Tue, 05 Sep 2006 06:12:15 +0000(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
miham [Tue, 05 Sep 2006 06:12:15 +0000] rev 4553
(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
slovak - 12 fixed, 5 changed by lengyel (17)

Mon, 04 Sep 2006 22:53:38 +0000(svn r6387) Fix: removed OSX specific warning
glx [Mon, 04 Sep 2006 22:53:38 +0000] rev 4552
(svn r6387) Fix: removed OSX specific warning

Mon, 04 Sep 2006 22:22:38 +0000(svn r6386) -Fix(r6376): removed a warning
glx [Mon, 04 Sep 2006 22:22:38 +0000] rev 4551
(svn r6386) -Fix(r6376): removed a warning

Mon, 04 Sep 2006 21:47:46 +0000(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.
rubidium [Mon, 04 Sep 2006 21:47:46 +0000] rev 4550
(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.

Mon, 04 Sep 2006 20:40:33 +0000(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
rubidium [Mon, 04 Sep 2006 20:40:33 +0000] rev 4549
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.

Mon, 04 Sep 2006 17:30:30 +0000(svn r6380) -Codechange: unify all ways to quit OTTD.
rubidium [Mon, 04 Sep 2006 17:30:30 +0000] rev 4548
(svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.

Mon, 04 Sep 2006 15:44:28 +0000(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
Darkvater [Mon, 04 Sep 2006 15:44:28 +0000] rev 4547
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.

Mon, 04 Sep 2006 15:16:58 +0000(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
Darkvater [Mon, 04 Sep 2006 15:16:58 +0000] rev 4546
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask

Mon, 04 Sep 2006 15:13:49 +0000(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
Darkvater [Mon, 04 Sep 2006 15:13:49 +0000] rev 4545
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static

Mon, 04 Sep 2006 09:07:52 +0000(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
bjarni [Mon, 04 Sep 2006 09:07:52 +0000] rev 4544
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle