Wed, 25 Jan 2006 18:11:06 +0000(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
Darkvater [Wed, 25 Jan 2006 18:11:06 +0000] rev 2879
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.

Tue, 24 Jan 2006 18:38:06 +0000(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.
peter1138 [Tue, 24 Jan 2006 18:38:06 +0000] rev 2878
(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.

Tue, 24 Jan 2006 18:08:04 +0000(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently
Darkvater [Tue, 24 Jan 2006 18:08:04 +0000] rev 2877
(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently

Tue, 24 Jan 2006 09:33:51 +0000(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
peter1138 [Tue, 24 Jan 2006 09:33:51 +0000] rev 2876
(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)

Tue, 24 Jan 2006 07:41:28 +0000(svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec.
peter1138 [Tue, 24 Jan 2006 07:41:28 +0000] rev 2875
(svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec.

Mon, 23 Jan 2006 21:05:05 +0000(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
peter1138 [Mon, 23 Jan 2006 21:05:05 +0000] rev 2874
(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.

Mon, 23 Jan 2006 19:12:35 +0000(svn r3421) - Revert r3412 as it didn't work.
peter1138 [Mon, 23 Jan 2006 19:12:35 +0000] rev 2873
(svn r3421) - Revert r3412 as it didn't work.
- Fix station builder issue by checking the tile is in bounds.

Mon, 23 Jan 2006 17:43:46 +0000(svn r3420) - Fix typo made back in r2997...
peter1138 [Mon, 23 Jan 2006 17:43:46 +0000] rev 2872
(svn r3420) - Fix typo made back in r2997...

Sun, 22 Jan 2006 17:17:11 +0000(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
Darkvater [Sun, 22 Jan 2006 17:17:11 +0000] rev 2871
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.

Sun, 22 Jan 2006 16:23:05 +0000(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
peter1138 [Sun, 22 Jan 2006 16:23:05 +0000] rev 2870
(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)