belugas [Sat, 20 May 2006 18:10:39 +0000] rev 3879
(svn r4928) CodeChange : Rename functions referring to "Vehicle" for "Feature".
Mainly because newgrf deals with more than just vehicles.
tron [Sat, 20 May 2006 18:03:22 +0000] rev 3878
(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less confusing code
tron [Sat, 20 May 2006 16:46:37 +0000] rev 3877
(svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.
At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
tron [Sat, 20 May 2006 15:13:27 +0000] rev 3876
(svn r4918) Move the information about the size of airports from an global array into the struct which describes an airport
peter1138 [Sat, 20 May 2006 08:12:59 +0000] rev 3875
(svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig vehicle images from ttd games, as we redetermine all vehicle images after game load anyway.
KUDr [Fri, 19 May 2006 20:32:45 +0000] rev 3874
(svn r4916) - Fix: SLE_BOOL replaced by SLE_UINT8 for byte _network_lan_internet
KUDr [Fri, 19 May 2006 19:36:17 +0000] rev 3873
(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar)
celestar [Fri, 19 May 2006 13:44:32 +0000] rev 3872
(svn r4914) -Fix (FS#180) Aircraft can now serve as feeders
celestar [Fri, 19 May 2006 12:08:01 +0000] rev 3871
(svn r4911) -Fix (FS#156): The Ai no longer attempts to build signals under bridges.
NOTE 1: Remove/revert this for the bridge branch
NOTE 2: Bug displays fundamental flaw in command system:
If two commands, where command 2 depends on command 1, have
to be checked, all those checks need to be manual.
(like in this example, first build rail then build signal.
BuildSignal cannot be checked without DC_EXEC as the rail
isn't there yet)
peter1138 [Fri, 19 May 2006 10:04:03 +0000] rev 3870
(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations