glx [Wed, 13 Sep 2006 16:29:16 +0000] rev 4598
(svn r6448) -Fix r6446: Remove the accidentaly added empty strings
glx [Wed, 13 Sep 2006 15:49:43 +0000] rev 4597
(svn r6447) -Fix r6446: Readd the accidentally removed translations
miham [Wed, 13 Sep 2006 14:56:01 +0000] rev 4596
(svn r6446) WebTranslator2 update to 2006-09-13 16:54:09
slovak - 2 fixed, 1 changed by lengyel (3)
swedish - 50 fixed by daishan (50)
miham [Wed, 13 Sep 2006 05:47:16 +0000] rev 4595
(svn r6445) WebTranslator2 update to 2006-09-13 07:46:55
catalan - 57 changed by arnaullv (57)
miham [Tue, 12 Sep 2006 17:42:47 +0000] rev 4594
(svn r6444) WebTranslator2 update to 2006-09-12 19:42:24
catalan - 1 fixed, 37 changed by arnaullv (38)
turkish - 1 fixed by jnmbk (1)
Darkvater [Tue, 12 Sep 2006 10:42:04 +0000] rev 4593
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
bjarni [Mon, 11 Sep 2006 20:38:35 +0000] rev 4592
(svn r6442) -Fix: ship depots windows now only draws the ships inside the depot instead of all ships in the depot tile
This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window
miham [Mon, 11 Sep 2006 18:35:39 +0000] rev 4591
(svn r6441) WebTranslator2 update to 2006-09-11 20:35:18
catalan - 2 fixed, 23 changed by arnaullv (25)
KUDr [Mon, 11 Sep 2006 17:28:27 +0000] rev 4590
(svn r6440) -Fix: [YAPF] some YAPF settings were not saved (i misunderstood how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
miham [Mon, 11 Sep 2006 16:24:58 +0000] rev 4589
(svn r6439) WebTranslator2 update to 2006-09-11 18:24:37
catalan - 102 fixed, 10 changed by arnaullv (112)
miham [Mon, 11 Sep 2006 07:18:44 +0000] rev 4588
(svn r6438) WebTranslator2 update to 2006-09-11 09:18:20
brazilian_portuguese - 1 fixed by tucalipe (1)
dutch - 7 fixed by habell (7)
rubidium [Sun, 10 Sep 2006 08:28:32 +0000] rev 4587
(svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
miham [Sun, 10 Sep 2006 04:59:27 +0000] rev 4586
(svn r6436) WebTranslator2 update to 2006-09-10 06:59:06
brazilian_portuguese - 99 fixed by tucalipe (99)
rubidium [Sat, 09 Sep 2006 22:15:19 +0000] rev 4585
(svn r6435) -Fix (FS#340): show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on.
miham [Sat, 09 Sep 2006 08:30:12 +0000] rev 4584
(svn r6434) WebTranslator2 update to 2006-09-09 10:29:44
dutch - 8 fixed by habell (8)
german - 8 fixed by Neonox (8)
polish - 8 fixed by meush (8)
portuguese - 8 fixed by izhirahider (8)
rubidium [Fri, 08 Sep 2006 22:12:57 +0000] rev 4583
(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums.
bjarni [Fri, 08 Sep 2006 20:00:19 +0000] rev 4582
(svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well
bjarni [Fri, 08 Sep 2006 19:43:13 +0000] rev 4581
(svn r6431) -Fix r6424: removed a declaration after statement in ReplaceVehicleWndProc()
bjarni [Fri, 08 Sep 2006 19:38:12 +0000] rev 4580
(svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player
bjarni [Fri, 08 Sep 2006 12:10:37 +0000] rev 4579
(svn r6429) -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows)
-Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
bjarni [Fri, 08 Sep 2006 11:53:05 +0000] rev 4578
(svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window
miham [Fri, 08 Sep 2006 11:50:06 +0000] rev 4577
(svn r6427) WebTranslator2 update to 2006-09-08 13:49:45
hungarian - 8 fixed by miham (8)
miham [Fri, 08 Sep 2006 11:47:03 +0000] rev 4576
(svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space).
First step: restore hungarian languagefile
miham [Fri, 08 Sep 2006 11:43:15 +0000] rev 4575
(svn r6425) WebTranslator2 update to 2006-09-08 13:42:53
hungarian - 8 fixed by miham (8)
turkish - 7 fixed by edokan (7)
bjarni [Fri, 08 Sep 2006 10:47:39 +0000] rev 4574
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
belugas [Fri, 08 Sep 2006 03:59:38 +0000] rev 4573
(svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value
Darkvater [Thu, 07 Sep 2006 22:36:33 +0000] rev 4572
(svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit.
Darkvater [Thu, 07 Sep 2006 21:52:21 +0000] rev 4571
(svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
are stuck with the old behaviour.
miham [Thu, 07 Sep 2006 18:36:37 +0000] rev 4570
(svn r6419) WebTranslator2 update to 2006-09-07 20:36:09
american - 8 fixed by WhiteRabbit (8)
french - 7 changed by glx (7)
spanish - 11 fixed by eusebio (11)
turkish - 2 fixed by edokan (2)
bjarni [Thu, 07 Sep 2006 15:00:47 +0000] rev 4569
(svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
miham [Thu, 07 Sep 2006 06:38:37 +0000] rev 4568
(svn r6417) WebTranslator2 update to 2006-09-07 08:38:16
french - 8 fixed by glx (8)
bjarni [Thu, 07 Sep 2006 00:31:46 +0000] rev 4567
(svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished
bjarni [Wed, 06 Sep 2006 22:58:07 +0000] rev 4566
(svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops)
stopping is now orange and service is now light blue
bjarni [Wed, 06 Sep 2006 22:43:38 +0000] rev 4565
(svn r6414) -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue
glx [Wed, 06 Sep 2006 14:32:14 +0000] rev 4564
(svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc)
glx [Wed, 06 Sep 2006 14:24:43 +0000] rev 4563
(svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) )
-Cleanup: Removed UNITTEST preprocessor checks
glx [Wed, 06 Sep 2006 13:58:31 +0000] rev 4562
(svn r6410) -remove unittest
glx [Wed, 06 Sep 2006 01:56:01 +0000] rev 4561
(svn r6408) -Fix(r6406): compilation was broken
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
Darkvater [Tue, 05 Sep 2006 23:43:42 +0000] rev 4560
(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
with a boolean type.
Darkvater [Tue, 05 Sep 2006 23:21:41 +0000] rev 4559
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
Darkvater [Tue, 05 Sep 2006 23:11:41 +0000] rev 4558
(svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering
cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
Darkvater [Tue, 05 Sep 2006 23:02:31 +0000] rev 4557
(svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string
contained newlines.
glx [Tue, 05 Sep 2006 16:40:23 +0000] rev 4556
(svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it
bjarni [Tue, 05 Sep 2006 13:39:38 +0000] rev 4555
(svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393
bjarni [Tue, 05 Sep 2006 12:46:14 +0000] rev 4554
(svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
miham [Tue, 05 Sep 2006 06:12:15 +0000] rev 4553
(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
slovak - 12 fixed, 5 changed by lengyel (17)
glx [Mon, 04 Sep 2006 22:53:38 +0000] rev 4552
(svn r6387) Fix: removed OSX specific warning
glx [Mon, 04 Sep 2006 22:22:38 +0000] rev 4551
(svn r6386) -Fix(r6376): removed a warning
rubidium [Mon, 04 Sep 2006 21:47:46 +0000] rev 4550
(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.
