0) DrawSprite(SPR_ROTOR_STOPPED, x + 25, y + 5);
 	if (v->index == selection) {
-		DrawFrameRect(x-1, y-1, x+58, y+21, 0xF, FR_BORDERONLY);
+		DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
 	}
 }
 
@@ -90,20 +88,14 @@
 
 void CcCloneAircraft(bool success, uint tile, uint32 p1, uint32 p2)
 {
-	if (success) {
-		const Vehicle* v = GetVehicle(_new_aircraft_id);
-
-		ShowAircraftViewWindow(v);
-	}
+	if (success) ShowAircraftViewWindow(GetVehicle(_new_aircraft_id));
 }
 
 static void NewAircraftWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
-
+	switch (e->event) {
 	case WE_PAINT: {
-		if (w->window_number == 0)
-			SETBIT(w->disabled_state, 5);
+		if (w->window_number == 0) SETBIT(w->disabled_state, 5);
 
 		{
 			int count = 0;
@@ -111,8 +103,7 @@
 			const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
 
 			do {
-				if (HASBIT(e->player_avail, _local_player))
-					count++;
+				if (HASBIT(e->player_avail, _local_player)) count++;
 			} while (++e,--num);
 			SetVScrollCount(w, count);
 		}
@@ -508,7 +499,7 @@
 	switch(e->event) {
 	case WE_PAINT: {
 		const Vehicle* v = GetVehicle(w->window_number);
-		uint32 disabled = 1<<8;
+		uint32 disabled = 1 << 8;
 		StringID str;
 
 		{
@@ -520,8 +511,7 @@
 						disabled = 0;
 		}
 
-		if (v->owner != _local_player)
-			disabled |= 1<<8 | 1<<7;
+		if (v->owner != _local_player) disabled |= 1 << 8 | 1 << 7;
 		w->disabled_state = disabled;
 
 		/* draw widgets & caption */
@@ -555,8 +545,9 @@
 				if (v->num_orders == 0) {
 					str = STR_NO_ORDERS + _patches.vehicle_speed;
 					SetDParam(0, v->cur_speed * 8);
-				} else
+				} else {
 					str = STR_EMPTY;
+				}
 				break;
 			}
 		}
@@ -656,9 +647,12 @@
 	/* determine amount of items for scroller */
 	num = 0;
 	FOR_ALL_VEHICLES(v) {
-		if (v->type == VEH_Aircraft && v->subtype <= 2 && v->vehstatus&VS_HIDDEN &&
-				v->tile == tile)
-					num++;
+		if (v->type == VEH_Aircraft &&
+				v->subtype <= 2 &&
+				v->vehstatus & VS_HIDDEN &&
+				v->tile == tile) {
+			num++;
+		}
 	}
 	SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
 
@@ -729,9 +723,12 @@
 	int mode = GetVehicleFromAircraftDepotWndPt(w, x, y, &v);
 
 	// share / copy orders
-	if (_thd.place_mode && mode <= 0) { _place_clicked_vehicle = v; return; }
+	if (_thd.place_mode && mode <= 0) {
+		_place_clicked_vehicle = v;
+		return;
+	}
 
-	switch(mode) {
+	switch (mode) {
 	case 1:
 		return;
 
@@ -789,30 +786,31 @@
 
 	case WE_CLICK:
 		switch(e->click.widget) {
-		case 5: /* click aircraft */
-			AircraftDepotClickAircraft(w, e->click.pt.x, e->click.pt.y);
-			break;
-		case 7: /* show build aircraft window */
-			ResetObjectToPlace();
-			ShowBuildAircraftWindow(w->window_number);
-			break;
-
-		case 8: /* clone button */
-			InvalidateWidget(w, 8);
-			TOGGLEBIT(w->click_state, 8);
+			case 5: /* click aircraft */
+				AircraftDepotClickAircraft(w, e->click.pt.x, e->click.pt.y);
+				break;
 
-			if (HASBIT(w->click_state, 8)) {
-				_place_clicked_vehicle = NULL;
-				SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
-			} else {
+			case 7: /* show build aircraft window */
 				ResetObjectToPlace();
-			}
-			break;
+				ShowBuildAircraftWindow(w->window_number);
+				break;
 
-		case 9: /* scroll to tile */
-			ResetObjectToPlace();
-			ScrollMainWindowToTile(w->window_number);
-			break;
+			case 8: /* clone button */
+				InvalidateWidget(w, 8);
+				TOGGLEBIT(w->click_state, 8);
+
+				if (HASBIT(w->click_state, 8)) {
+					_place_clicked_vehicle = NULL;
+					SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
+				} else {
+					ResetObjectToPlace();
+				}
+				break;
+
+			case 9: /* scroll to tile */
+				ResetObjectToPlace();
+				ScrollMainWindowToTile(w->window_number);
+				break;
 		}
 		break;
 
@@ -920,7 +918,7 @@
 	Window *w;
 
 	w = AllocateWindowDescFront(&_aircraft_depot_desc, tile);
-	if (w) {
+	if (w != NULL) {
 		w->caption_color = GetTileOwner(tile);
 		w->vscroll.cap = 2;
 		w->hscroll.cap = 4;
@@ -950,8 +948,7 @@
 			DrawString(x, y, STR_A036, 0);
 
 			y += 6;
-			if (++i == 4)
-				break;
+			if (++i == 4) break;
 		}
 	}
 }
@@ -1008,8 +1005,7 @@
 		SetVScrollCount(w, vl->list_length);
 
 		// disable 'Sort By' tooltip on Unsorted sorting criteria
-		if (vl->sort_type == SORT_BY_UNSORTED)
-			w->disabled_state |= (1 << 3);
+		if (vl->sort_type == SORT_BY_UNSORTED) w->disabled_state |= (1 << 3);
 
 		/* draw the widgets */
 		{
@@ -1137,8 +1133,7 @@
 			_sorting.aircraft.criteria = vl->sort_type;
 
 			// enable 'Sort By' if a sorter criteria is chosen
-			if (vl->sort_type != SORT_BY_UNSORTED)
-				CLRBIT(w->disabled_state, 3);
+			if (vl->sort_type != SORT_BY_UNSORTED) CLRBIT(w->disabled_state, 3);
 		}
 		SetWindowDirty(w);
 		break;
@@ -1198,7 +1193,7 @@
 		w = AllocateWindowDescFront(&_other_player_aircraft_desc, (station << 16) | player);
 	}
 
-	if (w) {
+	if (w != NULL) {
 		w->caption_color = w->window_number;
 		w->vscroll.cap = 4;
 		w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
--- a/airport.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/airport.c	Mon Nov 14 19:48:04 2005 +0000
@@ -376,7 +376,7 @@
 
 	// 1980-1-1 is --> 21915
 	// 1990-1-1 is --> 25568
-	if (_date >= 21915) {SETBIT(bytemask, 3);}	// metropilitan airport 1980
-	if (_date >= 25568) {SETBIT(bytemask, 4);}	// international airport 1990
+	if (_date >= 21915) SETBIT(bytemask, 3); // metropilitan airport 1980
+	if (_date >= 25568) SETBIT(bytemask, 4); // international airport 1990
 	return bytemask;
 }
--- a/airport_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/airport_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -65,7 +65,7 @@
 
 static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		DrawWindowWidgets(w);
 		break;
@@ -156,9 +156,9 @@
 		if (!HASBIT(avail_airports, 0) && sel == AT_SMALL) sel = AT_LARGE;
 		if (!HASBIT(avail_airports, 1) && sel == AT_LARGE) sel = AT_SMALL;
 
-		/* 'Country Airport' starts at widget 3, and if its bit is set, it is available,
-		 * so take its opposite value to set the disabled_state. There are only 5 available
-		 * airports, so XOr with 0x1F (1 1111) */
+		/* 'Country Airport' starts at widget 3, and if its bit is set, it is
+		 * available, so take its opposite value to set the disabled_state. There
+		 * are only 5 available airports, so XOR with 0x1F (1 1111) */
 		w->disabled_state = (avail_airports ^ 0x1F) << 3;
 
 		_selected_airport_type = sel;
@@ -177,7 +177,7 @@
 			}
 		}
 
-		if (_station_show_coverage)	SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
+		if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
 
 		DrawWindowWidgets(w);
     // strings such as 'Size' and 'Coverage Area'
@@ -188,7 +188,7 @@
 	}
 
 	case WE_CLICK: {
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 3: case 4: case 5: case 6: case 7:
 			_selected_airport_type = e->click.widget - 3;
 			SndPlayFx(SND_15_BEEP);
@@ -212,8 +212,7 @@
 	} break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
--- a/bridge_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/bridge_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -33,7 +33,8 @@
 static void BuildBridge(Window *w, int i)
 {
 	DeleteWindow(w);
-	DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile, _bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
+	DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
+		_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
 		CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
 }
 
--- a/clear_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/clear_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -37,13 +37,11 @@
 	TileIndex *t;
 	int count;
 
-	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY())
-		return -1;
+	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
 
 	t = ts->tile_table;
-	for(count = ts->tile_table_count; count != 0; count--,t++) {
-		if (*t == tile)
-			return 0;
+	for (count = ts->tile_table_count; count != 0; count--, t++) {
+		if (*t == tile) return 0;
 	}
 
 	return 1;
@@ -54,9 +52,8 @@
 	TerraformerHeightMod *mod = ts->modheight;
 	int count;
 
-	for(count = ts->modheight_count; count != 0; count--, mod++) {
-		if (mod->tile == tile)
-			return mod->height;
+	for (count = ts->modheight_count; count != 0; count--, mod++) {
+		if (mod->tile == tile) return mod->height;
 	}
 
 	return TileHeight(tile);
@@ -69,12 +66,10 @@
 
 	count = ts->tile_table_count;
 
-	if (count >= 625)
-		return;
+	if (count >= 625) return;
 
 	for(t = ts->tile_table; count != 0; count--,t++) {
-		if (*t == tile)
-			return;
+		if (*t == tile) return;
 	}
 
 	ts->tile_table[ts->tile_table_count++] = tile;
@@ -116,8 +111,7 @@
 
 		// If we have a single diagonal track there, the other side of
 		// tile can be terraformed.
-		if ((_m[tile].m5&~0x40) == _railway_modes[mode])
-			return 0;
+		if ((_m[tile].m5 & ~0x40) == _railway_modes[mode]) return 0;
 	}
 
 	ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
@@ -129,8 +123,7 @@
 
 	ts->cost += ret;
 
-	if (ts->tile_table_count >= 625)
-		return -1;
+	if (ts->tile_table_count >= 625) return -1;
 	ts->tile_table[ts->tile_table_count++] = tile;
 
 	return 0;
@@ -151,12 +144,10 @@
 
 	_error_message = STR_1004_TOO_HIGH;
 
-	if (height > 0xF)
-		return false;
+	if (height > 15) return false;
 
 	nh = TerraformGetHeightOfTile(ts, tile);
-	if (nh < 0 || height == nh)
-		return false;
+	if (nh < 0 || height == nh) return false;
 
 	if (TerraformProc(ts, tile, 0) < 0) return false;
 	if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
@@ -166,7 +157,7 @@
 	mod = ts->modheight;
 	count = ts->modheight_count;
 
-	for(;;) {
+	for (;;) {
 		if (count == 0) {
 			if (ts->modheight_count >= 576)
 				return false;
@@ -280,8 +271,9 @@
 			t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
 			if (t <= z) z = t;
 
-			if (!CheckTunnelInWay(tile, z*8))
+			if (!CheckTunnelInWay(tile, z * 8)) {
 				return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
+			}
 		}
 	}
 
@@ -505,8 +497,7 @@
 
 	if (ti->tileh & 2) {
 		z += 8;
-		if (ti->tileh == 0x17)
-			z += 8;
+		if (ti->tileh == 0x17) z += 8;
 	}
 
 	if (GB(m4, 5, 3) != 0) {
@@ -697,8 +688,7 @@
 
 static void TileLoopClearDesert(TileIndex tile)
 {
- 	if ( (_m[tile].m5 & 0x1C) == 0x14)
-		return;
+ 	if ((_m[tile].m5 & 0x1C) == 0x14) return;
 
 	if (GetMapExtraBits(tile) == 1) {
 		_m[tile].m5 = 0x17;
@@ -727,12 +717,10 @@
 	}
 
 	m5 = _m[tile].m5;
-	if ( (m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14)
-		return;
+	if ((m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14) return;
 
-	if ( (m5 & 0x1C) != 0xC) {
-		if ( (m5 & 3) == 3)
-			return;
+	if ((m5 & 0x1C) != 0xC) {
+		if ((m5 & 3) == 3) return;
 
 		if (_game_mode != GM_EDITOR) {
 			m5 += 0x20;
--- a/debug.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/debug.c	Mon Nov 14 19:48:04 2005 +0000
@@ -76,12 +76,11 @@
 		v = strtoul(s, &end, 0);
 		s = end;
 
-		for (i = debug_level; i != endof(debug_level); ++i)
-			*i->level = v;
+		for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
 	}
 
 	// individual levels
-	for(;;) {
+	for (;;) {
 		const DebugLevel *i;
 		int *p;
 
@@ -103,9 +102,9 @@
 		if (*s == '=') s++;
 		v = strtoul(s, &end, 0);
 		s = end;
-		if (p != NULL)
+		if (p != NULL) {
 			*p = v;
-		else {
+		} else {
 			ShowInfoF("Unknown debug level '%.*s'", s - t, t);
 			return;
 		}
--- a/disaster_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/disaster_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -21,8 +21,7 @@
 
 static void DisasterClearSquare(TileIndex tile)
 {
-	if (!EnsureNoVehicle(tile))
-		return;
+	if (!EnsureNoVehicle(tile)) return;
 
 	switch (GetTileType(tile)) {
 		case MP_RAILWAY:
@@ -352,7 +351,7 @@
 
 	v->tick_counter++;
 	v->u.disaster.image_override =
-		(v->current_order.station == 1 && v->tick_counter&4) ? SPR_F_15_FIRING : 0;
+		(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
 
 	GetNewVehiclePos(v, &gp);
 	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -423,7 +422,7 @@
 
 	v->tick_counter++;
 	v->u.disaster.image_override =
-		(v->current_order.station == 1 && v->tick_counter&4) ? SPR_AH_64A_FIRING : 0;
+		(v->current_order.station == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
 
 	GetNewVehiclePos(v, &gp);
 	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -843,8 +842,7 @@
 	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
 	int x,y;
 
-	if (v == NULL)
-		return;
+	if (v == NULL) return;
 
 	x = TileX(Random()) * 16 + 8;
 
@@ -870,8 +868,7 @@
 	byte dir;
 	uint32 r;
 
-	if (v == NULL)
-		return;
+	if (v == NULL) return;
 
 	r = Random();
 	x = TileX(r) * 16 + 8;
@@ -891,8 +888,7 @@
 	byte dir;
 	uint32 r;
 
-	if (v == NULL)
-		return;
+	if (v == NULL) return;
 
 	r = Random();
 	x = TileX(r) * 16 + 8;
@@ -964,18 +960,17 @@
 
 static void DoDisaster(void)
 {
-	byte buf[8];
+	byte buf[lengthof(_dis_years)];
 	byte year = _cur_year;
-	int i,j;
+	uint i;
+	uint j;
 
-	for(i=j=0; i!=lengthof(_dis_years); i++) {
-		if (year >= _dis_years[i].min &&
-				year < _dis_years[i].max)
-					buf[j++] = i;
+	j = 0;
+	for (i = 0; i != lengthof(_dis_years); i++) {
+		if (year >= _dis_years[i].min && year < _dis_years[i].max) buf[j++] = i;
 	}
 
-	if (j == 0)
-		return;
+	if (j == 0) return;
 
 	_disaster_initprocs[buf[RandomRange(j)]]();
 }
@@ -988,13 +983,11 @@
 
 void DisasterDailyLoop(void)
 {
-	if (--_disaster_delay != 0)
-		return;
+	if (--_disaster_delay != 0) return;
 
 	ResetDisasterDelay();
 
-	if (_opt.diff.disasters != 0)
-		DoDisaster();
+	if (_opt.diff.disasters != 0) DoDisaster();
 }
 
 void StartupDisasters(void)
--- a/dock_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/dock_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -222,35 +222,39 @@
 
 static void BuildDockStationWndProc(Window *w, WindowEvent *e)
 {
-	int rad;
+	switch (e->event) {
+	case WE_PAINT: {
+		int rad;
 
-	switch(e->event) {
-	case WE_PAINT: {
-		if (WP(w,def_d).close)
-			return;
+		if (WP(w,def_d).close) return;
 		w->click_state = (1<<3) << _station_show_coverage;
 		DrawWindowWidgets(w);
 
 		rad = (_patches.modified_catchment) ? CA_DOCK : 4;
 
-		if (_station_show_coverage)	SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
-		else SetTileSelectBigSize(0, 0, 0, 0);
+		if (_station_show_coverage) {
+			SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
+		} else {
+			SetTileSelectBigSize(0, 0, 0, 0);
+		}
 
 		DrawStringCentered(74, 17, STR_3066_COVERAGE_AREA_HIGHLIGHT, 0);
 		DrawStationCoverageAreaText(4, 50, (uint)-1, rad);
-	} break;
+		break;
+	}
 
-	case WE_CLICK: {
-		switch(e->click.widget) {
-		case 3: case 4:
-			_station_show_coverage = e->click.widget - 3;
-			SndPlayFx(SND_15_BEEP);
-			SetWindowDirty(w);
-			break;
+	case WE_CLICK:
+		switch (e->click.widget) {
+			case 3:
+			case 4:
+				_station_show_coverage = e->click.widget - 3;
+				SndPlayFx(SND_15_BEEP);
+				SetWindowDirty(w);
+				break;
 		}
-	} break;
+		break;
 
-	case WE_MOUSELOOP: {
+	case WE_MOUSELOOP:
 		if (WP(w,def_d).close) {
 			DeleteWindow(w);
 			return;
@@ -258,11 +262,9 @@
 
 		CheckRedrawStationCoverage(w);
 		break;
-	}
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
@@ -324,13 +326,11 @@
 	} break;
 
 	case WE_MOUSELOOP:
-		if (WP(w,def_d).close)
-			DeleteWindow(w);
+		if (WP(w,def_d).close) DeleteWindow(w);
 		break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
--- a/economy.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/economy.c	Mon Nov 14 19:48:04 2005 +0000
@@ -72,7 +72,7 @@
 	MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
 }
 
-int64 CalculateCompanyValue(const Player *p)
+int64 CalculateCompanyValue(const Player* p)
 {
 	PlayerID owner = p->index;
 	int64 value;
@@ -647,8 +647,8 @@
 	int i;
 	int32 inf = _economy.infl_amount * 54;
 
-	for(i=0; i!=NUM_PRICES; i++) {
-		AddSingleInflation( (int32*)&_price + i, _price_frac + i, inf );
+	for (i = 0; i != NUM_PRICES; i++) {
+		AddSingleInflation((int32*)&_price + i, _price_frac + i, inf);
 	}
 
 	_economy.max_loan_unround += BIGMULUS(_economy.max_loan_unround, inf, 16);
@@ -657,7 +657,7 @@
 		_economy.max_loan += 50000;
 
 	inf = _economy.infl_amount_pr * 54;
-	for(i=0; i!=NUM_CARGO; i++) {
+	for (i = 0; i != NUM_CARGO; i++) {
 		AddSingleInflation(
 			(int32*)_cargo_payment_rates + i,
 			_cargo_payment_rates_frac + i,
@@ -677,8 +677,7 @@
 	int interest = _economy.interest_rate * 54;
 
 	FOR_ALL_PLAYERS(p) {
-		if (!p->is_active)
-			continue;
+		if (!p->is_active) continue;
 
 		_current_player = p->index;
 		SET_EXPENSES_TYPE(EXPENSES_LOAN_INT);
@@ -692,8 +691,7 @@
 
 static void HandleEconomyFluctuations(void)
 {
-	if (_opt.diff.economy == 0)
-		return;
+	if (_opt.diff.economy == 0) return;
 
 	if (--_economy.fluct == 0) {
 		_economy.fluct = - (int)(Random()&3);
@@ -985,9 +983,8 @@
 {
 	const Subsidy* ss;
 
-	for(ss=_subsidies; ss != endof(_subsidies); ss++) {
+	for (ss = _subsidies; ss != endof(_subsidies); ss++) {
 		if (s != ss &&
-//				ss->age < 12 &&
 				ss->from == s->from &&
 				ss->to == s->to &&
 				ss->cargo_type == s->cargo_type) {
@@ -1333,7 +1330,6 @@
 	int result = 0;
 	uint16 last_visited;
 	Station *st;
-	GoodsEntry *ge;
 	int t;
 	uint count, cap;
 	PlayerID old_player;
@@ -1349,13 +1345,15 @@
 	st = GetStation(last_visited = v->last_station_visited);
 
 	for (; v != NULL; v = v->next) {
+		GoodsEntry* ge;
+
 		if (v->cargo_cap == 0) continue;
 
 		ge = &st->goods[v->cargo_type];
 
 		/* unload? */
 		if (v->cargo_count != 0) {
-			if ( v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER) ) {
+			if (v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER)) {
 				// deliver goods to the station
 				st->time_since_unload = 0;
 
@@ -1363,7 +1361,7 @@
 				profit += DeliverGoods(v->cargo_count, v->cargo_type, v->cargo_source, last_visited, v->cargo_days);
 				result |= 1;
 				v->cargo_count = 0;
-			} else if (u->current_order.flags & ( OF_UNLOAD | OF_TRANSFER) ) {
+			} else if (u->current_order.flags & (OF_UNLOAD | OF_TRANSFER)) {
 				/* unload goods and let it wait at the station */
 				st->time_since_unload = 0;
 
--- a/engine.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/engine.c	Mon Nov 14 19:48:04 2005 +0000
@@ -883,8 +883,7 @@
 				} else {
 					e->flags |= ENGINE_PREVIEWING;
 					e->preview_wait = 20;
-					if (IS_INTERACTIVE_PLAYER(best_player))
-						ShowEnginePreviewWindow(i);
+					if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
 				}
 			}
 		}
@@ -925,12 +924,11 @@
 
 	// In case the player didn't build the vehicle during the intro period,
 	// prevent that player from getting future intro periods for a while.
-	if (e->flags&ENGINE_INTRODUCING) {
+	if (e->flags & ENGINE_INTRODUCING) {
 		FOR_ALL_PLAYERS(p) {
 			uint block_preview = p->block_preview;
 
-			if (!HASBIT(e->player_avail,p->index))
-				continue;
+			if (!HASBIT(e->player_avail, p->index)) continue;
 
 			/* We assume the user did NOT build it.. prove me wrong ;) */
 			p->block_preview = 20;
@@ -956,8 +954,7 @@
 	e->player_avail = (byte)-1;
 
 	// Do not introduce new rail wagons
-	if (IsWagon(index))
-		return;
+	if (IsWagon(index)) return;
 
 	// make maglev / monorail available
 	FOR_ALL_PLAYERS(p) {
--- a/engine_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/engine_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -65,12 +65,11 @@
 
 static void EnginePreviewWndProc(Window *w, WindowEvent *e)
 {
-	const DrawEngineInfo *dei;
-	int width;
-
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		EngineID engine = w->window_number;
+		const DrawEngineInfo* dei;
+		int width;
 
 		DrawWindowWidgets(w);
 
@@ -91,12 +90,15 @@
 	}
 
 	case WE_CLICK:
-		switch(e->click.widget) {
-		case 3: DeleteWindow(w); break;
-		case 4:
-			DoCommandP(0, w->window_number, 0, NULL, CMD_WANT_ENGINE_PREVIEW);
-			DeleteWindow(w);
-			break;
+		switch (e->click.widget) {
+			case 3:
+				DeleteWindow(w);
+				break;
+
+			case 4:
+				DoCommandP(0, w->window_number, 0, NULL, CMD_WANT_ENGINE_PREVIEW);
+				DeleteWindow(w);
+				break;
 		}
 		break;
 	}
--- a/functions.h	Mon Nov 14 15:22:12 2005 +0000
+++ b/functions.h	Mon Nov 14 19:48:04 2005 +0000
@@ -151,7 +151,7 @@
 
 /* tunnelbridge_cmd.c */
 bool CheckTunnelInWay(TileIndex tile, int z);
-bool CheckBridge_Stuff(byte bridge_type, int bridge_len);
+bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
 uint32 GetBridgeLength(TileIndex begin, TileIndex end);
 int CalcBridgeLenCostFactor(int x);
 
--- a/gfx.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/gfx.c	Mon Nov 14 19:48:04 2005 +0000
@@ -1994,7 +1994,6 @@
 {
 	// Get the color for DrawString-subroutines which matches the color
 	//  of the player
-	if (player == OWNER_SPECTATOR || player == OWNER_SPECTATOR - 1)
-			return 1;
+	if (player == OWNER_SPECTATOR || player == OWNER_SPECTATOR - 1) return 1;
 	return (_color_list[_player_colors[player]].window_color_1b) | IS_PALETTE_COLOR;
 }
--- a/gfxinit.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/gfxinit.c	Mon Nov 14 19:48:04 2005 +0000
@@ -145,7 +145,7 @@
 		fclose(f);
 
 		md5_finish(&filemd5state, digest);
-	  return CheckMD5Digest(file, digest, warn);
+		return CheckMD5Digest(file, digest, warn);
 	} else { // file not found
 		return false;
 	}
@@ -321,11 +321,9 @@
 
 static void LoadSpriteTables(void)
 {
-	uint load_index = 0;
+	const FileList* files = _use_dos_palette ? &files_dos : &files_win;
+	uint load_index;
 	uint i;
-	const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
-
-	files = _use_dos_palette? &files_dos : &files_win;
 
 	LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
 	DupSprite(  2, 130); // non-breaking space medium
--- a/graph_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/graph_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -224,15 +224,13 @@
 	switch(e->event) {
 	case WE_PAINT:
 		FOR_ALL_PLAYERS(p) {
-			if (!p->is_active)
-				SETBIT(_legend_excludebits, p->index);
+			if (!p->is_active) SETBIT(_legend_excludebits, p->index);
 		}
-		w->click_state = ((~_legend_excludebits) << 3);
+		w->click_state = (~_legend_excludebits) << 3;
 		DrawWindowWidgets(w);
 
 		FOR_ALL_PLAYERS(p) {
-			if (!p->is_active)
-				continue;
+			if (!p->is_active) continue;
 
 			DrawPlayerIcon(p->index, 4, 18+p->index*12);
 
@@ -245,7 +243,7 @@
 
 	case WE_CLICK:
 		if (IS_INT_INSIDE(e->click.widget, 3, 11)) {
-			_legend_excludebits ^= (1 << (e->click.widget-3));
+			_legend_excludebits ^= (1 << (e->click.widget - 3));
 			SetWindowDirty(w);
 			InvalidateWindow(WC_INCOME_GRAPH, 0);
 			InvalidateWindow(WC_OPERATING_PROFIT, 0);
--- a/industry_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/industry_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -31,8 +31,7 @@
 {
 	Industry *i;
 
-	FOR_ALL_INDUSTRIES_FROM(i, start_item)
-		i->index = start_item++;
+	FOR_ALL_INDUSTRIES_FROM(i, start_item) i->index = start_item++;
 }
 
 /* Initialize the industry-pool */
@@ -251,7 +250,7 @@
 	STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
 	STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
-	STR_4832_ANNOUNCES_IMMINENT_CLOSURE	,
+	STR_4832_ANNOUNCES_IMMINENT_CLOSURE
 };
 
 
@@ -260,19 +259,20 @@
 	const DrawIndustrySpec1Struct *d;
 	uint32 image;
 
-	if (!(_m[ti->tile].m1 & 0x80))
-		return;
+	if (!(_m[ti->tile].m1 & 0x80)) return;
 
 	d = &_draw_industry_spec1[_m[ti->tile].m3];
 
 	AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
 
-	if ( (image = d->image_2) != 0)
-		AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
+	image = d->image_2;
+	if (image != 0) AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
 
-	if ( (image = d->image_3) != 0)
+	image = d->image_3;
+	if (image != 0) {
 		AddChildSpriteScreen(0x12AC + image - 1,
-			_drawtile_proc1_x[image-1], _drawtile_proc1_y[image-1]);
+			_drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
+	}
 }
 
 static void IndustryDrawTileProc2(const TileInfo *ti)
@@ -285,17 +285,17 @@
 			x = 0;
 	}
 
-	AddChildSpriteScreen(0x129F, 22-x, x+24);
+	AddChildSpriteScreen(0x129F, 22 - x, 24 + x);
 	AddChildSpriteScreen(0x129E, 6, 0xE);
 }
 
 static void IndustryDrawTileProc3(const TileInfo *ti)
 {
 	if (_m[ti->tile].m1 & 0x80) {
-		AddChildSpriteScreen(0x128B, 5,
-			_industry_anim_offs_2[_m[ti->tile].m3]);
+		AddChildSpriteScreen(0x128B, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
+	} else {
+		AddChildSpriteScreen(4746, 3, 67);
 	}
-	AddChildSpriteScreen(4746, 3, 67);
 }
 
 static void IndustryDrawTileProc4(const TileInfo *ti)
@@ -309,7 +309,7 @@
 	}
 
 	if (d->image_2 != 0xFF) {
-		AddChildSpriteScreen(0x1270, 0x10 - d->image_2*2, 100 + d->image_2);
+		AddChildSpriteScreen(0x1270, 0x10 - d->image_2 * 2, 100 + d->image_2);
 	}
 
 	AddChildSpriteScreen(0x126E, 7, d->image_3);
@@ -323,8 +323,8 @@
 		image = GB(image, 2, 5);
 		if (image != 0 && image < 7) {
 			AddChildSpriteScreen(image + 0x806,
-				_coal_plant_sparkles_x[image-1],
-				_coal_plant_sparkles_y[image-1]
+				_coal_plant_sparkles_x[image - 1],
+				_coal_plant_sparkles_y[image - 1]
 			);
 		}
 	}
@@ -348,7 +348,7 @@
 
 	/* Pointer to industry */
 	ind = GetIndustry(_m[ti->tile].m2);
-	ormod = (ind->color_map+0x307) << PALETTE_SPRITE_START;
+	ormod = (ind->color_map + 0x307) << PALETTE_SPRITE_START;
 
 	/* Retrieve pointer to the draw industry tile struct */
 	dits = &_industry_draw_tile_data[(ti->map5 << 2) | GB(_m[ti->tile].m1, 0, 2)];
@@ -369,13 +369,12 @@
 	}
 
 	/* Add industry on top of the ground? */
-	if ((image = dits->sprite_2) != 0) {
-
+	image = dits->sprite_2;
+	if (image != 0) {
 		if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
 			image |= ormod;
 
-		if (_display_opt & DO_TRANS_BUILDINGS)
-			MAKE_TRANSPARENT(image);
+		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 
 		AddSortableSpriteToDraw(image,
 			ti->x | (dits->subtile_xy>>4),
@@ -385,15 +384,12 @@
 			dits->dz,
 			z);
 
-		if (_display_opt & DO_TRANS_BUILDINGS)
-			return;
+		if (_display_opt & DO_TRANS_BUILDINGS) return;
 	}
 
-	/* TTDBUG: strange code here, return if AddSortableSpriteToDraw failed?  */
-		{
-		int proc;
-		if ((proc=dits->proc-1) >= 0 )
-			_industry_draw_tile_procs[proc](ti);
+	{
+		int proc = dits->proc - 1;
+		if (proc >= 0) _industry_draw_tile_procs[proc](ti);
 	}
 }
 
@@ -451,9 +447,7 @@
 		return_cmd_error(STR_4800_IN_THE_WAY);
 	}
 
-	if (flags & DC_EXEC) {
- 		DeleteIndustry(i);
-	}
+	if (flags & DC_EXEC) DeleteIndustry(i);
 	return 0;
 }
 
@@ -468,20 +462,17 @@
 
 static void TransportIndustryGoods(TileIndex tile)
 {
-	Industry *i;
-	int type;
+	Industry* i = GetIndustry(_m[tile].m2);
 	uint cw, am;
-	byte m5;
 
-	i = GetIndustry(_m[tile].m2);
+	cw = min(i->cargo_waiting[0], 255);
+	if (cw > _industry_min_cargo[i->type]/* && i->produced_cargo[0] != 0xFF*/) {
+		byte m5;
 
-	type = i->type;
-	cw = min(i->cargo_waiting[0], 255);
-	if (cw > _industry_min_cargo[type]/* && i->produced_cargo[0] != 0xFF*/) {
 		i->cargo_waiting[0] -= cw;
 
 		/* fluctuating economy? */
-		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
+		if (_economy.fluct <= 0) cw = (cw + 1) / 2;
 
 		i->last_mo_production[0] += cw;
 
@@ -494,12 +485,11 @@
 		}
 	}
 
-	type = i->type;
 	cw = min(i->cargo_waiting[1], 255);
-	if (cw > _industry_min_cargo[type]) {
+	if (cw > _industry_min_cargo[i->type]) {
 		i->cargo_waiting[1] -= cw;
 
-		if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
+		if (_economy.fluct <= 0) cw = (cw + 1) / 2;
 
 		i->last_mo_production[1] += cw;
 
@@ -717,7 +707,6 @@
 }
 
 
-
 static void TileLoopIndustryCase161(TileIndex tile)
 {
 	int dir;
@@ -739,8 +728,7 @@
 		EV_BUBBLE
 	);
 
-	if (v != NULL)
-		v->u.special.unk2 = dir;
+	if (v != NULL) v->u.special.unk2 = dir;
 }
 
 static void TileLoop_Industry(TileIndex tile)
@@ -752,8 +740,7 @@
 		return;
 	}
 
-	if (_game_mode == GM_EDITOR)
-		return;
+	if (_game_mode == GM_EDITOR) return;
 
 	TransportIndustryGoods(tile);
 
@@ -768,7 +755,7 @@
 #define SET_AND_ANIMATE(tile, a, b)   { _m[tile].m5 = a; _m[tile].m1 = b; AddAnimatedTile(tile); }
 #define SET_AND_UNANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; DeleteAnimatedTile(tile); }
 
-	switch(_m[tile].m5) {
+	switch (_m[tile].m5) {
 	case 0x18: // coast line at oilrigs
 	case 0x19:
 	case 0x1A:
@@ -819,9 +806,9 @@
 		}
 		break;
 
-	case 49: {
+	case 49:
 		CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
-	} break;
+		break;
 
 
 	case 143: {
@@ -843,9 +830,7 @@
 		break;
 
 	case 174:
-		if (CHANCE16(1,3)) {
-			AddAnimatedTile(tile);
-		}
+		if (CHANCE16(1, 3)) AddAnimatedTile(tile);
 		break;
 	}
 }
@@ -1030,15 +1015,17 @@
 	};
 
 	TileIndex tile = i->xy;
-	int dir, a, j;
+	int a;
 
-	if ((_m[tile].m1 & 0x80) == 0)
-		return;
+	if ((_m[tile].m1 & 0x80) == 0) return;
 
 	/* search outwards as a rectangular spiral */
-	for(a=1; a!=41; a+=2) {
-		for(dir=0; dir!=4; dir++) {
-			j = a;
+	for (a = 1; a != 41; a += 2) {
+		uint dir;
+
+		for (dir = 0; dir != 4; dir++) {
+			int j = a;
+
 			do {
 				tile = TILE_MASK(tile);
 				if (IsTileType(tile, MP_TREES)) {
@@ -1127,10 +1114,11 @@
 		i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
 		i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
 
-		if (i->type == IT_FARM)
+		if (i->type == IT_FARM) {
 			MaybePlantFarmField(i);
-		else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0)
+		} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
 			ChopLumberMillTrees(i);
+		}
 	}
 }
 
@@ -1149,12 +1137,10 @@
 		}
 	}
 
-	if (_game_mode == GM_EDITOR)
-		return;
+	if (_game_mode == GM_EDITOR) return;
 
 	FOR_ALL_INDUSTRIES(i) {
-		if (i->xy != 0)
-			ProduceIndustryGoods(i);
+		if (i->xy != 0) ProduceIndustryGoods(i);
 	}
 }
 
@@ -1180,14 +1166,9 @@
 /* Oil Rig and Oil Refinery */
 static bool CheckNewIndustry_Oil(TileIndex tile, int type)
 {
-	if(_ignore_restrictions && _game_mode == GM_EDITOR)
-		return true;
-
-	if (type != IT_OIL_RIG && _game_mode == GM_EDITOR)
-		return true;
-
-	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16)
-		return true;
+	if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
+	if (_game_mode == GM_EDITOR && type != IT_OIL_RIG)   return true;
+	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16)   return true;
 
 	_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
 	return false;
@@ -1255,7 +1236,7 @@
 	uint x = TileX(tile);
 	uint y = TileY(tile);
 
-	if ( x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
+	if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
 		_error_message = STR_0239_SITE_UNSUITABLE;
 		return false;
 	}
@@ -1270,8 +1251,7 @@
 
 	t = ClosestTownFromTile(tile, (uint)-1);
 
-	if (_patches.multiple_industry_per_town)
-		return t;
+	if (_patches.multiple_industry_per_town) return t;
 
 	FOR_ALL_INDUSTRIES(i) {
 		if (i->xy != 0 &&
@@ -1320,26 +1300,21 @@
 		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 
 		if (!IsValidTile(cur_tile)) {
-			if (it->map5 == 0xff)
-				continue;
+			if (it->map5 == 0xff) continue;
 			return false;
 		}
 
 		FindLandscapeHeightByTile(&ti, cur_tile);
 
 		if (it->map5 == 0xFF) {
-			if (ti.type != MP_WATER || ti.tileh != 0)
-				return false;
+			if (ti.type != MP_WATER || ti.tileh != 0) return false;
 		} else {
-			if (!EnsureNoVehicle(cur_tile))
-				return false;
+			if (!EnsureNoVehicle(cur_tile)) return false;
 
 			if (type == IT_OIL_RIG)  {
-				if (ti.type != MP_WATER || ti.map5 != 0)
-					return false;
+				if (ti.type != MP_WATER || ti.map5 != 0) return false;
 			} else {
-				if (ti.type == MP_WATER && ti.map5 == 0)
-					return false;
+				if (ti.type == MP_WATER && ti.map5 == 0) return false;
 				if (IsSteepTileh(ti.tileh))
 					return false;
 
@@ -1347,22 +1322,14 @@
 					int t;
 					byte bits = _industry_map5_bits[it->map5];
 
-					if (bits & 0x10)
-						return false;
+					if (bits & 0x10) return false;
 
 					t = ~ti.tileh;
 
-					if (bits & 1 && (t & (1+8)))
-						return false;
-
-					if (bits & 2 && (t & (4+8)))
-						return false;
-
-					if (bits & 4 && (t & (1+2)))
-						return false;
-
-					if (bits & 8 && (t & (2+4)))
-						return false;
+					if (bits & 1 && (t & (1 + 8))) return false;
+					if (bits & 2 && (t & (4 + 8))) return false;
+					if (bits & 4 && (t & (1 + 2))) return false;
+					if (bits & 8 && (t & (2 + 4))) return false;
 				}
 
 				if (type == IT_BANK) {
@@ -1376,8 +1343,7 @@
 						return false;
 					}
 				} else if (type == IT_TOY_SHOP) {
-					if (DistanceMax(t->xy, cur_tile) > 9)
-						return false;
+					if (DistanceMax(t->xy, cur_tile) > 9) return false;
 					if (ti.type != MP_HOUSE) goto do_clear;
 				} else if (type == IT_WATER_TOWER) {
 					if (ti.type != MP_HOUSE) {
@@ -1398,9 +1364,8 @@
 
 static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
 {
+	const IndustrySpec* spec = &_industry_spec[type];
 	const Industry* i;
-	const IndustrySpec *spec;
-	spec = &_industry_spec[type];
 
 	// accepting industries won't be close, not even with patch
 	if (_patches.same_industry_close && spec->accepts_cargo[0] == CT_INVALID)
@@ -1409,15 +1374,16 @@
 	FOR_ALL_INDUSTRIES(i) {
 		// check if an industry that accepts the same goods is nearby
 		if (i->xy != 0 &&
-				(DistanceMax(tile, i->xy) <= 14) &&
+				DistanceMax(tile, i->xy) <= 14 &&
 				spec->accepts_cargo[0] != CT_INVALID &&
-				spec->accepts_cargo[0] == i->accepts_cargo[0] &&
-				!(_game_mode == GM_EDITOR &&
-					_patches.same_industry_close &&
-					_patches.multiple_industry_per_town)) {
-				_error_message = STR_INDUSTRY_TOO_CLOSE;
-				return false;
-				}
+				spec->accepts_cargo[0] == i->accepts_cargo[0] && (
+					_game_mode != GM_EDITOR ||
+					!_patches.same_industry_close ||
+					!_patches.multiple_industry_per_town
+				)) {
+			_error_message = STR_INDUSTRY_TOO_CLOSE;
+			return false;
+		}
 
 		// check "not close to" field.
 		if (i->xy != 0 &&
@@ -1438,10 +1404,9 @@
 		if (i->xy == 0) {
 			uint index = i->index;
 
-			if (i->index > _total_industries)
-				_total_industries = i->index;
+			if (i->index > _total_industries) _total_industries = i->index;
 
-			memset(i, 0, sizeof(Industry));
+			memset(i, 0, sizeof(*i));
 			i->index = index;
 
 			return i;
@@ -1498,8 +1463,7 @@
 	i->total_production[0] = i->production_rate[0] * 8;
 	i->total_production[1] = i->production_rate[1] * 8;
 
-	if (_generating_world == 0)
-		i->total_production[0] = i->total_production[1] = 0;
+	if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
 
 	i->prod_level = 0x10;
 
@@ -1528,13 +1492,12 @@
 
 	if (i->type == IT_FARM || i->type == IT_FARM_2) {
 		tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
-		for(j=0; j!=50; j++) {
+		for (j = 0; j != 50; j++) {
 			int x = Random() % 31 - 16;
 			int y = Random() % 31 - 16;
-			TileIndex  new_tile = TileAddWrap(tile, x, y);
+			TileIndex new_tile = TileAddWrap(tile, x, y);
 
-			if (new_tile != INVALID_TILE)
-				PlantFarmField(new_tile);
+			if (new_tile != INVALID_TILE) PlantFarmField(new_tile);
 		}
 	}
 	_industry_sort_dirty = true;
@@ -1562,10 +1525,15 @@
 
 	/* Check if the to-be built/founded industry is available for this climate.
 	 * Unfortunately we have no easy way of checking, except for looping the table */
-	{ const byte *i;
+	{
+		const byte* i;
 		bool found = false;
+
 		for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
-			if (*i == p1) {found = true; break;}
+			if (*i == p1) {
+				found = true;
+				break;
+			}
 		}
 		if (!found) return CMD_ERROR;
 	}
@@ -1584,7 +1552,8 @@
 
 	if (!_check_new_industry_procs[spec->check_proc](tile, p1)) return CMD_ERROR;
 
-	if ((t = CheckMultipleIndustryInTown(tile, p1)) == NULL) return CMD_ERROR;
+	t = CheckMultipleIndustryInTown(tile, p1);
+	if (t == NULL) return CMD_ERROR;
 
 	num = spec->num_table;
 	itt = spec->table;
@@ -1596,10 +1565,10 @@
 
 	if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
 
-	if ( (i = AllocateIndustry()) == NULL) return CMD_ERROR;
+	i = AllocateIndustry();
+	if (i == NULL) return CMD_ERROR;
 
-	if (flags & DC_EXEC)
-		DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
+	if (flags & DC_EXEC) DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
 
 	return (_price.build_industry >> 5) * _industry_type_costs[p1];
 }
@@ -1613,28 +1582,23 @@
 
 	const IndustrySpec *spec;
 
-	if (!CheckSuitableIndustryPos(tile))
-		return NULL;
+	if (!CheckSuitableIndustryPos(tile)) return NULL;
 
 	spec = &_industry_spec[type];
 
-	if (!_check_new_industry_procs[spec->check_proc](tile, type))
-		return NULL;
+	if (!_check_new_industry_procs[spec->check_proc](tile, type)) return NULL;
 
-	if (!(t=CheckMultipleIndustryInTown(tile, type)))
-		return NULL;
+	t = CheckMultipleIndustryInTown(tile, type);
+	if (t == NULL) return NULL;
 
 	/* pick a random layout */
-	it = spec->table[RandomRange(spec->num_table)];;
-
-	if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
-		return NULL;
+	it = spec->table[RandomRange(spec->num_table)];
 
-	if (!CheckIfTooCloseToIndustry(tile, type))
-		return NULL;
+	if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL;
+	if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
 
-	if ( (i = AllocateIndustry()) == NULL)
-		return NULL;
+	i = AllocateIndustry();
+	if (i == NULL) return NULL;
 
 	DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
 
@@ -1659,18 +1623,17 @@
 		num = ScaleByMapSize(num);
 	}
 
-	if (_opt.diff.number_industries != 0)
-	{
+	if (_opt.diff.number_industries != 0) {
 		PlayerID old_player = _current_player;
 		_current_player = OWNER_NONE;
 		assert(num > 0);
 
 		do {
-			int i = 2000;
-			do {
-				if (CreateNewIndustry(RandomTile(), type) != NULL)
-					break;
-			} while (--i != 0);
+			uint i;
+
+			for (i = 0; i < 2000; i++) {
+				if (CreateNewIndustry(RandomTile(), type) != NULL) break;
+			}
 		} while (--num);
 
 		_current_player = old_player;
@@ -1713,7 +1676,6 @@
 				if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
 					new += ((RandomRange(50) + 10) * old) >> 8;
 
-				// make sure it doesn't exceed 255 or goes below 0
 				new = clamp(new, 0, 255);
 				if (new == old) {
 					closeit = false;
@@ -1731,9 +1693,11 @@
 					SetDParam(2, mag);
 					SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
 					SetDParam(1, i->index);
-					AddNewsItem(percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
-					            NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
-					            i->xy + TileDiffXY(1, 1), 0);
+					AddNewsItem(
+						percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
+						NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
+						i->xy + TileDiffXY(1, 1), 0
+					);
 				}
 			}
 			break;
@@ -1742,9 +1706,11 @@
 	if (closeit) {
 		i->prod_level = 0;
 		SetDParam(0, i->index);
-		AddNewsItem(_industry_close_strings[i->type],
-		            NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
-		            i->xy + TileDiffXY(1, 1), 0);
+		AddNewsItem(
+			_industry_close_strings[i->type],
+			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
+			i->xy + TileDiffXY(1, 1), 0
+		);
 	}
 }
 
@@ -1787,10 +1753,11 @@
 	if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
 		InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
 
-	if (i->prod_level == 0)
+	if (i->prod_level == 0) {
 		DeleteIndustry(i);
-	else if (_patches.smooth_economy)
+	} else if (_patches.smooth_economy) {
 		ExtChangeIndustryProduction(i);
+	}
 }
 
 static const byte _new_industry_rand[4][32] = {
@@ -1807,19 +1774,15 @@
 	Industry *i;
 
 	type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
-	if (type == IT_OIL_WELL && _date > 10958)
-		return;
 
-	if (type == IT_OIL_RIG && _date < 14610)
-		return;
+	if (type == IT_OIL_WELL && _date > 10958) return;
+	if (type == IT_OIL_RIG  && _date < 14610) return;
 
 	j = 2000;
-	for(;;) {
+	for (;;) {
 		i = CreateNewIndustry(RandomTile(), type);
-		if (i != NULL)
-			break;
-		if (--j == 0)
-			return;
+		if (i != NULL) break;
+		if (--j == 0) return;
 	}
 
 	SetDParam(0, type + STR_4802_COAL_MINE);
@@ -1905,8 +1868,7 @@
 	_current_player = OWNER_NONE;
 
 	FOR_ALL_INDUSTRIES(i) {
-		if (i->xy != 0)
-			UpdateIndustryStatistics(i);
+		if (i->xy != 0) UpdateIndustryStatistics(i);
 	}
 
 	/* 3% chance that we start a new industry */
@@ -1914,8 +1876,7 @@
 		MaybeNewIndustry(Random());
 	} else if (!_patches.smooth_economy && _total_industries > 0) {
 		i = GetIndustry(RandomRange(_total_industries));
-		if (i->xy != 0)
-			ChangeIndustryProduction(i);
+		if (i->xy != 0) ChangeIndustryProduction(i);
 	}
 
 	_current_player = old_player;
@@ -1928,7 +1889,6 @@
 
 void InitializeIndustries(void)
 {
-
 	CleanPool(&_industry_pool);
 	AddBlockToPool(&_industry_pool);
 
@@ -2012,8 +1972,7 @@
 		i = GetIndustry(index);
 		SlObject(i, _industry_desc);
 
-		if (index > _total_industries)
-			_total_industries = index;
+		if (index > _total_industries) _total_industries = index;
 	}
 }
 
--- a/intro_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/intro_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -154,8 +154,9 @@
 {  WIDGETS_END },
 };
 
-static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
+static void AskAbandonGameWndProc(Window* w, WindowEvent* e)
+{
+	switch (e->event) {
 	case WE_PAINT:
 		DrawWindowWidgets(w);
 #if defined(_WIN32)
@@ -173,7 +174,7 @@
 #else
 		SetDParam(0, STR_0134_UNIX);
 #endif
-		DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
+		DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
 		return;
 
 	case WE_CLICK:
@@ -217,32 +218,29 @@
 {  WIDGETS_END },
 };
 
-static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
-	case WE_PAINT:
-		DrawWindowWidgets(w);
-		DrawStringMultiCenter(0x5A, 0x26,
-			_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
-				STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
-			178);
-		return;
+static void AskQuitGameWndProc(Window* w, WindowEvent* e)
+{
+	switch (e->event) {
+		case WE_PAINT:
+			DrawWindowWidgets(w);
+			DrawStringMultiCenter(
+				90, 38,
+				_game_mode != GM_EDITOR ?
+					STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
+				178
+			);
+			break;
 
-	case WE_CLICK:
-		switch(e->click.widget) {
-		case 3:
-			DeleteWindow(w);
-			break;
-		case 4:
-			_switch_mode = SM_MENU;
+		case WE_CLICK:
+			switch (e->click.widget) {
+				case 3: DeleteWindow(w);        break;
+				case 4: _switch_mode = SM_MENU; break;
+			}
 			break;
-		}
-		break;
 
-	case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
-		if (e->keypress.keycode == WKC_RETURN)
-			_switch_mode = SM_MENU;
-		break;
-
+		case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
+			if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
+			break;
 	}
 }
 
--- a/landscape.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/landscape.c	Mon Nov 14 19:48:04 2005 +0000
@@ -208,16 +208,16 @@
 	uint32 sprite_base = SPR_SLOPES_BASE-14;
 
 	TileInfo ti2;
-	FindLandscapeHeight(&ti2, ti->x, ti->y-1);
-	if(hasFoundation( &ti2, true )) sprite_base += 22;		// foundation in NW direction
-	FindLandscapeHeight(&ti2, ti->x-1, ti->y);
-	if(hasFoundation( &ti2, false )) sprite_base += 22*2;	// foundation in NE direction
+	FindLandscapeHeight(&ti2, ti->x, ti->y - 1);
+	if (hasFoundation(&ti2, true)) sprite_base += 22;		// foundation in NW direction
+	FindLandscapeHeight(&ti2, ti->x - 1, ti->y);
+	if (hasFoundation(&ti2, false)) sprite_base += 22 * 2;	// foundation in NE direction
 
 	if (f < 15) {
 		// leveled foundation
 		if (sprite_base < SPR_SLOPES_BASE) sprite_base = SPR_FOUNDATION_BASE + 1; // use original slope sprites
 
-		AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
+		AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
 		ti->z += 8;
 		ti->tileh = 0;
 		OffsetGroundSprite(31, 1);
--- a/main_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/main_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -47,7 +47,7 @@
 
 void HandleOnEditTextCancel(void)
 {
-	switch(_rename_what) {
+	switch (_rename_what) {
 #ifdef ENABLE_NETWORK
 	case 4:
 		NetworkDisconnect();
@@ -119,13 +119,11 @@
 
  * @return true if the button is clicked, false if it's unclicked
  */
-
 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
 {
 	uint32 mask = 1 << widget;
 
-	if (w->disabled_state & mask)
-		return false;
+	if (w->disabled_state & mask) return false;
 
 	SndPlayFx(SND_15_BEEP);
 	SetWindowDirty(w);
@@ -148,14 +146,11 @@
 }
 
 
-typedef void ToolbarButtonProc(Window *w);
-
 static void ToolbarPauseClick(Window *w)
 {
 	if (_networking && !_network_server) return; // only server can pause the game
 
-	if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE))
-		SndPlayFx(SND_15_BEEP);
+	if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 }
 
 static void ToolbarFastForwardClick(Window *w)
@@ -164,8 +159,6 @@
 	SndPlayFx(SND_15_BEEP);
 }
 
-typedef void MenuClickedProc(int index);
-
 
 static void MenuClickSettings(int index)
 {
@@ -389,9 +382,9 @@
 
 static void SelectSignTool(void)
 {
-	if (_cursor.sprite == SPR_CURSOR_SIGN)
+	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 		ResetObjectToPlace();
-	else {
+	} else {
 		SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
 		_place_proc = PlaceProc_Sign;
 	}
@@ -431,6 +424,9 @@
 	}
 }
 
+
+typedef void MenuClickedProc(int index);
+
 static MenuClickedProc * const _menu_clicked_procs[] = {
 	NULL, /* 0 */
 	NULL, /* 1 */
@@ -463,7 +459,7 @@
 
 static void MenuWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int count,sel;
 		int x,y;
@@ -519,16 +515,15 @@
 		action_id = WP(w,menu_d).action_id;
 		DeleteWindow(w);
 
-		if (index >= 0)
-			_menu_clicked_procs[action_id](index);
+		if (index >= 0) _menu_clicked_procs[action_id](index);
 
 		break;
 		}
+
 	case WE_POPUPMENU_OVER: {
 		int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
 
-		if (index == -1 || index == WP(w,menu_d).sel_index)
-			return;
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
 
 		WP(w,menu_d).sel_index = index;
 		SetWindowDirty(w);
@@ -555,10 +550,7 @@
 		const Player* p;
 
 		FOR_ALL_PLAYERS(p) {
-			if (p->is_active) {
-				if (--index < 0)
-					return p->index;
-			}
+			if (p->is_active && --index < 0) return p->index;
 		}
 	}
 	return -1;
@@ -566,19 +558,15 @@
 
 static void UpdatePlayerMenuHeight(Window *w)
 {
-	int num = 0;
+	uint num = 0;
 	const Player* p;
 
 	FOR_ALL_PLAYERS(p) {
-		if (p->is_active)
-			num++;
+		if (p->is_active) num++;
 	}
 
-	// Increase one to fit in PlayerList in the menu when
-	//  in network
-	if (_networking && WP(w,menu_d).main_button == 9) {
-		num++;
-	}
+	// Increase one to fit in PlayerList in the menu when in network
+	if (_networking && WP(w,menu_d).main_button == 9) num++;
 
 	if (WP(w,menu_d).item_count != num) {
 		WP(w,menu_d).item_count = num;
@@ -594,7 +582,7 @@
 
 static void PlayerMenuWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int x,y;
 		byte sel, color;
@@ -657,10 +645,10 @@
 		// We have a new entry at the top of the list of menu 9 when networking
 		//  so keep that in count
 		if (_networking && WP(w,menu_d).main_button == 9) {
-			if (index > 0)
-			 index = GetPlayerIndexFromMenu(index - 1) + 1;
-		} else
+			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+		} else {
 			index = GetPlayerIndexFromMenu(index);
+		}
 
 		if (index < 0) {
 			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
@@ -684,13 +672,12 @@
 		// We have a new entry at the top of the list of menu 9 when networking
 		//  so keep that in count
 		if (_networking && WP(w,menu_d).main_button == 9) {
-			if (index > 0)
-			 index = GetPlayerIndexFromMenu(index - 1) + 1;
-		} else
+			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+		} else {
 			index = GetPlayerIndexFromMenu(index);
-
-		if (index == -1 || index == WP(w,menu_d).sel_index)
-			return;
+		}
+
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
 
 		WP(w,menu_d).sel_index = index;
 		SetWindowDirty(w);
@@ -740,11 +727,12 @@
 	WP(w,menu_d).item_count = 0;
 	WP(w,menu_d).sel_index = (_local_player != OWNER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
 	if (_networking && main_button == 9) {
-		if (_local_player != OWNER_SPECTATOR)
+		if (_local_player != OWNER_SPECTATOR) {
 			WP(w,menu_d).sel_index++;
-		else
+		} else {
 			/* Select client list by default for spectators */
 			WP(w,menu_d).sel_index = 0;
+		}
 	}
 	WP(w,menu_d).action_id = main_button;
 	WP(w,menu_d).main_button = main_button;
@@ -809,8 +797,10 @@
 {
 	const Vehicle* v;
 	int dis = -1;
-	FOR_ALL_VEHICLES(v)
+
+	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_Train && v->subtype == TS_Front_Engine) CLRBIT(dis, v->owner);
+	}
 	PopupMainPlayerToolbMenu(w, 310, 13, dis);
 }
 
@@ -818,8 +808,10 @@
 {
 	const Vehicle* v;
 	int dis = -1;
-	FOR_ALL_VEHICLES(v)
+
+	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_Road) CLRBIT(dis, v->owner);
+	}
 	PopupMainPlayerToolbMenu(w, 332, 14, dis);
 }
 
@@ -827,8 +819,10 @@
 {
 	const Vehicle* v;
 	int dis = -1;
-	FOR_ALL_VEHICLES(v)
+
+	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
+	}
 	PopupMainPlayerToolbMenu(w, 354, 15, dis);
 }
 
@@ -836,8 +830,10 @@
 {
 	const Vehicle* v;
 	int dis = -1;
-	FOR_ALL_VEHICLES(v)
+
+	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
+	}
 	PopupMainPlayerToolbMenu(w, 376, 16, dis);
 }
 
@@ -882,15 +878,17 @@
 
 	// routine to disable/enable the zoom buttons. Didn't know where to place these otherwise
 	{
-		Window *wt = NULL;
+		Window* wt = NULL;
+
 		switch (w->window_class) {
-		case WC_MAIN_WINDOW:
-			wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
-			break;
-		case WC_EXTRA_VIEW_PORT:
-			wt = FindWindowById(WC_EXTRA_VIEW_PORT, w->window_number);
-			button = 5;
-			break;
+			case WC_MAIN_WINDOW:
+				wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
+				break;
+
+			case WC_EXTRA_VIEW_PORT:
+				wt = FindWindowById(WC_EXTRA_VIEW_PORT, w->window_number);
+				button = 5;
+				break;
 		}
 
 		assert(wt);
@@ -1003,8 +1001,7 @@
 		HandleButtonClick(w, 6);
 		InvalidateWidget(w, 5);
 
-		if (_date > MinDate)
-			SetDate(ConvertYMDToDay(_cur_year - 1, 0, 1));
+		if (_date > MinDate) SetDate(ConvertYMDToDay(_cur_year - 1, 0, 1));
 	}
 	_left_button_clicked = false;
 }
@@ -1016,8 +1013,7 @@
 		HandleButtonClick(w, 7);
 		InvalidateWidget(w, 5);
 
-		if (_date < MaxDate)
-			SetDate(ConvertYMDToDay(_cur_year + 1, 0, 1));
+		if (_date < MaxDate) SetDate(ConvertYMDToDay(_cur_year + 1, 0, 1));
 	}
 	_left_button_clicked = false;
 }
@@ -1070,7 +1066,7 @@
 	_random_seeds[0][0] = InteractiveRandom();
 	_random_seeds[0][1] = InteractiveRandom();
 
-	GenerateWorld(1, 1<<_patches.map_x, 1<<_patches.map_y);
+	GenerateWorld(1, 1 << _patches.map_x, 1 << _patches.map_y);
 	MarkWholeScreenDirty();
 }
 
@@ -1088,13 +1084,17 @@
 {
 	uint mode = w->window_number;
 
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		DrawWindowWidgets(w);
-		DrawStringMultiCenter(90, 38, mode?STR_022D_ARE_YOU_SURE_YOU_WANT_TO:STR_GENERATE_RANDOM_LANDSCAPE , 168);
+		DrawStringMultiCenter(
+			90, 38,
+			mode ? STR_022D_ARE_YOU_SURE_YOU_WANT_TO : STR_GENERATE_RANDOM_LANDSCAPE,
+			168
+		);
 		break;
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 3:
 			DeleteWindow(w);
 			break;
@@ -1110,7 +1110,6 @@
 				SndPlayFx(SND_15_BEEP);
 				_switch_mode = SM_GENRANDLAND;
 			}
-
 			break;
 		}
 		break;
@@ -1358,7 +1357,7 @@
 		break;
 
 	case WE_KEYPRESS: {
-		int i;
+		uint i;
 
 		for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
 			if (e->keypress.keycode == _editor_terraform_keycodes[i]) {
@@ -1471,7 +1470,7 @@
 
 static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		w->click_state = (w->click_state & ~(1<<7 | 1<<8 | 1<<9) ) | (1 << (_new_town_size + 7));
 		DrawWindowWidgets(w);
@@ -1493,8 +1492,9 @@
 
 			if (t == NULL) {
 				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
-			} else
+			} else {
 				ScrollMainWindowToTile(t->xy);
+			}
 
 			break;
 		}
@@ -1503,8 +1503,9 @@
 
 			_generating_world = true;
 			_game_mode = GM_NORMAL; // little hack to avoid towns of the same size
-			if (!GenerateTowns())
-					ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			if (!GenerateTowns()) {
+				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			}
 			_generating_world = false;
 
 			_game_mode = GM_EDITOR;
@@ -1642,8 +1643,7 @@
 	const Town* t;
 
 	FOR_ALL_TOWNS(t) {
-		if (t->xy)
-			return true;
+		if (t->xy != 0) return true;
 	}
 	return false;
 }
@@ -1695,13 +1695,13 @@
 		break;
 
 	case WE_CLICK:
-		if ((button=e->click.widget) == 3) {
+		if (e->click.widget == 3) {
 			HandleButtonClick(w, 3);
 
-		if (!AnyTownExists()) {
-			ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
-			return;
-		}
+			if (!AnyTownExists()) {
+				ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+				return;
+			}
 
 			_generating_world = true;
 			GenerateIndustries();
@@ -1729,7 +1729,7 @@
 		_ignore_restrictions = true;
 		if (!TryBuildIndustry(e->place.tile,type)) {
 			SetDParam(0, type + STR_4802_COAL_MINE);
-			ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y);
+			ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->place.pt.x, e->place.pt.y);
 		}
 		_ignore_restrictions = false;
 		_generating_world = false;
@@ -1817,6 +1817,9 @@
 {
 }
 
+
+typedef void ToolbarButtonProc(Window *w);
+
 static ToolbarButtonProc* const _toolbar_button_procs[] = {
 	ToolbarPauseClick,
 	ToolbarFastForwardClick,
@@ -1875,7 +1878,7 @@
 	case WE_KEYPRESS: {
 		PlayerID local = (_local_player != OWNER_SPECTATOR) ? _local_player : 0;
 
-		switch(e->keypress.keycode) {
+		switch (e->keypress.keycode) {
 		case WKC_F1: case WKC_PAUSE:
 			ToolbarPauseClick(w);
 			break;
@@ -1924,7 +1927,6 @@
 	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
 
 	case WE_MOUSELOOP:
-
 		if (((w->click_state) & 1) != (uint)!!_pause) {
 			w->click_state ^= (1 << 0);
 			SetWindowDirty(w);
@@ -2068,14 +2070,16 @@
 	switch(e->event) {
 	case WE_PAINT:
 		/* XXX look for better place for these */
-		if (_date <= MinDate)
+		if (_date <= MinDate) {
 			SETBIT(w->disabled_state, 6);
-		else
+		} else {
 			CLRBIT(w->disabled_state, 6);
-		if (_date >= MaxDate)
+		}
+		if (_date >= MaxDate) {
 			SETBIT(w->disabled_state, 7);
-		else
+		} else {
 			CLRBIT(w->disabled_state, 7);
+		}
 
 		// Draw brown-red toolbar bg.
 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
@@ -2093,8 +2097,7 @@
 		break;
 
 	case WE_CLICK: {
-		if (_game_mode == GM_MENU)
-			return;
+		if (_game_mode == GM_MENU) return;
 		_scen_toolbar_button_procs[e->click.widget](w);
 	} break;
 
@@ -2111,8 +2114,8 @@
 		case WKC_F9: ToolbarScenPlaceSign(w); break;
 		case WKC_F10: ShowMusicWindow(); break;
 		case WKC_F11: PlaceLandBlockInfo(); break;
-		case WKC_CTRL  | 'S': _make_screenshot = 1; break;
-		case WKC_CTRL  | 'G': _make_screenshot = 2; break;
+		case WKC_CTRL | 'S': _make_screenshot = 1; break;
+		case WKC_CTRL | 'G': _make_screenshot = 2; break;
 		case 'L': ShowEditorTerraformToolBar(); break;
 		} break;
 	}	break;
@@ -2176,20 +2179,19 @@
 	s = buf;
 	d = buffer;
 
-	for(;;s++) {
-		if (*s == 0) {
-			*d = 0;
+	for (;; s++) {
+		if (*s == '\0') {
+			*d = '\0';
 			break;
 		} else if (*s == 0x0D) {
 			d[0] = d[1] = d[2] = d[3] = ' ';
-			d+=4;
+			d += 4;
 		} else if ((byte)*s >= ' ' && ((byte)*s < 0x88 || (byte)*s >= 0x99)) {
 			*d++ = *s;
 		}
 	}
 
-	if (!FillDrawPixelInfo(&tmp_dpi, NULL, 141, 1, 358, 11))
-		return true;
+	if (!FillDrawPixelInfo(&tmp_dpi, NULL, 141, 1, 358, 11)) return true;
 
 	old_dpi = _cur_dpi;
 	_cur_dpi = &tmp_dpi;
@@ -2208,7 +2210,9 @@
 
 		DrawWindowWidgets(w);
 		SetDParam(0, _date);
-		DrawStringCentered(70, 1, ((_pause||_patches.status_long_date)?STR_00AF:STR_00AE), 0);
+		DrawStringCentered(
+			70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
+		);
 
 		if (p != NULL) {
 			// Draw player money
@@ -2228,7 +2232,7 @@
 			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
 				WP(w,def_d).data_1 = -1280;
 		} else {
-			if (p) {
+			if (p != NULL) {
 				// This is the default text
 				SetDParam(0, p->name_1);
 				SetDParam(1, p->name_2);
@@ -2334,65 +2338,64 @@
 			break;
 		}
 
-		// check to see if Command-Q has been pressed on a Mac
-		// must be done before checking if we are at the main menu
-		if ( (e->keypress.keycode == ('Q' | WKC_CTRL)) || (e->keypress.keycode == ('Q' | WKC_META)) )
-		{
-			AskExitGame();
+		switch (e->keypress.keycode) {
+			case 'Q' | WKC_CTRL:
+			case 'Q' | WKC_META:
+				AskExitGame();
+				break;
 		}
 
 		if (_game_mode == GM_MENU) break;
 
 		switch (e->keypress.keycode) {
-		case 'C': case 'Z': {
-			Point pt = GetTileBelowCursor();
-			if (pt.x != -1) {
-				ScrollMainWindowTo(pt.x, pt.y);
-				if (e->keypress.keycode == 'Z')
-					MaxZoomIn();
+			case 'C':
+			case 'Z': {
+				Point pt = GetTileBelowCursor();
+				if (pt.x != -1) {
+					ScrollMainWindowTo(pt.x, pt.y);
+					if (e->keypress.keycode == 'Z') MaxZoomIn();
+				}
+				break;
 			}
-			break;
-		}
-
-		case WKC_ESC: ResetObjectToPlace(); break;
-		case WKC_DELETE: DeleteNonVitalWindows(); break;
-		case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
-		case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+
+			case WKC_ESC: ResetObjectToPlace(); break;
+			case WKC_DELETE: DeleteNonVitalWindows(); break;
+			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
+			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+
 #if defined(_DEBUG)
-		case '0' | WKC_ALT: /* Crash the game */
-			*(byte*)0 = 0;
-			break;
-		case '1' | WKC_ALT: /* Gimme money */
-			/* Server can not cheat in advertise mode either! */
-		#ifdef ENABLE_NETWORK
-			if (!_networking || !_network_server || !_network_advertise)
-		#endif
-				DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
-			break;
-		case '2' | WKC_ALT: /* Update the coordinates of all station signs */
-			UpdateAllStationVirtCoord();
-			break;
-		case '3' | WKC_ALT:
-		case '4' | WKC_ALT:
-			break;
+			case '0' | WKC_ALT: /* Crash the game */
+				*(byte*)0 = 0;
+				break;
+
+			case '1' | WKC_ALT: /* Gimme money */
+				/* Server can not cheat in advertise mode either! */
+#ifdef ENABLE_NETWORK
+				if (!_networking || !_network_server || !_network_advertise)
 #endif
-
-		case 'X':
-			_display_opt ^= DO_TRANS_BUILDINGS;
-			MarkWholeScreenDirty();
-			break;
+					DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
+				break;
+
+			case '2' | WKC_ALT: /* Update the coordinates of all station signs */
+				UpdateAllStationVirtCoord();
+				break;
+#endif
+
+			case 'X':
+				_display_opt ^= DO_TRANS_BUILDINGS;
+				MarkWholeScreenDirty();
+				break;
 
 #ifdef ENABLE_NETWORK
-		case WKC_RETURN: case 'T' | WKC_SHIFT:
-			if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
-			break;
+			case WKC_RETURN: case 'T' | WKC_SHIFT:
+				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+				break;
 #endif
 
-		default: return;
+			default: return;
 		}
 		e->keypress.cont = false;
 		break;
-
 	}
 }
 
@@ -2402,11 +2405,11 @@
 
 void SetupColorsAndInitialWindow(void)
 {
-	int i;
+	uint i;
 	Window *w;
 	int width,height;
 
-	for(i=0; i!=16; i++) {
+	for (i = 0; i != 16; i++) {
 		const byte* b = GetNonSprite(0x307 + i);
 
 		assert(b);
@@ -2417,7 +2420,7 @@
 	height = _screen.height;
 
 	// XXX: these are not done
-	switch(_game_mode) {
+	switch (_game_mode) {
 	case GM_MENU:
 		w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
 		AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
--- a/misc_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/misc_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -86,7 +86,10 @@
 			for (i = 0; i < NUM_CARGO; ++i) {
 				if (lid->ac[i] > 0) {
 					// Add a comma between each item.
-					if (found) { *p++ = ','; *p++ = ' '; }
+					if (found) {
+						*p++ = ',';
+						*p++ = ' ';
+					}
 					found = true;
 
 					// If the accepted value is less than 8, show it in 1/8:ths
@@ -101,8 +104,7 @@
 				}
 			}
 
-			if (found)
-				DrawStringMultiCenter(140, 76, BindCString(buf), 276);
+			if (found) DrawStringMultiCenter(140, 76, BindCString(buf), 276);
 		}
 
 		if (lid->td.build_date != 0) {
@@ -221,7 +223,7 @@
 
 static void AboutWindowProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_CREATE: /* Set up window counter and start position of scroller */
 		WP(w, scroller_d).counter = 0;
 		WP(w, scroller_d).height = w->height - 40;
@@ -292,7 +294,7 @@
 
 static void BuildTreesWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int x,y;
 		int i, count;
@@ -308,24 +310,24 @@
 			DrawSprite(_tree_sprites[i], x, y);
 			x += 35;
 			if (!(++i & 3)) {
-				x -= 35*4;
+				x -= 35 * 4;
 				y += 47;
 			}
 		} while (--count);
 	} break;
 
 	case WE_CLICK: {
-		int wid;
+		int wid = e->click.widget;
 
-		switch(wid=e->click.widget) {
+		switch (wid) {
 		case 0:
 			ResetObjectToPlace();
-			return;
+			break;
+
 		case 3: case 4: case 5: case 6:
 		case 7: case 8: case 9: case 10:
 		case 11:case 12: case 13: case 14:
-			if ( (uint)(wid-3) >= (uint)WP(w,tree_d).count)
-				return;
+			if (wid - 3 >= WP(w,tree_d).count) break;
 
 			if (HandlePlacePushButton(w, wid, SPR_CURSOR_TREE, 1, NULL))
 				_tree_to_plant = WP(w,tree_d).base + wid - 3;
@@ -462,7 +464,7 @@
 
 static void ErrmsgWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		COPY_IN_DPARAM(0, _errmsg_decode_params, lengthof(_errmsg_decode_params));
 		DrawWindowWidgets(w);
@@ -498,18 +500,17 @@
 		break;
 
 	case WE_MOUSELOOP:
-		if (_right_button_down)
-			DeleteWindow(w);
+		if (_right_button_down) DeleteWindow(w);
 		break;
+
 	case WE_4:
-		if (!--_errmsg_duration)
-			DeleteWindow(w);
+		if (--_errmsg_duration == 0) DeleteWindow(w);
 		break;
-	case WE_DESTROY: {
+
+	case WE_DESTROY:
 		SetRedErrorSquare(0);
 		_switch_mode_errorstr = INVALID_STRING_ID;
 		break;
-		}
 
 	case WE_KEYPRESS:
 		if (e->keypress.keycode == WKC_SPACE) {
@@ -619,18 +620,16 @@
 
 static void TooltipsWndProc(Window *w, WindowEvent *e)
 {
+	switch (e->event) {
+		case WE_PAINT:
+			GfxFillRect(0, 0, w->width - 1, w->height - 1, 0);
+			GfxFillRect(1, 1, w->width - 2, w->height - 2, 0x44);
+			DrawStringMultiCenter((w->width >> 1), (w->height >> 1) - 5, WP(w,tooltips_d).string_id, 197);
+			break;
 
-	switch(e->event) {
-	case WE_PAINT: {
-		GfxFillRect(0, 0, w->width - 1, w->height - 1, 0);
-		GfxFillRect(1, 1, w->width - 2, w->height - 2, 0x44);
-		DrawStringMultiCenter((w->width>>1), (w->height>>1)-5, WP(w,tooltips_d).string_id, 197);
-		break;
-	}
-	case WE_MOUSELOOP:
-		if (!_right_button_down)
-			DeleteWindow(w);
-		break;
+		case WE_MOUSELOOP:
+			if (!_right_button_down) DeleteWindow(w);
+			break;
 	}
 }
 
@@ -641,8 +640,7 @@
 	int right,bottom;
 	int x,y;
 
-	if (string_id == 0)
-		return;
+	if (string_id == 0) return;
 
 	w = FindWindowById(WC_TOOLTIPS, 0);
 	if (w != NULL) {
@@ -941,8 +939,7 @@
 
 void HandleEditBox(Window *w, int wid)
 {
-	if (HandleCaret(&WP(w, querystr_d).text))
-		InvalidateWidget(w, wid);
+	if (HandleCaret(&WP(w, querystr_d).text)) InvalidateWidget(w, wid);
 }
 
 void DrawEditBox(Window *w, int wid)
@@ -1012,7 +1009,7 @@
 	} break;
 
 	case WE_KEYPRESS: {
-		switch(HandleEditBoxKey(w, 5, e)) {
+		switch (HandleEditBoxKey(w, 5, e)) {
 		case 1: // Return
 			goto press_ok;
 		case 2: // Escape
@@ -1240,12 +1237,16 @@
 	case WE_CREATE: { /* Set up OPENTTD button */
 		o_dir.type = FIOS_TYPE_DIRECT;
 		switch (_saveload_mode) {
-			case SLD_SAVE_GAME: case SLD_LOAD_GAME:
+			case SLD_SAVE_GAME:
+			case SLD_LOAD_GAME:
 				ttd_strlcpy(&o_dir.name[0], _path.save_dir, sizeof(o_dir.name));
 				break;
-			case SLD_SAVE_SCENARIO: case SLD_LOAD_SCENARIO:
+
+			case SLD_SAVE_SCENARIO:
+			case SLD_LOAD_SCENARIO:
 				ttd_strlcpy(&o_dir.name[0], _path.scenario_dir, sizeof(o_dir.name));
 				break;
+
 			default:
 				ttd_strlcpy(&o_dir.name[0], _path.personal_dir, sizeof(o_dir.name));
 		}
@@ -1308,12 +1309,12 @@
 			char *name;
 			const FiosItem *file;
 
-			if (y < 0 || (y += w->vscroll.pos) >= w->vscroll.count)
-				return;
+			if (y < 0 || (y += w->vscroll.pos) >= w->vscroll.count) return;
 
 			file = _fios_list + y;
 
-			if ((name = FiosBrowseTo(file)) != NULL) {
+			name = FiosBrowseTo(file);
+			if (name != NULL) {
 				if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 					_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
 
@@ -1474,8 +1475,9 @@
 
 	// pause is only used in single-player, non-editor mode, non-menu mode. It
 	// will be unpaused in the WE_DESTROY event handler.
-	if(_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR)
+	if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
 		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+	}
 
 	BuildFileList();
 
@@ -1500,9 +1502,11 @@
 {   WIDGETS_END},
 };
 
-static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
+static void SelectScenarioWndProc(Window* w, WindowEvent* e)
+{
 	const int list_start = 45;
-	switch(e->event) {
+
+	switch (e->event) {
 	case WE_PAINT:
 	{
 		int y,pos;
@@ -1642,8 +1646,8 @@
 // p1 player to set to, p2 is -1 or +1 (down/up)
 static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
 {
-	while(p1 >= 0 && p1 < MAX_PLAYERS) {
-		if (_players[p1].is_active)	{
+	while (p1 >= 0 && p1 < MAX_PLAYERS) {
+		if (_players[p1].is_active) {
 			_local_player = p1;
 			MarkWholeScreenDirty();
 			return _local_player;
@@ -1657,8 +1661,8 @@
 // p1 -1 or +1 (down/up)
 static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
 {
-	if(p1==-1) p1 = 3;
-	if(p1==4) p1 = 0;
+	if (p1 == -1) p1 = 3;
+	if (p1 ==  4) p1 = 0;
 	_opt.landscape = p1;
 	GfxLoadSprites();
 	MarkWholeScreenDirty();
@@ -1673,7 +1677,7 @@
 	YearMonthDay ymd;
 	ConvertDayToYMD(&ymd, _date);
 
-	if((ymd.year==0 && p2==-1) || (ymd.year==170 && p2==1)) return _cur_year;
+	if ((ymd.year == 0 && p2 == -1) || (ymd.year == 170 && p2 == 1)) return _cur_year;
 
 	SetDate(ConvertYMDToDay(_cur_year + p2, ymd.month, ymd.day));
 	EnginesMonthlyLoop();
@@ -1761,11 +1765,9 @@
 
 static void CheatsWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int clk = WP(w,def_d).data_1;
-		const CheatEntry *ce = &_cheats_ui[0];
-		int32 val;
 		int x, y;
 		int i;
 
@@ -1773,53 +1775,55 @@
 
 		DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, 350);
 
-		x=0;
-		y=45;
+		x = 0;
+		y = 45;
 
-		for(i=0; i!=lengthof(_cheats_ui); i++,ce++) {
+		for (i = 0; i != lengthof(_cheats_ui); i++) {
+			const CheatEntry* ce = &_cheats_ui[i];
+
 			DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, x + 5, y + 2);
 
 			if (ce->type == CE_BOOL) {
-				DrawFrameRect(x+20, y+1, x+30+9, y+9, (*(bool*)ce->variable) ? 6 : 4, (*(bool*)ce->variable) ? FR_LOWERED : 0);
+				DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, (*(bool*)ce->variable) ? 6 : 4, (*(bool*)ce->variable) ? FR_LOWERED : 0);
 				SetDParam(0, *(bool*)ce->variable ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
-
 			}	else if (ce->type == CE_CLICK) {
-				DrawFrameRect(x+20, y+1, x+30+9, y+9, 0, (WP(w,def_d).data_1 == i*2+1) ? FR_LOWERED : 0);
-				if (i == 0)
-					SetDParam64(0, (int64) 10000000);
-				else
+				DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (WP(w,def_d).data_1 == i * 2 + 1) ? FR_LOWERED : 0);
+				if (i == 0) {
+					SetDParam64(0, 10000000);
+				} else {
 					SetDParam(0, false);
-
+				}
 			} else {
-				DrawFrameRect(x+20, y+1, x+20+9, y+9, 3, clk == i*2+1 ? FR_LOWERED : 0);
-				DrawFrameRect(x+30, y+1, x+30+9, y+9, 3, clk == i*2+2 ? FR_LOWERED : 0);
-				DrawStringCentered(x+25, y+1, STR_6819, 0);
-				DrawStringCentered(x+35, y+1, STR_681A, 0);
+				int32 val;
+
+				DrawFrameRect(x + 20, y + 1, x + 20 + 9, y + 9, 3, clk == i * 2 + 1 ? FR_LOWERED : 0);
+				DrawFrameRect(x + 30, y + 1, x + 30 + 9, y + 9, 3, clk == i * 2 + 2 ? FR_LOWERED : 0);
+				DrawStringCentered(x + 25, y + 1, STR_6819, 0);
+				DrawStringCentered(x + 35, y + 1, STR_681A, 0);
 
 				val = ReadCE(ce);
 
 				// set correct string for switch climate cheat
-				if(ce->str==STR_CHEAT_SWITCH_CLIMATE)
-					val += STR_TEMPERATE_LANDSCAPE;
+				if (ce->str == STR_CHEAT_SWITCH_CLIMATE) val += STR_TEMPERATE_LANDSCAPE;
 
 				SetDParam(0, val);
 
 				// display date for change date cheat
-				if(ce->str==STR_CHEAT_CHANGE_DATE)
-					SetDParam(0, _date);
+				if (ce->str == STR_CHEAT_CHANGE_DATE) SetDParam(0, _date);
 
 				// draw colored flag for change player cheat
-				if(ce->str==STR_CHEAT_CHANGE_PLAYER)
-					DrawPlayerIcon(_current_player, 156, y+2);
-
+				if (ce->str == STR_CHEAT_CHANGE_PLAYER) {
+					DrawPlayerIcon(_current_player, 156, y + 2);
+				}
 			}
 
-		DrawString(50, y+1, ce->str, 0);
+			DrawString(50, y + 1, ce->str, 0);
 
-		y+=12;
+			y += 12;
 		}
 		break;
 	}
+
 	case WE_CLICK: {
 			const CheatEntry *ce;
 			uint btn = (e->click.pt.y - 46) / 12;
@@ -1827,19 +1831,17 @@
 			uint x = e->click.pt.x;
 
 			// not clicking a button?
-			if(!IS_INT_INSIDE(x, 20, 40) || btn>=lengthof(_cheats_ui))
-				break;
+			if (!IS_INT_INSIDE(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
 
 			ce = &_cheats_ui[btn];
 			oval = val = ReadCE(ce);
 
 			*ce->been_used = true;
 
-			switch(ce->type) {
+			switch (ce->type) {
 				case CE_BOOL:	{
 					val ^= 1;
-					if (ce->click_proc != NULL)
-						ce->click_proc(val, 0);
+					if (ce->click_proc != NULL) ce->click_proc(val, 0);
 					break;
 				}
 
@@ -1861,11 +1863,11 @@
 					}
 
 					// take whatever the function returns
-					val = ce->click_proc(val, (x>=30) ? 1 : -1);
+					val = ce->click_proc(val, (x >= 30) ? 1 : -1);
 
-					if (val != oval)
-						WP(w,def_d).data_1 = btn * 2 + 1 + ((x>=30) ? 1 : 0);
-
+					if (val != oval) {
+						WP(w,def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
+					}
 					break;
 				}
 			}
@@ -1886,6 +1888,7 @@
 		break;
 	}
 }
+
 static const WindowDesc _cheats_desc = {
 	240, 22, 400, 160,
 	WC_CHEATS,0,
--- a/music_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/music_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -20,11 +20,11 @@
 
 
 static byte _playlist_all[] = {
-	1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,0,
+	1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 0
 };
 
 static byte _playlist_old_style[] = {
-	1, 8, 2, 9, 14, 15, 19, 13, 0,
+	1, 8, 2, 9, 14, 15, 19, 13, 0
 };
 
 static byte _playlist_new_style[] = {
@@ -45,7 +45,7 @@
 };
 
 // Map the order of the song names to the numbers of the midi filenames
-static const int midi_idx[] = {
+static const byte midi_idx[] = {
 	 0, // Tycoon DELUXE Theme
 	 2, // Easy Driver
 	 3, // Little Red Diesel
@@ -78,8 +78,7 @@
 	byte t;
 
 	// empty playlist
-	if (b[0] == 0)
-		return;
+	if (b[0] == 0) return;
 
 	// find the end
 	do p++; while (p[0] != 0);
@@ -97,10 +96,12 @@
 
 static void SkipToNextSong(void)
 {
-	byte *b = _cur_playlist, t;
+	byte* b = _cur_playlist;
+	byte t;
 
-	if ((t=b[0]) != 0) {
-		while (b[1]) {
+	t = b[0];
+	if (t != 0) {
+		while (b[1] != 0) {
 			b[0] = b[1];
 			b++;
 		}
@@ -165,8 +166,7 @@
 {
 	if (_cur_playlist[0] == 0) {
 		SelectSongToPlay();
-		if (_cur_playlist[0] == 0)
-			return;
+		if (_cur_playlist[0] == 0) return;
 	}
 	_music_wnd_cursong = _cur_playlist[0];
 	DoPlaySong();
@@ -189,16 +189,16 @@
 		PlayPlaylistSong();
 	}
 
-	if (_song_is_active == false)
-		return;
+	if (_song_is_active == false) return;
 
 	if (!_music_driver->is_song_playing()) {
 		if (_game_mode != GM_MENU) {
 			StopMusic();
 			SkipToNextSong();
 			PlayPlaylistSong();
-		} else
+		} else {
 			ResetMusic();
+		}
 	}
 }
 
@@ -229,18 +229,18 @@
 			DrawString(4, 23+(i-1)*6, (i < 10) ? STR_01EC_0 : STR_01ED, 0);
 		}
 
-		for(i=0; i!=6; i++) {
-			DrawStringCentered(216, 45 + i*8, STR_01D5_ALL + i, (i==msf.playlist) ? 0xC : 0x10);
+		for (i = 0; i != 6; i++) {
+			DrawStringCentered(216, 45 + i * 8, STR_01D5_ALL + i, (i == msf.playlist) ? 0xC : 0x10);
 		}
 
 		DrawStringCentered(216, 45+8*6+16, STR_01F0_CLEAR, 0);
 		DrawStringCentered(216, 45+8*6+16*2, STR_01F1_SAVE, 0);
 
 		y = 23;
-		for(p = _playlists[msf.playlist],i=0; (i=*p) != 0; p++) {
+		for (p = _playlists[msf.playlist], i = 0; (i = *p) != 0; p++) {
 			SetDParam(0, i);
+			SetDParam(1, SPECSTR_SONGNAME);
 			SetDParam(2, i);
-			SetDParam(1, SPECSTR_SONGNAME);
 			DrawString(252, y, (i < 10) ? STR_01EC_0 : STR_01ED, 0);
 			y += 6;
 		}
@@ -248,19 +248,20 @@
 	}
 
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 3: { /* add to playlist */
 			int y = (e->click.pt.y - 23) / 6;
-			int i;
+			uint i;
 			byte *p;
+
 			if (msf.playlist < 4) return;
-			if ((uint)y >= NUM_SONGS_AVAILABLE) return;
+			if (!IS_INT_INSIDE(y, 0, NUM_SONGS_AVAILABLE)) return;
 
 			p = _playlists[msf.playlist];
-			for(i=0; i!=32; i++) {
+			for (i = 0; i != 32; i++) {
 				if (p[i] == 0) {
-					p[i] = (byte)(y + 1);
-					p[i+1] = 0;
+					p[i] = y + 1;
+					p[i + 1] = 0;
 					SetWindowDirty(w);
 					SelectSongToPlay();
 					break;
@@ -323,7 +324,7 @@
 {
 	switch(e->event) {
 	case WE_PAINT: {
-		int i,num;
+		uint i;
 		StringID str;
 
 		w->click_state |= 0x280;
@@ -331,8 +332,7 @@
 
 		GfxFillRect(187, 16, 200, 33, 0);
 
-		num = 8;
-		for (i=0; i!=num; i++) {
+		for (i = 0; i != 8; i++) {
 			int color = 0xD0;
 			if (i > 4) {
 				color = 0xBF;
@@ -340,17 +340,16 @@
 					color = 0xB8;
 				}
 			}
-			GfxFillRect(187, 33 - i*2, 200, 33 - i*2, color);
+			GfxFillRect(187, 33 - i * 2, 200, 33 - i * 2, color);
 		}
 
 		GfxFillRect(60, 46, 239, 52, 0);
 
-		str = STR_01E3;
-		if (_song_is_active != 0 && _music_wnd_cursong != 0) {
-			str = STR_01E4_0;
+		if (_song_is_active == 0 || _music_wnd_cursong == 0) {
+			str = STR_01E3;
+		} else {
 			SetDParam(0, _music_wnd_cursong);
-			if (_music_wnd_cursong >= 10)
-				str = STR_01E5;
+			str = (_music_wnd_cursong < 10) ? STR_01E4_0 : STR_01E5;
 		}
 		DrawString(62, 46, str, 0);
 
@@ -365,8 +364,8 @@
 
 		DrawString(60, 38, STR_01E8_TRACK_XTITLE, 0);
 
-		for(i=0; i!=6; i++) {
-			DrawStringCentered(25+i*50, 59, STR_01D5_ALL+i, msf.playlist == i ? 0xC : 0x10);
+		for (i = 0; i != 6; i++) {
+			DrawStringCentered(25 + i * 50, 59, STR_01D5_ALL + i, msf.playlist == i ? 0xC : 0x10);
 		}
 
 		DrawStringCentered(31, 43, STR_01E9_SHUFFLE, (msf.shuffle ? 0xC : 0x10));
--- a/network.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/network.c	Mon Nov 14 19:48:04 2005 +0000
@@ -1257,7 +1257,7 @@
 
 	/* Generate the MD5 hash */
 	md5_init(&state);
-	md5_append(&state, coding_string, strlen(coding_string));
+	md5_append(&state, (const md5_byte_t*)coding_string, strlen(coding_string));
 	md5_finish(&state, digest);
 
 	for (di = 0; di < 16; ++di)
--- a/network_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/network_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -62,11 +62,10 @@
 // called when a new server is found on the network
 void UpdateNetworkGameWindow(bool unselect)
 {
-	Window *w;
-	w = FindWindowById(WC_NETWORK_WINDOW, 0);
+	Window* w = FindWindowById(WC_NETWORK_WINDOW, 0);
+
 	if (w != NULL) {
-		if (unselect)
-			_selected_item = NULL;
+		if (unselect) _selected_item = NULL;
 		w->vscroll.count = _network_game_count;
 		SetWindowDirty(w);
 	}
@@ -123,8 +122,8 @@
 
 			while (cur_item != NULL) {
 				bool compatible =
-					!strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) ||
-					!strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision));
+					strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0 ||
+					strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision) == 0);
 
 				if (cur_item == sel)
 					GfxFillRect(11, y - 2, 218, y + 9, 10); // show highlighted item with a different colour
@@ -138,10 +137,8 @@
 
 				// only draw icons if the server is online
 				if (cur_item->online) {
-
 					// draw a lock if the server is password protected.
-					if(cur_item->info.use_password)
-						DrawSprite(SPR_LOCK, 186, y-1);
+					if (cur_item->info.use_password) DrawSprite(SPR_LOCK, 186, y - 1);
 
 					// draw red or green icon, depending on compatibility with server.
 					DrawSprite(SPR_BLOT | (compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), 195, y);
@@ -180,43 +177,43 @@
 			SetDParam(0, sel->info.clients_on);
 			SetDParam(1, sel->info.clients_max);
 			DrawString(260, y, STR_NETWORK_CLIENTS, 2); // clients on the server / maximum slots
-			y+=10;
+			y += 10;
 
 			if (sel->info.server_lang < NETWORK_NUM_LANGUAGES) {
-				SetDParam(0, STR_NETWORK_LANG_ANY+sel->info.server_lang);
+				SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
 				DrawString(260, y, STR_NETWORK_LANGUAGE, 2); // server language
 			}
-			y+=10;
+			y += 10;
 
 			if (sel->info.map_set < NUM_LANDSCAPE ) {
-				SetDParam(0, STR_TEMPERATE_LANDSCAPE+sel->info.map_set);
+				SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
 				DrawString(260, y, STR_NETWORK_TILESET, 2); // tileset
 			}
-			y+=10;
+			y += 10;
 
 			SetDParam(0, sel->info.map_width);
 			SetDParam(1, sel->info.map_height);
 			DrawString(260, y, STR_NETWORK_MAP_SIZE, 2); // map size
-			y+=10;
+			y += 10;
 
 			SetDParamStr(0, sel->info.server_revision);
 			DrawString(260, y, STR_NETWORK_SERVER_VERSION, 2); // server version
-			y+=10;
+			y += 10;
 
 			SetDParamStr(0, sel->info.hostname);
 			SetDParam(1, sel->port);
 			DrawString(260, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
-			y+=10;
+			y += 10;
 
 			SetDParam(0, sel->info.start_date);
 			DrawString(260, y, STR_NETWORK_START_DATE, 2); // start date
-			y+=10;
+			y += 10;
 
 			SetDParam(0, sel->info.game_date);
 			DrawString(260, y, STR_NETWORK_CURRENT_DATE, 2); // current date
-			y+=10;
+			y += 10;
 
-			y+=2;
+			y += 2;
 
 			if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
 				if (strncmp(sel->info.server_revision, NOREV_STRING, sizeof(sel->info.server_revision)) != 0)
@@ -224,10 +221,11 @@
 			} else if (sel->info.clients_on == sel->info.clients_max) {
 				// Show: server full, when clients_on == clients_max
 				DrawStringMultiCenter(365, y, STR_NETWORK_SERVER_FULL, 2); // server full
-			} else if (sel->info.use_password)
+			} else if (sel->info.use_password) {
 				DrawStringMultiCenter(365, y, STR_NETWORK_PASSWORD, 2); // password warning
+			}
 
-			y+=10;
+			y += 10;
 		}
 	}	break;
 
@@ -306,9 +304,7 @@
 		break;
 
 	case WE_MOUSELOOP:
-		if (_selected_field == 3)
-			HandleEditBox(w, 3);
-
+		if (_selected_field == 3) HandleEditBox(w, 3);
 		break;
 
 	case WE_KEYPRESS:
@@ -331,10 +327,11 @@
 		if (HandleEditBoxKey(w, 3, e) == 1) break; // enter pressed
 
 		// The name is only allowed when it starts with a letter!
-		if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ')
+		if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
 			ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
-		else
+		} else {
 			ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
+		}
 
 		break;
 
@@ -396,7 +393,7 @@
 	if (_first_time_show_network_game_window) {
 		_first_time_show_network_game_window = false;
 		// add all servers from the config file to our list
-		for (i=0; i != lengthof(_network_host_list); i++) {
+		for (i = 0; i != lengthof(_network_host_list); i++) {
 			if (_network_host_list[i] == NULL) break;
 			NetworkAddServer(_network_host_list[i]);
 		}
@@ -489,18 +486,22 @@
 
 	case WE_CLICK:
 		_selected_field = e->click.widget;
-		switch(e->click.widget) {
-		case 0: case 15: /* Close 'X' | Cancel button */
+		switch (e->click.widget) {
+		case 0: /* Close 'X' */
+		case 15: /* Cancel button */
 			ShowNetworkGameWindow();
 			break;
-		case 4: { /* Set password button */
+
+		case 4: /* Set password button */
 			ShowQueryString(BindCString(_network_server_password),
 				STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
-			} break;
+			break;
+
 		case 5: { /* Select map */
 			int y = (e->click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
-			if ((y += w->vscroll.pos) >= w->vscroll.count)
-				return;
+
+			y += w->vscroll.pos;
+			if (y >= w->vscroll.count) return;
 
 			_selected_map = (y == 0) ? NULL : _fios_list + y - 1;
 			SetWindowDirty(w);
@@ -561,18 +562,15 @@
 		break;
 
 	case WE_MOUSELOOP:
-		if (_selected_field == 3)
-			HandleEditBox(w, 3);
+		if (_selected_field == 3) HandleEditBox(w, 3);
 		break;
 
 	case WE_KEYPRESS:
-		if (_selected_field == 3)
-			HandleEditBoxKey(w, 3, e);
+		if (_selected_field == 3) HandleEditBoxKey(w, 3, e);
 		break;
 
 	case WE_ON_EDIT_TEXT: {
-		const char *b = e->edittext.str;
-		ttd_strlcpy(_network_server_password, b, sizeof(_network_server_password));
+		ttd_strlcpy(_network_server_password, e->edittext.str, lengthof(_network_server_password));
 		_network_game_info.use_password = (_network_server_password[0] != '\0');
 		SetWindowDirty(w);
 	} break;
@@ -636,12 +634,12 @@
 static byte NetworkLobbyFindCompanyIndex(byte pos)
 {
 	byte i;
+
 	/* Scroll through all _network_player_info and get the 'pos' item
 	    that is not empty */
 	for (i = 0; i < MAX_PLAYERS; i++) {
 		if (_network_player_info[i].company_name[0] != '\0') {
-			if (pos-- == 0)
-				return i;
+			if (pos-- == 0) return i;
 		}
 	}
 
@@ -650,7 +648,7 @@
 
 static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
 
@@ -678,7 +676,7 @@
 				GfxFillRect(11, y - 1, 154, y + 10, 155); // show highlighted item with a different colour
 
 			DoDrawString(_network_player_info[index].company_name, 13, y, 2);
-			if(_network_player_info[index].use_password != 0)
+			if (_network_player_info[index].use_password != 0)
 				DrawSprite(SPR_LOCK, 135, y);
 
 			/* If the company's income was positive puts a green dot else a red dot */
@@ -688,8 +686,7 @@
 
 			pos++;
 			y += NET_PRC__SIZE_OF_ROW_COMPANY;
-			if (pos >= w->vscroll.cap)
-				break;
+			if (pos >= w->vscroll.cap) break;
 		}
 
 		// draw info about selected company
@@ -1087,7 +1084,7 @@
 // Main handle for the popup
 static void ClientListPopupWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		int i, y, sel;
 		byte colour;
@@ -1141,7 +1138,7 @@
 // Main handle for clientlist
 static void ClientListWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		NetworkClientInfo *ci;
 		int y, i = 0;
@@ -1166,8 +1163,9 @@
 
 			if (ci->client_index == NETWORK_SERVER_INDEX) {
 				DrawString(4, y, STR_NETWORK_SERVER, colour);
-			} else
+			} else {
 				DrawString(4, y, STR_NETWORK_CLIENT, colour);
+			}
 
 			// Filter out spectators
 			if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
@@ -1220,15 +1218,14 @@
 void ShowClientList(void)
 {
 	Window *w = AllocateWindowDescFront(&_client_list_desc, 0);
-	if (w)
-		w->window_number = 0;
+	if (w != NULL) w->window_number = 0;
 }
 
 extern void SwitchMode(int new_mode);
 
 static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		uint8 progress; // used for progress bar
 		DrawWindowWidgets(w);
@@ -1258,13 +1255,14 @@
 	}	break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
-		case 0: case 3: /* Close 'X' | Disconnect button */
-			NetworkDisconnect();
-			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-			SwitchMode(SM_MENU);
-			ShowNetworkGameWindow();
-			break;
+		switch (e->click.widget) {
+			case 0: /* Close 'X' */
+			case 3: /* Disconnect button */
+				NetworkDisconnect();
+				DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+				SwitchMode(SM_MENU);
+				ShowNetworkGameWindow();
+				break;
 		}
 		break;
 
@@ -1311,6 +1309,7 @@
 static void ChatWindowWndProc(Window *w, WindowEvent *e)
 {
 	static bool closed = false;
+
 	switch (e->event) {
 	case WE_CREATE:
 		SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
@@ -1324,7 +1323,7 @@
 		break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 3: DeleteWindow(w); break; // Cancel
 		case 2: // Send
 press_ok:;
--- a/news_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/news_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -376,8 +376,7 @@
 	ni->duration = 555;
 
 	sound = _news_sounds[ni->type];
-	if (sound != 0)
-		SndPlayFx(sound);
+	if (sound != 0) SndPlayFx(sound);
 
 	top = _screen.height;
 	switch (ni->display_mode) {
@@ -422,8 +421,7 @@
 
 	_statusbar_news_item = *ni;
 	w = FindWindowById(WC_STATUS_BAR, 0);
-	if (w != NULL)
-		WP(w, def_d).data_1 = 360;
+	if (w != NULL) WP(w, def_d).data_1 = 360;
 }
 
 
@@ -441,8 +439,7 @@
 	// Ticker message
 	// Check if the status bar message is still being displayed?
 	w = FindWindowById(WC_STATUS_BAR, 0);
-	if (w != NULL && WP(w, def_d).data_1 > -1280)
-		return false;
+	if (w != NULL && WP(w, const def_d).data_1 > -1280) return false;
 
 	// Newspaper message
 	// Wait until duration reaches 0
@@ -468,31 +465,33 @@
 		ni = &_news_items[_current_news];
 
 		// check the date, don't show too old items
-		if (_date - _news_items_age[ni->type] > ni->date)
-			return;
+		if (_date - _news_items_age[ni->type] > ni->date) return;
 
 		// execute the validation function to see if this item is still valid
-		if ( ni->isValid != NULL && !ni->isValid(ni->data_a, ni->data_b) )
-			return;
+		if (ni->isValid != NULL && !ni->isValid(ni->data_a, ni->data_b)) return;
 
-  	switch (GetNewsDisplayValue(ni->type)) {
-  	case 0: { /* Off - show nothing only a small reminder in the status bar */
-  		Window *w = FindWindowById(WC_STATUS_BAR, 0);
+		switch (GetNewsDisplayValue(ni->type)) {
+		case 0: { /* Off - show nothing only a small reminder in the status bar */
+			Window* w = FindWindowById(WC_STATUS_BAR, 0);
+
 			if (w != NULL) {
 				WP(w, def_d).data_2 = 91;
 				SetWindowDirty(w);
 			}
-  	} break;
-  	case 1: /* Summary - show ticker, but if forced big, cascade to full */
-  		if (!(ni->flags & NF_FORCE_BIG)) {
-  			ShowTicker(ni);
-  			break;
-  		}
-  		/* Fallthrough */
-  	case 2: /* Full - show newspaper*/
-  		ShowNewspaper(ni);
-  		break;
-  	}
+			break;
+		}
+
+		case 1: /* Summary - show ticker, but if forced big, cascade to full */
+			if (!(ni->flags & NF_FORCE_BIG)) {
+				ShowTicker(ni);
+				break;
+			}
+			/* Fallthrough */
+
+		case 2: /* Full - show newspaper*/
+			ShowNewspaper(ni);
+			break;
+		}
 	}
 }
 
@@ -501,8 +500,7 @@
 	// no news item yet
 	if (_total_news == 0) return;
 
-	if (ReadyForNextItem())
-		MoveToNexItem();
+	if (ReadyForNextItem()) MoveToNexItem();
 }
 
 /* Do a forced show of a specific message */
@@ -541,13 +539,13 @@
 recent news. Returns INVALID_NEWS if end of queue reached. */
 static byte getNews(byte i)
 {
-	if (i >= _total_news)
-		return INVALID_NEWS;
+	if (i >= _total_news) return INVALID_NEWS;
 
-	if (_latest_news < i)
+	if (_latest_news < i) {
 		i = _latest_news + MAX_NEWS - i;
-	else
+	} else {
 		i = _latest_news - i;
+	}
 
 	i %= MAX_NEWS;
 	return i;
@@ -636,10 +634,11 @@
 			p = y + w->vscroll.pos;
 			if (p > _total_news - 1) break;
 
-			if (_latest_news >= p)
+			if (_latest_news >= p) {
 				q = _latest_news - p;
-			else
+			} else {
 				q = _latest_news + MAX_NEWS - p;
+			}
 			ShowNewsMessage(q);
 
 			break;
--- a/openttd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/openttd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -69,16 +69,17 @@
  * caused by the user, i.e. missing files or fatal configuration errors.
  * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
 
-void CDECL error(const char *s, ...) {
+void CDECL error(const char* s, ...)
+{
 	va_list va;
 	char buf[512];
+
 	va_start(va, s);
 	vsprintf(buf, s, va);
 	va_end(va);
 
 	ShowOSErrorBox(buf);
-	if (_video_driver)
-		_video_driver->stop();
+	if (_video_driver != NULL) _video_driver->stop();
 
 	assert(0);
 	exit(1);
@@ -102,8 +103,7 @@
 	size_t len;
 
 	in = fopen(filename, "rb");
-	if (in == NULL)
-		return NULL;
+	if (in == NULL) return NULL;
 
 	fseek(in, 0, SEEK_END);
 	len = ftell(in);
@@ -178,12 +178,12 @@
 {
 	char *s,*r,*t;
 
-	if ((s=md->cont) != NULL)
+	s = md->cont;
+	if (s != NULL)
 		goto md_continue_here;
 
-	while(true) {
-		if (--md->numleft < 0)
-			return -1;
+	for (;;) {
+		if (--md->numleft < 0) return -1;
 
 		s = *md->argv++;
 		if (*s == '-') {
@@ -347,9 +347,9 @@
 		case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
 		case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
 		case 'D': {
-				sprintf(musicdriver,"null");
-				sprintf(sounddriver,"null");
-				sprintf(videodriver,"dedicated");
+				strcpy(musicdriver, "null");
+				strcpy(sounddriver, "null");
+				strcpy(videodriver, "dedicated");
 				dedicated = true;
 			} break;
 		case 'f': {
@@ -364,23 +364,18 @@
 					network_conn = NULL;
 			} break;
 		case 'r': ParseResolution(resolution, mgo.opt); break;
-		case 'l': {
-				language = mgo.opt;
-			} break;
-		case 't': {
-				startdate = atoi(mgo.opt);
-			} break;
+		case 'l': language = mgo.opt; break;
+		case 't': startdate = atoi(mgo.opt); break;
 		case 'd': {
 #if defined(WIN32)
 				CreateConsole();
 #endif
-				if (mgo.opt)
-					SetDebugString(mgo.opt);
+				if (mgo.opt != NULL) SetDebugString(mgo.opt);
 			} break;
 		case 'e': _switch_mode = SM_EDITOR; break;
 		case 'i': _use_dos_palette = true; break;
 		case 'g':
-			if (mgo.opt) {
+			if (mgo.opt != NULL) {
 				strcpy(_file_to_saveload.name, mgo.opt);
 				_switch_mode = SM_LOAD;
 			} else
@@ -598,7 +593,7 @@
 
 	// Copy in game options
 	_opt_ptr = &_opt;
-	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
+	memcpy(_opt_ptr, &_opt_newgame, sizeof(*_opt_ptr));
 
 	GfxLoadSprites();
 
@@ -643,7 +638,7 @@
 	SetupColorsAndInitialWindow();
 
 	// Startup the game system
-	GenerateWorld(1, 1<<_patches.map_x, 1<<_patches.map_y);
+	GenerateWorld(1, 1 << _patches.map_x, 1 << _patches.map_y);
 
 	_local_player = OWNER_NONE;
 	MarkWholeScreenDirty();
@@ -716,8 +711,9 @@
 	} else if (r != SL_OK) {
 		_game_mode = ogm;
 		return false;
-	} else
+	} else {
 		return true;
+	}
 }
 
 void SwitchMode(int new_mode)
@@ -804,9 +800,9 @@
 			_generating_world = false;
 			// delete all stations owned by a player
 			DeleteAllPlayerStations();
-		} else
+		} else {
 			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
-
+		}
 		break;
 	}
 
@@ -816,10 +812,11 @@
 		break;
 
 	case SM_SAVE: /* Save game */
-		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
+		if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) {
 			ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
-		else
+		} else {
 			DeleteWindowById(WC_SAVELOAD, 0);
+		}
 		break;
 
 	case SM_GENRANDLAND: /* Generate random land within scenario editor */
@@ -847,8 +844,7 @@
 	// _frame_counter is increased somewhere else when in network-mode
 	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
 	//    Should that not be deleted? If so, the next 2 lines can also be deleted
-	if (!_networking)
-		_frame_counter++;
+	if (!_networking) _frame_counter++;
 
 	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
 		char buf[100];
@@ -951,7 +947,6 @@
 	int m;
 	ThreadMsg message;
 
-
 	if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message);
 
 	// autosave game?
@@ -987,13 +982,14 @@
 	IncreaseSpriteLRU();
 	InteractiveRandom();
 
-	if (_scroller_click_timeout > 3)
+	if (_scroller_click_timeout > 3) {
 		_scroller_click_timeout -= 3;
-	else
+	} else {
 		_scroller_click_timeout = 0;
+	}
 
 	_caret_timer += 3;
-	_timer_counter+=8;
+	_timer_counter += 8;
 	CursorTick();
 
 #ifdef ENABLE_NETWORK
@@ -1016,11 +1012,9 @@
 	StateGameLoop();
 #endif /* ENABLE_NETWORK */
 
-	if (!_pause && _display_opt&DO_FULL_ANIMATION)
-		DoPaletteAnimations();
+	if (!_pause && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations();
 
-	if (!_pause || _cheats.build_in_pause.value)
-		MoveAllTextEffects();
+	if (!_pause || _cheats.build_in_pause.value) MoveAllTextEffects();
 
 	InputLoop();
 
@@ -1044,8 +1038,7 @@
 
 	for (tile = 0; tile != MapSize(); tile++) {
 		if (IsTileType(tile, MP_STREET)) {
-			if (IsLevelCrossing(tile) && _m[tile].m3 & 0x80)
-				_m[tile].m3 = OWNER_TOWN;
+			if (IsLevelCrossing(tile) && _m[tile].m3 & 0x80) _m[tile].m3 = OWNER_TOWN;
 
 			if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
 		} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@@ -1057,20 +1050,20 @@
 // before savegame version 4, the name of the company determined if it existed
 static void CheckIsPlayerActive(void)
 {
-	Player *p;
+	Player* p;
+
 	FOR_ALL_PLAYERS(p) {
-		if (p->name_1 != 0) {
-			p->is_active = true;
-		}
+		if (p->name_1 != 0) p->is_active = true;
 	}
 }
 
 // since savegame version 4.1, exclusive transport rights are stored at towns
 static void UpdateExclusiveRights(void)
 {
-	Town *t;
-	FOR_ALL_TOWNS(t) if (t->xy != 0) {
-		t->exclusivity=(byte)-1;
+	Town* t;
+
+	FOR_ALL_TOWNS(t) {
+		if (t->xy != 0) t->exclusivity = (byte)-1;
 	}
 
 	/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
@@ -1113,9 +1106,8 @@
 static void UpdateSignOwner(void)
 {
 	SignStruct *ss;
-	FOR_ALL_SIGNS(ss) {
-		ss->owner = OWNER_NONE; // no owner
-	}
+
+	FOR_ALL_SIGNS(ss) ss->owner = OWNER_NONE;
 }
 
 extern void UpdateOldAircraft( void );
@@ -1128,24 +1120,16 @@
 	Player *p;
 
 	// in version 2.1 of the savegame, town owner was unified.
-	if (version <= 0x200) {
-		ConvertTownOwner();
-	}
+	if (version <= 0x200) ConvertTownOwner();
 
 	// from version 4.1 of the savegame, exclusive rights are stored at towns
-	if (version <= 0x400) {
-		UpdateExclusiveRights();
-	}
+	if (version <= 0x400) UpdateExclusiveRights();
 
 	// from version 4.2 of the savegame, currencies are in a different order
-	if (version <= 0x401) {
-		UpdateCurrencies();
-	}
+	if (version <= 0x401) UpdateCurrencies();
 
 	// from version 6.0 of the savegame, signs have an "owner"
-	if (version <= 0x600) {
-		UpdateSignOwner();
-	}
+	if (version <= 0x600) UpdateSignOwner();
 
 	/* In old version there seems to be a problem that water is owned by
 	    OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
@@ -1178,15 +1162,12 @@
 	AfterLoadVehicles();
 
 	// Update all waypoints
-	if (version < 0x0C00)
-		FixOldWaypoints();
+	if (version < 0x0C00) FixOldWaypoints();
 
 	UpdateAllWaypointSigns();
 
 	// in version 2.2 of the savegame, we have new airports
-	if (version <= 0x201) {
-		UpdateOldAircraft();
-	}
+	if (version <= 0x201) UpdateOldAircraft();
 
 	UpdateAllStationVirtCoord();
 
@@ -1195,8 +1176,7 @@
 	UpdateAllSignVirtCoords();
 
 	// make sure there is a town in the game
-	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
-	{
+	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
 		_error_message = STR_NO_TOWN_IN_SCENARIO;
 		return false;
 	}
@@ -1215,16 +1195,12 @@
 	vp->virtual_width = vp->width << vp->zoom;
 	vp->virtual_height = vp->height << vp->zoom;
 
-
 	// in version 4.0 of the savegame, is_active was introduced to determine
 	// if a player does exist, rather then checking name_1
-	if (version <= 0x400) {
-		CheckIsPlayerActive();
-	}
+	if (version <= 0x400) CheckIsPlayerActive();
 
 	// the void tiles on the southern border used to belong to a wrong class.
-	if (version <= 0x402)
-		UpdateVoidTiles();
+	if (version <= 0x402) UpdateVoidTiles();
 
 	// If Load Scenario / New (Scenario) Game is used,
 	//  a player does not exist yet. So create one here.
@@ -1237,9 +1213,7 @@
 	MarkWholeScreenDirty();
 
 	//In 5.1, Oilrigs have been moved (again)
-	if (version <= 0x500) {
-		UpdateOilRig();
-	}
+	if (version <= 0x500) UpdateOilRig();
 
 	if (version <= 0x600) {
 		BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
@@ -1265,9 +1239,7 @@
 
 	if (version < 0x900) {
 		Town *t;
-		FOR_ALL_TOWNS(t) {
-			UpdateTownMaxPass(t);
-		}
+		FOR_ALL_TOWNS(t) UpdateTownMaxPass(t);
 	}
 
 	if (version < 0xF00) {
@@ -1320,9 +1292,7 @@
 		}
 	}
 
-	FOR_ALL_PLAYERS(p) {
-		p->avail_railtypes = GetPlayerRailtypes(p->index);
-	}
+	FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
 
 	return true;
 }
--- a/order_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/order_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -29,8 +29,7 @@
 {
 	Order *order;
 
-	FOR_ALL_ORDERS_FROM(order, start_item)
-		order->index = start_item++;
+	FOR_ALL_ORDERS_FROM(order, start_item) order->index = start_item++;
 }
 
 /* Initialize the order-pool */
@@ -117,7 +116,7 @@
 		if (order->type == OT_NOTHING) {
 			uint index = order->index;
 
-			memset(order, 0, sizeof(Order));
+			memset(order, 0, sizeof(*order));
 			order->index = index;
 			order->next = NULL;
 
@@ -126,8 +125,7 @@
 	}
 
 	/* Check if we can add a block to the pool */
-	if (AddBlockToPool(&_order_pool))
-		return AllocateOrder();
+	if (AddBlockToPool(&_order_pool)) return AllocateOrder();
 
 	return NULL;
 }
@@ -207,19 +205,19 @@
 			 * [full-load | unload] [+ transfer] [+ non-stop]
 			 * non-stop orders (if any) are only valid for trains */
 			switch (new_order.flags) {
-				case 0: /* Fallthrough */
+				case 0:
 				case OF_FULL_LOAD:
-				case OF_FULL_LOAD | OF_TRANSFER: /* Fallthrough */
+				case OF_FULL_LOAD | OF_TRANSFER:
 				case OF_UNLOAD:
-				case OF_UNLOAD | OF_TRANSFER: /* Fallthrough */
+				case OF_UNLOAD | OF_TRANSFER:
 				case OF_TRANSFER:
 					break;
 
 				case OF_NON_STOP:
 				case OF_NON_STOP | OF_FULL_LOAD:
-				case OF_NON_STOP | OF_FULL_LOAD | OF_TRANSFER: /* Fallthrough */
+				case OF_NON_STOP | OF_FULL_LOAD | OF_TRANSFER:
 				case OF_NON_STOP | OF_UNLOAD:
-				case OF_NON_STOP | OF_UNLOAD | OF_TRANSFER: /* Fallthrough */
+				case OF_NON_STOP | OF_UNLOAD | OF_TRANSFER:
 				case OF_NON_STOP | OF_TRANSFER:
 					if (v->type != VEH_Train) return CMD_ERROR;
 					break;
@@ -407,9 +405,7 @@
 static int32 DecloneOrder(Vehicle *dst, uint32 flags)
 {
 	if (flags & DC_EXEC) {
-		/* Delete orders from vehicle */
 		DeleteVehicleOrders(dst);
-
 		InvalidateVehicleOrder(dst);
 		RebuildVehicleLists();
 	}
@@ -568,8 +564,7 @@
 		switch (p2) {
 		case OFB_FULL_LOAD:
 			TOGGLEBIT(order->flags, OFB_FULL_LOAD);
-			if (order->type != OT_GOTO_DEPOT)
-				CLRBIT(order->flags, OFB_UNLOAD);
+			if (order->type != OT_GOTO_DEPOT) CLRBIT(order->flags, OFB_UNLOAD);
 			break;
 		case OFB_UNLOAD:
 			TOGGLEBIT(order->flags, OFB_UNLOAD);
@@ -750,7 +745,7 @@
 
 	/* Safe custom string, if any */
 	if ((v->string_id & 0xF800) != 0x7800) {
-		bak->name[0] = 0;
+		bak->name[0] = '\0';
 	} else {
 		GetName(v->string_id & 0x7FF, bak->name);
 	}
@@ -899,8 +894,7 @@
 				n_st++;
 				st = GetStation(order->station);
 				required_tile = GetStationTileForVehicle(v, st);
-				if (!required_tile)
-					problem_type = 3;
+				if (required_tile == 0) problem_type = 3;
 			}
 		}
 
@@ -912,8 +906,7 @@
 			problem_type = 2;
 
 		/* Do we only have 1 station in our order list? */
-		if ((n_st < 2) && (problem_type == -1))
-			problem_type = 0;
+		if (n_st < 2 && problem_type == -1) problem_type = 0;
 
 		/* We don't have a problem */
 		if (problem_type < 0) {
@@ -1104,9 +1097,7 @@
 {
 	const Order *order;
 
-	FOR_VEHICLE_ORDERS(v, order)
-		if (order->type != OT_DUMMY)
-			return true;
+	FOR_VEHICLE_ORDERS(v, order) if (order->type != OT_DUMMY) return true;
 
 	return false;
 }
--- a/order_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/order_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -472,13 +472,15 @@
 	}
 
 	case WE_RCLICK: {
-		Vehicle *v = GetVehicle(w->window_number);
-		int sel = OrderGetSel(w);
- 		if (e->click.widget != 8) break;
-		if (sel == v->num_orders || GetVehicleOrder(v, sel)->type != OT_GOTO_DEPOT)
+		Vehicle* v = GetVehicle(w->window_number);
+		int s = OrderGetSel(w);
+
+		if (e->click.widget != 8) break;
+		if (s == v->num_orders || GetVehicleOrder(v, s)->type != OT_GOTO_DEPOT) {
 			GuiShowTooltips(STR_8857_MAKE_THE_HIGHLIGHTED_ORDER);
-		else
+		} else {
 			GuiShowTooltips(STR_SERVICE_HINT);
+		}
 	} break;
 
 	case WE_4: {
--- a/player_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/player_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -685,10 +685,10 @@
 
 void ShowPlayerCompany(PlayerID player)
 {
-	Window *w;
-	w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc,  player);
-	if (w)
-		w->caption_color = w->window_number;
+	Window* w;
+
+	w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc, player);
+	if (w != NULL) w->caption_color = w->window_number;
 }
 
 
@@ -881,7 +881,7 @@
 	if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 
 	/* Close all always on-top windows to get a clean screen */
-	if (_game_mode != GM_MENU) 	HideVitalWindows();
+	if (_game_mode != GM_MENU) HideVitalWindows();
 
 	DeleteWindowByClass(WC_HIGHSCORE);
 	w = AllocateWindowDesc(&_highscore_desc);
--- a/players.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/players.c	Mon Nov 14 19:48:04 2005 +0000
@@ -135,17 +135,17 @@
 	/* draw the hair */
 	{
 		uint val = GB(face, 16, 4);
-		if (!(flag&2)) {
-			if (!(flag&1)) {
-				DrawSprite(0x382 + (val*9>>4), x, y);
+		if (flag & 2) {
+			if (flag & 1) {
+				DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
 			} else {
-				DrawSprite(0x38B + (val*5>>4), x, y);
+				DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
 			}
 		} else {
-			if (!(flag&1)) {
-				DrawSprite(0x3D4 + (val*5>>4), x, y);
+			if (flag & 1) {
+				DrawSprite(0x38B + (val * 5 >> 4), x, y);
 			} else {
-				DrawSprite(0x3D9 + (val*5>>4), x, y);
+				DrawSprite(0x382 + (val * 9 >> 4), x, y);
 			}
 		}
 	}
@@ -163,9 +163,7 @@
 			DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
 
 			val >>= 4;
-			if (val < 3) {
-				DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
-			}
+			if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
 		}
 	}
 
@@ -173,14 +171,10 @@
 	{
 		uint val = GB(face, 28, 3);
 
-		if (!(flag&2)) {
-			if (val<=1) {
-				DrawSprite(0x347 + val, x, y);
-			}
+		if (flag & 2) {
+			if (val <= 1) DrawSprite(0x3AE + val, x, y);
 		} else {
-			if (val<=1) {
-				DrawSprite(0x3AE + val, x, y);
-			}
+			if (val <= 1) DrawSprite(0x347 + val, x, y);
 		}
 	}
 }
--- a/rail_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/rail_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -224,7 +224,7 @@
 	return 0;
 }
 
-//
+
 static uint32 CheckRailSlope(uint tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
 {
 	// never allow building on top of steep tiles
@@ -689,8 +689,7 @@
 	cost = ret;
 
 	d = AllocateDepot();
-	if (d == NULL)
-		return CMD_ERROR;
+	if (d == NULL) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
 		if (IsLocalPlayer()) _last_built_train_depot_tile = tile;
@@ -820,10 +819,11 @@
 			_m[tile].m3 &= ~SignalOnTrack(track);
 			_m[tile].m3 |= p2 & SignalOnTrack(track);
 			// convert between signal<->semaphores when dragging
-			if (semaphore)
+			if (semaphore) {
 				SETBIT(_m[tile].m4, 3);
-			else
+			} else {
 				CLRBIT(_m[tile].m4, 3);
+			}
 		}
 
 		MarkTileDirtyByTile(tile);
@@ -859,8 +859,7 @@
 	if (p1 > MapSize()) return CMD_ERROR;
 	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
 
-	if (!IsTileType(tile, MP_RAILWAY))
-		return CMD_ERROR;
+	if (!IsTileType(tile, MP_RAILWAY)) return CMD_ERROR;
 
 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 
@@ -1290,8 +1289,7 @@
 static void DrawTrackFence_NS_1(const TileInfo *ti)
 {
 	int z = ti->z;
-	if (ti->tileh & 1)
-		z += 8;
+	if (ti->tileh & 1) z += 8;
 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 }
@@ -1299,8 +1297,7 @@
 static void DrawTrackFence_NS_2(const TileInfo *ti)
 {
 	int z = ti->z;
-	if (ti->tileh & 4)
-		z += 8;
+	if (ti->tileh & 4) z += 8;
 	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 }
@@ -1308,8 +1305,7 @@
 static void DrawTrackFence_WE_1(const TileInfo *ti)
 {
 	int z = ti->z;
-	if (ti->tileh & 8)
-		z += 8;
+	if (ti->tileh & 8) z += 8;
 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 }
@@ -1317,8 +1313,7 @@
 static void DrawTrackFence_WE_2(const TileInfo *ti)
 {
 	int z = ti->z;
-	if (ti->tileh & 2)
-		z += 8;
+	if (ti->tileh & 2) z += 8;
 	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
 		ti->x + 8, ti->y + 8, 1, 1, 4, z);
 }
@@ -1795,8 +1790,7 @@
 	/* Go through all the PF tiles */
 	for (i = 0; i < lengthof(tpf->hash_head); i++) {
 		/* Empty hash item */
-		if (tpf->hash_head[i] == 0)
-			continue;
+		if (tpf->hash_head[i] == 0) continue;
 
 		/* If 0x8000 is not set, there is only 1 item */
 		if (!(tpf->hash_head[i] & 0x8000)) {
@@ -1917,8 +1911,7 @@
 		if (result < 0) result = ssd.stop;
 
 		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
-		if(!ssd.cur_stack)
-			break;
+		if (ssd.cur_stack == 0) break;
 
 		// one or more exit signals were changed, so we need to update another segment too.
 		tile = ssd.next_tile[--ssd.cur_stack];
@@ -2020,8 +2013,7 @@
 	}
 
 	// Don't continue tile loop for depots
-	if (_m[tile].m5 & RAIL_TYPE_SPECIAL)
-		return;
+	if (_m[tile].m5 & RAIL_TYPE_SPECIAL) return;
 
 	a2 = RAIL_GROUND_GREEN;
 
@@ -2085,8 +2077,7 @@
 	uint16 b;
 	uint32 ret;
 
-	if (mode != TRANSPORT_RAIL)
-		return 0;
+	if (mode != TRANSPORT_RAIL) return 0;
 
 	m5 = _m[tile].m5;
 
@@ -2111,10 +2102,10 @@
 			if ((a & 0xC0) == 0) b |= 0xC0;
 			if ((a & 0x30) == 0) b |= 0x30;
 
-			if ( (b & 0x80) == 0)	ret |= 0x10070000;
-			if ( (b & 0x40) == 0)	ret |= 0x7100000;
-			if ( (b & 0x20) == 0)	ret |= 0x20080000;
-			if ( (b & 0x10) == 0)	ret |= 0x8200000;
+			if ((b & 0x80) == 0) ret |= 0x10070000;
+			if ((b & 0x40) == 0) ret |= 0x07100000;
+			if ((b & 0x20) == 0) ret |= 0x20080000;
+			if ((b & 0x10) == 0) ret |= 0x08200000;
 		}
 	} else if (m5 & 0x40) {
 		static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
@@ -2193,8 +2184,7 @@
 	int length;
 
 	// this routine applies only to trains in depot tiles
-	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL))
-		return 0;
+	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0;
 
 	/* depot direction */
 	dir = GetDepotDirection(tile, TRANSPORT_RAIL);
--- a/rail_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/rail_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -24,7 +24,7 @@
 static RailType _cur_railtype;
 static bool _remove_button_clicked;
 static byte _build_depot_direction;
-static byte _waypoint_count=1;
+static byte _waypoint_count = 1;
 static byte _cur_waypoint_type;
 
 static struct {
@@ -40,8 +40,6 @@
 static void ShowBuildWaypointPicker(void);
 static void ShowStationBuilder(void);
 
-typedef void OnButtonClick(Window *w);
-
 void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2)
 {
 	if (success) SndPlayTileFx(SND_20_SPLAT_2, tile);
@@ -53,7 +51,7 @@
 		_remove_button_clicked ?
 		CMD_REMOVE_SINGLE_RAIL | CMD_MSG(STR_1012_CAN_T_REMOVE_RAILROAD_TRACK) | CMD_AUTO | CMD_NO_WATER :
 		CMD_BUILD_SINGLE_RAIL | CMD_MSG(STR_1011_CAN_T_BUILD_RAILROAD_TRACK) | CMD_AUTO | CMD_NO_WATER
-		);
+	);
 }
 
 static void PlaceRail_N(TileIndex tile)
@@ -159,7 +157,7 @@
 static void GenericPlaceSignals(TileIndex tile)
 {
 	uint trackstat;
-	int i;
+	uint i;
 
 	trackstat = (byte)GetTileTrackStatus(tile, TRANSPORT_RAIL);
 
@@ -171,7 +169,9 @@
 
 	// Lookup the bit index
 	i = 0;
-	if (trackstat != 0) {	while (!(trackstat & 1)) { i++; trackstat >>= 1; }}
+	if (trackstat != 0) {
+		for (; !(trackstat & 1); trackstat >>= 1) i++;
+	}
 
 	if (!_remove_button_clicked) {
 		DoCommandP(tile, i + (_ctrl_pressed ? 8 : 0), 0, CcPlaySound1E,
@@ -258,9 +258,10 @@
 static void BuildRailClick_Waypoint(Window *w)
 {
 	_waypoint_count = GetNumCustomStations(STAT_CLASS_WAYP);
-	if (HandlePlacePushButton(w, 11, SPR_CURSOR_WAYPOINT, 1, PlaceRail_Waypoint)
-			&& _waypoint_count > 1)
+	if (HandlePlacePushButton(w, 11, SPR_CURSOR_WAYPOINT, 1, PlaceRail_Waypoint) &&
+			_waypoint_count > 1) {
 		ShowBuildWaypointPicker();
+	}
 }
 
 static void BuildRailClick_Station(Window *w)
@@ -295,10 +296,11 @@
 
 	// handle station builder
 	if (HASBIT(w->click_state, 16)) {
-		if(_remove_button_clicked)
+		if (_remove_button_clicked) {
 			SetTileSelectSize(1, 1);
-		else
+		} else {
 			BringWindowToFrontById(WC_BUILD_STATION, 0);
+		}
 	}
 }
 
@@ -346,13 +348,20 @@
 
 	// _patches.drag_signals_density is given as a parameter such that each user in a network
 	// game can specify his/her own signal density
-	DoCommandP(TileVirtXY(thd->selstart.x, thd->selstart.y), TileVirtXY(thd->selend.x, thd->selend.y),
-	(_ctrl_pressed ? 1 << 3 : 0) | (trackstat << 4) | (_patches.drag_signals_density << 24),
-	CcPlaySound1E,
-	(_remove_button_clicked ?	CMD_REMOVE_SIGNAL_TRACK | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1013_CAN_T_REMOVE_SIGNALS_FROM) :
-	                          CMD_BUILD_SIGNAL_TRACK  | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1010_CAN_T_BUILD_SIGNALS_HERE) ) );
+	DoCommandP(
+		TileVirtXY(thd->selstart.x, thd->selstart.y),
+		TileVirtXY(thd->selend.x, thd->selend.y),
+		(_ctrl_pressed ? 1 << 3 : 0) | (trackstat << 4) | (_patches.drag_signals_density << 24),
+		CcPlaySound1E,
+		_remove_button_clicked ?
+			CMD_REMOVE_SIGNAL_TRACK | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1013_CAN_T_REMOVE_SIGNALS_FROM) :
+			CMD_BUILD_SIGNAL_TRACK  | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1010_CAN_T_BUILD_SIGNALS_HERE)
+	);
 }
 
+
+typedef void OnButtonClick(Window *w);
+
 static OnButtonClick * const _build_railroad_button_proc[] = {
 	BuildRailClick_N,
 	BuildRailClick_NE,
@@ -390,11 +399,9 @@
 };
 
 
-
-
 static void BuildRailToolbWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		w->disabled_state &= ~(1 << 16);
 		if (!(w->click_state & ((1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<11)|(1<<12)|(1<<13)))) {
@@ -412,9 +419,9 @@
 	break;
 
 	case WE_KEYPRESS: {
-		int i;
+		uint i;
 
-		for(i=0; i!=lengthof(_rail_keycodes); i++) {
+		for (i = 0; i != lengthof(_rail_keycodes); i++) {
 			if (e->keypress.keycode == _rail_keycodes[i]) {
 				e->keypress.cont = false;
 				_remove_button_clicked = false;
@@ -467,16 +474,16 @@
 		SetWindowDirty(w);
 
 		w = FindWindowById(WC_BUILD_STATION, 0);
-		if (w != NULL) WP(w,def_d).close=true;
+		if (w != NULL) WP(w,def_d).close = true;
 		w = FindWindowById(WC_BUILD_DEPOT, 0);
-		if (w != NULL) WP(w,def_d).close=true;
+		if (w != NULL) WP(w,def_d).close = true;
 		break;
 
 	case WE_PLACE_PRESIZE: {
 		TileIndex tile = e->place.tile;
 
 		DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL);
-		VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
+		VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
 	} break;
 
 	case WE_DESTROY:
@@ -541,7 +548,7 @@
  * @param railtype the railtype to display
  * @param w the window to modify
  */
-static void SetupRailToolbar(RailType railtype, Window *w)
+static void SetupRailToolbar(RailType railtype, Window* w)
 {
 	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
 
@@ -703,17 +710,16 @@
 		}
 	} break;
 
-	case WE_MOUSELOOP: {
+	case WE_MOUSELOOP:
 		if (WP(w,def_d).close) {
 			DeleteWindow(w);
 			return;
 		}
 		CheckRedrawStationCoverage(w);
-		} break;
+		break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
@@ -772,28 +778,30 @@
 		r = _cur_railtype;
 		DrawTrainDepotSprite(70, 17, 0, r);
 		DrawTrainDepotSprite(70, 69, 1, r);
-		DrawTrainDepotSprite(2, 69, 2, r);
-		DrawTrainDepotSprite(2, 17, 3, r);
+		DrawTrainDepotSprite( 2, 69, 2, r);
+		DrawTrainDepotSprite( 2, 17, 3, r);
 		break;
 		}
-	case WE_CLICK: {
-		switch(e->click.widget) {
-		case 3: case 4: case 5: case 6:
-			_build_depot_direction = e->click.widget - 3;
-			SndPlayFx(SND_15_BEEP);
-			SetWindowDirty(w);
-			break;
+
+	case WE_CLICK:
+		switch (e->click.widget) {
+			case 3:
+			case 4:
+			case 5:
+			case 6:
+				_build_depot_direction = e->click.widget - 3;
+				SndPlayFx(SND_15_BEEP);
+				SetWindowDirty(w);
+				break;
 		}
-	} break;
+		break;
 
 	case WE_MOUSELOOP:
-		if (WP(w,def_d).close)
-			DeleteWindow(w);
+		if (WP(w,def_d).close) DeleteWindow(w);
 		return;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
@@ -827,15 +835,16 @@
 {
 	switch (e->event) {
 	case WE_PAINT: {
-		int i;
+		uint i;
+
 		w->click_state = (1 << 3) << (_cur_waypoint_type - w->hscroll.pos);
 		DrawWindowWidgets(w);
 
 		for (i = 0; i < 5; i++) {
-			if (w->hscroll.pos + i < _waypoint_count)
+			if (w->hscroll.pos + i < _waypoint_count) {
 				DrawWaypointSprite(2 + i * 68, 25, w->hscroll.pos + i, _cur_railtype);
+			}
 		}
-
 		break;
 	}
 	case WE_CLICK: {
@@ -850,13 +859,11 @@
 	}
 
 	case WE_MOUSELOOP:
-		if (WP(w,def_d).close)
-			DeleteWindow(w);
+		if (WP(w,def_d).close) DeleteWindow(w);
 		break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
--- a/road_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/road_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -377,7 +377,7 @@
 
 	if (ti.type == MP_STREET) {
 		if (!(ti.map5 & 0xF0)) {
-			if ( (pieces & (byte)(ti.map5)) == (pieces))
+			if ((pieces & (byte)ti.map5) == pieces)
 				return_cmd_error(STR_1007_ALREADY_BUILT);
 			existing = ti.map5;
 		} else {
@@ -680,12 +680,9 @@
 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 		return CMD_ERROR;
 
-	if (!EnsureNoVehicle(tile))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
-	if (flags & DC_EXEC) {
-		DoDeleteDepot(tile);
-	}
+	if (flags & DC_EXEC) DoDeleteDepot(tile);
 
 	return _price.remove_road_depot;
 }
@@ -790,21 +787,16 @@
 			foundation = GetRoadFoundation(ti->tileh, road);
 		}
 
-		if (foundation != 0)
-			DrawFoundation(ti, foundation);
+		if (foundation != 0) DrawFoundation(ti, foundation);
 
 		// DrawFoundation() modifies ti.
 		// Default sloped sprites..
-		if (ti->tileh != 0) {
-			image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
-		}
+		if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 	}
 
-	if (image == 0)
-		image = _road_tile_sprites_1[road];
+	if (image == 0) image = _road_tile_sprites_1[road];
 
-	if (ground_type == 0)
-		image |= PALETTE_TO_BARE_LAND;
+	if (ground_type == 0) image |= PALETTE_TO_BARE_LAND;
 
 	if (snow) {
 		image += 19;
@@ -816,8 +808,7 @@
 	DrawGroundSprite(image);
 
 	// Return if full detail is disabled, or we are zoomed fully out.
-	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
-		return;
+	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
 
 	if (ground_type >= 6) {
 		// Road works
@@ -831,8 +822,7 @@
 		int x = ti->x | drts->subcoord_x;
 		int y = ti->y | drts->subcoord_y;
 		byte z = ti->z;
-		if (ti->tileh != 0)
-			z = GetSlopeZ(x, y);
+		if (ti->tileh != 0) z = GetSlopeZ(x, y);
 		AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
 		drts++;
 	}
@@ -915,8 +905,8 @@
 
 	dtss = _road_display_datas[image];
 
-	x+=33;
-	y+=17;
+	x += 33;
+	y += 17;
 
 	DrawSprite(dtss++->image, x, y);
 
@@ -924,8 +914,7 @@
 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 
 		image = dtss->image;
-		if (image & PALETTE_MODIFIER_COLOR)
-			image |= ormod;
+		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 
 		DrawSprite(image, x + pt.x, y + pt.y);
 	}
@@ -986,9 +975,7 @@
 
 static void AnimateTile_Road(TileIndex tile)
 {
-	if (IsLevelCrossing(tile)) {
-		MarkTileDirtyByTile(tile);
-	}
+	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
 }
 
 static const byte _town_road_types[5][2] = {
--- a/road_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/road_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -171,7 +171,7 @@
 	ShowTerraformToolbar();
 }
 
-static OnButtonClick * const _build_road_button_proc[] = {
+static OnButtonClick* const _build_road_button_proc[] = {
 	BuildRoadClick_NE,
 	BuildRoadClick_NW,
 	BuildRoadClick_Demolish,
@@ -184,8 +184,9 @@
 	BuildRoadClick_Landscaping,
 };
 
-static void BuildRoadToolbWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
+static void BuildRoadToolbWndProc(Window* w, WindowEvent* e)
+{
+	switch (e->event) {
 	case WE_PAINT:
 		w->disabled_state &= ~(1 << 11);
 		if (!(w->click_state & ((1<<3)|(1<<4)))) {
@@ -196,8 +197,7 @@
 		break;
 
 	case WE_CLICK: {
-		if (e->click.widget >= 3)
-			_build_road_button_proc[e->click.widget - 3](w);
+		if (e->click.widget >= 3) _build_road_button_proc[e->click.widget - 3](w);
 	}	break;
 
 	case WE_KEYPRESS:
@@ -228,11 +228,11 @@
 		SetWindowDirty(w);
 
 		w = FindWindowById(WC_BUS_STATION, 0);
-		if (w != NULL) WP(w,def_d).close=true;
+		if (w != NULL) WP(w,def_d).close = true;
 		w = FindWindowById(WC_TRUCK_STATION, 0);
-		if (w != NULL) WP(w,def_d).close=true;
+		if (w != NULL) WP(w,def_d).close = true;
 		w = FindWindowById(WC_BUILD_DEPOT, 0);
-		if (w != NULL) WP(w,def_d).close=true;
+		if (w != NULL) WP(w,def_d).close = true;
 		break;
 
 	case WE_PLACE_DRAG: {
@@ -351,16 +351,17 @@
 	AllocateWindowDescFront(&_build_road_scen_desc, 0);
 }
 
-static void BuildRoadDepotWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
+static void BuildRoadDepotWndProc(Window* w, WindowEvent* e)
+{
+	switch (e->event) {
 	case WE_PAINT:
 		w->click_state = (1<<3) << _road_depot_orientation;
 		DrawWindowWidgets(w);
 
 		DrawRoadDepotSprite(70, 17, 0);
 		DrawRoadDepotSprite(70, 69, 1);
-		DrawRoadDepotSprite(2, 69, 2);
-		DrawRoadDepotSprite(2, 17, 3);
+		DrawRoadDepotSprite( 2, 69, 2);
+		DrawRoadDepotSprite( 2, 17, 3);
 		break;
 
 	case WE_CLICK: {
@@ -374,13 +375,11 @@
 	}	break;
 
 	case WE_MOUSELOOP:
-		if (WP(w,def_d).close)
-			DeleteWindow(w);
+		if (WP(w,def_d).close) DeleteWindow(w);
 		break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
@@ -466,8 +465,7 @@
 	} break;
 
 	case WE_DESTROY:
-		if (!WP(w,def_d).close)
-			ResetObjectToPlace();
+		if (!WP(w,def_d).close) ResetObjectToPlace();
 		break;
 	}
 }
--- a/roadveh_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/roadveh_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -65,12 +65,11 @@
 {
 	int image = GetRoadVehImage(v, 6);
 	uint32 ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
-	if (v->vehstatus & VS_CRASHED)
-		ormod = PALETTE_CRASH;
-	DrawSprite(image | ormod, x+14, y+6);
+	if (v->vehstatus & VS_CRASHED) ormod = PALETTE_CRASH;
+	DrawSprite(image | ormod, x + 14, y + 6);
 
 	if (v->index == selection) {
-		DrawFrameRect(x-1, y-1, x+28, y+12, 15, FR_BORDERONLY);
+		DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
 	}
 }
 
@@ -215,6 +214,7 @@
 {
 	Window *w;
 	VehicleID veh = v->index;
+
 	DeleteWindowById(WC_VEHICLE_ORDERS, veh);
 	DeleteWindowById(WC_VEHICLE_DETAILS, veh);
 	_alloc_wnd_parent_num = veh;
@@ -225,11 +225,7 @@
 
 void CcCloneRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
 {
-	if (success) {
-		const Vehicle* v = GetVehicle(_new_roadveh_id);
-
-		ShowRoadVehViewWindow(v);
-	}
+	if (success) ShowRoadVehViewWindow(GetVehicle(_new_roadveh_id));
 }
 
 static void RoadVehViewWndProc(Window *w, WindowEvent *e)
@@ -445,7 +441,7 @@
 
 static void NewRoadVehWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		DrawNewRoadVehWindow(w);
 		break;
@@ -1073,7 +1069,7 @@
 	} else  {
 		w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | player);
 	}
-	if (w) {
+	if (w != NULL) {
 		w->caption_color = player;
 		w->vscroll.cap = 7; // maximum number of vehicles shown
 		w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
--- a/settings_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/settings_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -63,16 +63,20 @@
 static int GetCurRes(void)
 {
 	int i;
-	for(i = 0; i != _num_resolutions; i++)
+
+	for (i = 0; i != _num_resolutions; i++) {
 		if (_resolutions[i][0] == _screen.width &&
-				_resolutions[i][1] == _screen.height)
+				_resolutions[i][1] == _screen.height) {
 			break;
+		}
+	}
 	return i;
 }
 
 static inline bool RoadVehiclesAreBuilt(void)
 {
-	const Vehicle *v;
+	const Vehicle* v;
+
 	FOR_ALL_VEHICLES(v) {
 		if (v->type == VEH_Road) return true;
 	}
@@ -551,30 +555,23 @@
 // virtual PositionMainToolbar function, calls the right one.
 static int32 v_PositionMainToolbar(int32 p1)
 {
-	if (_game_mode != GM_MENU)
-		PositionMainToolbar(NULL);
-
+	if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
 	return 0;
 }
 
 static int32 AiNew_PatchActive_Warning(int32 p1)
 {
-  if (p1 == 1)
-    ShowErrorMessage(-1, TEMP_AI_ACTIVATED, 0, 0);
-
-  return 0;
+	if (p1 == 1) ShowErrorMessage(-1, TEMP_AI_ACTIVATED, 0, 0);
+	return 0;
 }
 
 static int32 PopulationInLabelActive(int32 p1)
 {
-	Town *t;
+	Town* t;
 
 	FOR_ALL_TOWNS(t) {
-		if (t->xy) {
-			UpdateTownVirtCoord(t);
-		}
+		if (t->xy != 0) UpdateTownVirtCoord(t);
 	}
-
 	return 0;
 }
 
@@ -639,14 +636,14 @@
 typedef int32 PatchButtonClick(int32);
 
 typedef struct PatchEntry {
-  byte type;                    // type of selector
-  byte flags;                   // selector flags
-  StringID str;                 // string with descriptive text
-  char console_name[40];        // the name this patch has in console
-  void *variable;               // pointer to the variable
-  int32 min, max;               // range for spinbox setting
-  uint32 step;                  // step for spinbox
-  PatchButtonClick *click_proc; // callback procedure
+	byte type;                    // type of selector
+	byte flags;                   // selector flags
+	StringID str;                 // string with descriptive text
+	char console_name[40];        // the name this patch has in console
+	void* variable;               // pointer to the variable
+	int32 min, max;               // range for spinbox setting
+	uint32 step;                  // step for spinbox
+	PatchButtonClick* click_proc; // callback procedure
 } PatchEntry;
 
 enum {
@@ -821,7 +818,6 @@
 
 static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
 {
-	uint i;
 	switch (e->event) {
 	case WE_PAINT: {
 		int x,y;
@@ -829,6 +825,7 @@
 		const PatchPage *page;
 		uint clk;
 		int32 val;
+		uint i;
 
 		w->click_state = 1 << (WP(w,def_d).data_1 + 4);
 
@@ -1116,8 +1113,9 @@
 
 	if (pe->type == PE_BOOL) {
 		snprintf(value, sizeof(value), (ReadPE(pe) == 1) ? "on" : "off");
-	} else
+	} else {
 		snprintf(value, sizeof(value), "%d", ReadPE(pe));
+	}
 
 	IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s'", name, value);
 }
@@ -1175,9 +1173,9 @@
 		// draw list of all grf files
 		while (c != NULL) {
 			if (i >= w->vscroll.pos) { // draw files according to scrollbar position
-				bool h = (_sel_grffile==c);
+				bool h = (_sel_grffile == c);
 				// show highlighted item with a different background and highlighted text
-				if(h) GfxFillRect(1, y + 1, 267, y + 12, 156);
+				if (h) GfxFillRect(1, y + 1, 267, y + 12, 156);
 				// XXX - will be grf name later
 				DoDrawString(c->filename, 25, y + 2, h ? 0xC : 0x10);
 				DrawSprite(SPRITE_PALETTE(SPR_SQUARE | PALETTE_TO_RED), 5, y + 2);
@@ -1448,23 +1446,27 @@
 					val = atoi(b);
 					val = clamp(val, 1, 5000);
 					_custom_currency.rate = val;
-				break;
+					break;
+
 				case 1: /* Thousands seperator */
 					_custom_currency.separator = (b[0] == '\0') ? ' ' : b[0];
 					ttd_strlcpy(_str_separator, b, lengthof(_str_separator));
-				break;
+					break;
+
 				case 2: /* Currency prefix */
 					ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix));
-				break;
+					break;
+
 				case 3: /* Currency suffix */
 					ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix));
-				break;
+					break;
+
 				case 4: /* Year to switch to euro */
 					val = atoi(b);
 					val = clamp(val, 1999, MAX_YEAR_END_REAL);
 					if (val == 1999) val = 0;
 					_custom_currency.to_euro = val;
-				break;
+					break;
 			}
 		MarkWholeScreenDirty();
 
@@ -1500,11 +1502,9 @@
 
 void ShowCustCurrency(void)
 {
-	Window *w;
-
 	_str_separator[0] = _custom_currency.separator;
 	_str_separator[1] = '\0';
 
 	DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
-	w = AllocateWindowDesc(&_cust_currency_desc);
+	AllocateWindowDesc(&_cust_currency_desc);
 }
--- a/ship_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/ship_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -35,7 +35,7 @@
 	if (is_custom_sprite(spritenum)) {
 		int sprite = GetCustomVehicleIcon(engine, 6);
 
-		if (sprite) {
+		if (sprite != 0) {
 			DrawSprite(sprite | image_ormod, x, y);
 			return;
 		}
@@ -51,7 +51,7 @@
 	if (is_custom_sprite(spritenum)) {
 		int sprite = GetCustomVehicleSprite(v, direction);
 
-		if (sprite) return sprite;
+		if (sprite != 0) return sprite;
 		spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
 	}
 	return _ship_sprites[spritenum] + direction;
@@ -70,10 +70,11 @@
 		NPFFoundTargetData ftd;
 		byte trackdir = GetVehicleTrackdir(v);
 		ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
-		if (ftd.best_bird_dist == 0)
+		if (ftd.best_bird_dist == 0) {
 			best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
-		else
+		} else {
 			best_depot = NULL; /* Did not find target */
+		}
 	} else {
 		FOR_ALL_DEPOTS(depot) {
 			tile = depot->xy;
@@ -93,21 +94,15 @@
 {
 	const Depot* depot;
 
-	if (_patches.servint_ships == 0)
-		return;
-
-	if (!VehicleNeedsService(v))
-		return;
-
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (_patches.servint_ships == 0) return;
+	if (!VehicleNeedsService(v))     return;
+	if (v->vehstatus & VS_STOPPED)   return;
 
 	if (v->current_order.type == OT_GOTO_DEPOT &&
 			v->current_order.flags & OF_HALT_IN_DEPOT)
 		return;
 
-	if (_patches.gotodepot && VehicleHasDepotOrders(v))
-		return;
+	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 
 	depot = FindClosestShipDepot(v);
 
@@ -140,10 +135,7 @@
 
 	CheckOrders(v->index, OC_INIT);
 
-	if (v->vehstatus & VS_STOPPED)
-		return;
-
-
+	if (v->vehstatus & VS_STOPPED) return;
 
 	cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
 	v->profit_this_year -= cost >> 8;
@@ -173,8 +165,7 @@
 
 		if (!(v->vehstatus & VS_HIDDEN)) {
 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
-			if (u)
-				u->u.special.unk0 = v->breakdown_delay * 2;
+			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 		}
 	}
 
@@ -268,15 +259,11 @@
 
 static void HandleShipLoading(Vehicle *v)
 {
-	if (v->current_order.type == OT_NOTHING)
-		return;
+	if (v->current_order.type == OT_NOTHING) return;
 
 	if (v->current_order.type != OT_DUMMY) {
-		if (v->current_order.type != OT_LOADING)
-			return;
-
-		if (--v->load_unload_time_rem)
-			return;
+		if (v->current_order.type != OT_LOADING) return;
+		if (--v->load_unload_time_rem) return;
 
 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 			SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
@@ -292,8 +279,7 @@
 			Order b = v->current_order;
 			v->current_order.type = OT_LEAVESTATION;
 			v->current_order.flags = 0;
-			if (!(b.flags & OF_NON_STOP))
-				return;
+			if (!(b.flags & OF_NON_STOP)) return;
 		}
 	}
 
@@ -341,8 +327,7 @@
 	int d;
 	uint m;
 
-	if (v->u.ship.state != 0x80)
-		return;
+	if (v->u.ship.state != 0x80) return;
 
 	tile = v->tile;
 	d = (_m[tile].m5&2) ? 1 : 0;
@@ -383,15 +368,10 @@
 	}
 
 	// Decrease somewhat when turning
-	if (!(v->direction&1)) {
-		spd = spd * 3 >> 2;
-	}
+	if (!(v->direction & 1)) spd = spd * 3 / 4;
 
-	if (spd == 0)
-		return false;
-
-	if ((byte)++spd == 0)
-		return true;
+	if (spd == 0) return false;
+	if ((byte)++spd == 0) return true;
 
 	v->progress = (t = v->progress) - (byte)spd;
 
@@ -447,7 +427,9 @@
 	/* Check if station was ever visited before */
 	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
 		uint32 flags;
+
 		st->had_vehicle_of_type |= HVOT_SHIP;
+
 		SetDParam(0, st->index);
 		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 		AddNewsItem(
@@ -564,14 +546,15 @@
 
 		ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE, PBS_MODE_NONE);
 
-		if (ftd.best_trackdir != 0xff)
+		if (ftd.best_trackdir != 0xff) {
 			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 			we did not find our target, but ftd.best_trackdir contains the direction leading
 			to the tile closest to our target. */
 			return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
-		else
+		} else {
 			return -1; /* Already at target, reverse? */
+		}
 	} else {
 		uint b;
 		uint tot_dist, dist;
@@ -676,19 +659,16 @@
 		v->breakdown_ctr--;
 	}
 
-	if (v->vehstatus & VS_STOPPED)
-		return;
+	if (v->vehstatus & VS_STOPPED) return;
 
 	ProcessShipOrder(v);
 	HandleShipLoading(v);
 
-	if (v->current_order.type == OT_LOADING)
-		return;
+	if (v->current_order.type == OT_LOADING) return;
 
 	CheckShipLeaveDepot(v);
 
-	if (!ShipAccelerate(v))
-		return;
+	if (!ShipAccelerate(v)) return;
 
 	BeginVehicleMove(v);
 
@@ -811,10 +791,8 @@
 
 static void AgeShipCargo(Vehicle *v)
 {
-	if (_age_cargo_skip_counter != 0)
-		return;
-	if (v->cargo_days != 255)
-		v->cargo_days++;
+	if (_age_cargo_skip_counter != 0) return;
+	if (v->cargo_days != 255) v->cargo_days++;
 }
 
 void Ship_Tick(Vehicle *v)
--- a/ship_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/ship_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -66,10 +66,10 @@
 {
 	int image = GetShipImage(v, 6);
 	uint32 ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
-	DrawSprite(image | ormod, x+32, y+10);
+	DrawSprite(image | ormod, x + 32, y + 10);
 
 	if (v->index == selection) {
-		DrawFrameRect(x-5, y-1, x+67, y+21, 15, FR_BORDERONLY);
+		DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY);
 	}
 }
 
@@ -100,7 +100,7 @@
 	}	break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 2: { /* listbox */
 			int y = e->click.pt.y - 25;
 			if (y >= 0) {
@@ -291,6 +291,7 @@
 {
 	Window *w;
 	VehicleID veh = v->index;
+
 	DeleteWindowById(WC_VEHICLE_ORDERS, veh);
 	DeleteWindowById(WC_VEHICLE_DETAILS, veh);
 	_alloc_wnd_parent_num = veh;
@@ -314,19 +315,14 @@
 
 void CcCloneShip(bool success, uint tile, uint32 p1, uint32 p2)
 {
-	if (success) {
-		const Vehicle* v = GetVehicle(_new_ship_id);
-
-		ShowShipViewWindow(v);
-	}
+	if (success) ShowShipViewWindow(GetVehicle(_new_ship_id));
 }
 
 static void NewShipWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
-		if (w->window_number == 0)
-			w->disabled_state = 1 << 5;
+		if (w->window_number == 0) w->disabled_state = 1 << 5;
 
 		// Setup scroll count
 		{
@@ -335,8 +331,7 @@
 			const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
 
 			do {
-				if (HASBIT(e->player_avail, _local_player))
-					count++;
+				if (HASBIT(e->player_avail, _local_player)) count++;
 			} while (++e,--num);
 			SetVScrollCount(w, count);
 		}
@@ -760,8 +755,9 @@
 	if (v != NULL) HandleCloneVehClick(v, w);
 }
 
-static void ShipDepotWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
+static void ShipDepotWndProc(Window* w, WindowEvent* e)
+{
+	switch (e->event) {
 	case WE_PAINT:
 		DrawShipDepotWindow(w);
 		break;
@@ -896,10 +892,9 @@
 
 void ShowShipDepotWindow(TileIndex tile)
 {
-	Window *w;
+	Window* w = AllocateWindowDescFront(&_ship_depot_desc,tile);
 
-	w = AllocateWindowDescFront(&_ship_depot_desc,tile);
-	if (w) {
+	if (w != NULL) {
 		w->caption_color = GetTileOwner(w->window_number);
 		w->vscroll.cap = 2;
 		w->hscroll.cap = 3;
@@ -911,7 +906,8 @@
 }
 
 
-static void DrawSmallOrderList(const Vehicle *v, int x, int y) {
+static void DrawSmallOrderList(const Vehicle* v, int x, int y)
+{
 	const Order *order;
 	int sel, i = 0;
 
@@ -920,7 +916,7 @@
 	FOR_VEHICLE_ORDERS(v, order) {
 		if (sel == 0) {
 			_stringwidth_base = 0xE0;
-			DoDrawString( "\xAF", x-6, y, 16);
+			DoDrawString("\xAF", x - 6, y, 16);
 			_stringwidth_base = 0;
 		}
 		sel--;
@@ -931,8 +927,7 @@
 				DrawString(x, y, STR_A036, 0);
 
 				y += 6;
-				if (++i == 4)
-					break;
+				if (++i == 4) break;
 			}
 		}
 	}
@@ -1081,9 +1076,7 @@
 		case 9: { /* Build new Vehicle */
 			TileIndex tile;
 
-			if (!IsWindowOfPrototype(w, _player_ships_widgets))
-				break;
-
+			if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
 
 			tile = _last_built_ship_depot_tile;
 			do {
@@ -1100,8 +1093,7 @@
 		} break;
 
 		case 10: {
-			if (!IsWindowOfPrototype(w, _player_ships_widgets))
-				break;
+			if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
 
 			ShowReplaceVehicleWindow(VEH_Ship);
 			break;
@@ -1173,12 +1165,12 @@
 {
 	Window *w;
 
-	if ( player == _local_player) {
+	if (player == _local_player) {
 		w = AllocateWindowDescFront(&_player_ships_desc, (station << 16) | player);
 	} else  {
 		w = AllocateWindowDescFront(&_other_player_ships_desc, (station << 16) | player);
 	}
-	if (w) {
+	if (w != NULL) {
 		w->caption_color = w->window_number;
 		w->vscroll.cap = 4;
 		w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
--- a/station_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/station_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -44,8 +44,7 @@
 {
 	Station *st;
 
-	FOR_ALL_STATIONS_FROM(st, start_item)
-		st->index = start_item++;
+	FOR_ALL_STATIONS_FROM(st, start_item) st->index = start_item++;
 }
 
 /**
@@ -55,8 +54,7 @@
 {
 	RoadStop *rs;
 
-	FOR_ALL_ROADSTOPS_FROM(rs, start_item)
-		rs->index = start_item++;
+	FOR_ALL_ROADSTOPS_FROM(rs, start_item) rs->index = start_item++;
 }
 
 /* Initialize the station-pool and roadstop-pool */
@@ -96,7 +94,7 @@
 	road_stop->station = index;
 }
 
-RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type)
+RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)
 {
 	switch (type) {
 		case RS_BUS:   return st->bus_stops;
@@ -107,13 +105,14 @@
 	return NULL;
 }
 
-RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type)
+RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
 {
-	const Station *st = GetStation(_m[tile].m2);
-	RoadStop *rs;
-
-	for ( rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next)
+	const Station* st = GetStation(_m[tile].m2);
+	RoadStop* rs;
+
+	for (rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next) {
 		assert(rs->next != NULL);
+	}
 
 	return rs;
 }
@@ -145,8 +144,7 @@
 	}
 
 	/* Check if we can add a block to the pool */
-	if (AddBlockToPool(&_roadstop_pool))
-		return AllocateRoadStop();
+	if (AddBlockToPool(&_roadstop_pool)) return AllocateRoadStop();
 
 	return NULL;
 }
@@ -266,8 +264,7 @@
 	}
 
 	/* Check if we can add a block to the pool */
-	if (AddBlockToPool(&_station_pool))
-		return AllocateStation();
+	if (AddBlockToPool(&_station_pool)) return AllocateStation();
 
 	_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
 	return NULL;
@@ -480,10 +477,10 @@
 // Update the virtual coords needed to draw the station sign for all stations.
 void UpdateAllStationVirtCoord(void)
 {
-	Station *st;
+	Station* st;
+
 	FOR_ALL_STATIONS(st) {
-		if (st->xy != 0)
-			UpdateStationVirtCoord(st);
+		if (st->xy != 0) UpdateStationVirtCoord(st);
 	}
 }
 
@@ -602,8 +599,7 @@
 				uint i;
 
 				GetAcceptedCargo(tile, ac);
-				for (i = 0; i < lengthof(ac); ++i)
-					accepts[i] += ac[i];
+				for (i = 0; i < lengthof(ac); ++i) accepts[i] += ac[i];
 			}
 		}
 	}
@@ -642,8 +638,7 @@
 	rect.min_y = MapSizeY();
 	rect.max_x = rect.max_y = 0;
 	// Don't update acceptance for a buoy
-	if (IsBuoy(st))
-		return;
+	if (IsBuoy(st)) return;
 
 	/* old accepted goods types */
 	old_acc = GetAcceptanceMask(st);
@@ -732,7 +727,8 @@
 // This is called right after a station was deleted.
 // It checks if the whole station is free of substations, and if so, the station will be
 // deleted after a little while.
-static void DeleteStationIfEmpty(Station *st) {
+static void DeleteStationIfEmpty(Station* st)
+{
 	if (st->facilities == 0) {
 		st->delete_ctr = 0;
 		InvalidateWindow(WC_STATION_LIST, st->owner);
@@ -753,8 +749,7 @@
 	int flat_z;
 
 	BEGIN_TILE_LOOP(tile_cur, w, h, tile)
-		if (!EnsureNoVehicle(tile_cur))
-			return CMD_ERROR;
+		if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
 
 		tileh = GetTileSlope(tile_cur, &z);
 
@@ -767,9 +762,7 @@
 				b) the build_on_slopes switch is disabled
 		*/
 		if (IsSteepTileh(tileh) ||
-			((_is_old_ai_player || !_patches.build_on_slopes)
-			&& tileh != 0)) {
-
+				((_is_old_ai_player || !_patches.build_on_slopes) && tileh != 0)) {
 			_error_message = STR_0007_FLAT_LAND_REQUIRED;
 			return CMD_ERROR;
 		}
@@ -897,7 +890,6 @@
 	return layout;
 }
 
-// stolen from TTDPatch
 static void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *spec)
 {
 	if (spec != NULL && spec->lengths >= plat_len &&
@@ -912,9 +904,8 @@
 	if (plat_len == 1) {
 		CreateSingle(layout, numtracks);
 	} else {
-		if (numtracks & 1)
-			layout = CreateSingle(layout, plat_len);
-		numtracks>>=1;
+		if (numtracks & 1) layout = CreateSingle(layout, plat_len);
+		numtracks >>= 1;
 
 		while (--numtracks >= 0) {
 			layout = CreateMulti(layout, plat_len, 4);
@@ -1004,24 +995,19 @@
 		}
 
 		//XXX can't we pack this in the "else" part of the if above?
-		if (!CheckStationSpreadOut(st, tile_org, w_org, h_org))
-			return CMD_ERROR;
-
+		if (!CheckStationSpreadOut(st, tile_org, w_org, h_org)) return CMD_ERROR;
 	}	else {
 		// Create a new station
 		st = AllocateStation();
-		if (st == NULL)
-			return CMD_ERROR;
+		if (st == NULL) return CMD_ERROR;
 
 		st->town = ClosestTownFromTile(tile_org, (uint)-1);
-		if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+		if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
 			SETBIT(st->town->have_ratings, _current_player);
 
-		if (!GenerateStationName(st, tile_org, 0))
-			return CMD_ERROR;
-
-		if (flags & DC_EXEC)
-			StationInitialize(st, tile_org);
+		if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
+
+		if (flags & DC_EXEC) StationInitialize(st, tile_org);
 	}
 
 	if (flags & DC_EXEC) {
@@ -1176,20 +1162,26 @@
 	TileIndex t;
 	TileIndexDiff delta;
 	int dir;
-	int len;
+	uint len;
 	assert(TileBelongsToRailStation(st, tile));
 
 	len = 0;
-	dir = _m[tile].m5&1;
+	dir = _m[tile].m5 & 1;
 	delta = dir ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 
 	// find starting tile..
 	t = tile;
-	do { t -= delta; len++; } while (TileBelongsToRailStation(st, t) && (_m[t].m5&1) == dir);
+	do {
+		t -= delta;
+		len++;
+	} while (TileBelongsToRailStation(st, t) && (_m[t].m5 & 1) == dir);
 
 	// find ending tile
 	t = tile;
-	do { t += delta; len++; }while (TileBelongsToRailStation(st, t) && (_m[t].m5&1) == dir);
+	do {
+		t += delta;
+		len++;
+	} while (TileBelongsToRailStation(st, t) && (_m[t].m5 & 1) == dir);
 
 	return len - 1;
 }
@@ -1396,17 +1388,15 @@
 		return CMD_ERROR;
 
 	cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL);
-	if (cost == CMD_ERROR)
-		return CMD_ERROR;
+	if (cost == CMD_ERROR) return CMD_ERROR;
 
 	st = GetStationAround(tile, 1, 1, -1);
-	if (st == CHECK_STATIONS_ERR)
-		return CMD_ERROR;
+	if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
 
 	/* Find a station close to us */
 	if (st == NULL) {
 		st = GetClosestStationFromTile(tile, 8, _current_player);
-		if (st!=NULL && st->facilities) st = NULL;
+		if (st != NULL && st->facilities) st = NULL;
 	}
 
 	//give us a road stop in the list, and check if something went wrong
@@ -1429,8 +1419,7 @@
 		Town *t;
 
 		st = AllocateStation();
-		if (st == NULL)
-			return CMD_ERROR;
+		if (st == NULL) return CMD_ERROR;
 
 		st->town = t = ClosestTownFromTile(tile, (uint)-1);
 
@@ -1441,11 +1430,9 @@
 
 		st->sign.width_1 = 0;
 
-		if (!GenerateStationName(st, tile, 0))
-			return CMD_ERROR;
-
-		if (flags & DC_EXEC)
-			StationInitialize(st, tile);
+		if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
+
+		if (flags & DC_EXEC) StationInitialize(st, tile);
 	}
 
 	cost += (type) ? _price.build_truck_station : _price.build_bus_station;
@@ -1489,7 +1476,7 @@
 	if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
 		return CMD_ERROR;
 
-	if (is_truck) {	//truck stop
+	if (is_truck) { // truck stop
 		primary_stop = &st->truck_stops;
 		cur_stop = GetRoadStopByTile(tile, RS_TRUCK);
 	} else {
@@ -1503,7 +1490,7 @@
 		return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
-		int i;
+		uint i;
 		DoClearSquare(tile);
 
 		/* Clear all vehicles destined for this station */
@@ -1515,19 +1502,14 @@
 		}
 
 		cur_stop->used = false;
-		if (cur_stop->prev != NULL)	//alter previous stop
-			cur_stop->prev->next = cur_stop->next;
-
-		if (cur_stop->next != NULL)	//alter next stop
-			cur_stop->next->prev = cur_stop->prev;
+		if (cur_stop->prev != NULL) cur_stop->prev->next = cur_stop->next;
+		if (cur_stop->next != NULL) cur_stop->next->prev = cur_stop->prev;
 
 		//we only had one stop left
 		if (cur_stop->next == NULL && cur_stop->prev == NULL) {
-
 			//so we remove ALL stops
 			*primary_stop = NULL;
 			st->facilities &= (is_truck) ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP;
-
 		} else if (cur_stop == *primary_stop) {
 			//removed the first stop in the list
 			//need to set the primary element to the next stop
@@ -1666,7 +1648,7 @@
 
 		st->town = t;
 
-		if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
+		if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
 			SETBIT(t->have_ratings, _current_player);
 
 		st->sign.width_1 = 0;
@@ -1697,12 +1679,13 @@
 
 		st->build_date = _date;
 
-		/*	if airport was demolished while planes were en-route to it, the positions can no longer
-				be the same (v->u.air.pos), since different airports have different indexes. So update
-				all planes en-route to this airport. Only update if
-				1. airport is upgraded
-				2. airport is added to existing station (unfortunately unavoideable)
-		*/
+		/* if airport was demolished while planes were en-route to it, the
+		 * positions can no longer be the same (v->u.air.pos), since different
+		 * airports have different indexes. So update all planes en-route to this
+		 * airport. Only update if
+		 * 1. airport is upgraded
+		 * 2. airport is added to existing station (unfortunately unavoideable)
+		 */
 		if (airport_upgrade) UpdateAirplanesOnNewStation(st);
 
 		{
@@ -1850,11 +1833,8 @@
 
 	tile = st->dock_tile;
 
-	if (CheckShipsOnBuoy(st))
-		return_cmd_error(STR_BUOY_IS_IN_USE);
-
-	if (!EnsureNoVehicle(tile))
-		return CMD_ERROR;
+	if (CheckShipsOnBuoy(st))   return_cmd_error(STR_BUOY_IS_IN_USE);
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
 		st->dock_tile = 0;
@@ -1963,8 +1943,7 @@
 
 		if (!GenerateStationName(st, tile, 3)) return CMD_ERROR;
 
-		if (flags & DC_EXEC)
-			StationInitialize(st, tile);
+		if (flags & DC_EXEC) StationInitialize(st, tile);
 	}
 
 	if (flags & DC_EXEC) {
@@ -2001,17 +1980,13 @@
 	TileIndex tile1;
 	TileIndex tile2;
 
-	if (!CheckOwnership(st->owner))
-		return CMD_ERROR;
+	if (!CheckOwnership(st->owner)) return CMD_ERROR;
 
 	tile1 = st->dock_tile;
 	tile2 = tile1 + TileOffsByDir(_m[tile1].m5 - 0x4C);
 
-	if (!EnsureNoVehicle(tile1))
-		return CMD_ERROR;
-
-	if (!EnsureNoVehicle(tile2))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(tile1)) return CMD_ERROR;
+	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
 		DoClearSquare(tile1);
@@ -2048,8 +2023,7 @@
 	{
 		PlayerID owner = GetTileOwner(ti->tile);
 		image_or_modificator = PALETTE_TO_GREY; /* NOTE: possible bug in ttd here? */
-		if (owner < MAX_PLAYERS)
-			image_or_modificator = PLAYER_SPRITE_COLOR(owner);
+		if (owner < MAX_PLAYERS) image_or_modificator = PLAYER_SPRITE_COLOR(owner);
 	}
 
 	// don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
@@ -2074,8 +2048,7 @@
 	if (t == NULL) t = &_station_display_datas[ti->map5];
 
 	image = t->ground_sprite;
-	if (image & PALETTE_MODIFIER_COLOR)
-		image |= image_or_modificator;
+	if (image & PALETTE_MODIFIER_COLOR) image |= image_or_modificator;
 
 	// For custom sprites, there's no railtype-based pitching.
 	offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : railtype;
@@ -2124,8 +2097,7 @@
 	t = &_station_display_datas[image];
 
 	img = t->ground_sprite;
-	if (img & PALETTE_MODIFIER_COLOR)
-		img |= ormod;
+	if (img & PALETTE_MODIFIER_COLOR) img |= ormod;
 	DrawSprite(img + rti->total_offset, x, y);
 
 	foreach_draw_tile_seq(dtss, t->seq) {
@@ -2280,7 +2252,6 @@
 {
 	StationID station_id;
 	byte dir;
-	uint16 spd;
 
 	if (v->type == VEH_Train) {
 		if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && v->subtype == TS_Front_Engine &&
@@ -2289,7 +2260,6 @@
 			station_id = _m[tile].m2;
 			if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
 					(v->current_order.type == OT_GOTO_STATION && v->current_order.station == station_id)) {
-
 				if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) &&
 						v->current_order.type != OT_LEAVESTATION &&
 						v->last_station_visited != station_id) {
@@ -2299,15 +2269,14 @@
 					dir = v->direction & 6;
 					if (dir & 2) intswap(x,y);
 					if (y == 8) {
-						if (dir != 2 && dir != 4) {
-							x = (~x)&0xF;
-						}
+						if (dir != 2 && dir != 4) x = ~x & 0xF;
 						if (x == 12) return 2 | (station_id << 8); /* enter station */
 						if (x < 12) {
+							uint16 spd;
+
 							v->vehstatus |= VS_TRAIN_SLOWING;
 							spd = _enter_station_speedtable[x];
-							if (spd < v->cur_speed)
-								v->cur_speed = spd;
+							if (spd < v->cur_speed) v->cur_speed = spd;
 						}
 					}
 				}
@@ -2391,8 +2360,7 @@
 			}
 		}
 		//Orders for the vehicle have been changed, invalidate the window
-		if (invalidate)
-			InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
+		if (invalidate) InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
 	}
 
 	//Subsidies need removal as well
@@ -2404,8 +2372,7 @@
 	Station *st;
 
 	FOR_ALL_STATIONS(st) {
-		if (st->xy && st->owner < MAX_PLAYERS)
-			DeleteStation(st);
+		if (st->xy != 0 && st->owner < MAX_PLAYERS) DeleteStation(st);
 	}
 }
 
@@ -2435,10 +2402,7 @@
 {
 	UpdateStationAcceptance(st, true);
 
-	if (st->facilities == 0) {
-		if (++st->delete_ctr >= 8)
-			DeleteStation(st);
-	}
+	if (st->facilities == 0 && ++st->delete_ctr >= 8) DeleteStation(st);
 
 	// Here we saveguard against orphaned slots
 	CheckOrphanedSlots(st, RS_BUS);
@@ -2546,15 +2510,13 @@
 {
 	byte b;
 
-	if (st->facilities == 0)
-		return;
+	if (st->facilities == 0) return;
 
 	b = st->delete_ctr + 1;
 	if (b >= 185) b = 0;
 	st->delete_ctr = b;
 
-	if (b == 0)
-		UpdateStationRating(st);
+	if (b == 0) UpdateStationRating(st);
 }
 
 void OnTick_Station(void)
@@ -2562,22 +2524,17 @@
 	uint i;
 	Station *st;
 
-	if (_game_mode == GM_EDITOR)
-		return;
+	if (_game_mode == GM_EDITOR) return;
 
 	i = _station_tick_ctr;
-	if (++_station_tick_ctr == GetStationPoolSize())
-		_station_tick_ctr = 0;
+	if (++_station_tick_ctr == GetStationPoolSize()) _station_tick_ctr = 0;
 
 	st = GetStation(i);
-	if (st->xy != 0)
-		StationHandleBigTick(st);
+	if (st->xy != 0) StationHandleBigTick(st);
 
 	FOR_ALL_STATIONS(st) {
-		if (st->xy != 0)
-			StationHandleSmallTick(st);
+		if (st->xy != INVALID_TILE) StationHandleSmallTick(st);
 	}
-
 }
 
 void StationMonthlyLoop(void)
@@ -2623,7 +2580,7 @@
  */
 int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 {
-	StringID str,old_str;
+	StringID str;
 	Station *st;
 
 	if (!IsStationIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
@@ -2635,7 +2592,8 @@
 	if (str == 0) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
-		old_str = st->string_id;
+		StringID old_str = st->string_id;
+
 		st->string_id = str;
 		UpdateStationVirtCoord(st);
 		DeleteName(old_str);
@@ -2686,7 +2644,7 @@
 		cur_tile = TILE_MASK(cur_tile);
 		if (IsTileType(cur_tile, MP_STATION)) {
 			st_index = _m[cur_tile].m2;
-			for(i=0; i!=8; i++)	{
+			for (i = 0; i != 8; i++) {
 				if (around[i] == INVALID_STATION) {
 					st = GetStation(st_index);
 					if (!IsBuoy(st) &&
@@ -2788,7 +2746,7 @@
 
 void BuildOilRig(TileIndex tile)
 {
-	int j;
+	uint j;
 	Station *st = AllocateStation();
 
 	if (st == NULL) {
@@ -2804,11 +2762,11 @@
 	st->sign.width_1 = 0;
 
 	SetTileType(tile, MP_STATION);
-	_m[tile].m5 = 0x4B;
 	SetTileOwner(tile, OWNER_NONE);
+	_m[tile].m2 = st->index;
 	_m[tile].m3 = 0;
 	_m[tile].m4 = 0;
-	_m[tile].m2 = st->index;
+	_m[tile].m5 = 0x4B;
 
 	st->owner = OWNER_NONE;
 	st->airport_flags = 0;
@@ -2887,24 +2845,14 @@
 
 	st = GetStation(_m[tile].m2);
 
-	if (m5 < 8)
-		return RemoveRailroadStation(st, tile, flags);
-
+	if (m5 < 8) return RemoveRailroadStation(st, tile, flags);
 	// original airports < 67, new airports between 83 - 114
-	if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
-		return RemoveAirport(st, flags);
-
-	if (m5 < 0x4B)
-		return RemoveRoadStop(st, flags, tile);
-
-	if (m5 == 0x52)
-		return RemoveBuoy(st, flags);
-
-	if (m5 != 0x4B && m5 < 0x53)
-		return RemoveDock(st, flags);
+	if (m5 < 0x43 || (m5 >= 83 && m5 <= 114)) return RemoveAirport(st, flags);
+	if (m5 < 0x4B) return RemoveRoadStop(st, flags, tile);
+	if (m5 == 0x52) return RemoveBuoy(st, flags);
+	if (m5 != 0x4B && m5 < 0x53) return RemoveDock(st, flags);
 
 	return CMD_ERROR;
-
 }
 
 void InitializeStations(void)
@@ -3036,8 +2984,9 @@
 		SlObject(&st->goods[i], _goods_desc);
 
 		/* In older versions, enroute_from had 0xFF as INVALID_STATION, is now 0xFFFF */
-		if (_sl_full_version < 0x700 && st->goods[i].enroute_from == 0xFF)
+		if (_sl_full_version < 0x700 && st->goods[i].enroute_from == 0xFF) {
 			st->goods[i].enroute_from = INVALID_STATION;
+		}
 	}
 }
 
@@ -3066,10 +3015,11 @@
 		SaveLoad_STNS(st);
 
 		// this means it's an oldstyle savegame without support for nonuniform stations
-		if (st->train_tile && st->trainst_h == 0) {
+		if (st->train_tile != 0 && st->trainst_h == 0) {
 			int w = st->trainst_w >> 4;
 			int h = st->trainst_w & 0xF;
-			if (_m[st->train_tile].m5&1) intswap(w,h);
+
+			if (_m[st->train_tile].m5 & 1) intswap(w, h);
 			st->trainst_w = w;
 			st->trainst_h = h;
 		}
@@ -3094,8 +3044,7 @@
 	}
 
 	/* This is to ensure all pointers are within the limits of _stations_size */
-	if (_station_tick_ctr > GetStationPoolSize())
-		_station_tick_ctr = 0;
+	if (_station_tick_ctr > GetStationPoolSize()) _station_tick_ctr = 0;
 }
 
 static void Save_ROADSTOP(void)
--- a/station_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/station_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -22,34 +22,33 @@
 	int color = _rating_colors[type];
 	uint w;
 
-	if (acceptance > 575)
-		acceptance = 575;
+	if (acceptance > 575) acceptance = 575;
 
-	acceptance = (acceptance + 7) >> 3;
+	acceptance = (acceptance + 7) / 8;
 
 	/* draw cargo */
-	if ( (w=acceptance>>3) != 0) {
-		GfxFillRect(x, y, x+w-1, y+6, color);
+	w = acceptance / 8;
+	if (w != 0) {
+		GfxFillRect(x, y, x + w - 1, y + 6, color);
 		x += w;
 	}
 
-	if ( (w=acceptance&7) != 0) {
-		if (w==7) w--;
-		GfxFillRect(x, y+(w-1), x, y+6, color);
+	w = acceptance % 8;
+	if (w != 0) {
+		if (w == 7) w--;
+		GfxFillRect(x, y + (w - 1), x, y + 6, color);
 	}
 
-	x -= (acceptance>>3);
+	x -= acceptance / 8;
 
-	DrawString(x+1, y, _cargoc.names_short[type], 0x10);
+	DrawString(x + 1, y, _cargoc.names_short[type], 0x10);
 
 	/* draw green/red ratings bar */
-	GfxFillRect(x+1, y+8, x+7, y+8, 0xB8);
+	GfxFillRect(x + 1, y + 8, x + 7, y + 8, 0xB8);
 
-	rating = (rating >> 5);
+	rating >>= 5;
 
-	if (rating != 0) {
-		GfxFillRect(x+1, y+8, x+rating, y+8, 0xD0);
-	}
+	if (rating != 0) GfxFillRect(x + 1, y + 8, x + rating, y + 8, 0xD0);
 }
 
 static uint16 _num_station_sort[MAX_PLAYERS];
@@ -67,7 +66,7 @@
 	argv[0] = cmp1->index;
 	GetStringWithArgs(buf1, STR_STATION, argv);
 
-	if ( cmp2->index != _last_station_idx) {
+	if (cmp2->index != _last_station_idx) {
 		_last_station_idx = cmp2->index;
 		argv[0] = cmp2->index;
 		GetStringWithArgs(_bufcache, STR_STATION, argv);
@@ -91,7 +90,7 @@
 		error("Could not allocate memory for the station-sorting-list");
 
 	FOR_ALL_STATIONS(st) {
-		if(st->xy && st->owner != OWNER_NONE) {
+		if (st->xy != 0 && st->owner != OWNER_NONE) {
 			_station_sort[n].index = st->index;
 			_station_sort[n++].owner = st->owner;
 			_num_station_sort[st->owner]++; // add number of stations of player
@@ -101,7 +100,9 @@
 	// create cumulative station-ownership
 	// stations are stored as a cummulative index, eg 25, 41, 43. This means
 	// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
-	for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {*i += *(i-1);}
+	for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {
+		*i += *(i - 1);
+	}
 
 	qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter); // sort by owner
 
@@ -135,18 +136,14 @@
 
 static void PlayerStationsWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
 		const PlayerID owner = w->window_number;
 		uint32 i;
 
 		// resort station window if stations have been added/removed
-		if (_global_station_sort_dirty)
-			GlobalSortStationList();
-
-		if (_station_sort_dirty[owner]) { // resort in case of a station rename.
-			MakeSortedStationList(owner);
-		}
+		if (_global_station_sort_dirty) GlobalSortStationList();
+		if (_station_sort_dirty[owner]) MakeSortedStationList(owner);
 
 		// stations are stored as a cummulative index, eg 25, 41, 43. This means
 		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 stations
@@ -187,8 +184,9 @@
 				x = DrawString(xb, y, STR_3049_0, 0) + 5;
 
 				// show cargo waiting and station ratings
-				for(j=0; j!=NUM_CARGO; j++) {
-					int acc = GB(st->goods[j].waiting_acceptance, 0, 12);
+				for (j = 0; j != NUM_CARGO; j++) {
+					uint acc = GB(st->goods[j].waiting_acceptance, 0, 12);
+
 					if (acc != 0) {
 						StationsWndShowStationRating(x, y, j, acc, st->goods[j].rating);
 						x += 10;
@@ -196,16 +194,16 @@
 				}
 				y += 10;
 				i++; // next station
-				if (++p == w->vscroll.cap) { break;} // max number of stations in 1 window
+				if (++p == w->vscroll.cap) break; // max number of stations in 1 window
 			}
 		}
 	} break;
 	case WE_CLICK: {
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 3: {
 			uint32 id_v = (e->click.pt.y - 15) / 10;
 
-			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
+			if (id_v >= w->vscroll.cap) return; // click out of bounds
 
 			id_v += w->vscroll.pos;
 
@@ -215,7 +213,7 @@
 
 				id_v += (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list
 
-				if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound
+				if (id_v >= _num_station_sort[owner]) return; // click out of station bound
 
 				st = GetStation(_station_sort[id_v].index);
 
@@ -229,7 +227,7 @@
 
 	case WE_4:
 		WP(w,plstations_d).refresh_counter++;
-		if (WP(w,plstations_d).refresh_counter==5) {
+		if (WP(w,plstations_d).refresh_counter == 5) {
 			WP(w,plstations_d).refresh_counter = 0;
 			SetWindowDirty(w);
 		}
@@ -320,11 +318,10 @@
 	StringID str;
 
 	num = 1;
-	for(i=0; i!=NUM_CARGO; i++) {
+	for (i = 0; i != NUM_CARGO; i++) {
 		if (GB(st->goods[i].waiting_acceptance, 0, 12) != 0) {
 			num++;
-			if (st->goods[i].enroute_from != station_id)
-				num++;
+			if (st->goods[i].enroute_from != station_id) num++;
 		}
 	}
 	SetVScrollCount(w, num);
@@ -347,8 +344,9 @@
 
 	if (--pos < 0) {
 		str = STR_00D0_NOTHING;
-		for(i=0; i!=NUM_CARGO; i++)
+		for (i = 0; i != NUM_CARGO; i++) {
 			if (GB(st->goods[i].waiting_acceptance, 0, 12) != 0) str = STR_EMPTY;
+		}
 		SetDParam(0, str);
 		DrawString(x, y, STR_0008_WAITING, 0);
 		y += 10;
@@ -357,8 +355,7 @@
 	i = 0;
 	do {
 		uint waiting = GB(st->goods[i].waiting_acceptance, 0, 12);
-		if (waiting == 0)
-			continue;
+		if (waiting == 0) continue;
 
 		num = (waiting + 5) / 10;
 		if (num != 0) {
@@ -417,11 +414,10 @@
 
 		DrawStringMultiLine(2, 67, STR_SPEC_USERSTRING, 245);
 	} else {
-
 		DrawString(2, 67, STR_3034_LOCAL_RATING_OF_TRANSPORT, 0);
 
 		y = 77;
-		for(i=0; i!=NUM_CARGO; i++) {
+		for (i = 0; i != NUM_CARGO; i++) {
 			if (st->goods[i].enroute_from != INVALID_STATION) {
 				SetDParam(0, _cargoc.names_s[i]);
 				SetDParam(2, st->goods[i].rating * 101 >> 8);
@@ -436,13 +432,13 @@
 
 static void StationViewWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		DrawStationViewWindow(w);
 		break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 7:
 			ScrollMainWindowToTile(GetStation(w->window_number)->xy);
 			break;
--- a/stdafx.h	Mon Nov 14 15:22:12 2005 +0000
+++ b/stdafx.h	Mon Nov 14 19:48:04 2005 +0000
@@ -198,21 +198,21 @@
   static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
   static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
-# define TO_BE32(x) x
-# define TO_BE16(x) x
-# define FROM_BE32(x) x
-# define FROM_BE16(x) x
-# define TO_BE32X(x) x
+# define TO_BE32(x) (x)
+# define TO_BE16(x) (x)
+# define FROM_BE32(x) (x)
+# define FROM_BE16(x) (x)
+# define TO_BE32X(x) (x)
 #else
   static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
   static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
-# define TO_LE32(x) x
-# define TO_LE16(x) x
+# define TO_LE32(x) (x)
+# define TO_LE16(x) (x)
 # define TO_BE32X(x) BSWAP32(x)
-# define FROM_LE32(x) x
-# define FROM_LE16(x) x
+# define FROM_LE32(x) (x)
+# define FROM_LE16(x) (x)
 #endif /* TTD_BIG_ENDIAN */
 
 #if !defined(GAME_DATA_DIR)
@@ -241,7 +241,7 @@
 
 assert_compile(sizeof(uint32) == 4);
 assert_compile(sizeof(uint16) == 2);
-assert_compile(sizeof(uint8)	== 1);
+assert_compile(sizeof(uint8)  == 1);
 
 #define lengthof(x) (sizeof(x)/sizeof(x[0]))
 #define endof(x) (&x[lengthof(x)])
--- a/strings.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/strings.c	Mon Nov 14 19:48:04 2005 +0000
@@ -188,11 +188,12 @@
 			return FormatString(buffr, _userstring, NULL, 0);
 	}
 
-	if (index >= _langtab_num[tab])
+	if (index >= _langtab_num[tab]) {
 		error(
 			"!String 0x%X is invalid. "
 			"Probably because an old version of the .lng file.\n", string
 		);
+	}
 
 	return FormatString(buffr, GetStringPtr(GB(string, 0, 16)), argv, GB(string, 24, 8));
 }
@@ -317,7 +318,7 @@
 	memcpy(buff, GetStringPtr(STR_0162_JAN + ymd.month), 4);
 	buff[3] = ' ';
 
-	return FormatNoCommaNumber(buff+4, ymd.year + MAX_YEAR_BEGIN_REAL);
+	return FormatNoCommaNumber(buff + 4, ymd.year + MAX_YEAR_BEGIN_REAL);
 }
 
 static char *FormatMonthAndYear(char *buff, uint16 number)
@@ -615,8 +616,7 @@
 				byte *s = (byte*)GetStringPtr(argv_orig[(byte)*str++]); // contains the string that determines gender.
 				int len;
 				int gender = 0;
-				if (s && s[0] == 0x87)
-					gender = s[1];
+				if (s != NULL && s[0] == 0x87) gender = s[1];
 				str = ParseStringChoice(str, gender, buff, &len);
 				buff += len;
 				break;
@@ -715,7 +715,8 @@
 		case 0x9B: { // {TOWN}
 			const Town* t = GetTown(GetInt32(&argv));
 			int32 temp[1];
-			assert(t->xy);
+
+			assert(t->xy != 0);
 
 			temp[0] = t->townnameparts;
 			buff = GetStringWithArgs(buff, t->townnametype, temp);
@@ -728,7 +729,7 @@
 		}
 
 		case 0x9D: { // {SETCASE}
-		             // This is a pseudo command, it's outputted when someone does {STRING.ack}
+			// This is a pseudo command, it's outputted when someone does {STRING.ack}
 			// The modifier is added to all subsequent GetStringWithArgs that accept the modifier.
 			modifier = (byte)*str++ << 24;
 			break;
--- a/subsidy_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/subsidy_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -17,14 +17,14 @@
 static void HandleSubsidyClick(int y)
 {
 	const Subsidy* s;
-	int num,offs;
+	uint num;
+	int offs;
 	TileIndex xy;
 
-	if (y < 0)
-		return;
+	if (y < 0) return;
 
 	num = 0;
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type != CT_INVALID && s->age < 12) {
 			y -= 10;
 			if (y < 0) goto handle_click;
@@ -40,7 +40,7 @@
 	y -= 11;
 	if (y < 0) return;
 
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type != CT_INVALID && s->age >= 12) {
 			y -= 10;
 			if (y < 0) goto handle_click;
@@ -78,7 +78,9 @@
 {
 	YearMonthDay ymd;
 	const Subsidy* s;
-	int x,xt,y,num,x2;
+	uint num;
+	int x;
+	int y;
 
 	DrawWindowWidgets(w);
 
@@ -90,10 +92,12 @@
 	y += 10;
 	num = 0;
 
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type != CT_INVALID && s->age < 12) {
+			int x2;
+
 			SetupSubsidyDecodeParam(s, 1);
-			x2 = DrawString(x+2, y, STR_2027_FROM_TO, 0);
+			x2 = DrawString(x + 2, y, STR_2027_FROM_TO, 0);
 
 			SetDParam(0, _date - ymd.day + 384 - s->age * 32);
 			DrawString(x2, y, STR_2028_BY, 0);
@@ -103,17 +107,18 @@
 	}
 
 	if (num == 0) {
-		DrawString(x+2, y, STR_202A_NONE, 0);
+		DrawString(x + 2, y, STR_202A_NONE, 0);
 		y += 10;
 	}
 
-	DrawString(x, y+1, STR_202B_SERVICES_ALREADY_SUBSIDISED, 0);
+	DrawString(x, y + 1, STR_202B_SERVICES_ALREADY_SUBSIDISED, 0);
 	y += 10;
 	num = 0;
 
-	for(s=_subsidies; s != endof(_subsidies); s++) {
+	for (s = _subsidies; s != endof(_subsidies); s++) {
 		if (s->cargo_type != CT_INVALID && s->age >= 12) {
 			const Player* p;
+			int xt;
 
 			SetupSubsidyDecodeParam(s, 1);
 
@@ -121,7 +126,7 @@
 			SetDParam(3, p->name_1);
 			SetDParam(4, p->name_2);
 
-			xt = DrawString(x+2, y, STR_202C_FROM_TO, 0);
+			xt = DrawString(x + 2, y, STR_202C_FROM_TO, 0);
 
 			SetDParam(0, _date - ymd.day + 768 - s->age * 32);
 			DrawString(xt, y, STR_202D_UNTIL, 0);
@@ -130,21 +135,19 @@
 		}
 	}
 
-	if (num == 0) {
-		DrawString(x+2, y, STR_202A_NONE, 0);
-	}
+	if (num == 0) DrawString(x + 2, y, STR_202A_NONE, 0);
 }
 
 static void SubsidiesListWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
-	case WE_PAINT: DrawSubsidiesWindow(w); break;
-	case WE_CLICK: {
-		switch(e->click.widget) {
-		case 2: HandleSubsidyClick(e->click.pt.y - 25); break;
-		}
-	}
-	break;
+	switch (e->event) {
+		case WE_PAINT: DrawSubsidiesWindow(w); break;
+
+		case WE_CLICK:
+			switch (e->click.widget) {
+				case 2: HandleSubsidyClick(e->click.pt.y - 25); break;
+			}
+		break;
 	}
 }
 
--- a/table/engines.h	Mon Nov 14 15:22:12 2005 +0000
+++ b/table/engines.h	Mon Nov 14 19:48:04 2005 +0000
@@ -469,7 +469,7 @@
 	{  6, 18, 240, 3, SND_09_JET,                     40,  74, 30, 200 }, /*  5 */
 	{  2, 17, 150, 1, SND_09_JET,                     35,  74, 15, 100 }, /*  6 */
 	{  2, 18, 245, 3, SND_09_JET,                     40,  74, 30, 150 }, /*  7 */
-	{	 3, 19, 192, 3, SND_09_JET,                     40,  74, 40, 220 }, /*  8 */
+	{  3, 19, 192, 3, SND_09_JET,                     40,  74, 40, 220 }, /*  8 */
 	{  3, 20, 190, 3, SND_09_JET,                     40,  74, 25, 230 }, /*  9 */
 	{  2, 16, 135, 3, SND_09_JET,                     35,  74, 10,  95 }, /* 10 */
 	{  2, 18, 240, 3, SND_09_JET,                     40,  74, 35, 170 }, /* 11 */
--- a/table/sprites.h	Mon Nov 14 15:22:12 2005 +0000
+++ b/table/sprites.h	Mon Nov 14 19:48:04 2005 +0000
@@ -51,7 +51,7 @@
 	SPR_CANALS_BASE   = 5382,
 	SPR_SLOPES_BASE   = SPR_CANALS_BASE + 70,
 	SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
-	SPR_OPENTTD_BASE  = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
+	SPR_OPENTTD_BASE  = SPR_AUTORAIL_BASE + 55,
 
 	SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
 
@@ -963,7 +963,6 @@
 	SPR_CURSOR_EW_MAGLEV      = 1273,
 	SPR_CURSOR_NWSE_MAGLEV    = 1274,
 
-	SPR_CURSOR_RAIL_DEPOT     = 1296,
 	SPR_CURSOR_RAIL_STATION   = 1300,
 
 	SPR_CURSOR_TUNNEL_RAIL    = 2434,
@@ -975,6 +974,8 @@
 	SPR_CURSOR_AUTOMAGLEV     = SPR_OPENTTD_BASE + 6,
 
 	SPR_CURSOR_WAYPOINT       = SPR_OPENTTD_BASE + 7,
+
+	SPR_CURSOR_RAIL_DEPOT     = 1296,
 	SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 11,
 	SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 12,
 
@@ -1004,15 +1005,15 @@
 };
 
 /**
-  * Bitmask setup. For the graphics system, 32 bits are used to define
-  * the sprite to be displayed. This variable contains various information:<p>
-	* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
-  * This always starts at bit 0.</li>
-  * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
-  * <li> RECOLOR_BIT toggles the recoloring system</li>
-  * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
-  * bits used for the recoloring process. For transparency, it must be 0x322.</li>
-  */
+ * Bitmask setup. For the graphics system, 32 bits are used to define
+ * the sprite to be displayed. This variable contains various information:<p>
+ * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
+ * This always starts at bit 0.</li>
+ * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
+ * <li> RECOLOR_BIT toggles the recoloring system</li>
+ * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
+ * bits used for the recoloring process. For transparency, it must be 0x322.</li>
+ */
 enum SpriteSetup {
 	TRANSPARENT_BIT = 31,       ///< toggles transparency in the sprite
 	RECOLOR_BIT = 15,           ///< toggles recoloring in the sprite
@@ -1022,13 +1023,13 @@
 };
 
