src/industry_cmd.cpp
Fri, 28 Mar 2008 08:53:36 +0000 rubidium (svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
Fri, 29 Feb 2008 08:48:01 +0000 peter1138 (svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other strings.
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
Sat, 09 Feb 2008 03:12:05 +0000 belugas (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
Sat, 09 Feb 2008 03:03:09 +0000 belugas (svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
Thu, 31 Jan 2008 17:54:13 +0000 frosch (svn r12029) -Feature: Allow trees on shore.
Tue, 29 Jan 2008 00:36:55 +0000 rubidium (svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712.
Thu, 24 Jan 2008 18:28:52 +0000 belugas (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
Thu, 24 Jan 2008 18:16:04 +0000 belugas (svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down.
Tue, 22 Jan 2008 22:17:28 +0000 peter1138 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
Sat, 19 Jan 2008 14:00:04 +0000 rubidium (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
Wed, 16 Jan 2008 15:06:48 +0000 frosch (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.)
Tue, 15 Jan 2008 18:44:22 +0000 rubidium (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Wed, 09 Jan 2008 18:35:18 +0000 belugas (svn r11798) -Codechange: add comments and give a more representative function's name
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Wed, 09 Jan 2008 09:57:48 +0000 rubidium (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
Sun, 06 Jan 2008 01:06:12 +0000 belugas (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz.
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.
Fri, 28 Dec 2007 16:21:29 +0000 glx (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs)
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Mon, 10 Dec 2007 17:26:49 +0000 glx (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)
Sun, 09 Dec 2007 18:51:25 +0000 rubidium (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor.
Fri, 07 Dec 2007 21:16:38 +0000 glx (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong
Sat, 01 Dec 2007 02:59:22 +0000 belugas (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed
Sat, 01 Dec 2007 01:31:05 +0000 belugas (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
Tue, 27 Nov 2007 17:13:49 +0000 belugas (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
Tue, 27 Nov 2007 04:16:08 +0000 belugas (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
Mon, 26 Nov 2007 19:23:53 +0000 maedhros (svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported.
Mon, 26 Nov 2007 16:01:29 +0000 skidd13 (svn r11526) -Codechange: Rename the function delta fitting to the naming style
Sun, 25 Nov 2007 15:35:25 +0000 skidd13 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
Sat, 24 Nov 2007 08:45:04 +0000 rubidium (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
Fri, 23 Nov 2007 16:50:54 +0000 glx (svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
Fri, 23 Nov 2007 12:12:07 +0000 belugas (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz.
Fri, 23 Nov 2007 04:17:41 +0000 glx (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two)
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Mon, 19 Nov 2007 18:38:10 +0000 skidd13 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
Thu, 15 Nov 2007 22:20:33 +0000 rubidium (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
Mon, 12 Nov 2007 18:32:04 +0000 rubidium (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
Sun, 11 Nov 2007 18:22:06 +0000 rubidium (svn r11412) -Fix (r11403): animation was not turned on properly.
Sun, 11 Nov 2007 17:56:37 +0000 rubidium (svn r11410) -Codechange: implement random triggers for industries.
Sun, 11 Nov 2007 00:53:59 +0000 rubidium (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
Sun, 11 Nov 2007 00:04:52 +0000 glx (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200'
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Sat, 03 Nov 2007 23:34:12 +0000 rubidium (svn r11373) -Fix [FS#1398]: do not even think about building disabled industries.
Sat, 03 Nov 2007 15:21:26 +0000 rubidium (svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it should not kick in.
Mon, 29 Oct 2007 23:29:06 +0000 glx (svn r11356) -Fix (r11305): funding industries in MP game was causing desync
Sat, 27 Oct 2007 11:20:47 +0000 rubidium (svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station.
Sat, 20 Oct 2007 00:20:23 +0000 glx (svn r11305) -Codechange: randomise layout when building an industry ingame
Fri, 19 Oct 2007 22:46:55 +0000 rubidium (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Fri, 19 Oct 2007 21:14:38 +0000 glx (svn r11302) -Fix (r9520): typo