rubidium [Mon, 04 Sep 2006 20:40:33 +0000] rev 4549
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
rubidium [Mon, 04 Sep 2006 17:30:30 +0000] rev 4548
(svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
Darkvater [Mon, 04 Sep 2006 15:44:28 +0000] rev 4547
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
Darkvater [Mon, 04 Sep 2006 15:16:58 +0000] rev 4546
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
Darkvater [Mon, 04 Sep 2006 15:13:49 +0000] rev 4545
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
bjarni [Mon, 04 Sep 2006 09:07:52 +0000] rev 4544
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
miham [Mon, 04 Sep 2006 06:36:23 +0000] rev 4543
(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german - 1 changed by Neonox (1)
spanish - 87 fixed by eusebio (87)
turkish - 4 fixed by jnmbk (4)
Darkvater [Sun, 03 Sep 2006 23:27:38 +0000] rev 4542
(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
bjarni [Sun, 03 Sep 2006 23:14:39 +0000] rev 4541
(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
Darkvater [Sun, 03 Sep 2006 23:02:42 +0000] rev 4540
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
Darkvater [Sun, 03 Sep 2006 22:39:02 +0000] rev 4539
(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
Darkvater [Sun, 03 Sep 2006 22:27:13 +0000] rev 4538
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
rubidium [Sun, 03 Sep 2006 22:21:12 +0000] rev 4537
(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
rubidium [Sun, 03 Sep 2006 22:07:28 +0000] rev 4536
(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
Darkvater [Sun, 03 Sep 2006 21:53:32 +0000] rev 4535
(svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh
tron [Sun, 03 Sep 2006 20:21:04 +0000] rev 4534
(svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
tron [Sun, 03 Sep 2006 19:29:31 +0000] rev 4533
(svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles()
tron [Sun, 03 Sep 2006 19:09:17 +0000] rev 4532
(svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox)
Darkvater [Sun, 03 Sep 2006 16:02:15 +0000] rev 4531
(svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
version, and added revision number. Also remove SWEDISH resources.
bjarni [Sun, 03 Sep 2006 15:45:48 +0000] rev 4530
(svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder)
bjarni [Sun, 03 Sep 2006 11:49:38 +0000] rev 4529
(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot
This will avoid the goto depot order from ever showing up when in a depot
tron [Sun, 03 Sep 2006 10:30:38 +0000] rev 4528
(svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
This bug is probably ages old
tron [Sun, 03 Sep 2006 08:25:27 +0000] rev 4527
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
bjarni [Sat, 02 Sep 2006 22:47:45 +0000] rev 4526
(svn r6352) -Fix: FS#322 Send to depot bug
now vehicles can't be sent to a depot when they are already inside a depot
before they would remember the order and try to turn around when leaving the depot
tron [Sat, 02 Sep 2006 21:52:06 +0000] rev 4525
(svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
bjarni [Sat, 02 Sep 2006 21:16:46 +0000] rev 4524
(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
tron [Sat, 02 Sep 2006 20:35:08 +0000] rev 4523
(svn r6348) -Codechange: Remove redundant assignment
tron [Sat, 02 Sep 2006 20:34:33 +0000] rev 4522
(svn r6347) Undo
tron [Sat, 02 Sep 2006 20:34:04 +0000] rev 4521
(svn r6346) -Codechange: Remove redundant assignment
bjarni [Sat, 02 Sep 2006 20:09:16 +0000] rev 4520
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
bjarni [Sat, 02 Sep 2006 09:35:03 +0000] rev 4519
(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots
tron [Sat, 02 Sep 2006 08:14:16 +0000] rev 4518
(svn r6303) -Codechange: Remove dead code
tron [Sat, 02 Sep 2006 07:13:21 +0000] rev 4517
(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset
tron [Sat, 02 Sep 2006 06:36:30 +0000] rev 4516
(svn r6301) -Codechange: if () cascades -> switch ()
bjarni [Fri, 01 Sep 2006 18:35:36 +0000] rev 4515
(svn r6300) -Fix: FS#321 autoreplace / wagon removal
turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
the cost animation failed to show in this condition as well
Now the test is not run anymore after the replace took place
miham [Fri, 01 Sep 2006 14:02:00 +0000] rev 4514
(svn r6299) WebTranslator2 update to 2006-09-01 16:00:05
american - 4 fixed by WhiteRabbit (4)
french - 9 changed by glx (9)
hungarian - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)
glx [Fri, 01 Sep 2006 13:48:43 +0000] rev 4513
(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files
tron [Fri, 01 Sep 2006 13:35:43 +0000] rev 4512
(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to
rubidium [Fri, 01 Sep 2006 13:18:53 +0000] rev 4511
(svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
bjarni [Fri, 01 Sep 2006 12:37:03 +0000] rev 4510
(svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order
tron [Fri, 01 Sep 2006 11:01:44 +0000] rev 4509
(svn r6294) -Cleanup: Add static
tron [Fri, 01 Sep 2006 10:37:27 +0000] rev 4508
(svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT
tron [Fri, 01 Sep 2006 10:29:40 +0000] rev 4507
(svn r6292) -Cleanup: Indentation, bracing, etc.
bjarni [Fri, 01 Sep 2006 10:24:15 +0000] rev 4506
(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
tron [Fri, 01 Sep 2006 08:06:11 +0000] rev 4505
(svn r6290) -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise
belugas [Fri, 01 Sep 2006 02:56:02 +0000] rev 4504
(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations.
It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
tron [Thu, 31 Aug 2006 22:07:49 +0000] rev 4503
(svn r6288) -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended
tron [Thu, 31 Aug 2006 20:51:33 +0000] rev 4502
(svn r6287) -Codechange: Remove a redundant check
tron [Thu, 31 Aug 2006 20:06:31 +0000] rev 4501
(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it
truelight [Thu, 31 Aug 2006 19:29:24 +0000] rev 4500
(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself)
bjarni [Thu, 31 Aug 2006 19:15:01 +0000] rev 4499
(svn r6284) -Code Cleanup r6282: cleaned up the code a bit
bjarni [Thu, 31 Aug 2006 18:33:05 +0000] rev 4498
(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()
bjarni [Thu, 31 Aug 2006 17:42:27 +0000] rev 4497
(svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
this list is also used by mass goto depot to ensure that they use the same vehicles
right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
rubidium [Thu, 31 Aug 2006 16:29:47 +0000] rev 4496
(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch.
Darkvater [Thu, 31 Aug 2006 15:57:38 +0000] rev 4495
(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
Darkvater [Thu, 31 Aug 2006 15:28:11 +0000] rev 4494
(svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
Darkvater [Thu, 31 Aug 2006 15:22:40 +0000] rev 4493
(svn r6278) -Revert the colour-mess in the vehicle window for ships, fourwheelers and
aircraft as well which I missed out in the last commit.
tron [Thu, 31 Aug 2006 15:22:03 +0000] rev 4492
(svn r6277) Clean up the train details drawing routine
tron [Thu, 31 Aug 2006 14:54:25 +0000] rev 4491
(svn r6276) Remove a redundant assignment
tron [Thu, 31 Aug 2006 14:51:50 +0000] rev 4490
(svn r6275) Get rid of an ugly cast
tron [Thu, 31 Aug 2006 14:50:12 +0000] rev 4489
(svn r6274) Clean up a bit
tron [Thu, 31 Aug 2006 14:12:08 +0000] rev 4488
(svn r6273) Clean up the custom currency window handler a bit
Darkvater [Thu, 31 Aug 2006 14:01:28 +0000] rev 4487
(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot destinations
have the same colour as always, if the vehicle goes to stop inside the depot
the colour is red, as it was.
-Tooltip windows should be somewhat short, not a whole essay.
tron [Thu, 31 Aug 2006 13:37:25 +0000] rev 4486
(svn r6271) Remove stale comment
tron [Thu, 31 Aug 2006 13:33:25 +0000] rev 4485
(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless
bjarni [Thu, 31 Aug 2006 13:28:59 +0000] rev 4484
(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG)
tron [Thu, 31 Aug 2006 12:19:32 +0000] rev 4483
(svn r6268) Remove now pointless assignment (followup of r6267)
tron [Thu, 31 Aug 2006 11:42:16 +0000] rev 4482
(svn r6267) Simplify the control flow in the rail tile loop by eliminating a bool flag and replacing it by a simple goto
tron [Thu, 31 Aug 2006 11:25:00 +0000] rev 4481
(svn r6266) Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job
tron [Thu, 31 Aug 2006 11:18:30 +0000] rev 4480
(svn r6265) Check whether to draw catenary at all once before the drawing loop instead of on every iteration
tron [Thu, 31 Aug 2006 10:36:59 +0000] rev 4479
(svn r6264) Get rid of a cast