Mon, 14 Mar 2005 18:20:00 +0000(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files.
darkvater [Mon, 14 Mar 2005 18:20:00 +0000] rev 1504
(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files.

Mon, 14 Mar 2005 16:56:05 +0000(svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
matthijs [Mon, 14 Mar 2005 16:56:05 +0000] rev 1503
(svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)

Sun, 13 Mar 2005 17:51:29 +0000(svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
matthijs [Sun, 13 Mar 2005 17:51:29 +0000] rev 1502
(svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)

Sun, 13 Mar 2005 11:47:04 +0000(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
Darkvater [Sun, 13 Mar 2005 11:47:04 +0000] rev 1501
(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.

Sat, 12 Mar 2005 21:21:47 +0000(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
Darkvater [Sat, 12 Mar 2005 21:21:47 +0000] rev 1500
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.

Sat, 12 Mar 2005 09:48:08 +0000(svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990
tron [Sat, 12 Mar 2005 09:48:08 +0000] rev 1499
(svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990

Sat, 12 Mar 2005 09:46:07 +0000(svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate
tron [Sat, 12 Mar 2005 09:46:07 +0000] rev 1498
(svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate

Sat, 12 Mar 2005 09:40:29 +0000(svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak
tron [Sat, 12 Mar 2005 09:40:29 +0000] rev 1497
(svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak

Sat, 12 Mar 2005 09:38:03 +0000(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch])
tron [Sat, 12 Mar 2005 09:38:03 +0000] rev 1496
(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch])

Sat, 12 Mar 2005 09:24:27 +0000(svn r1999) r1990 broke savegame deletion, fix that [1161729]
tron [Sat, 12 Mar 2005 09:24:27 +0000] rev 1495
(svn r1999) r1990 broke savegame deletion, fix that [1161729]