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src/engine_func.h
Tue, 30 Sep 2008 20:39:50 +0000
rubidium
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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Tue, 27 May 2008 12:24:23 +0000
peter1138
(svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
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Tue, 13 May 2008 21:36:09 +0000
smatz
(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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Wed, 07 May 2008 18:31:29 +0000
smatz
(svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT
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Tue, 06 May 2008 15:11:33 +0000
rubidium
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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Tue, 29 Apr 2008 21:31:29 +0000
peter1138
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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Sat, 19 Apr 2008 13:05:05 +0000
rubidium
(svn r12787) -Documentation: add/fix documentation of some functions. Patch by Alberth.
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Mon, 31 Mar 2008 00:17:39 +0000
rubidium
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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