src/newgrf_house.h
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Mon, 21 Apr 2008 11:29:01 +0000 rubidium (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Mon, 07 Jan 2008 14:02:26 +0000 rubidium (svn r11776) -Codechange: more header splittings to reduce the dependencies.
Sun, 11 Nov 2007 17:58:05 +0000 rubidium (svn r11411) -Codechange: implement random triggers for houses.
Wed, 25 Jul 2007 19:06:29 +0000 rubidium (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
Fri, 08 Jun 2007 16:53:21 +0000 glx (svn r10065) -Cleanup (r9850): remove now unneeded stuff
Sat, 19 May 2007 09:13:08 +0000 peter1138 (svn r9873) -Codechange: Add missing second callback parameter for houses
Tue, 15 May 2007 21:36:58 +0000 belugas (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Mon, 19 Mar 2007 11:27:30 +0000 maedhros (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for