Wed, 01 Feb 2006 07:36:15 +0000 |
tron |
(svn r3511) More whitespace ([FS#46] by Rubidium)
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Thu, 05 Jan 2006 21:35:54 +0000 |
tron |
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
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Wed, 14 Dec 2005 06:28:48 +0000 |
tron |
(svn r3298) Remove unused and write-only variables
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Sat, 10 Dec 2005 12:05:39 +0000 |
peter1138 |
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
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Tue, 22 Nov 2005 15:55:38 +0000 |
truelight |
(svn r3226) -Fix: GPMI implementation had minor glitches
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Tue, 15 Nov 2005 11:46:49 +0000 |
tron |
(svn r3190) Turn some loops into canonical for loop form
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Tue, 15 Nov 2005 09:00:02 +0000 |
tron |
(svn r3185) const
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Mon, 14 Nov 2005 19:48:04 +0000 |
tron |
(svn r3181) -Bracing
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Mon, 14 Nov 2005 08:09:57 +0000 |
tron |
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
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Sun, 13 Nov 2005 13:43:55 +0000 |
tron |
(svn r3172) static, const
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Mon, 24 Oct 2005 05:51:23 +0000 |
tron |
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
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Thu, 20 Oct 2005 17:43:13 +0000 |
tron |
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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Tue, 18 Oct 2005 07:01:00 +0000 |
tron |
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
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Sun, 16 Oct 2005 14:12:21 +0000 |
tron |
(svn r3052) Fix last commit *grml*
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Sun, 16 Oct 2005 14:07:11 +0000 |
tron |
(svn r3051) Remove the unused function RemoteSubsidyAdd()
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Fri, 23 Sep 2005 06:38:36 +0000 |
tron |
(svn r2973) Move a function declaration somewhere where it belongs
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Wed, 14 Sep 2005 18:03:38 +0000 |
Darkvater |
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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Tue, 13 Sep 2005 13:30:18 +0000 |
Darkvater |
(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed
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Fri, 02 Sep 2005 19:10:45 +0000 |
truelight |
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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