 /**
-	these masks change the colors of the palette for a sprite.
-	Apart from this bit, a sprite number is needed to define
-  the palette used for recoloring. This palette is stored
-	in the bits marked by PALETTE_SPRITE_MASK.
-  @note Do not modify this enum. Alter SpriteSetup instead
-  @see SpriteSetup
-*/
+ * these masks change the colors of the palette for a sprite.
+ * Apart from this bit, a sprite number is needed to define
+ * the palette used for recoloring. This palette is stored
+ * in the bits marked by PALETTE_SPRITE_MASK.
+ * @note Do not modify this enum. Alter SpriteSetup instead
+ * @see SpriteSetup
+ */
 enum Modifiers {
 	///when a sprite is to be displayed transparently, this bit needs to be set.
 	PALETTE_MODIFIER_TRANSPARENT 	= 1 << TRANSPARENT_BIT,
--- a/terraform_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/terraform_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -209,24 +209,23 @@
 	case WE_PAINT:
 		DrawWindowWidgets(w);
 		break;
+
 	case WE_CLICK:
-		if (e->click.widget >= 4) {
-			_terraform_button_proc[e->click.widget - 4](w);
-		}
+		if (e->click.widget >= 4) _terraform_button_proc[e->click.widget - 4](w);
 		break;
 
-	case WE_KEYPRESS:
-	{
-		int i;
+	case WE_KEYPRESS: {
+		uint i;
 
-		for(i=0; i!=lengthof(_terraform_keycodes); i++)
+		for (i = 0; i != lengthof(_terraform_keycodes); i++) {
 			if (e->keypress.keycode == _terraform_keycodes[i]) {
 				e->keypress.cont = false;
 				_terraform_button_proc[i](w);
 				break;
 			}
+		}
+		break;
 	}
-		break;
 
 	case WE_PLACE_OBJ:
 		_place_proc(e->place.tile);
--- a/texteff.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/texteff.c	Mon Nov 14 19:48:04 2005 +0000
@@ -95,9 +95,11 @@
 
 void InitTextMessage(void)
 {
-	int i;
-	for (i = 0; i < MAX_CHAT_MESSAGES; i++)
+	uint i;
+
+	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
 		_text_message_list[i].message[0] = '\0';
+	}
 
 	_textmessage_width = _textmessage_box_max_width;
 }
@@ -142,10 +144,10 @@
 // Check if a message is expired every day
 void TextMessageDailyLoop(void)
 {
-	int i;
+	uint i;
+
 	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
-		if (_text_message_list[i].message[0] == '\0')
-			continue;
+		if (_text_message_list[i].message[0] == '\0') continue;
 
 		if (_date > _text_message_list[i].end_date) {
 			/* Move the remaining messages over the current message */
@@ -168,8 +170,7 @@
 	int i, j;
 	bool has_message;
 
-	if (!_textmessage_dirty)
-		return;
+	if (!_textmessage_dirty) return;
 
 	// First undraw if needed
 	UndrawTextMessage();
@@ -180,13 +181,11 @@
 	/* Check if we have anything to draw at all */
 	has_message = false;
 	for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
-		if (_text_message_list[i].message[0] == '\0')
-			break;
+		if (_text_message_list[i].message[0] == '\0') break;
 
 		has_message = true;
 	}
-	if (!has_message)
-		return;
+	if (!has_message) return;
 
 	// Make a copy of the screen as it is before painting (for undraw)
 	memcpy_pitch(
@@ -200,8 +199,7 @@
 	j = 0;
 	// Paint the messages
 	for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
-		if (_text_message_list[i].message[0] == '\0')
-			continue;
+		if (_text_message_list[i].message[0] == '\0') continue;
 
 		j++;
 		GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x322 | USE_COLORTABLE);
@@ -237,8 +235,7 @@
 		return;
 
 	for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
-		if (++te == endof(_text_effect_list))
-			return;
+		if (++te == endof(_text_effect_list)) return;
 	}
 
 	te->string_id = msg;
--- a/town_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/town_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -120,9 +120,9 @@
 	}
 
 	/* Add a house on top of the ground? */
-	if ((image = dcts->sprite_2) != 0) {
-		if (_display_opt & DO_TRANS_BUILDINGS)
-			MAKE_TRANSPARENT(image);
+	image = dcts->sprite_2;
+	if (image != 0) {
+		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 
 		AddSortableSpriteToDraw(image,
 			ti->x + dcts->subtile_x,
@@ -132,14 +132,13 @@
 			dcts->dz,
 			z);
 
-		if (_display_opt & DO_TRANS_BUILDINGS)
-			return;
+		if (_display_opt & DO_TRANS_BUILDINGS) return;
 	}
 
 	{
-		int proc;
-		if ((proc=dcts->proc-1) >= 0 )
-			_town_draw_tile_procs[proc](ti);
+		int proc = dcts->proc - 1;
+
+		if (proc >= 0) _town_draw_tile_procs[proc](ti);
 	}
 }
 
@@ -158,11 +157,9 @@
 static void AnimateTile_Town(TileIndex tile)
 {
 	int old;
-	int i;
 	int a,b;
 
-	if (_tick_counter & 3)
-		return;
+	if (_tick_counter & 3) return;
 
 	// If the house is not one with a lift anymore, then stop this animating.
 	// Not exactly sure when this happens, but probably when a house changes.
@@ -174,11 +171,13 @@
 	}
 
 	if (!((old = _m[tile].m1) & 0x80)) {
+		int i;
+
 		_m[tile].m1 |= 0x80;
 
 		do {
-			i = (Random()&7) - 1;
-		} while (i < 0 || i == 1 || i*6==old);
+			i = (Random() & 7) - 1;
+		} while (i < 0 || i == 1 || i * 6 == old);
 
 		SB(_m[tile].m5, 0, 6, i);
 	}
@@ -204,8 +203,7 @@
 	const Town* t;
 
 	FOR_ALL_TOWNS(t) {
-		if (t->xy != 0 && DistanceManhattan(tile, t->xy) < dist)
-			return true;
+		if (t->xy != 0 && DistanceManhattan(tile, t->xy) < dist) return true;
 	}
 	return false;
 }
@@ -248,9 +246,7 @@
 	const Town* t;
 
 	pop = 0;
-	FOR_ALL_TOWNS(t) {
-			pop += t->population;
-	}
+	FOR_ALL_TOWNS(t) pop += t->population;
 	return pop;
 }
 
@@ -265,7 +261,7 @@
 
 	_m[tile].m3 = _m[tile].m3 + 0x40;
 
-	if ( (_m[tile].m3 & 0xC0) == 0xC0) {
+	if ((_m[tile].m3 & 0xC0) == 0xC0) {
 		ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]);
 	}
 	MarkTileDirtyByTile(tile);
@@ -294,9 +290,9 @@
 	house = _m[tile].m4;
 	if (_housetype_extra_flags[house] & 0x20 &&
 			!(_m[tile].m5 & 0x80) &&
-			CHANCE16(1,2) &&
+			CHANCE16(1, 2) &&
 			AddAnimatedTile(tile)) {
-		_m[tile].m5 = (_m[tile].m5 & 0x40)|0x80;
+		_m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80;
 	}
 
 	t = GetTown(_m[tile].m2);
@@ -323,7 +319,7 @@
 		t->new_act_mail += moved;
 	}
 
-	if (_house_more_flags[house]&8 && (t->flags12&1) && --t->time_until_rebuild == 0) {
+	if (_house_more_flags[house] & 8 && (t->flags12 & 1) && --t->time_until_rebuild == 0) {
 		t->time_until_rebuild = GB(r, 16, 6) + 130;
 
 		_current_player = OWNER_TOWN;
@@ -376,12 +372,12 @@
 
 static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
 {
-	int type = _m[tile].m4;
+	byte type = _m[tile].m4;
 
 	ac[CT_PASSENGERS] = _housetype_cargo_passengers[type];
-	ac[CT_MAIL] = _housetype_cargo_mail[type];
-	ac[CT_GOODS] = _housetype_cargo_goods[type];
-	ac[CT_FOOD] = _housetype_cargo_food[type];
+	ac[CT_MAIL]       = _housetype_cargo_mail[type];
+	ac[CT_GOODS]      = _housetype_cargo_goods[type];
+	ac[CT_FOOD]       = _housetype_cargo_food[type];
 }
 
 static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
@@ -439,8 +435,7 @@
 
 void OnTick_Town(void)
 {
-	if (_game_mode == GM_EDITOR)
-		return;
+	if (_game_mode == GM_EDITOR) return;
 
 	/* Make sure each town's tickhandler invocation frequency is about the
 	 * same - TOWN_GROWTH_FREQUENCY - independent on the number of towns. */
@@ -455,21 +450,21 @@
 
 		t = GetTown(i);
 
-		if (t->xy != 0)
-			TownTickHandler(t);
+		if (t->xy != 0) TownTickHandler(t);
 	}
 }
 
 static byte GetTownRoadMask(TileIndex tile)
 {
 	byte b = GetRoadBitsByTile(tile);
-	byte r=0;
-	if (b&1) r|=10;
-	if (b&2) r|=5;
-	if (b&4) r|=9;
-	if (b&8) r|=6;
-	if (b&16) r|=3;
-	if (b&32) r|=12;
+	byte r = 0;
+
+	if (b & 0x01) r |= 10;
+	if (b & 0x02) r |=  5;
+	if (b & 0x04) r |=  9;
+	if (b & 0x08) r |=  6;
+	if (b & 0x10) r |=  3;
+	if (b & 0x20) r |= 12;
 	return r;
 }
 
@@ -482,7 +477,7 @@
 	//  land at the edges. This is not ok.
 	TILE_ASSERT(tile);
 
-	for(;;) {
+	for (;;) {
 		// Check if there already is a road at this point?
 		if (GetRoadBitsByTile(tile) == 0) {
 			// No, try to build one in the direction.
@@ -513,24 +508,22 @@
 		if ((k = (dir&1)?0xC:0x9) != slope && (k^0xF) != slope) {
 			uint32 r = Random();
 
-			if (CHANCE16I(1,8, r) && !_generating_world) {
+			if (CHANCE16I(1, 8, r) && !_generating_world) {
 				int32 res;
 
-				if (CHANCE16I(1,16,r))
+				if (CHANCE16I(1, 16, r)) {
 					res = DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
 					                      CMD_TERRAFORM_LAND);
-				else
+				} else {
 					res = DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
 					                      CMD_TERRAFORM_LAND);
+				}
 				if (res == CMD_ERROR && CHANCE16I(1,3,r))
 					// We can consider building on the slope, though.
 					goto no_slope;
 			}
 			return false;
 		}
-
-		/* Can somebody explain for what this is needed? :s */
-		// tile = TILE_ADD(tile, _roadblock_tileadd[dir]);
 		return true;
 	}
 }
@@ -556,8 +549,7 @@
 
 	// Don't terraform if land is plain or if there's a house there.
 	FindLandscapeHeightByTile(&ti, tile);
-	if (ti.tileh == 0 || ti.type == MP_HOUSE)
-		return;
+	if (ti.tileh == 0 || ti.type == MP_HOUSE) return;
 
 	// First try up, then down
 	if (!TerraformTownTile(tile, ~ti.tileh & 0xF, 1)) {
@@ -587,8 +579,7 @@
 		LevelTownLand(tile);
 
 		// Is a road allowed here?
-		if (!IsRoadAllowedHere(tile, block))
-			return;
+		if (!IsRoadAllowedHere(tile, block)) return;
 
 		// Randomize new road block numbers
 		a = block;
@@ -602,8 +593,7 @@
 		if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) {
 			// A road is not allowed to continue the randomized road,
 			//   return if the road we're trying to build is curved.
-			if ( a != (b^2))
-				return;
+			if (a != (b ^ 2)) return;
 
 			// Return if neither side of the new road is a house
 			if (!IsTileType(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a + 1])), MP_HOUSE) &&
@@ -619,7 +609,7 @@
 		// Continue building on a partial road.
 		// Always OK.
 		_grow_town_result = 0;
-		rcmd = 1 << (block^2);
+		rcmd = 1 << (block ^ 2);
 	} else {
 
 		// Reached a tunnel? Then continue at the other side of it.
@@ -630,25 +620,22 @@
 		}
 
 		// For any other kind of tunnel/bridge, bail out.
-		if (IsTileType(tile, MP_TUNNELBRIDGE))
-			return;
+		if (IsTileType(tile, MP_TUNNELBRIDGE)) return;
 
 		// Possibly extend the road in a direction.
 		// Randomize a direction and if it has a road, bail out.
 		i = GB(Random(), 0, 2);
-		if (HASBIT(mask, i))
-			return;
+		if (HASBIT(mask, i)) return;
 
 		// This is the tile we will reach if we extend to this direction.
 		tmptile = TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[i]));
 
 		// Don't do it if it reaches to water.
-		if (IS_WATER_TILE(tmptile))
-			return;
+		if (IS_WATER_TILE(tmptile)) return;
 
 		// Build a house at the edge. 60% chance or
 		//  always ok if no road allowed.
-		if (!IsRoadAllowedHere(tmptile, i) || CHANCE16(6,10)) {
+		if (!IsRoadAllowedHere(tmptile, i) || CHANCE16(6, 10)) {
 			// But not if there already is a house there.
 			if (!IsTileType(tmptile, MP_HOUSE)) {
 				// Level the land if possible
@@ -656,8 +643,7 @@
 
 				// And build a house.
 				// Set result to -1 if we managed to build it.
-				if (BuildTownHouse(t1, tmptile))
-					_grow_town_result = -1;
+				if (BuildTownHouse(t1, tmptile)) _grow_town_result = -1;
 			}
 			return;
 		}
@@ -669,8 +655,7 @@
 	FindLandscapeHeightByTile(&ti, tile);
 
 	// Return if a water tile
-	if (ti.type == MP_WATER && ti.map5==0)
-		return;
+	if (ti.type == MP_WATER && ti.map5 == 0) return;
 
 	// Determine direction of slope,
 	//  and build a road if not a special slope.
@@ -823,7 +808,7 @@
 		FindLandscapeHeightByTile(&ti, tile);
 
 		// Only work with plain land that not already has a house with map5=0
-		if (ti.tileh == 0 && !(ti.type==MP_HOUSE && ti.map5==0)) {
+		if (ti.tileh == 0 && (ti.type != MP_HOUSE || ti.map5 != 0)) {
 			if (DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
 				DoCommandByTile(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
 				_current_player = old_player;
@@ -906,8 +891,7 @@
 		GetString(buf1, townnametype);
 
 		// Check size and width
-		if (strlen(buf1) >= 31 || GetStringWidth(buf1) > 130)
-			continue;
+		if (strlen(buf1) >= 31 || GetStringWidth(buf1) > 130) continue;
 
 		FOR_ALL_TOWNS(t2) {
 			if (t2->xy != 0) {
@@ -916,8 +900,7 @@
 				SetDParam(0, t2->index);
 				GetString(buf2, STR_TOWN);
 				if (strcmp(buf1, buf2) == 0) {
-					if (tries-- < 0)
-						return false;
+					if (tries-- < 0) return false;
 					goto restart;
 				}
 			}
@@ -1583,8 +1566,7 @@
 	int32 r;
 
 	FindLandscapeHeightByTile(&ti, tile);
-	if (ti.tileh != 0)
-		return false;
+	if (ti.tileh != 0) return false;
 
 	if (ti.type != MP_HOUSE && ti.type != MP_CLEAR && ti.type != MP_TREES)
 		return false;
@@ -1634,8 +1616,7 @@
 	SETBIT(t->statues, _current_player);
 
 	for (p = _statue_tiles; p != endof(_statue_tiles); ++p) {
-		if (DoBuildStatueOfCompany(tile))
-			return;
+		if (DoBuildStatueOfCompany(tile)) return;
 		tile = TILE_ADD(tile, ToTileIndexDiff(*p));
 	}
 }
@@ -1873,8 +1854,11 @@
 	int rating;
 
 	//	if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
-	if (t == NULL || _current_player >= MAX_PLAYERS || (_cheats.magic_bulldozer.value && add < 0)	)
+	if (t == NULL ||
+			_current_player >= MAX_PLAYERS ||
+			(_cheats.magic_bulldozer.value && add < 0)) {
 		return;
+	}
 
 	SETBIT(t->have_ratings, _current_player);
 
--- a/town_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/town_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -45,7 +45,8 @@
 	uint buttons = 0;
 
 	if (pid != OWNER_SPECTATOR) {
-		int i;
+		uint i;
+
 		// bribe option enabled?
 		if (_patches.bribe) {
 			// if unwanted, disable everything.
@@ -81,11 +82,12 @@
 static int GetNthSetBit(uint32 bits, int n)
 {
 	int i = 0;
+
 	if (n >= 0) {
 		do {
-			if (bits&1 && --n < 0) return i;
+			if (bits & 1 && --n < 0) return i;
 			i++;
-		} while (bits>>=1);
+		} while (bits >>= 1);
 	}
 	return -1;
 }
@@ -119,7 +121,7 @@
 			// Draw list of players
 			y = 25;
 			FOR_ALL_PLAYERS(p) {
-				if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity==p->index)) {
+				if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
 					DrawPlayerIcon(p->index, 2, y);
 
 					SetDParam(0, p->name_1);
@@ -138,10 +140,10 @@
 
 					SetDParam(4, str);
 					if (t->exclusivity == p->index) // red icon for player with exclusive rights
-						DrawSprite((SPR_BLOT) | PALETTE_TO_RED, 18, y);
+						DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);
 
 					DrawString(28, y, STR_2024, 0);
-					y+=10;
+					y += 10;
 				}
 			}
 		}
@@ -153,11 +155,10 @@
 
 			if (--pos < 0) {
 				DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
-				y+=10;
+				y += 10;
 			}
-			for(i=0; buttons; i++,buttons>>=1) {
-				if (pos <= -5)
-					break;
+			for (i = 0; buttons; i++, buttons >>= 1) {
+				if (pos <= -5) break;
 
 				if (buttons&1 && --pos < 0) {
 					DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
@@ -167,8 +168,9 @@
 		}
 
 		{
-			int i;
-			if ((i=WP(w,def_d).data_1) != -1) {
+			int i = WP(w,def_d).data_1;
+
+			if (i != -1) {
 				SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
 				SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
 				DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
@@ -182,8 +184,8 @@
 		case 3: { /* listbox */
 			const Town *t = GetTown(w->window_number);
 			int y = (e->click.pt.y - 0x6B) / 10;
-			if (!IS_INT_INSIDE(y, 0, 5))
-				return;
+
+			if (!IS_INT_INSIDE(y, 0, 5)) return;
 
 			y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
 			if (y >= 0) {
@@ -216,10 +218,9 @@
 
 static void ShowTownAuthorityWindow(uint town)
 {
-	Window *w;
+	Window* w = AllocateWindowDescFront(&_town_authority_desc, town);
 
-	w = AllocateWindowDescFront(&_town_authority_desc, town);
-	if (w) {
+	if (w != NULL) {
 		w->vscroll.cap = 5;
 		WP(w,def_d).data_1 = -1;
 	}
@@ -229,7 +230,7 @@
 {
 	Town *t = GetTown(w->window_number);
 
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT:
 		// disable renaming town in network games if you are not the server
 		if (_networking && !_network_server) SETBIT(w->disabled_state, 8);
@@ -239,37 +240,41 @@
 
 		SetDParam(0, t->population);
 		SetDParam(1, t->num_houses);
-		DrawString(2,107,STR_2006_POPULATION,0);
+		DrawString(2, 107, STR_2006_POPULATION, 0);
 
 		SetDParam(0, t->act_pass);
 		SetDParam(1, t->max_pass);
-		DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
+		DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
 
 		SetDParam(0, t->act_mail);
 		SetDParam(1, t->max_mail);
-		DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
+		DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
 
 		DrawWindowViewport(w);
 		break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
-		case 6: /* scroll to location */
-			ScrollMainWindowToTile(t->xy);
-			break;
-		case 7: /* town authority */
-			ShowTownAuthorityWindow(w->window_number);
-			break;
-		case 8: /* rename */
-			SetDParam(0, w->window_number);
-			ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
-			break;
-		case 9: /* expand town */
-			ExpandTown(t);
-			break;
-		case 10: /* delete town */
-			DeleteTown(t);
-			break;
+		switch (e->click.widget) {
+			case 6: /* scroll to location */
+				ScrollMainWindowToTile(t->xy);
+				break;
+
+			case 7: /* town authority */
+				ShowTownAuthorityWindow(w->window_number);
+				break;
+
+			case 8: /* rename */
+				SetDParam(0, w->window_number);
+				ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
+				break;
+
+			case 9: /* expand town */
+				ExpandTown(t);
+				break;
+
+			case 10: /* delete town */
+				DeleteTown(t);
+				break;
 		}
 		break;
 
@@ -331,7 +336,6 @@
 void ShowTownViewWindow(uint town)
 {
 	Window *w;
-	Town *t;
 
 	if (_game_mode != GM_EDITOR) {
 		w = AllocateWindowDescFront(&_town_view_desc, town);
@@ -339,10 +343,9 @@
 		w = AllocateWindowDescFront(&_town_view_scen_desc, town);
 	}
 
-	if (w) {
+	if (w != NULL) {
 		w->flags4 |= WF_DISABLE_VP_SCROLL;
-		t = GetTown(w->window_number);
-		AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
+		AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
 	}
 }
 
@@ -403,16 +406,16 @@
 static void MakeSortedTownList(void)
 {
 	const Town* t;
-	int n = 0;
+	uint n = 0;
 
 	/* Create array for sorting */
 	_town_sort = realloc(_town_sort, GetTownPoolSize() * sizeof(_town_sort[0]));
 	if (_town_sort == NULL)
 		error("Could not allocate memory for the town-sorting-list");
 
-	FOR_ALL_TOWNS(t)
-		if (t->xy)
-			_town_sort[n++] = t->index;
+	FOR_ALL_TOWNS(t) {
+		if (t->xy != 0) _town_sort[n++] = t->index;
+	}
 
 	_num_town_sort = n;
 
@@ -425,9 +428,8 @@
 
 static void TownDirectoryWndProc(Window *w, WindowEvent *e)
 {
-	switch(e->event) {
+	switch (e->event) {
 	case WE_PAINT: {
-
 		if (_town_sort_dirty) {
 			_town_sort_dirty = false;
 			MakeSortedTownList();
@@ -516,10 +518,9 @@
 
 void ShowTownDirectory(void)
 {
-	Window *w;
+	Window* w = AllocateWindowDescFront(&_town_directory_desc, 0);
 
-	w = AllocateWindowDescFront(&_town_directory_desc, 0);
-	if (w) {
+	if (w != NULL) {
 		w->vscroll.cap = 16;
 		w->resize.step_height = 10;
 		w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
--- a/train_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/train_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -38,7 +38,8 @@
  * the consist changes.
  * @param v First vehicle of the consist.
  */
-void TrainCargoChanged(Vehicle *v) {
+void TrainCargoChanged(Vehicle* v)
+{
 	Vehicle *u;
 	uint16 weight = 0;
 
@@ -75,7 +76,8 @@
  * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
  * @param v First vehicle of the chain.
  */
-void TrainConsistChanged(Vehicle *v) {
+void TrainConsistChanged(Vehicle* v)
+{
 	const RailVehicleInfo *rvi_v;
 	Vehicle *u;
 	uint16 max_speed = 0xFFFF;
@@ -383,8 +385,7 @@
 
 	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
 
-	if (v->cargo_count >= (v->cargo_cap >> 1))
-		base += _wagon_full_adder[img];
+	if (v->cargo_count >= v->cargo_cap / 2) base += _wagon_full_adder[img];
 	return base;
 }
 
@@ -431,13 +432,11 @@
 	uint16 callback;
 	uint i;
 
-	if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE))
-		return 0;
+	if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE)) return 0;
 
 	for (i = 1; i < 10; i++) {
 		callback = GetCallBackResult(CBID_ARTIC_ENGINE + (i << 8), engine_type, NULL);
-		if (callback == CALLBACK_FAILED || callback == 0xFF)
-			break;
+		if (callback == CALLBACK_FAILED || callback == 0xFF) break;
 	}
 
 	return i - 1;
@@ -502,10 +501,7 @@
 static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
 {
 	int32 value;
-	Vehicle *v;
 	const RailVehicleInfo *rvi;
-	const Engine *e;
-	int x,y;
 	uint num_vehicles;
 
 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
@@ -517,17 +513,19 @@
 
 	if (!(flags & DC_QUERY_COST)) {
 		Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
+		Vehicle* v;
+		int x;
+		int y;
 
 		if (!AllocateVehicles(vl, num_vehicles))
 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
 		if (flags & DC_EXEC) {
-			byte img = rvi->image_index;
 			Vehicle *u, *w;
 			uint dir;
 
 			v = vl[0];
-			v->spritenum = img;
+			v->spritenum = rvi->image_index;
 
 			u = NULL;
 
@@ -568,8 +566,7 @@
 			v->value = value;
 //			v->day_counter = 0;
 
-			e = GetEngine(engine);
-			v->u.rail.railtype = e->railtype;
+			v->u.rail.railtype = GetEngine(engine)->railtype;
 
 			v->build_year = _cur_year;
 			v->type = VEH_Train;
@@ -861,8 +858,8 @@
 /** Move a rail vehicle around inside the depot.
  * @param x,y unused
  * @param p1 various bitstuffed elements
- * - p1 (bit  0 - 15) source vehicle index (p1 & 0xFFFF)
- * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER (p1 & 0xFFFF0000) XXX - 0xFFFF0000 to make a new line
+ * - p1 (bit  0 - 15) source vehicle index
+ * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
  * @param p2 (bit 0) move all vehicles following the source vehicle
  */
 int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
@@ -898,7 +895,7 @@
 	if (src == dst) return 0;
 
 	/* the player must be the owner */
-	if (!CheckOwnership(src->owner) || (dst!=NULL && !CheckOwnership(dst->owner)))
+	if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
 		return CMD_ERROR;
 
 	/* locate the head of the two chains */
@@ -1293,7 +1290,8 @@
 	EndVehicleMove(v);
 }
 
-static void SetLastSpeed(Vehicle *v, int spd) {
+static void SetLastSpeed(Vehicle* v, int spd)
+{
 	int old = v->u.rail.last_speed;
 	if (spd != old) {
 		v->u.rail.last_speed = spd;
@@ -1377,24 +1375,18 @@
 /* Check if the vehicle is a train and is on the tile we are testing */
 static void *TestTrainOnCrossing(Vehicle *v, void *data)
 {
-	if (v->tile != *(const TileIndex*)data || v->type != VEH_Train)
-		return NULL;
-
+	if (v->tile != *(const TileIndex*)data || v->type != VEH_Train) return NULL;
 	return v;
 }
 
 static void DisableTrainCrossing(TileIndex tile)
 {
-	/* Test if we have a rail/road-crossing */
-	if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
-		/* Check if there is a train on the tile itself */
-		if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) {
-			/* If light is on, switch light off */
-			if (GB(_m[tile].m5, 2, 1) != 0) {
-				SB(_m[tile].m5, 2, 1, 0);
-				MarkTileDirtyByTile(tile);
-			}
-		}
+	if (IsTileType(tile, MP_STREET) &&
+			IsLevelCrossing(tile) &&
+			VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
+			GB(_m[tile].m5, 2, 1) != 0) { // Lights on?
+		SB(_m[tile].m5, 2, 1, 0); // Switch lights off
+		MarkTileDirtyByTile(tile);
 	}
 }
 
@@ -1406,34 +1398,35 @@
  */
 static void AdvanceWagons(Vehicle *v, bool before)
 {
-	Vehicle *base, *first, *last, *tempnext;
-	int i, length;
-	int differential;
+	Vehicle* base;
+	Vehicle* first;
+	int length;
 
 	base = v;
 	first = base->next;
 	length = CountVehiclesInChain(v);
 
 	while (length > 2) {
+		Vehicle* last;
+		int differential;
+		int i;
+
 		// find pairwise matching wagon
 		// start<>end, start+1<>end-1, ... */
 		last = first;
-		for (i = length - 3; i; i--) {
-			last = last->next;
-		}
+		for (i = length - 3; i > 0; i--) last = last->next;
 
 		differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
-		if (before)
-			differential *= -1;
+		if (before) differential *= -1;
 
 		if (differential > 0) {
+			Vehicle* tempnext;
+
 			// disconnect last car to make sure only this subset moves
 			tempnext = last->next;
 			last->next = NULL;
 
-			for (i = 0; i < differential; i++) {
-				TrainController(first);
-			}
+			for (i = 0; i < differential; i++) TrainController(first);
 
 			last->next = tempnext;
 		}
@@ -1450,15 +1443,13 @@
 	byte direction = (!reverse) ? DirToDiagdir(v->direction) : ReverseDiagdir(v->direction >> 1);
 	TileIndexDiff delta = TileOffsByDir(direction);
 
-	if (v->u.rail.track != 0x40)
-		return v->tile;
+	if (v->u.rail.track != 0x40) return v->tile;
 
 	for (tile = v->tile;; tile += delta) {
 		if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) != direction && GetTileZ(tile) == v->z_pos)
  			break;
  	}
  	return tile;
-
 }
 
 static void ReverseTrainDirection(Vehicle *v)
@@ -1491,7 +1482,7 @@
 			return;
 		}
 
-    // we found a way out of the pbs block
+		// we found a way out of the pbs block
 		if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
 			if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED)) {
 				CLRBIT(v->u.rail.flags, VRF_REVERSING);
@@ -1610,8 +1601,7 @@
 
 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 
-	if (flags & DC_EXEC)
-		v->u.rail.force_proceed = 0x50;
+	if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50;
 
 	return 0;
 }
@@ -1676,8 +1666,7 @@
 			};
 
 			if (amount != 0) {
-				if (new_cid != v->cargo_type)
-					cost += (_price.build_railvehicle >> 8);
+				if (new_cid != v->cargo_type) cost += _price.build_railvehicle >> 8;
 				num += amount;
 				if (flags & DC_EXEC) {
 					v->cargo_count = 0;
@@ -1700,8 +1689,8 @@
 	TileIndex tile;
 	PlayerID owner;
 	/**
-	 * true if reversing is necesarry for the train to get to this depot This
-	 * value is unused when new depot finding and NPF are both disabled
+	 * true if reversing is necessary for the train to get to this depot
+	 * This value is unused when new depot finding and NPF are both disabled
 	 */
 	bool reverse;
 } TrainFindDepotData;
@@ -1763,13 +1752,13 @@
 	} else {
 		// search in the forward direction first.
 		i = v->direction >> 1;
-		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
+		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i - 1) & 3;
 		NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 		if (tfdd.best_length == (uint)-1){
 			tfdd.reverse = true;
 			// search in backwards direction
 			i = (v->direction^4) >> 1;
-			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
+			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i - 1) & 3;
 			NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 		}
 	}
@@ -1880,8 +1869,10 @@
 		if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
 				disable_effect ||
 				GetEngine(engtype)->railtype > RAILTYPE_RAIL ||
-				(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
+				v->vehstatus & VS_HIDDEN ||
+				v->u.rail.track & 0xC0) {
 			continue;
+		}
 
 		// No smoke in depots or tunnels
 		if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile))
@@ -1952,9 +1943,9 @@
 	Vehicle *u;
 
 	// bail out if not all wagons are in the same depot or not in a depot at all
-	for (u = v; u != NULL; u = u->next)
-		if (u->u.rail.track != 0x80 || u->tile != v->tile)
-			return false;
+	for (u = v; u != NULL; u = u->next) {
+		if (u->u.rail.track != 0x80 || u->tile != v->tile) return false;
+	}
 
 	if (v->u.rail.force_proceed == 0) {
 		Trackdir trackdir = GetVehicleTrackdir(v);
@@ -1970,8 +1961,7 @@
 			NPFFindStationOrTileData fstd;
 			NPFFoundTargetData ftd;
 
-			if (PBSTileUnavail(v->tile) & (1 << trackdir))
-				return true;
+			if (PBSTileUnavail(v->tile) & (1 << trackdir)) return true;
 
 			NPFFillWithOrderData(&fstd, v);
 
@@ -1980,9 +1970,9 @@
 
 			// we found a way out of the pbs block
 			if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
-				if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED) || NPFGetFlag(&ftd.node, NPF_FLAG_PBS_RED))
+				if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED) || NPFGetFlag(&ftd.node, NPF_FLAG_PBS_RED)) {
 					return true;
-				else {
+				} else {
 					v->u.rail.pbs_end_tile = ftd.node.tile;
 					v->u.rail.pbs_end_trackdir = ftd.node.direction;
 					goto green;
@@ -1990,7 +1980,6 @@
 			}
 		}
 
-
 		if (UpdateSignalsOnSegment(v->tile, v->direction)) {
 			InvalidateWindowClasses(WC_TRAINS_LIST);
 			return true;
@@ -2002,8 +1991,7 @@
 	TrainPlayLeaveStationSound(v);
 
 	v->u.rail.track = 1;
-	if (v->direction & 2)
-		v->u.rail.track = 2;
+	if (v->direction & 2) v->u.rail.track = 2;
 
 	v->vehstatus &= ~VS_HIDDEN;
 	v->cur_speed = 0;
@@ -2057,12 +2045,12 @@
 
 static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
 {
-        fd->dest_coords = v->dest_tile;
-        if (v->current_order.type == OT_GOTO_STATION)
-                fd->station_index = v->current_order.station;
-        else
-                fd->station_index = INVALID_STATION;
-
+	fd->dest_coords = v->dest_tile;
+	if (v->current_order.type == OT_GOTO_STATION) {
+		fd->station_index = v->current_order.station;
+	} else {
+		fd->station_index = INVALID_STATION;
+	}
 }
 
 static const byte _initial_tile_subcoord[6][4][3] = {
@@ -2095,10 +2083,10 @@
 #if !defined(_MSC_VER)
 unsigned int _rdtsc()
 {
-     unsigned int high, low;
-
-     __asm__ __volatile__ ("rdtsc" : "=a" (low), "=d" (high));
-     return low;
+	unsigned int high, low;
+
+	__asm__ __volatile__ ("rdtsc" : "=a" (low), "=d" (high));
+	return low;
 }
 #else
 #ifndef _M_AMD64
@@ -2332,8 +2320,7 @@
 	}
 
 	// Get the current order
-	if (v->cur_order_index >= v->num_orders)
-		v->cur_order_index = 0;
+	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 
 	order = GetVehicleOrder(v, v->cur_order_index);
 
@@ -2407,27 +2394,22 @@
 	do {
 		v->cur_image = GetTrainImage(v, v->direction);
 		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
-	} while ( (v=v->next) != NULL);
+	} while ((v = v->next) != NULL);
 }
 
 static void HandleTrainLoading(Vehicle *v, bool mode)
 {
-	if (v->current_order.type == OT_NOTHING)
-		return;
+	if (v->current_order.type == OT_NOTHING) return;
 
 	if (v->current_order.type != OT_DUMMY) {
-		if (v->current_order.type != OT_LOADING)
-			return;
-
-		if (mode)
-			return;
+		if (v->current_order.type != OT_LOADING) return;
+		if (mode) return;
 
 		// don't mark the train as lost if we're loading on the final station.
 		if (v->current_order.flags & OF_NON_STOP)
 			v->u.rail.days_since_order_progr = 0;
 
-		if (--v->load_unload_time_rem)
-			return;
+		if (--v->load_unload_time_rem) return;
 
 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 			v->u.rail.days_since_order_progr = 0; /* Prevent a train lost message for full loading trains */
@@ -2451,8 +2433,7 @@
 			v->current_order.flags = 0;
 
 			// If this was not the final order, don't remove it from the list.
-			if (!(b.flags & OF_NON_STOP))
-				return;
+			if (!(b.flags & OF_NON_STOP)) return;
 		}
 	}
 
@@ -2467,15 +2448,17 @@
 	uint accel;
 
 	if (v->vehstatus & VS_STOPPED || HASBIT(v->u.rail.flags, VRF_REVERSING)) {
-		if (_patches.realistic_acceleration)
+		if (_patches.realistic_acceleration) {
 			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
-		else
+		} else {
 			accel = v->acceleration * -2;
+		}
 	} else {
-		if (_patches.realistic_acceleration)
+		if (_patches.realistic_acceleration) {
 			accel = GetTrainAcceleration(v, AM_ACCEL);
-		else
+		} else {
 			accel = v->acceleration;
+		}
 	}
 
 	spd = v->subspeed + accel * 2;
@@ -2682,8 +2665,7 @@
 static void AffectSpeedByZChange(Vehicle *v, byte old_z)
 {
 	const RailtypeSlowdownParams *rsp;
-	if (old_z == v->z_pos || _patches.realistic_acceleration)
-		return;
+	if (old_z == v->z_pos || _patches.realistic_acceleration) return;
 
 	rsp = &_railtype_slowdown[v->u.rail.railtype];
 
@@ -2691,8 +2673,7 @@
 		v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
 	} else {
 		uint16 spd = v->cur_speed + rsp->z_down;
-		if (spd <= v->max_speed)
-			v->cur_speed = spd;
+		if (spd <= v->max_speed) v->cur_speed = spd;
 	}
 }
 
@@ -2703,9 +2684,8 @@
 
 static void TrainMovedChangeSignals(TileIndex tile, int dir)
 {
-	int i;
 	if (IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xC0) == 0x40) {
-		i = FindFirstBit2x64((_m[tile].m5+(_m[tile].m5<<8)) & _reachable_tracks[dir]);
+		uint i = FindFirstBit2x64((_m[tile].m5 + (_m[tile].m5 << 8)) & _reachable_tracks[dir]);
 		UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
 	}
 }
@@ -2770,11 +2750,10 @@
 	TrainCollideChecker tcc;
 	Vehicle *coll;
 	Vehicle *realcoll;
-	int num;
+	uint num;
 
 	/* can't collide in depot */
-	if (v->u.rail.track == 0x80)
-		return;
+	if (v->u.rail.track == 0x80) return;
 
 	assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
 
@@ -2783,9 +2762,7 @@
 
 	/* find colliding vehicle */
 	realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
-	if (realcoll == NULL)
-		return;
-
+	if (realcoll == NULL) return;
 
 	coll = GetFirstVehicleInChain(realcoll);
 
@@ -2801,12 +2778,9 @@
 		num += 2 + CountPassengersInTrain(coll);
 
 	SetVehicleCrashed(v);
-	if (coll->subtype == TS_Front_Engine)
-		SetVehicleCrashed(coll);
-
+	if (coll->subtype == TS_Front_Engine) SetVehicleCrashed(coll);
 
 	SetDParam(0, num);
-
 	AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
 		v->index,
@@ -3052,9 +3026,7 @@
 
 invalid_rail:
 	/* We've reached end of line?? */
-	if (prev != NULL) {
-		error("!Disconnecting train");
-	}
+	if (prev != NULL) error("!Disconnecting train");
 	goto reverse_train_direction;
 
 red_light: {
@@ -3091,7 +3063,6 @@
 	v->cur_speed = 0;
 	v->subspeed = 0;
 	ReverseTrainDirection(v);
-
 }
 
 extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
@@ -3188,7 +3159,7 @@
 	uint32 r;
 	Vehicle *u;
 
-	if ( (state == 4) && (v->u.rail.track != 0x40) ) {
+	if (state == 4 && v->u.rail.track != 0x40) {
 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 	}
 
@@ -3272,13 +3243,8 @@
 		v->vehstatus &= ~VS_TRAIN_SLOWING;
 	}
 
-	// exit if inside a tunnel
-	if (v->u.rail.track & 0x40)
-		return true;
-
-	// exit if inside a depot
-	if (v->u.rail.track & 0x80)
-		return true;
+	if (v->u.rail.track & 0x40) return true; // exit if inside a tunnel
+	if (v->u.rail.track & 0x80) return true; // exit if inside a depot
 
 	tile = v->tile;
 
@@ -3312,7 +3278,7 @@
 	x = v->x_pos & 0xF;
 	y = v->y_pos & 0xF;
 
-	switch(v->direction) {
+	switch (v->direction) {
 	case 0:
 		x = (~x) + (~y) + 24;
 		break;
@@ -3494,8 +3460,7 @@
 {
 	SetSignalsOnBothDir(tile, _depot_track_ind[GB(_m[tile].m5, 0, 2)]);
 
-	if (v->subtype != TS_Front_Engine)
-		v = GetFirstVehicleInChain(v);
+	if (v->subtype != TS_Front_Engine) v = GetFirstVehicleInChain(v);
 
 	VehicleServiceInDepot(v);
 
@@ -3539,23 +3504,12 @@
 	const Depot* depot;
 	TrainFindDepotData tfdd;
 
-	if (PBSTileReserved(v->tile) & v->u.rail.track)
-		return;
-
-	if (v->u.rail.pbs_status == PBS_STAT_HAS_PATH)
-		return;
-
-	if (_patches.servint_trains == 0)
-		return;
-
-	if (!VehicleNeedsService(v))
-		return;
-
-	if (v->vehstatus & VS_STOPPED)
-		return;
-
-	if (_patches.gotodepot && VehicleHasDepotOrders(v))
-		return;
+	if (PBSTileReserved(v->tile) & v->u.rail.track)     return;
+	if (v->u.rail.pbs_status == PBS_STAT_HAS_PATH)      return;
+	if (_patches.servint_trains == 0)                   return;
+	if (!VehicleNeedsService(v))                        return;
+	if (v->vehstatus & VS_STOPPED)                      return;
+	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 
 	// Don't interfere with a depot visit scheduled by the user, or a
 	// depot visit by the order list.
@@ -3632,8 +3586,9 @@
 
 		/* update destination */
 		if (v->current_order.type == OT_GOTO_STATION &&
-				(tile = GetStation(v->current_order.station)->train_tile) != 0)
-					v->dest_tile = tile;
+				(tile = GetStation(v->current_order.station)->train_tile) != 0) {
+			v->dest_tile = tile;
+		}
 
 		if ((v->vehstatus & VS_STOPPED) == 0) {
 			/* running costs */
--- a/train_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/train_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -150,8 +150,7 @@
 {
 	const Vehicle* v;
 
-	if (!success)
-		return;
+	if (!success) return;
 
 	v = GetVehicle(_new_train_id);
 	if (tile == _backup_orders_tile) {
@@ -163,11 +162,7 @@
 
 void CcCloneTrain(bool success, uint tile, uint32 p1, uint32 p2)
 {
-	if (success) {
-		const Vehicle* v = GetVehicle(_new_train_id);
-
-		ShowTrainViewWindow(v);
-	}
+	if (success) ShowTrainViewWindow(GetVehicle(_new_train_id));
 }
 
 static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
--- a/tree_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/tree_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -306,8 +306,7 @@
 		i = (ti->map5 >> 6) + 1;
 		do {
 			uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
-			if (_display_opt & DO_TRANS_BUILDINGS)
-				MAKE_TRANSPARENT(image);
+			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 			te[i].image = image;
 			te[i].x = d[0];
 			te[i].y = d[1];
--- a/tunnelbridge_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/tunnelbridge_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -58,10 +58,12 @@
 // basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6,  7,7,7,7,7,7,7,  8,8,8,8,8,8,8,8,
 int CalcBridgeLenCostFactor(int x)
 {
-	int n,r;
+	int n;
+	int r;
+
 	if (x < 2) return x;
 	x -= 2;
-	for(n=0,r=2;;n++) {
+	for (n = 0, r = 2;; n++) {
 		if (x <= n) return r + x * n;
 		r += n * n;
 		x -= n;
@@ -115,79 +117,68 @@
  */
 static uint32 CheckBridgeSlope(uint direction, uint tileh, bool is_start_tile)
 {
-	if (!IsSteepTileh(tileh)) {	// disable building on very steep slopes
-
-		if (is_start_tile) {
-			/* check slope at start tile
-					- no extra cost
-					- direction X: tiles 0,12
-					- direction Y: tiles 0, 9
-			*/
-			if ((direction?0x201:0x1001) & (1 << tileh))
-				return 0;
-
-			// disallow certain start tiles to avoid certain crooked bridges
-			if (tileh == 2)
-				return CMD_ERROR;
+	if (IsSteepTileh(tileh)) return CMD_ERROR;
 
-		}
-		else {
-			/*	check slope at end tile
-					- no extra cost
-					- direction X: tiles 0, 3
-					- direction Y: tiles 0, 6
-			*/
-			if ((direction?0x41:0x9) & (1 << tileh))
-				return 0;
-
-			// disallow certain end tiles to avoid certain crooked bridges
-			if (tileh == 8)
-				return CMD_ERROR;
+	if (is_start_tile) {
+		/* check slope at start tile
+				- no extra cost
+				- direction X: tiles 0, 12
+				- direction Y: tiles 0,  9
+		*/
+		if ((direction ? 0x201 : 0x1001) & (1 << tileh)) return 0;
 
-		}
+		// disallow certain start tiles to avoid certain crooked bridges
+		if (tileh == 2) return CMD_ERROR;
+	} else {
+		/*	check slope at end tile
+				- no extra cost
+				- direction X: tiles 0, 3
+				- direction Y: tiles 0, 6
+		*/
+		if ((direction? 0x41 : 0x9) & (1 << tileh)) return 0;
 
-		/*	disallow common start/end tiles to avoid certain crooked bridges e.g.
-		 *	start-tile:	X 2,1 Y 2,4 (2 was disabled before)
-		 *	end-tile:		X 8,4 Y 8,1 (8 was disabled before)
-		 */
-		if ( (tileh == 1 && (is_start_tile != (bool)direction)) ||
-			   (tileh == 4 && (is_start_tile == (bool)direction))    )
-			return CMD_ERROR;
+		// disallow certain end tiles to avoid certain crooked bridges
+		if (tileh == 8) return CMD_ERROR;
+	}
 
-		// slope foundations
-		if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh) || BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << tileh))
-			return _price.terraform;
+	/*	disallow common start/end tiles to avoid certain crooked bridges e.g.
+	 *	start-tile:	X 2,1 Y 2,4 (2 was disabled before)
+	 *	end-tile:		X 8,4 Y 8,1 (8 was disabled before)
+	 */
+	if ((tileh == 1 && is_start_tile != (bool)direction) ||
+			(tileh == 4 && is_start_tile == (bool)direction)) {
+		return CMD_ERROR;
 	}
 
+	// slope foundations
+	if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh) || BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << tileh))
+		return _price.terraform;
+
 	return CMD_ERROR;
 }
 
 uint32 GetBridgeLength(TileIndex begin, TileIndex end)
 {
-	int x1, y1, x2, y2;	// coordinates of starting and end tiles
-	x1 = TileX(begin);
-	y1 = TileY(begin);
-	x2 = TileX(end);
-	y2 = TileY(end);
+	int x1 = TileX(begin);
+	int y1 = TileY(begin);
+	int x2 = TileX(end);
+	int y2 = TileY(end);
 
-	return abs((x2 + y2 - x1 - y1)) - 1;
+	return abs(x2 + y2 - x1 - y1) - 1;
 }
 
-bool CheckBridge_Stuff(byte bridge_type, int bridge_len)
+bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
 {
-	int max;	// max possible length of a bridge (with patch 100)
 	const Bridge *b = &_bridge[bridge_type];
+	uint max; // max possible length of a bridge (with patch 100)
 
 	if (bridge_type >= MAX_BRIDGES) return false;
 	if (b->avail_year > _cur_year) return false;
 
 	max = b->max_length;
-	if (max >= 16 && _patches.longbridges)
-		max = 100;
+	if (max >= 16 && _patches.longbridges) max = 100;
 
-	if (bridge_len < b->min_length || bridge_len > max) return false;
-
-	return true;
+	return b->min_length <= bridge_len && bridge_len <= max;
 }
 
 /** Build a Bridge
@@ -203,9 +194,10 @@
 	byte rail_or_road, railtype, m5;
 	int sx,sy;
 	TileInfo ti_start, ti_end, ti; /* OPT: only 2 of those are ever used */
-	int bridge_len, odd_middle_part;
+	uint bridge_len;
+	uint odd_middle_part;
 	uint direction;
-	int i;
+	uint i;
 	int32 cost, terraformcost, ret;
 	bool allow_on_slopes;
 
@@ -233,8 +225,7 @@
 
 	/* check if valid, and make sure that (x,y) are smaller than (sx,sy) */
 	if (x == sx) {
-		if (y == sy)
-			return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
+		if (y == sy) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
 		direction = 1;
 		if (y > sy) {
 			intswap(y,sy);
@@ -245,8 +236,9 @@
 			intswap(y,sy);
 			intswap(x,sx);
 		}
-	} else
+	} else {
 		return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN);
+	}
 
 	/* set and test bridge length, availability */
 	bridge_len = ((sx + sy - x - y) >> 4) - 1;
@@ -292,8 +284,8 @@
 
 	/* Try and clear the end landscape */
 
-	if (CmdFailed(ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)))
-		return CMD_ERROR;
+	ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
 	cost += ret;
 
 	// false - end tile slope check
@@ -330,18 +322,17 @@
 	for (i = 0; i != bridge_len; i++) {
 		if (direction != 0) {
 			y += 16;
-		} else
+		} else {
 			x += 16;
+		}
 
 		FindLandscapeHeight(&ti, x, y);
 
 		_error_message = STR_5009_LEVEL_LAND_OR_WATER_REQUIRED;
-		if (ti.tileh != 0 && ti.z >= ti_start.z)
-			return CMD_ERROR;
+		if (ti.tileh != 0 && ti.z >= ti_start.z) return CMD_ERROR;
 
 		// Find ship below
-		if ( ti.type == MP_WATER && !EnsureNoVehicle(ti.tile) )
-		{
+		if (ti.type == MP_WATER && !EnsureNoVehicle(ti.tile)) {
 			_error_message = STR_980E_SHIP_IN_THE_WAY;
 			return CMD_ERROR;
 		}
@@ -366,8 +357,8 @@
 		} else {
 not_valid_below:;
 			/* try and clear the middle landscape */
-			if (CmdFailed(ret = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)))
-				return CMD_ERROR;
+			ret = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+			if (CmdFailed(ret)) return CMD_ERROR;
 			cost += ret;
 			m5 = 0xC0;
 		}
@@ -385,21 +376,21 @@
 			// bridge len 5: 0 2 5 3 1
 			// bridge len 6: 0 2 3 2 3 1
 			// bridge len 7: 0 2 3 4 2 3 1
-			// #0 - alwats as first, #1 - always as last (if len>1)
+			// #0 - always as first, #1 - always as last (if len>1)
 			// #2,#3 are to pair in order
 			// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
 
-			if(i==0)                    //first tile
+			if (i == 0) { // first tile
 				m5 = 0;
-			else if (i==bridge_len-1)   //last tile
+			} else if (i == bridge_len - 1) { // last tile
 				m5 = 1;
-			else if(i==odd_middle_part) //we are on the middle of odd bridge: #5 on even pos, #4 on odd
-				m5 = 5 - (i%2);
-			else {
+			} else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
+				m5 = 5 - (i % 2);
+			} else {
 					// generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
 					// this sequence swaps [... XOR (i>odd_middle_part)],
 					// for even bridges XOR does not apply as odd_middle_part==bridge_len
-					m5 = 2 + ((i%2==0)^(i>odd_middle_part));
+					m5 = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
 			}
 
 			_m[ti.tile].m2 = (bridge_type << 4) | m5;
@@ -409,7 +400,7 @@
 		}
 	}
 
-	SetSignalsOnBothDir(ti_start.tile, (direction&1) ? 1 : 0);
+	SetSignalsOnBothDir(ti_start.tile, (direction & 1) ? 1 : 0);
 
 	/*	for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 			It's unnecessary to execute this command every time for every bridge. So it is done only
@@ -496,7 +487,7 @@
 	z = ti.z;
 
 	if (exc_tile != 3) {
-		if ( (direction ? 9U : 12U) != ti.tileh)
+		if ((direction ? 9U : 12U) != ti.tileh)
 			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 		ret = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 		if (CmdFailed(ret)) return CMD_ERROR;
@@ -504,11 +495,10 @@
 	}
 	cost += _price.build_tunnel;
 
-	for(;;) {
+	for (;;) {
 		if (direction) y2-=16; else x2-=16;
 
-		if (x2 == x && y2 == y)
-			break;
+		if (x2 == x && y2 == y) break;
 
 		FindLandscapeHeight(&ti, x2, y2);
 		if (ti.z <= z) return CMD_ERROR;
@@ -519,15 +509,14 @@
 		cost += _price.build_tunnel;
 		cost += (cost >> 3);
 
-		if (cost >= 400000000)
-			cost = 400000000;
+		if (cost >= 400000000) cost = 400000000;
 	}
 
 	FindLandscapeHeight(&ti, x2, y2);
 	if (ti.z != z) return CMD_ERROR;
 
 	if (exc_tile != 1) {
-		if ( (direction ? 6U : 3U) != ti.tileh)
+		if ((direction ? 6U : 3U) != ti.tileh)
 			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
 		ret = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -559,7 +548,7 @@
 /** Build Tunnel.
  * @param x,y start tile coord of tunnel
  * @param p1 railtype, 0x200 for road tunnel
- * @param p2 unused (XXX - ptr to uint that recieves end tile; wtf?????)
+ * @param p2 unused
  */
 int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 {
@@ -585,11 +574,12 @@
 	if (!EnsureNoVehicle(tiorg.tile))
 		return CMD_ERROR;
 
-	if (!(direction=0, tiorg.tileh==12) &&
-			!(direction++, tiorg.tileh==6) &&
-			!(direction++, tiorg.tileh==3) &&
-			!(direction++, tiorg.tileh==9) )
+	if (!(direction=0, tiorg.tileh == 12) &&
+			!(direction++, tiorg.tileh ==  6) &&
+			!(direction++, tiorg.tileh ==  3) &&
+			!(direction++, tiorg.tileh ==  9)) {
 		return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
+	}
 
 	z = tiorg.z;
 	do {
@@ -600,8 +590,7 @@
 	_build_tunnel_endtile = ti.tile;
 
 
-	if (!EnsureNoVehicle(ti.tile))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(ti.tile)) return CMD_ERROR;
 
 	if (ti.tileh != _build_tunnel_tileh[direction]) {
 		if (CmdFailed(DoCommandByTile(ti.tile, ti.tileh & ~_build_tunnel_tileh[direction], 0, flags, CMD_TERRAFORM_LAND)))
@@ -684,7 +673,7 @@
 		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 	}
-	return  _price.clear_tunnel * (length + 1);
+	return _price.clear_tunnel * (length + 1);
 }
 
 static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
@@ -746,8 +735,7 @@
 		int32 cost;
 
 		// check for vehicles under bridge
-		if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
-			return CMD_ERROR;
+		if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
 		cost = _price.clear_water;
 		if (flags & DC_EXEC) {
 			_m[tile].m5 = _m[tile].m5 & ~0x38;
@@ -765,8 +753,7 @@
 			return CMD_ERROR;
 	}
 
-	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile))
-		return CMD_ERROR;
+	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
 
 	/*	Make sure there's no vehicle on the bridge
 			Omit tile and endtile, since these are already checked, thus solving the problem
@@ -775,7 +762,8 @@
 	tile		+= direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 	endtile	-= direction ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 	/* Bridges on slopes might have their Z-value offset..correct this */
-	if ((v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile))) != NULL) {
+	v = FindVehicleBetween(tile, endtile, TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile));
+	if (v != NULL) {
 		VehicleInTheWayErrMsg(v);
 		return CMD_ERROR;
 	}
@@ -811,7 +799,7 @@
 			if (m5 & 0x40) {
 				if (m5 & 0x20) {
 					static const uint16 _new_data_table[] = {0x1002, 0x1001, 0x2005, 0x200A, 0, 0, 0, 0};
-					new_data = _new_data_table[((m5 & 0x18) >> 2) | (m5&1)];
+					new_data = _new_data_table[((m5 & 0x18) >> 2) | (m5 & 1)];
 				}	else {
 					if (GB(m5, 3, 2) == 0) goto clear_it;
 					new_data = (GetTileSlope(c, NULL) == 0) ? 0x6000 : 0x6001;
@@ -846,13 +834,11 @@
 	byte m5 = _m[tile].m5;
 
 	if ((m5 & 0xF0) == 0) {
-		if (flags & DC_AUTO)
-			return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
+		if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
 
 		return DoClearTunnel(tile, flags);
 	} else if (m5 & 0x80) {
-		if (flags & DC_AUTO)
-			return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+		if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 
 		return DoClearBridge(tile, flags);
 	}
@@ -896,7 +882,7 @@
 			MarkTileDirtyByTile(tile);
 		}
 		return _price.build_rail >> 1;
-	} else if ((_m[tile].m5&0xC6) == 0x80) {
+	} else if ((_m[tile].m5 & 0xC6) == 0x80) {
 		TileIndex starttile;
 		int32 cost;
 		uint z = TilePixelHeight(tile);
@@ -908,7 +894,8 @@
 		// railway bridge
 		starttile = tile = FindEdgesOfBridge(tile, &endtile);
 		// Make sure there's no vehicle on the bridge
-		if ((v=FindVehicleBetween(tile, endtile, z)) != NULL) {
+		v = FindVehicleBetween(tile, endtile, z);
+		if (v != NULL) {
 			VehicleInTheWayErrMsg(v);
 			return CMD_ERROR;
 		}
@@ -929,7 +916,7 @@
 				}
 				MarkTileDirtyByTile(tile);
 			}
-			cost += (_price.build_rail>>1);
+			cost += _price.build_rail >> 1;
 			tile += GB(_m[tile].m5, 0, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 		} while (tile <= endtile);
 
@@ -1016,7 +1003,8 @@
 	}
 }
 
-uint GetBridgeFoundation(uint tileh, byte direction) {
+uint GetBridgeFoundation(uint tileh, byte direction)
+{
 	int i;
 	// normal level sloped building (7, 11, 13, 14)
 	if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh))
@@ -1089,7 +1077,6 @@
 		assert( (base_offset & 0x07) == 0x00);
 
 		if (!(ti->map5 & 0x40)) {	// bridge ramps
-
 			if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) {	// no foundations for 0, 3, 6, 9, 12
 				int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1);	// pass direction
 				if (f) DrawFoundation(ti, f);
@@ -1228,11 +1215,10 @@
 	// to the side of the tunnel/bridge?
 	if (IS_INT_INSIDE(y, 5, 10+1)) {
 		// tunnel?
-		if ( (ti->map5 & 0xF0) == 0)
-			return z;
+		if ((ti->map5 & 0xF0) == 0) return z;
 
 		// bridge?
-		if ( ti->map5 & 0x80 ) {
+		if (ti->map5 & 0x80) {
 			// bridge ending?
 			if (!(ti->map5 & 0x40)) {
 				if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
@@ -1241,7 +1227,6 @@
 				// no ramp for bridge ending
 				if ((BRIDGE_PARTLY_LEVELED_FOUNDATION & (1 << tileh) || BRIDGE_NO_FOUNDATION & (1 << tileh)) && tileh != 0) {
 					return z + 8;
-
 				} else if (!(ti->map5 & 0x20)) { // northern / southern ending
 					// ramp
 					return (z + (x>>1) + 1);
@@ -1256,12 +1241,10 @@
 				if (tileh != 0) z += 8;
 
 				// keep the same elevation because we're on the bridge?
-				if (_get_z_hint >= z + 8)
-					return _get_z_hint;
+				if (_get_z_hint >= z + 8) return _get_z_hint;
 
 				// actually on the bridge, but not yet in the shared area.
-				if (!IS_INT_INSIDE(x, 5, 10+1))
-					return GetBridgeHeight(ti) + 8;
+				if (!IS_INT_INSIDE(x, 5, 10 + 1)) return GetBridgeHeight(ti) + 8;
 
 				// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
 				// if rail or road below then it means it's possibly build on slope below the bridge.
@@ -1279,21 +1262,21 @@
 		}
 	} else {
 		// if it's a bridge middle with transport route below, then we need to compensate for build on slopes
-		if ( (ti->map5 & (0x80 + 0x40 + 0x20)) == (0x80 + 0x40 + 0x20)) {
+		if ((ti->map5 & (0x80 | 0x40 | 0x20)) == (0x80 | 0x40 | 0x20)) {
 			uint f;
 			if (tileh != 0) z += 8;
-			f = _bridge_foundations[ti->map5&1][tileh];
+			f = _bridge_foundations[ti->map5 & 1][tileh];
 			if (IS_BYTE_INSIDE(f, 1, 15)) return z;
 			if (f != 0) tileh = _inclined_tileh[f - 15];
 		}
 	}
 
 	// default case
-	z = ti->z;
-	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh) + z;
+	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh) + ti->z;
 }
 
-static uint GetSlopeTileh_TunnelBridge(const TileInfo *ti) {
+static uint GetSlopeTileh_TunnelBridge(const TileInfo* ti)
+{
 	// not accurate, but good enough for slope graphics drawing
 	return 0;
 }
@@ -1363,7 +1346,7 @@
 static void TileLoop_TunnelBridge(TileIndex tile)
 {
 	if (_opt.landscape == LT_HILLY) {
-		if ( GetTileZ(tile) > _opt.snow_line) {
+		if (GetTileZ(tile) > _opt.snow_line) {
 			if (!(_m[tile].m4 & 0x80)) {
 				_m[tile].m4 |= 0x80;
 				MarkTileDirtyByTile(tile);
@@ -1407,29 +1390,30 @@
 		result = 0;
 		if (GB(m5, 1, 2) == mode) {
 			/* Transport over the bridge is compatible */
-			result = m5&1 ? 0x202 : 0x101;
+			result = m5 & 1 ? 0x202 : 0x101;
 		}
 		if (m5 & 0x40) {
 			/* Bridge middle part */
 			if (!(m5 & 0x20)) {
 				/* Clear ground or water underneath */
-				if ((m5 & 0x18) != 8)
+				if ((m5 & 0x18) != 8) {
 					/* Clear ground */
 					return result;
-				else
-					if (mode != TRANSPORT_WATER)
-						return result;
+				} else {
+					if (mode != TRANSPORT_WATER) return result;
+				}
 			} else {
 				/* Transport underneath */
-				if (GB(m5, 3, 2) != mode)
+				if (GB(m5, 3, 2) != mode) {
 					/* Incompatible transport underneath */
 					return result;
+				}
 			}
 			/* If we've not returned yet, there is a compatible
 			 * transport or water beneath, so we can add it to
 			 * result */
 			/* Why is this xor'd ? Can't it just be or'd? */
-			result ^= m5&1 ? 0x101 : 0x202;
+			result ^= m5 & 1 ? 0x101 : 0x202;
 		}
 		return result;
 	} else {
@@ -1445,7 +1429,7 @@
 	if (new_player != OWNER_SPECTATOR) {
 		SetTileOwner(tile, new_player);
 	}	else {
-		if((_m[tile].m5 & 0xC0)==0xC0) {
+		if ((_m[tile].m5 & 0xC0) == 0xC0) {
 			// the stuff BELOW the middle part is owned by the deleted player.
 			if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) {
 				// convert railway into grass.
@@ -1556,9 +1540,8 @@
 					myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
 				/* modify speed of vehicle */
 				uint16 spd = _bridge[GetBridgeType(tile)].speed;
-				if (v->type == VEH_Road) spd<<=1;
-				if (spd < v->cur_speed)
-					v->cur_speed = spd;
+				if (v->type == VEH_Road) spd *= 2;
+				if (spd < v->cur_speed) v->cur_speed = spd;
 			}
 		}
 	}
--- a/vehicle.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/vehicle.c	Mon Nov 14 19:48:04 2005 +0000
@@ -80,8 +80,7 @@
 {
 	Vehicle *v;
 
-	FOR_ALL_VEHICLES_FROM(v, start_item)
-		v->index = start_item++;
+	FOR_ALL_VEHICLES_FROM(v, start_item) v->index = start_item++;
 }
 
 /* Initialize the vehicle-pool */
@@ -230,9 +229,7 @@
 				case VEH_Aircraft:
 					if (v->subtype == 0 || v->subtype == 2) {
 						v->cur_image = GetAircraftImage(v, v->direction);
-						if (v->next != NULL) {
-							v->next->cur_image = v->cur_image;
-						}
+						if (v->next != NULL) v->next->cur_image = v->cur_image;
 					}
 					break;
 				default: break;
@@ -325,12 +322,14 @@
 	return NULL;
 }
 
+
 Vehicle *AllocateVehicle(void)
 {
 	VehicleID counter = 0;
 	return AllocateSingleVehicle(&counter);
 }
 
+
 /** Allocates a lot of vehicles and frees them again
 * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
 * @param num number of vehicles to allocate room for
@@ -359,7 +358,6 @@
 void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
 {
 	int x,y,x2,y2;
-	VehicleID veh;
 	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, 0);
 
 	x2 = ((pt.x + 104) & 0x1F80) >> 7;
@@ -368,16 +366,16 @@
 	y2 = ((pt.y + 56) & 0xFC0);
 	y  = ((pt.y - 294) & 0xFC0);
 
-	for(;;) {
+	for (;;) {
 		int xb = x;
-		for(;;) {
-			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
+		for (;;) {
+			VehicleID veh = _vehicle_position_hash[(x + y) & 0xFFFF];
 			while (veh != INVALID_VEHICLE) {
 				Vehicle *v = GetVehicle(veh);
 				void *a;
 
-				if ((a = proc(v, data)) != NULL)
-					return a;
+				a = proc(v, data);
+				if (a != NULL) return a;
 				veh = v->next_hash;
 			}
 
@@ -408,8 +406,7 @@
 	new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x,y)];
 	old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)];
 
-	if (old_hash == new_hash)
-		return;
+	if (old_hash == new_hash) return;
 
 	/* remove from hash table? */
 	if (old_hash != NULL) {
@@ -421,10 +418,11 @@
 			last = u;
 		}
 
-		if (last == NULL)
+		if (last == NULL) {
 			*old_hash = v->next_hash;
-		else
+		} else {
 			last->next_hash = v->next_hash;
+		}
 	}
 
 	/* insert into hash table? */
@@ -525,8 +523,8 @@
 
 uint CountVehiclesInChain(const Vehicle* v)
 {
-	int count = 0;
-	do count++; while ( (v=v->next) != NULL);
+	uint count = 0;
+	do count++; while ((v = v->next) != NULL);
 	return count;
 }
 
@@ -719,7 +717,7 @@
 	for(;;) {
 		xb = x;
 		for(;;) {
-			veh = _vehicle_position_hash[ (x+y)&0xFFFF ];
+			veh = _vehicle_position_hash[(x + y) & 0xFFFF];
 			while (veh != INVALID_VEHICLE) {
 				v = GetVehicle(veh);
 
@@ -1411,9 +1409,10 @@
 	if ((rel_old >> 8) != (rel >> 8))
 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
-	if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) != 0 ||
-			v->cur_speed < 5 || _game_mode == GM_MENU)
-				return;
+	if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED ||
+			v->cur_speed < 5 || _game_mode == GM_MENU) {
+		return;
+	}
 
 	r = Random();
 
@@ -1427,8 +1426,7 @@
 	if (v->type == VEH_Ship) rel += 0x6666;
 
 	/* disabled breakdowns? */
-	if (_opt.diff.vehicle_breakdowns < 1)
-		return;
+	if (_opt.diff.vehicle_breakdowns < 1) return;
 
 	/* reduced breakdowns? */
 	if (_opt.diff.vehicle_breakdowns == 1) rel += 0x6666;
@@ -1450,12 +1448,10 @@
 
 static void ShowVehicleGettingOld(Vehicle *v, StringID msg)
 {
-	if (v->owner != _local_player)
-		return;
+	if (v->owner != _local_player) return;
 
 	// Do not show getting-old message if autorenew is active
-	if (GetPlayer(v->owner)->engine_renew)
-		return;
+	if (GetPlayer(v->owner)->engine_renew) return;
 
 	SetDParam(0, _vehicle_type_names[v->type - 0x10]);
 	SetDParam(1, v->unitnumber);
@@ -1492,20 +1488,19 @@
 {
 	switch (v->type) {
 		case VEH_Train:
-		{
-			const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
-			if (rvi->flags & RVI_MULTIHEAD)
+			if (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) {
 				return GetRearEngine(v, v->engine_type);
-			if (v->next != NULL && v->next->subtype == TS_Artic_Part)
-				return v->next;
-		}
+			}
+			if (v->next != NULL && v->next->subtype == TS_Artic_Part) return v->next;
 			break;
+
 		case VEH_Aircraft:
 			return v->next;
-			break;
+
 		case VEH_Road:
 		case VEH_Ship:
 			break;
+
 		default: NOT_REACHED();
 	}
 	return NULL;
@@ -1523,8 +1518,7 @@
 	Vehicle *w_front, *w, *w_rear;
 	int cost, total_cost = 0;
 
-	if (!IsVehicleIndex(p1))
-		return CMD_ERROR;
+	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 	v = GetVehicle(p1);
 	v_front = v;
 	w = NULL;
@@ -1540,8 +1534,7 @@
 	 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
 	 */
 
-	if (!CheckOwnership(v->owner))
-		return CMD_ERROR;
+	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 
 	if (v->type == VEH_Train && v->subtype != TS_Front_Engine) return CMD_ERROR;
 
@@ -1567,7 +1560,7 @@
 		total_cost += cost;
 
 		if (flags & DC_EXEC) {
-			w= GetVehicle(_new_vehicle_id);
+			w = GetVehicle(_new_vehicle_id);
 
 			if (v->type != VEH_Road) { // road vehicles can't be refitted
 				if (v->cargo_type != w->cargo_type) {
@@ -1636,11 +1629,11 @@
 }
 
 /* Replaces a vehicle (used to be called autorenew)
- * This function is only called from MaybeReplaceVehicle(), which is the next one
+ * This function is only called from MaybeReplaceVehicle()
  * Must be called with _current_player set to the owner of the vehicle
  * @param w Vehicle to replace
  * @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
- *	  return value is cost of the replacement or CMD_ERROR
+ * @return value is cost of the replacement or CMD_ERROR
  */
 static int32 ReplaceVehicle(Vehicle **w, byte flags)
 {
@@ -1652,11 +1645,9 @@
 	bool new_front = false;
 	Vehicle *new_v = NULL;
 
-	new_engine_type = p->engine_replacement[old_v->engine_type] == INVALID_ENGINE ? old_v->engine_type: p->engine_replacement[old_v->engine_type];
+	new_engine_type = p->engine_replacement[old_v->engine_type] == INVALID_ENGINE ? old_v->engine_type : p->engine_replacement[old_v->engine_type];
 
 	cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 2, flags, CMD_BUILD_VEH(old_v->type));
-
-	//check if the new engine is buildable
 	if (CmdFailed(cost)) return cost;
 
 	if (flags & DC_EXEC) {
@@ -1708,11 +1699,12 @@
 	return cost;
 }
 
-/** replaces a vehicle if it's set for autoreplace or is too old(used to be called autorenew)
-* @param v The vehicle to replace
-*	if the vehicle is a train, v needs to be the front engine
-*	return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
-*/
+/** replaces a vehicle if it's set for autoreplace or is too old
+ * (used to be called autorenew)
+ * @param v The vehicle to replace
+ *	if the vehicle is a train, v needs to be the front engine
+ *	return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
+ */
 static void MaybeReplaceVehicle(Vehicle *v)
 {
 	Vehicle *w;
@@ -1739,14 +1731,15 @@
 		train_fits_in_station = true;
 	}
 
-	while (true) {
+	for (;;) {
 		cost = 0;
 		w = v;
 		do {
 			// check if the vehicle should be replaced
-			if (!p->engine_renew || w->age - w->max_age < (p->engine_renew_months * 30)		//replace if engine is too old
-				|| (w->max_age == 0)) {														// rail cars got a max age of 0
-				if (p->engine_replacement[w->engine_type] == INVALID_ENGINE)				// updates to a new model
+			if (!p->engine_renew ||
+					w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
+					w->max_age == 0) { // rail cars got a max age of 0
+				if (p->engine_replacement[w->engine_type] == INVALID_ENGINE) // updates to a new model
 					continue;
 			}
 
@@ -1760,14 +1753,16 @@
 			/* Now replace the vehicle */
 			temp_cost = ReplaceVehicle(&w, flags);
 
-			if (flags & DC_EXEC && !(w->type == VEH_Train && w->u.rail.first_engine != INVALID_VEHICLE)){
-				// now we bought a new engine and sold the old one. We need to fix the pointers in order to avoid pointing to the old one
-				// for trains: these pointers should point to the front engine and not the cars
+			if (flags & DC_EXEC &&
+					(w->type != VEH_Train || w->u.rail.first_engine == INVALID_VEHICLE)) {
+				/* now we bought a new engine and sold the old one. We need to fix the
+				 * pointers in order to avoid pointing to the old one for trains: these
+				 * pointers should point to the front engine and not the cars
+				 */
 				v = w;
 			}
 
-			if (CmdFailed(temp_cost))
-				break;
+			if (CmdFailed(temp_cost)) break;
 
 			cost += temp_cost;
 		} while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL);
@@ -1787,8 +1782,7 @@
 
 				AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 			}
-			if (stopped)
-				v->vehstatus &= ~VS_STOPPED; //we start the vehicle again
+			if (stopped) v->vehstatus &= ~VS_STOPPED;
 			_current_player = OWNER_NONE;
 			return;
 		}
@@ -1823,8 +1817,7 @@
 
 	if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 
-	if (stopped)
-		v->vehstatus &= ~VS_STOPPED; //we start the vehicle again
+	if (stopped) v->vehstatus &= ~VS_STOPPED;
 	_current_player = OWNER_NONE;
 }
 
--- a/vehicle.h	Mon Nov 14 15:22:12 2005 +0000
+++ b/vehicle.h	Mon Nov 14 19:48:04 2005 +0000
@@ -166,7 +166,7 @@
 
 struct Vehicle {
 	byte type;	// type, ie roadven,train,ship,aircraft,special
-	byte subtype;     // subtype (Filled with values from EffectVehicles or TrainSubTypes)(Filled with values from EffectVehicles or TrainSubTypes)
+	byte subtype;     // subtype (Filled with values from EffectVehicles or TrainSubTypes)
 
 	VehicleID index;	// NOSAVE: Index in vehicle array
 
@@ -184,7 +184,6 @@
 
 	int32 x_pos;			// coordinates
 	int32 y_pos;
-
 	byte z_pos;
 	byte direction;		// facing
 
@@ -263,8 +262,6 @@
 	int32 profit_last_year;
 	uint32 value;
 
-
-
 	union {
 		VehicleRail rail;
 		VehicleAir air;
--- a/vehicle_gui.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/vehicle_gui.c	Mon Nov 14 19:48:04 2005 +0000
@@ -105,9 +105,9 @@
 
 void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station)
 {
-	int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
-	int n = 0;
-	int i;
+	uint subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
+	uint n = 0;
+	uint i;
 
 	if (!(vl->flags & VL_REBUILD)) return;
 
@@ -185,14 +185,15 @@
 	uint32 ormod;
 
 	// draw profit-based colored icons
-	if(v->age <= 365 * 2)
+	if (v->age <= 365 * 2) {
 		ormod = PALETTE_TO_GREY;
-	else if(v->profit_last_year < 0)
+	} else if (v->profit_last_year < 0) {
 		ormod = PALETTE_TO_RED;
-	else if(v->profit_last_year < 10000)
+	} else if (v->profit_last_year < 10000) {
 		ormod = PALETTE_TO_YELLOW;
-	else
+	} else {
 		ormod = PALETTE_TO_GREEN;
+	}
 	DrawSprite(SPR_BLOT | ormod, x, y);
 }
 
@@ -282,7 +283,7 @@
 		GetString(buf1, STR_JUST_STRING);
 	}
 
-	if ( cmp2->index != _last_vehicle_idx) {
+	if (cmp2->index != _last_vehicle_idx) {
 		_last_vehicle_idx = cmp2->index;
 		_bufcache[0] = '\0';
 		if (vb->string_id != _internal_name_sorter_id) {
@@ -415,9 +416,9 @@
 		const RailVehicleInfo *rvi = RailVehInfo(i);
 		const EngineInfo *info = &_engine_info[i];
 
-		if (p->engine_replacement[i] == INVALID_ENGINE && _player_num_engines[i] == 0 && show_outdated ) continue;
+		if (p->engine_replacement[i] == INVALID_ENGINE && _player_num_engines[i] == 0 && show_outdated) continue;
 
-		if ( rvi->power == 0 && !(show_cars) )   // disables display of cars (works since they do not have power)
+		if (rvi->power == 0 && !show_cars)   // disables display of cars (works since they do not have power)
 			continue;
 
 		if (*sel == 0) *selected_id = i;
@@ -473,14 +474,14 @@
 				const Engine *e = GetEngine(engine_id);
 				const EngineInfo *info = &_engine_info[engine_id];
 
-				if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) {
+				if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype) {
 					if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
-						if (sel[0]==0)  selected_id[0] = engine_id;
+						if (sel[0] == 0) selected_id[0] = engine_id;
 						count++;
 						sel[0]--;
 					}
 					if (HASBIT(e->player_avail, _local_player)) {
-						if (sel[1]==0)  selected_id[1] = engine_id;
+						if (sel[1] == 0) selected_id[1] = engine_id;
 						count2++;
 						sel[1]--;
 					}
@@ -498,22 +499,22 @@
 			do {
 				info = &_engine_info[engine_id];
 				if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
-					if (sel[0]==0)  selected_id[0] = engine_id;
+					if (sel[0] == 0) selected_id[0] = engine_id;
 					count++;
 					sel[0]--;
 				}
 			} while (++engine_id,++e,--num);
 
-			if ( selected_id[0] != -1 ) {   // only draw right array if we have anything in the left one
+			if (selected_id[0] != -1) { // only draw right array if we have anything in the left one
 				num = NUM_ROAD_ENGINES;
 				engine_id = ROAD_ENGINES_INDEX;
 				e = GetEngine(ROAD_ENGINES_INDEX);
 				cargo = RoadVehInfo(selected_id[0])->cargo_type;
 
 				do {
-					if ( cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) {
+					if (cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) {
 						count2++;
-						if (sel[1]==0)  selected_id[1] = engine_id;
+						if (sel[1] == 0) selected_id[1] = engine_id;
 						sel[1]--;
 					}
 				} while (++engine_id,++e,--num);
@@ -531,13 +532,13 @@
 			do {
 				info = &_engine_info[engine_id];
 				if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
-					if ( sel[0] == 0 )  selected_id[0] = engine_id;
+					if (sel[0] == 0) selected_id[0] = engine_id;
 					count++;
 					sel[0]--;
 				}
 			} while (++engine_id,++e,--num);
 
-			if ( selected_id[0] != -1 ) {
+			if (selected_id[0] != -1) {
 				num = NUM_SHIP_ENGINES;
 				e = GetEngine(SHIP_ENGINES_INDEX);
 				engine_id = SHIP_ENGINES_INDEX;
@@ -545,10 +546,9 @@
 				refittable = ShipVehInfo(selected_id[0])->refittable;
 
 				do {
-					if (HASBIT(e->player_avail, _local_player)
-					&& ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
-
-						if ( sel[1]==0)  selected_id[1] = engine_id;
+					if (HASBIT(e->player_avail, _local_player) &&
+							(cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
+						if (sel[1] == 0) selected_id[1] = engine_id;
 						sel[1]--;
 						count2++;
 					}
@@ -568,12 +568,12 @@
 				info = &_engine_info[engine_id];
 				if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
 					count++;
-					if (sel[0]==0)  selected_id[0] = engine_id;
+					if (sel[0] == 0) selected_id[0] = engine_id;
 					sel[0]--;
 				}
 			} while (++engine_id,++e,--num);
 
-			if ( selected_id[0] != -1 ) {
+			if (selected_id[0] != -1) {
 				num = NUM_AIRCRAFT_ENGINES;
 				e = GetEngine(AIRCRAFT_ENGINES_INDEX);
 				subtype = AircraftVehInfo(selected_id[0])->subtype;
@@ -582,7 +582,7 @@
 					if (HASBIT(e->player_avail, _local_player)) {
 						if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0)) {
 							count2++;
-							if (sel[1]==0)  selected_id[1] = engine_id;
+							if (sel[1] == 0) selected_id[1] = engine_id;
 							sel[1]--;
 						}
 					}
@@ -640,7 +640,7 @@
 			byte cargo;
 			const EngineInfo* info;
 
-			if ( selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] <= SHIP_ENGINES_INDEX ) {
+			if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
 				cargo = RoadVehInfo(selected_id[0])->cargo_type;
 
 				do {
@@ -656,7 +656,7 @@
 					sel[0]--;
 					}
 
-					if ( RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player) ) {
+					if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
 						if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
 							DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
 							DrawRoadVehEngine(x2+29, y2+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
@@ -676,7 +676,7 @@
 			byte cargo, refittable;
 			const EngineInfo* info;
 
-			if ( selected_id[0] != -1 ) {
+			if (selected_id[0] != -1) {
 				cargo = ShipVehInfo(selected_id[0])->cargo_type;
 				refittable = ShipVehInfo(selected_id[0])->refittable;
 
@@ -708,7 +708,7 @@
 		}   //end of ship
 
 		case VEH_Aircraft: {
-			if ( selected_id[0] != -1 ) {
+			if (selected_id[0] != -1) {
 				int num = NUM_AIRCRAFT_ENGINES;
 				const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
 				EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
@@ -718,7 +718,7 @@
 				do {
 					info = &_engine_info[engine_id];
 					if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
-						if (sel[0]==0) selected_id[0] = engine_id;
+						if (sel[0] == 0) selected_id[0] = engine_id;
 						if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
 							DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
 							DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
@@ -728,9 +728,9 @@
 						}
 						sel[0]--;
 					}
-					if ( (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0))
-						&& HASBIT(e->player_avail, _local_player) ) {
-						if (sel[1]==0) selected_id[1] = engine_id;
+					if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0) &&
+							HASBIT(e->player_avail, _local_player)) {
+						if (sel[1] == 0) selected_id[1] = engine_id;
 						if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
 							DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
 							DrawAircraftEngine(x2+29, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
@@ -743,11 +743,17 @@
 			break;
 		}   // end of aircraft
 	}
+}
 
-}
+
 static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
 {
-	static const StringID _vehicle_type_names[4] = {STR_019F_TRAIN, STR_019C_ROAD_VEHICLE, STR_019E_SHIP,STR_019D_AIRCRAFT};
+	static const StringID _vehicle_type_names[] = {
+		STR_019F_TRAIN,
+		STR_019C_ROAD_VEHICLE,
+		STR_019E_SHIP,
+		STR_019D_AIRCRAFT
+	};
 	const Player *p = GetPlayer(_local_player);
 
 	switch (e->event) {
@@ -771,11 +777,11 @@
 						_player_num_engines[i] = 0;
 					}
 					FOR_ALL_VEHICLES(vehicle) {
-						if ( vehicle->owner == _local_player ) {
+						if (vehicle->owner == _local_player) {
 							if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;
 
 							// do not count the vehicles, that contains only 0 in all var
-							if (vehicle->engine_type == 0 && vehicle->spritenum == 0 ) continue;
+							if (vehicle->engine_type == 0 && vehicle->spritenum == 0) continue;
 
 							if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;
 
@@ -791,7 +797,7 @@
 
 			// sets the selected left item to the top one if it's greater than the number of vehicles in the left side
 
-				if ( WP(w,replaceveh_d).count[0] <= sel[0] ) {
+				if (WP(w,replaceveh_d).count[0] <= sel[0]) {
 					if (WP(w,replaceveh_d).count[0]) {
 						sel[0] = 0;
 						WP(w,replaceveh_d).sel_index[0] = 0;
@@ -804,7 +810,7 @@
 					}
 				}
 
-				if ( WP(w,replaceveh_d).count[1] <= sel[1] ) {
+				if (WP(w,replaceveh_d).count[1] <= sel[1]) {
 					if (WP(w,replaceveh_d).count[1]) {
 						sel[1] = 0;
 						WP(w,replaceveh_d).sel_index[1] = 0;
@@ -821,21 +827,24 @@
 				//    Either list is empty
 				// or Both lists have the same vehicle selected
 				// or The right list (new replacement) has the existing replacement vehicle selected
-				if (selected_id[0] == -1 || selected_id[1] == -1 ||
+				if (selected_id[0] == -1 ||
+						selected_id[1] == -1 ||
 						selected_id[0] == selected_id[1] ||
-						p->engine_replacement[selected_id[0]] == selected_id[1])
+						p->engine_replacement[selected_id[0]] == selected_id[1]) {
 					SETBIT(w->disabled_state, 4);
-				else
+				} else {
 					CLRBIT(w->disabled_state, 4);
+				}
 
 				// Disable the "Stop Replacing" button if:
 				//    The left list (existing vehicle) is empty
 				// or The selected vehicle has no replacement set up
 				if (selected_id[0] == -1 ||
-						p->engine_replacement[selected_id[0]] == INVALID_ENGINE)
+						p->engine_replacement[selected_id[0]] == INVALID_ENGINE) {
 					SETBIT(w->disabled_state, 6);
-				else
+				} else {
 					CLRBIT(w->disabled_state, 6);
+				}
 
 				// now the actual drawing of the window itself takes place
 				SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
@@ -848,18 +857,17 @@
 				DrawWindowWidgets(w);
 
 				// sets up the string for the vehicle that is being replaced to
-				if ( selected_id[0] != -1 ) {
-					if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE)
+				if (selected_id[0] != -1) {
+					if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE) {
 						SetDParam(0, STR_NOT_REPLACING);
-					else
+					} else {
 						SetDParam(0, GetCustomEngineName(p->engine_replacement[selected_id[0]]));
+					}
 				} else {
 					SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
 				}
 
-
-				DrawString(145, (w->resize.step_height == 24 ? 67 : 87 ) + ( w->resize.step_height * w->vscroll.cap), STR_02BD, 0x10);
-
+				DrawString(145, (w->resize.step_height == 24 ? 67 : 87) + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
 
 				/*	now we draw the two arrays according to what we just counted */
 				DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
@@ -872,9 +880,8 @@
 						byte i = 0;
 						int offset = 0;
 
-						for ( i = 0 ; i < 2 ; i++) {
-							if ( i )
-							offset = 228;
+						for (i = 0 ; i < 2 ; i++) {
+							if (i > 0) offset = 228;
 							if (selected_id[i] != -1) {
 								if (!(RailVehInfo(selected_id[i])->flags & RVI_WAGON)) {
 									/* it's an engine */
@@ -1101,37 +1108,34 @@
 }
 
 /** Assigns an already open vehicle window to a new vehicle.
-* Assigns an already open vehicle window to a new vehicle. If the vehicle got any sub window open (orders and so on) it will change owner too
-* @param *from_v the current owner of the window
-* @param *to_v the new owner of the window
-*/
+ * Assigns an already open vehicle window to a new vehicle. If the vehicle got
+ * any sub window open (orders and so on) it will change owner too.
+ * @param *from_v the current owner of the window
+ * @param *to_v the new owner of the window
+ */
 void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
 {
 	Window *w;
 
 	w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
-
 	if (w != NULL) {
 		w->window_number = to_v->index;
-		WP(w, vp_d).follow_vehicle = to_v->index;	// tell the viewport to follow the new vehicle
+		WP(w, vp_d).follow_vehicle = to_v->index;
 		SetWindowDirty(w);
 
 		w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
-
 		if (w != NULL) {
 			w->window_number = to_v->index;
 			SetWindowDirty(w);
 		}
 
 		w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
-
 		if (w != NULL) {
 			w->window_number = to_v->index;
 			SetWindowDirty(w);
 		}
 
 		w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
-
 		if (w != NULL) {
 			w->window_number = to_v->index;
 			SetWindowDirty(w);
--- a/water_cmd.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/water_cmd.c	Mon Nov 14 19:48:04 2005 +0000
@@ -502,12 +502,12 @@
 	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
 
 	// type of this tile mustn't be water already.
-	if (IsTileType(target, MP_WATER))
-		return;
+	if (IsTileType(target, MP_WATER)) return;
 
 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
-			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
+			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
 		return;
+	}
 
 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
 			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
@@ -639,8 +639,9 @@
 
 	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
 			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
-		for(i=0; i!=4; i++)
+		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
 			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
+		}
 	}
 	// _current_player can be changed by TileLoopWaterHelper.. reset it back
 	//   here
@@ -650,15 +651,17 @@
 	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
 
-	if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
+	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
+	}
 
-	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
+	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
+	}
 
-	if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
+	if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
 		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
-
+	}
 }
 
 
--- a/widget.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/widget.c	Mon Nov 14 19:48:04 2005 +0000
@@ -27,8 +27,7 @@
 	if (count != 0) top += height * pos / count;
 
 	if (cap > count) cap = count;
-	if (count != 0)
-		bottom -= (count - pos - cap) * height / count;
+	if (count != 0) bottom -= (count - pos - cap) * height / count;
 
 	pt.x = top;
 	pt.y = bottom - 1;
@@ -139,12 +138,11 @@
 	// Go through the widgets and check if we find the widget that the coordinate is
 	// inside.
 	for (index = 0,wi = w->widget; wi->type != WWT_LAST; index++, wi++) {
-		if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME)
-			continue;
+		if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
 
 		if (x >= wi->left && x <= wi->right && y >= wi->top &&  y <= wi->bottom &&
 				!HASBIT(w->hidden_state,index)) {
-				found_index = index;
+			found_index = index;
 		}
 	}
 
@@ -169,11 +167,12 @@
 		bool clicked = (cur_click & 1);
 
 		if (dpi->left > (r.right=/*w->left + */wi->right) ||
-		    dpi->left + dpi->width <= (r.left=wi->left/* + w->left*/) ||
+				dpi->left + dpi->width <= (r.left=wi->left/* + w->left*/) ||
 				dpi->top > (r.bottom=/*w->top +*/ wi->bottom) ||
 				dpi->top + dpi->height <= (r.top = /*w->top +*/ wi->top) ||
-				(cur_hidden&1))
-					continue;
+				cur_hidden & 1) {
+			continue;
+		}
 
 		switch (wi->type & WWT_MASK) {
 		case WWT_PANEL: /* WWT_IMGBTN */
@@ -182,8 +181,10 @@
 
 			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
 
-			if ((img = wi->unkA) != 0) { // has an image
-				if ((wi->type & WWT_MASK) == WWT_PANEL_2 && clicked) img++; // show diff image when clicked
+			img = wi->unkA;
+			if (img != 0) { // has an image
+				// show diff image when clicked
+				if ((wi->type & WWT_MASK) == WWT_PANEL_2 && clicked) img++;
 
 				DrawSprite(img, r.left + 1 + clicked, r.top + 1 + clicked);
 			}
@@ -210,9 +211,8 @@
 			StringID str;
 			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
 
-			if ((str = wi->unkA) != 0) {
-				DrawString(r.left+2, r.top+1, str, 0);
-			}
+			str = wi->unkA;
+			if (str != 0) DrawString(r.left + 2, r.top + 1, str, 0);
 			goto draw_default;
 		}
 
@@ -229,30 +229,30 @@
 			d = (wi->unkA >> 8);
 			amt2 = (wi->bottom - wi->top + 1) / d;
 
-			color = _color_list[wi->color&0xF].window_color_bgb;
+			color = _color_list[wi->color & 0xF].window_color_bgb;
 
 			x = r.left;
-			for(ctr=c; --ctr; ) {
+			for (ctr = c; ctr > 0; ctr--) {
 				x += amt1;
-				GfxFillRect(x, r.top+1, x, r.bottom-1, color);
+				GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
 			}
 
 			x = r.top;
-			for(ctr=d; --ctr; ) {
+			for (ctr = d; ctr > 0; ctr--) {
 				x += amt2;
-				GfxFillRect(r.left+1, x, r.right-1, x, color);
+				GfxFillRect(r.left + 1, x, r.right - 1, x, color);
 			}
 
 			color = _color_list[wi->color&0xF].window_color_1b;
 
-			x = r.left-1;
-			for(ctr=c; --ctr; ) {
+			x = r.left - 1;
+			for (ctr = c; ctr > 0; ctr--) {
 				x += amt1;
-				GfxFillRect(x, r.top+1, x, r.bottom-1, color);
+				GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
 			}
 
-			x = r.top-1;
-			for(ctr=d; --ctr; ) {
+			x = r.top - 1;
+			for (ctr = d; ctr > 0; ctr--) {
 				x += amt2;
 				GfxFillRect(r.left+1, x, r.right-1, x, color);
 			}
@@ -365,9 +365,7 @@
 			int c1,c2;
 			int x2 = r.left; // by default the left side is the left side of the widget
 
-			if (wi->unkA != 0) {
-				x2 = DrawString(r.left+6, r.top, wi->unkA, 0);
-			}
+			if (wi->unkA != 0) x2 = DrawString(r.left + 6, r.top, wi->unkA, 0);
 
 			c1 = _color_list[wi->color].window_color_1a;
 			c2 = _color_list[wi->color].window_color_2;
@@ -485,20 +483,20 @@
 					continue;
 				}
 				if (WP(w,dropdown_d).items[i] != 0) {
-					if (sel == 0) {
-						GfxFillRect(x+1, y, x+w->width-4, y + 9, 0);
-					}
-					DrawString(x+2, y, WP(w,dropdown_d).items[i], sel==0 ? 12 : 16);
+					if (sel == 0) GfxFillRect(x + 1, y, x + w->width - 4, y + 9, 0);
+					DrawString(x + 2, y, WP(w,dropdown_d).items[i], sel == 0 ? 12 : 16);
 
 					if (HASBIT(w->disabled_state, i)) {
-						GfxFillRect(x, y, x+w->width-3, y + 9, PALETTE_MODIFIER_GREYOUT |
-									_color_list[_dropdown_menu_widgets[0].color].window_color_bga);
+						GfxFillRect(x, y, x + w->width - 3, y + 9,
+							PALETTE_MODIFIER_GREYOUT | _color_list[_dropdown_menu_widgets[0].color].window_color_bga
+						);
 					}
 				} else {
-					int color_1 = _color_list[_dropdown_menu_widgets[0].color].window_color_1a;
-					int color_2 = _color_list[_dropdown_menu_widgets[0].color].window_color_2;
-					GfxFillRect(x+1, y+3, x+w->width-5, y+3, color_1);
-					GfxFillRect(x+1, y+4, x+w->width-5, y+4, color_2);
+					int c1 = _color_list[_dropdown_menu_widgets[0].color].window_color_1a;
+					int c2 = _color_list[_dropdown_menu_widgets[0].color].window_color_2;
+
+					GfxFillRect(x + 1, y + 3, x + w->width - 5, y + 3, c1);
+					GfxFillRect(x + 1, y + 4, x + w->width - 5, y + 4, c2);
 				}
 				y += 10;
 				sel--;
@@ -536,12 +534,10 @@
 
 				if (!_left_button_clicked) {
 					WP(w,dropdown_d).drag_mode = false;
-					if (item < 0)
-						return;
+					if (item < 0) return;
 					WP(w,dropdown_d).click_delay = 2;
 				} else {
-					if (item < 0)
-						return;
+					if (item < 0) return;
 				}
 
 				WP(w,dropdown_d).selected_index = item;
@@ -573,25 +569,22 @@
 	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 	w = FindWindowById(cls, num);
 
-	if (HASBIT(old_click_state, button))
-		return;
+	if (HASBIT(old_click_state, button)) return;
 
 	SETBIT(w->click_state, button);
 
 	InvalidateWidget(w, button);
 
-	for (i = 0; strings[i] != INVALID_STRING_ID; i++);
-	if (i == 0)
-		return;
+	for (i = 0; strings[i] != INVALID_STRING_ID; i++) {}
+	if (i == 0) return;
 
 	wi = &w->widget[button];
 
 	if (hidden_mask != 0) {
-		int j;
+		uint j;
+
 		for (j = 0; strings[j] != INVALID_STRING_ID; j++) {
-			if (HASBIT(hidden_mask, j)) {
-				i--;
-			}
+			if (HASBIT(hidden_mask, j)) i--;
 		}
 	}
 
--- a/win32.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/win32.c	Mon Nov 14 19:48:04 2005 +0000
@@ -922,7 +922,6 @@
 			sprintf(path, "%s\\", item->name);
 			s = strrchr(path, '\\');
 			if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
-
 			break;
 
 		case FIOS_TYPE_FILE:
--- a/window.c	Mon Nov 14 15:22:12 2005 +0000
+++ b/window.c	Mon Nov 14 19:48:04 2005 +0000
@@ -146,13 +146,13 @@
 	DrawPixelInfo bk;
 	_cur_dpi = &bk;
 
-	for(w=_windows; w!=_last_window; w++) {
+	for (w = _windows; w != _last_window; w++) {
 		if (right > w->left &&
 				bottom > w->top &&
 				left < w->left + w->width &&
 				top < w->top + w->height) {
-				DrawOverlappedWindow(w, left, top, right, bottom);
-			}
+			DrawOverlappedWindow(w, left, top, right, bottom);
+		}
 	}
 }
 
@@ -166,7 +166,6 @@
 				bottom > v->top &&
 				left < v->left + v->width &&
 				top < v->top + v->height) {
-
 			if (left < (x=v->left)) {
 				DrawOverlappedWindow(w, left, top, x, bottom);
 				DrawOverlappedWindow(w, x, top, right, bottom);
@@ -230,8 +229,7 @@
 	Window *v;
 	int count;
 
-	if (w == NULL)
-		return;
+	if (w == NULL) return;
 
 	if (_thd.place_mode != 0 && _thd.window_class == w->window_class && _thd.window_number == w->window_number) {
 		ResetObjectToPlace();
@@ -264,11 +262,8 @@
 {
 	Window *w;
 
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class == cls &&
-			  w->window_number == number) {
-			return w;
-		}
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == cls && w->window_number == number) return w;
 	}
 
 	return NULL;
@@ -282,12 +277,14 @@
 void DeleteWindowByClass(WindowClass cls)
 {
 	Window *w;
+
 	for (w = _windows; w != _last_window;) {
 		if (w->window_class == cls) {
 			DeleteWindow(w);
 			w = _windows;
-		} else
+		} else {
 			w++;
+		}
 	}
 }
 
@@ -323,12 +320,10 @@
 
 	v = _last_window;
 	do {
-		if (--v < _windows)
-			return w;
+		if (--v < _windows) return w;
 	} while (IsVitalWindow(v));
 
-	if (w == v)
-		return w;
+	if (w == v) return w;
 
 	assert(w < v);
 
@@ -351,9 +346,11 @@
 static Window *FindDeletableWindow(void)
 {
 	Window *w;
+
 	for (w = _windows; w < endof(_windows); w++) {
-		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY) )
-				return w;
+		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
+			return w;
+		}
 	}
 	return NULL;
 }
@@ -367,11 +364,10 @@
 static Window *ForceFindDeletableWindow(void)
 {
 	Window *w;
+
 	for (w = _windows;; w++) {
 		assert(w < _last_window);
-
-		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w))
-				return w;
+		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
 	}
 }
 
@@ -386,17 +382,16 @@
 	w->original_widget = widget;
 
 	if (widget != NULL) {
-		const Widget *wi = widget;
 		uint index = 1;
-		while (wi->type != WWT_LAST) {
-			wi++;
-			index++;
-		}
+		const Widget* wi;
 
-		w->widget = realloc(w->widget, sizeof(Widget) * index);
-		memcpy(w->widget, widget, sizeof(Widget) * index);
-	} else
+		for (wi = widget; wi->type != WWT_LAST; wi++) index++;
+
+		w->widget = realloc(w->widget, sizeof(*w->widget) * index);
+		memcpy(w->widget, widget, sizeof(*w->widget) * index);
+	} else {
 		w->widget = NULL;
+	}
 }
 
 /** Open a new window. If there is no space for a new window, close an open
@@ -422,8 +417,7 @@
 	if (w >= endof(_windows)) {
 		w = FindDeletableWindow();
 
-		if (w == NULL) // no window found, force it!
-			w = ForceFindDeletableWindow();
+		if (w == NULL) w = ForceFindDeletableWindow();
 
 		DeleteWindow(w);
 		w = _last_window;
@@ -503,10 +497,9 @@
 	}
 
 	x = w->left;
-	if (x > _screen.width - width)
-		x = (_screen.width - width) - 20;
+	if (x > _screen.width - width) x = _screen.width - width - 20;
 
-	return AllocateWindow(x+10,w->top+10,width,height,proc,cls,widget);
+	return AllocateWindow(x + 10, w->top + 10, width, height, proc, cls, widget);
 }
 
 
@@ -531,15 +524,15 @@
 		return false;
 
 	// Make sure it is not obscured by any window.
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class == WC_MAIN_WINDOW)
-			continue;
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == WC_MAIN_WINDOW) continue;
 
 		if (right > w->left &&
-		    w->left + w->width > left &&
+				w->left + w->width > left &&
 				bottom > w->top &&
-				w->top + w->height > top)
-					return false;
+				w->top + w->height > top) {
+			return false;
+		}
 	}
 
 	return true;
@@ -561,15 +554,15 @@
 		return false;
 
 	// Make sure it is not obscured by any window.
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class == WC_MAIN_WINDOW)
-			continue;
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == WC_MAIN_WINDOW) continue;
 
 		if (left + width > w->left &&
-		    w->left + w->width > left &&
+				w->left + w->width > left &&
 				top + height > w->top &&
-				w->top + w->height > top)
-					return false;
+				w->top + w->height > top) {
+			return false;
+		}
 	}
 
 	return true;
@@ -585,9 +578,8 @@
 
 	if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
 
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class == WC_MAIN_WINDOW)
-			continue;
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == WC_MAIN_WINDOW) continue;
 
 		if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
 		if (IsGoodAutoPlace1(w->left-   width-2,w->top)) goto ok_pos;
@@ -599,9 +591,8 @@
 		if (IsGoodAutoPlace1(w->left+w->width-width,w->top-   height-2)) goto ok_pos;
 	}
 
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class == WC_MAIN_WINDOW)
-			continue;
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == WC_MAIN_WINDOW) continue;
 
 		if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
 		if (IsGoodAutoPlace2(w->left-   width-2,w->top)) goto ok_pos;
@@ -613,7 +604,7 @@
 		int left=0,top=24;
 
 restart:;
-		for(w=_windows; w!=_last_window; w++) {
+		for (w = _windows; w != _last_window; w++) {
 			if (w->left == left && w->top == top) {
 				left += 5;
 				top += 5;
@@ -647,8 +638,7 @@
 {
 	Window *w;
 
-	if (BringWindowToFrontById(desc->cls, value))
-		return NULL;
+	if (BringWindowToFrontById(desc->cls, value)) return NULL;
 	w = AllocateWindowDesc(desc);
 	w->window_number = value;
 	return w;
@@ -696,11 +686,12 @@
 {
 	Window *w;
 
-	for(w=_last_window; w != _windows;) {
+	for (w = _last_window; w != _windows;) {
 		--w;
 		if (IS_INSIDE_1D(x, w->left, w->width) &&
-		    IS_INSIDE_1D(y, w->top, w->height))
-					return w;
+				IS_INSIDE_1D(y, w->top, w->height)) {
+			return w;
+		}
 	}
 
 	return NULL;
@@ -755,8 +746,7 @@
 
 		if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
 			CallWindowEventNP(w, WE_TIMEOUT);
-			if (w->desc_flags & WDF_UNCLICK_BUTTONS)
-				UnclickWindowButtons(w);
+			if (w->desc_flags & WDF_UNCLICK_BUTTONS) UnclickWindowButtons(w);
 		}
 	}
 }
@@ -771,11 +761,10 @@
 	Window *w;
 	WindowEvent e;
 
-	if (_special_mouse_mode != WSM_PRESIZE)
-		return;
+	if (_special_mouse_mode != WSM_PRESIZE) return;
 
-	if ((w = GetCallbackWnd()) == NULL)
-		return;
+	w = GetCallbackWnd();
+	if (w == NULL) return;
 
 	e.place.pt = GetTileBelowCursor();
 	if (e.place.pt.x == -1) {
@@ -792,17 +781,15 @@
 	Window *w;
 	WindowEvent e;
 
-	if (_special_mouse_mode != WSM_DRAGDROP)
-		return true;
+	if (_special_mouse_mode != WSM_DRAGDROP) return true;
 
-	if (_left_button_down)
-		return false;
+	if (_left_button_down) return false;
 
 	w = GetCallbackWnd();
 
 	ResetObjectToPlace();
 
-	if (w) {
+	if (w != NULL) {
 		// send an event in client coordinates.
 		e.event = WE_DRAGDROP;
 		e.dragdrop.pt.x = _cursor.pos.x - w->left;
@@ -818,8 +805,7 @@
 	Window *w;
 	WindowEvent e;
 
-	if (!_popup_menu_active)
-		return true;
+	if (!_popup_menu_active) return true;
 
 	w = FindWindowById(WC_TOOLBAR_MENU, 0);
 	if (w == NULL) {
@@ -850,16 +836,15 @@
 	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 
 	// We changed window, put a MOUSEOVER event to the last window
-	if (last_w && last_w != w) {
+	if (last_w != NULL && last_w != w) {
 		e.event = WE_MOUSEOVER;
 		e.mouseover.pt.x = -1;
 		e.mouseover.pt.y = -1;
-		if (last_w->wndproc)
-			last_w->wndproc(last_w, &e);
+		if (last_w->wndproc) last_w->wndproc(last_w, &e);
 	}
 	last_w = w;
 
-	if (w) {
+	if (w != NULL) {
 		// send an event in client coordinates.
 		e.event = WE_MOUSEOVER;
 		e.mouseover.pt.x = _cursor.pos.x - w->left;
@@ -881,8 +866,7 @@
 {
 	Window *w;
 	// Get out immediately if no window is being dragged at all.
-	if (!_dragging_window)
-		return true;
+	if (!_dragging_window) return true;
 
 	// Otherwise find the window...
 	for (w = _windows; w != _last_window; w++) {
@@ -998,12 +982,13 @@
 					} else {
 						if (nx + t->left > v->left - 13 &&
 								nx + t->right < v_right + 13) {
-							if (w->top >= v_bottom)
+							if (w->top >= v_bottom) {
 								ny = v_bottom;
-							else if (w->left < nx)
+							} else if (w->left < nx) {
 								nx = v->left - 13 - t->left;
-							else
+							} else {
 								nx = v_right + 13 - t->right;
+							}
 						}
 					}
 				}
@@ -1033,11 +1018,9 @@
 			y = _cursor.pos.y - _drag_delta.y;
 
 			/* X and Y has to go by step.. calculate it */
-			if (w->resize.step_width > 1)
-				x = x - (x % (int)w->resize.step_width);
+			if (w->resize.step_width > 1) x = x - (x % w->resize.step_width);
 
-			if (w->resize.step_height > 1)
-				y = y - (y % (int)w->resize.step_height);
+			if (w->resize.step_height > 1) y = y - (y % w->resize.step_height);
 
 			/* Check if we don't go below the minimum set size */
 			if ((int)w->width + x < (int)w->resize.width)
@@ -1046,8 +1029,7 @@
 				y = w->resize.height - w->height;
 
 			/* Window already on size */
-			if (x == 0 && y == 0)
-				return false;
+			if (x == 0 && y == 0) return false;
 
 			/* Now find the new cursor pos.. this is NOT _cursor, because
 			    we move in steps. */
@@ -1087,10 +1069,8 @@
 				}
 
 				/* We resized at least 1 widget, so let's rezise the window totally */
-				if (resize_width)
-					w->width  = x + w->width;
-				if (resize_height)
-					w->height = y + w->height;
+				if (resize_width)  w->width  = x + w->width;
+				if (resize_height) w->height = y + w->height;
 			}
 
 			e.event = WE_RESIZE;
@@ -1145,11 +1125,10 @@
 	Scrollbar *sb;
 
 	// Get out quickly if no item is being scrolled
-	if (!_scrolling_scrollbar)
-		return true;
+	if (!_scrolling_scrollbar) return true;
 
 	// Find the scrolling window
-	for(w=_windows; w != _last_window; w++) {
+	for (w = _windows; w != _last_window; w++) {
 		if (w->flags4 & WF_SCROLL_MIDDLE) {
 			// Abort if no button is clicked any more.
 			if (!_left_button_down) {
@@ -1189,8 +1168,7 @@
 	ViewPort *vp;
 	int dx,dy, x, y, sub;
 
-	if (!_scrolling_viewport)
-		return true;
+	if (!_scrolling_viewport) return true;
 
 	if (!_right_button_down) {
 stop_capt:;
@@ -1249,10 +1227,22 @@
 		hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
 		hvx = hx * -4 + hy * 8;
 		hvy = hx *  4 + hy * 8;
-		if (x < -hvx) { x = -hvx; sub = 0; }
-		if (x > (int)MapMaxX() * 16 - hvx) { x = MapMaxX() * 16 - hvx; sub = 0; }
-		if (y < -hvy) { y = -hvy; sub = 0; }
-		if (y > (int)MapMaxY() * 16 - hvy) { y = MapMaxY() * 16 - hvy; sub = 0; }
+		if (x < -hvx) {
+			x = -hvx;
+			sub = 0;
+		}
+		if (x > (int)MapMaxX() * 16 - hvx) {
+			x = MapMaxX() * 16 - hvx;
+			sub = 0;
+		}
+		if (y < -hvy) {
+			y = -hvy;
+			sub = 0;
+		}
+		if (y > (int)MapMaxY() * 16 - hvy) {
+			y = MapMaxY() * 16 - hvy;
+			sub = 0;
+		}
 
 		WP(w,smallmap_d).scroll_x = x;
 		WP(w,smallmap_d).scroll_y = y;
@@ -1269,20 +1259,27 @@
 {
 	Window *u;
 
-	if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) ||
-			w->window_class == WC_TOOLTIPS    || w->window_class == WC_DROPDOWN_MENU)
-				return w;
+	if (w->window_class == WC_MAIN_WINDOW ||
+			IsVitalWindow(w) ||
+			w->window_class == WC_TOOLTIPS ||
+			w->window_class == WC_DROPDOWN_MENU) {
+		return w;
+	}
 
 	for (u = w; ++u != _last_window;) {
-		if (u->window_class == WC_MAIN_WINDOW || IsVitalWindow(u) ||
-			  u->window_class == WC_TOOLTIPS    || u->window_class == WC_DROPDOWN_MENU)
-				continue;
+		if (u->window_class == WC_MAIN_WINDOW ||
+				IsVitalWindow(u) ||
+				u->window_class == WC_TOOLTIPS ||
+				u->window_class == WC_DROPDOWN_MENU) {
+			continue;
+		}
 
 		if (w->left + w->width <= u->left ||
 				u->left + u->width <= w->left ||
 				w->top  + w->height <= u->top ||
-				u->top + u->height <= w->top)
-					continue;
+				u->top + u->height <= w->top) {
+			continue;
+		}
 
 		return BringWindowToFront(w);
 	}
@@ -1337,18 +1334,26 @@
 	we.keypress.cont = true;
 
 	// check if we have a query string window open before allowing hotkeys
-	if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL || FindWindowById(WC_SAVELOAD, 0)!=NULL)
+	if (FindWindowById(WC_QUERY_STRING,     0) != NULL ||
+			FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL ||
+			FindWindowById(WC_CONSOLE,          0) != NULL ||
+			FindWindowById(WC_SAVELOAD,         0) != NULL) {
 		query_open = true;
+	}
 
 	// Call the event, start with the uppermost window.
-	for(w=_last_window; w != _windows;) {
+	for (w = _last_window; w != _windows;) {
 		--w;
 		// if a query window is open, only call the event for certain window types
-		if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE && w->window_class!=WC_SAVELOAD)
+		if (query_open &&
+				w->window_class != WC_QUERY_STRING &&
+				w->window_class != WC_SEND_NETWORK_MSG &&
+				w->window_class != WC_CONSOLE &&
+				w->window_class != WC_SAVELOAD) {
 			continue;
+		}
 		w->wndproc(w, &we);
-		if (!we.keypress.cont)
-			break;
+		if (!we.keypress.cont) break;
 	}
 
 	if (we.keypress.cont) {
@@ -1370,26 +1375,13 @@
 	DecreaseWindowCounters();
 	HandlePlacePresize();
 	UpdateTileSelection();
-	if (!VpHandlePlaceSizingDrag())
-		return;
-
-	if (!HandleDragDrop())
-		return;
-
-	if (!HandlePopupMenu())
-		return;
-
-	if (!HandleWindowDragging())
-		return;
-
-	if (!HandleScrollbarScrolling())
-		return;
-
-	if (!HandleViewportScroll())
-		return;
-
-	if (!HandleMouseOver())
-		return;
+	if (!VpHandlePlaceSizingDrag())  return;
+	if (!HandleDragDrop())           return;
+	if (!HandlePopupMenu())          return;
+	if (!HandleWindowDragging())     return;
+	if (!HandleScrollbarScrolling()) return;
+	if (!HandleViewportScroll())     return;
+	if (!HandleMouseOver())          return;
 
 	x = _cursor.pos.x;
 	y = _cursor.pos.y;
@@ -1422,17 +1414,18 @@
 	}
 
 	w = FindWindowFromPt(x, y);
-	if (w == NULL)
-		return;
+	if (w == NULL) return;
 	w = MaybeBringWindowToFront(w);
 	vp = IsPtInWindowViewport(w, x, y);
 	if (vp != NULL) {
-		if (_game_mode == GM_MENU)
-			return;
+		if (_game_mode == GM_MENU) return;
 
 		// only allow zooming in-out in main window, or in viewports
-		if ( mousewheel && !(w->flags4 & WF_DISABLE_VP_SCROLL) &&
-			   (w->window_class == WC_MAIN_WINDOW || w->window_class == WC_EXTRA_VIEW_PORT) ) {
+		if (mousewheel &&
+				!(w->flags4 & WF_DISABLE_VP_SCROLL) && (
+					w->window_class == WC_MAIN_WINDOW ||
+					w->window_class == WC_EXTRA_VIEW_PORT
+				)) {
 			ZoomInOrOutToCursorWindow(mousewheel < 0,w);
 		}
 
@@ -1509,9 +1502,9 @@
 	Window *w;
 	int t;
 
-
-	if ((t=_we4_timer+1) >= 100) {
-		for(w = _last_window; w != _windows;) {
+	t = _we4_timer + 1;
+	if (t >= 100) {
+		for (w = _last_window; w != _windows;) {
 			w--;
 			CallWindowEventNP(w, WE_4);
 		}
@@ -1519,7 +1512,7 @@
 	}
 	_we4_timer = t;
 
-	for(w = _last_window; w != _windows;) {
+	for (w = _last_window; w != _windows;) {
 		w--;
 		if (w->flags4 & WF_WHITE_BORDER_MASK) {
 			w->flags4 -= WF_WHITE_BORDER_ONE;
@@ -1531,9 +1524,8 @@
 
 	DrawDirtyBlocks();
 
-	for(w = _windows; w!=_last_window; w++) {
-		if (w->viewport != NULL)
-			UpdateViewportPosition(w);
+	for (w = _windows; w != _last_window; w++) {
+		if (w->viewport != NULL) UpdateViewportPosition(w);
 	}
 	DrawTextMessage();
 	// Redraw mouse cursor in case it was hidden
@@ -1546,8 +1538,10 @@
 	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
 		y /= 10;
 
-		if (y < WP(w,menu_d).item_count && !HASBIT(WP(w,menu_d).disabled_items, y))
+		if (y < WP(w, const menu_d).item_count &&
+				!HASBIT(WP(w, const menu_d).disabled_items, y)) {
 			return y;
+		}
 	}
 	return -1;
 }
@@ -1556,9 +1550,8 @@
 {
 	Window *w;
 
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class==cls && w->window_number==number)
-			SetWindowDirty(w);
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
 	}
 }
 
@@ -1576,8 +1569,8 @@
 {
 	const Window* w;
 
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class==cls && w->window_number==number) {
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == cls && w->window_number == number) {
 			InvalidateWidget(w, widget_index);
 		}
 	}
@@ -1586,9 +1579,9 @@
 void InvalidateWindowClasses(byte cls)
 {
 	const Window* w;
-	for(w=_windows; w!=_last_window; w++) {
-		if (w->window_class==cls)
-			SetWindowDirty(w);
+
+	for (w = _windows; w != _last_window; w++) {
+		if (w->window_class == cls) SetWindowDirty(w);
 	}
 }
 
@@ -1596,7 +1589,8 @@
 void CallWindowTickEvent(void)
 {
 	Window *w;
-	for(w=_last_window; w != _windows;) {
+
+	for (w = _last_window; w != _windows;) {
 		--w;
 		CallWindowEventNP(w, WE_TICK);
 	}
@@ -1605,7 +1599,8 @@
 void DeleteNonVitalWindows(void)
 {
 	Window *w;
-	for(w=_windows; w!=_last_window;) {
+
+	for (w = _windows; w != _last_window;) {
 		if (w->window_class != WC_MAIN_WINDOW &&
 				w->window_class != WC_SELECT_GAME &&
 				w->window_class != WC_MAIN_TOOLBAR &&
@@ -1629,6 +1624,7 @@
 void DeleteAllNonVitalWindows(void)
 {
 	Window *w;
+
 	// Delete every window except for stickied ones
 	DeleteNonVitalWindows();
 	// Delete all sticked windows
@@ -1668,7 +1664,7 @@
 {
 	Window *w;
 
-	for(w=_windows; w!= _last_window ;w++) {
+	for (w = _windows; w != _last_window; w++) {
 		int left, top;
 
 		if (w->window_class == WC_MAIN_WINDOW) {
@@ -1704,7 +1700,7 @@
 			if (top + (w->height>>1) >= newh) top = newh - w->height;
 		}
 
-		if (w->viewport) {
+		if (w->viewport != NULL) {
 			w->viewport->left += left - w->left;
 			w->viewport->top += top - w->top;
 		}