Sun, 04 Jun 2006 09:10:24 +0000 |
tron |
(svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
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Sun, 21 May 2006 16:18:58 +0000 |
tron |
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
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Sun, 21 May 2006 15:19:20 +0000 |
tron |
(svn r4941) Replace some ints and magic numbers by proper types and enums
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Wed, 29 Mar 2006 19:03:47 +0000 |
celestar |
(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ...
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Wed, 08 Mar 2006 06:55:33 +0000 |
tron |
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
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Sat, 18 Feb 2006 14:41:24 +0000 |
tron |
(svn r3613) Some more const, indentation, whitespace and similar stuff
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Mon, 21 Nov 2005 14:28:31 +0000 |
truelight |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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Mon, 14 Nov 2005 19:48:04 +0000 |
tron |
(svn r3181) -Bracing
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Sun, 23 Oct 2005 13:04:44 +0000 |
tron |
(svn r3078) Some more stuff, which piled up:
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Fri, 02 Sep 2005 19:10:45 +0000 |
truelight |
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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