src/town.h
Mon, 20 Oct 2008 19:46:49 +0000 michi_cc (svn r14505) -Fix (r14504): Missing include.
Mon, 20 Oct 2008 19:35:48 +0000 michi_cc (svn r14504) -Cleanup: Use the right variable type for tile offsets.
Tue, 30 Sep 2008 20:51:04 +0000 rubidium (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
Tue, 30 Sep 2008 20:39:50 +0000 rubidium (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Fri, 25 Jul 2008 10:00:03 +0000 rubidium (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
Wed, 25 Jun 2008 20:04:27 +0000 frosch (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
Thu, 05 Jun 2008 01:43:03 +0000 belugas (svn r13383) -Codechange: Put the cost of house removal in a class member
Tue, 03 Jun 2008 03:06:16 +0000 belugas (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Tue, 27 May 2008 20:05:36 +0000 peter1138 (svn r13297) -Codechange: Use GUIList for the town directory window
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Sat, 24 May 2008 02:54:47 +0000 belugas (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Wed, 07 May 2008 13:10:15 +0000 rubidium (svn r12987) -Codechange: split viewport and tile selection.
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Wed, 23 Apr 2008 22:55:11 +0000 rubidium (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
Thu, 17 Apr 2008 11:47:22 +0000 rubidium (svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
Tue, 15 Apr 2008 22:27:28 +0000 rubidium (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
Fri, 04 Apr 2008 14:53:06 +0000 smatz (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
Tue, 01 Apr 2008 16:27:01 +0000 skidd13 (svn r12534) -Feature: Add a new type of town road layouts - random for each town
Mon, 31 Mar 2008 15:10:24 +0000 skidd13 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Wed, 16 Jan 2008 02:53:55 +0000 belugas (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
Tue, 15 Jan 2008 13:19:49 +0000 rubidium (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 17:47:05 +0000 glx (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
Mon, 07 Jan 2008 14:02:26 +0000 rubidium (svn r11776) -Codechange: more header splittings to reduce the dependencies.
Thu, 03 Jan 2008 23:54:23 +0000 glx (svn r11750) -Revert (r11749): commited too much
Thu, 03 Jan 2008 23:50:58 +0000 glx (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.
Tue, 25 Dec 2007 23:42:52 +0000 rubidium (svn r11700) -Codechange: reduce the amount of unnecessary includes.
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Tue, 25 Dec 2007 09:48:53 +0000 rubidium (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
Sun, 25 Nov 2007 20:20:16 +0000 rubidium (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
Thu, 30 Aug 2007 20:40:33 +0000 rubidium (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Sun, 05 Aug 2007 21:20:55 +0000 rubidium (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
Thu, 02 Aug 2007 21:05:54 +0000 rubidium (svn r10755) -Codechange: make the town struct use the pool item class as super class.
Mon, 18 Jun 2007 23:00:55 +0000 glx (svn r10211) -Feature: [NewGRF] Add support for action 0F
Thu, 10 May 2007 16:03:06 +0000 maedhros (svn r9823) -Feature: Add support for house property 1F - minimum life span.
Wed, 18 Apr 2007 14:23:30 +0000 maedhros (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
Wed, 18 Apr 2007 00:41:09 +0000 belugas (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
Thu, 12 Apr 2007 17:24:34 +0000 maedhros (svn r9613) -Feature: Make it possible to have some control over the town growth. The
Wed, 04 Apr 2007 03:21:14 +0000 belugas (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
Tue, 20 Mar 2007 02:24:14 +0000 belugas (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot.
Mon, 19 Mar 2007 11:27:30 +0000 maedhros (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
Wed, 07 Mar 2007 11:47:46 +0000 rubidium (svn r9050) -Codechange: Foo(void) -> Foo()
Sun, 11 Feb 2007 19:31:29 +0000 rubidium (svn r8681) -Fix (FS#608): wrong comment (rfalke)
Fri, 09 Feb 2007 16:21:03 +0000 rubidium (svn r8651) -Codechange: group the functions related to getting and setting the town index and move one function that is not related to the map array out of town_map.h.
Wed, 10 Jan 2007 18:56:51 +0000 rubidium (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Tue, 02 Jan 2007 19:19:48 +0000 rubidium (svn r7759) -Merge: makefile rewrite. This merge features: